Merge pull request #93720 from MewPurPur/remove-overbright
Fix unnecessary overbright modulates used in a few editors
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commit
8d4c593c54
@ -570,7 +570,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
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const Vector2 point = xform.xform(p);
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const Color overlay_modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
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const Color overlay_modulate = vertex == active_point ? Color(0.4, 1, 1) : Color(1, 1, 1);
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p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, overlay_modulate);
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if (vertex == hover_point) {
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@ -213,7 +213,7 @@ void GradientTexture2DEdit::_draw() {
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}
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// Draw handles.
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const Color focus_modulate = Color(0.5, 1, 2);
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const Color focus_modulate = Color(0.4, 1, 1);
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bool modulate_handle_from = grabbed == HANDLE_FROM || hovered == HANDLE_FROM;
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bool modulate_handle_to = grabbed == HANDLE_TO || hovered == HANDLE_TO;
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draw_texture(fill_from_icon, (_get_handle_pos(HANDLE_FROM) - handle_size / 2).round(), modulate_handle_from ? focus_modulate : Color(1, 1, 1));
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@ -249,7 +249,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
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for (int i = 0; i < (int)polygons.size(); i++) {
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const Vector<Vector2> &polygon = polygons[i];
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for (int j = 0; j < polygon.size(); j++) {
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const Color poly_modulate = (tinted_polygon_index == i && tinted_point_index == j) ? Color(0.5, 1, 2) : Color(1, 1, 1);
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const Color poly_modulate = (tinted_polygon_index == i && tinted_point_index == j) ? Color(0.4, 1, 1) : Color(1, 1, 1);
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base_control->draw_texture(handle, xform.xform(polygon[j]) - handle->get_size() / 2, poly_modulate);
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}
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}
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@ -265,7 +265,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
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}
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if (drag_type == DRAG_TYPE_CREATE_POINT) {
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base_control->draw_texture(handle, xform.xform(in_creation_point) - handle->get_size() / 2, Color(0.5, 1, 2));
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base_control->draw_texture(handle, xform.xform(in_creation_point) - handle->get_size() / 2, Color(0.4, 1, 1));
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}
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// Draw the point creation preview in edit mode.
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