Merge pull request #37863 from ExpiredPopsicle/culling5
Fixed false positives in the culling system.
This commit is contained in:
commit
8d93303483
|
@ -76,7 +76,7 @@ public:
|
|||
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
|
||||
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
|
||||
|
||||
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count) const;
|
||||
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
|
||||
_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
|
||||
bool intersects_plane(const Plane &p_plane) const;
|
||||
|
||||
|
@ -190,7 +190,7 @@ Vector3 AABB::get_endpoint(int p_point) const {
|
|||
ERR_FAIL_V(Vector3());
|
||||
}
|
||||
|
||||
bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
|
||||
bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
|
||||
|
||||
Vector3 half_extents = size * 0.5;
|
||||
Vector3 ofs = position + half_extents;
|
||||
|
@ -206,6 +206,30 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con
|
|||
return false;
|
||||
}
|
||||
|
||||
// Make sure all points in the shape aren't fully separated from the AABB on
|
||||
// each axis.
|
||||
int bad_point_counts_positive[3] = { 0 };
|
||||
int bad_point_counts_negative[3] = { 0 };
|
||||
|
||||
for (int k = 0; k < 3; k++) {
|
||||
|
||||
for (int i = 0; i < p_point_count; i++) {
|
||||
if (p_points[i].coord[k] > ofs.coord[k] + half_extents.coord[k]) {
|
||||
bad_point_counts_positive[k]++;
|
||||
}
|
||||
if (p_points[i].coord[k] < ofs.coord[k] - half_extents.coord[k]) {
|
||||
bad_point_counts_negative[k]++;
|
||||
}
|
||||
}
|
||||
|
||||
if (bad_point_counts_negative[k] == p_point_count) {
|
||||
return false;
|
||||
}
|
||||
if (bad_point_counts_positive[k] == p_point_count) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1185,3 +1185,42 @@ Vector<Vector<Point2> > Geometry::_polypath_offset(const Vector<Point2> &p_polyp
|
|||
}
|
||||
return polypaths;
|
||||
}
|
||||
|
||||
Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) {
|
||||
|
||||
Vector<Vector3> points;
|
||||
|
||||
// Iterate through every unique combination of any three planes.
|
||||
for (int i = p_plane_count - 1; i >= 0; i--) {
|
||||
for (int j = i - 1; j >= 0; j--) {
|
||||
for (int k = j - 1; k >= 0; k--) {
|
||||
|
||||
// Find the point where these planes all cross over (if they
|
||||
// do at all).
|
||||
Vector3 convex_shape_point;
|
||||
if (p_planes[i].intersect_3(p_planes[j], p_planes[k], &convex_shape_point)) {
|
||||
|
||||
// See if any *other* plane excludes this point because it's
|
||||
// on the wrong side.
|
||||
bool excluded = false;
|
||||
for (int n = 0; n < p_plane_count; n++) {
|
||||
if (n != i && n != j && n != k) {
|
||||
real_t dp = p_planes[n].normal.dot(convex_shape_point);
|
||||
if (dp - p_planes[n].d > CMP_EPSILON) {
|
||||
excluded = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only add the point if it passed all tests.
|
||||
if (!excluded) {
|
||||
points.push_back(convex_shape_point);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
|
|
@ -1014,6 +1014,8 @@ public:
|
|||
|
||||
static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
|
||||
|
||||
static Vector<Vector3> compute_convex_mesh_points(const Plane *p_planes, int p_plane_count);
|
||||
|
||||
private:
|
||||
static Vector<Vector<Point2> > _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false);
|
||||
static Vector<Vector<Point2> > _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type);
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "core/list.h"
|
||||
#include "core/map.h"
|
||||
#include "core/math/aabb.h"
|
||||
#include "core/math/geometry.h"
|
||||
#include "core/math/vector3.h"
|
||||
#include "core/print_string.h"
|
||||
#include "core/variant.h"
|
||||
|
@ -341,6 +342,8 @@ private:
|
|||
|
||||
const Plane *planes;
|
||||
int plane_count;
|
||||
const Vector3 *points;
|
||||
int point_count;
|
||||
T **result_array;
|
||||
int *result_idx;
|
||||
int result_max;
|
||||
|
@ -1017,8 +1020,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
|
|||
continue;
|
||||
e->last_pass = pass;
|
||||
|
||||
if (e->aabb.intersects_convex_shape(p_cull->planes, p_cull->plane_count)) {
|
||||
|
||||
if (e->aabb.intersects_convex_shape(p_cull->planes, p_cull->plane_count, p_cull->points, p_cull->point_count)) {
|
||||
if (*p_cull->result_idx < p_cull->result_max) {
|
||||
p_cull->result_array[*p_cull->result_idx] = e->userdata;
|
||||
(*p_cull->result_idx)++;
|
||||
|
@ -1043,7 +1045,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
|
|||
continue;
|
||||
e->last_pass = pass;
|
||||
|
||||
if (e->aabb.intersects_convex_shape(p_cull->planes, p_cull->plane_count)) {
|
||||
if (e->aabb.intersects_convex_shape(p_cull->planes, p_cull->plane_count, p_cull->points, p_cull->point_count)) {
|
||||
|
||||
if (*p_cull->result_idx < p_cull->result_max) {
|
||||
|
||||
|
@ -1059,7 +1061,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
|
|||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
|
||||
if (p_octant->children[i] && p_octant->children[i]->aabb.intersects_convex_shape(p_cull->planes, p_cull->plane_count)) {
|
||||
if (p_octant->children[i] && p_octant->children[i]->aabb.intersects_convex_shape(p_cull->planes, p_cull->plane_count, p_cull->points, p_cull->point_count)) {
|
||||
_cull_convex(p_octant->children[i], p_cull);
|
||||
}
|
||||
}
|
||||
|
@ -1291,11 +1293,15 @@ int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_r
|
|||
if (!root)
|
||||
return 0;
|
||||
|
||||
Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(&p_convex[0], p_convex.size());
|
||||
|
||||
int result_count = 0;
|
||||
pass++;
|
||||
_CullConvexData cdata;
|
||||
cdata.planes = &p_convex[0];
|
||||
cdata.plane_count = p_convex.size();
|
||||
cdata.points = &convex_points[0];
|
||||
cdata.point_count = convex_points.size();
|
||||
cdata.result_array = p_result_array;
|
||||
cdata.result_max = p_result_max;
|
||||
cdata.result_idx = &result_count;
|
||||
|
|
|
@ -511,7 +511,7 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
|
|||
return inters;
|
||||
}
|
||||
|
||||
bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_count) const {
|
||||
bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
|
||||
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
|
||||
|
||||
//p_fully_inside = true;
|
||||
|
@ -548,7 +548,7 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
|
|||
switch (stack[level] >> VISITED_BIT_SHIFT) {
|
||||
case TEST_AABB_BIT: {
|
||||
|
||||
bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count);
|
||||
bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count);
|
||||
if (!valid) {
|
||||
|
||||
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
|
||||
|
@ -629,7 +629,7 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
|
|||
return false;
|
||||
}
|
||||
|
||||
bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count, Vector3 p_scale) const {
|
||||
bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, Vector3 p_scale) const {
|
||||
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
|
||||
|
||||
enum {
|
||||
|
@ -666,7 +666,7 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
|
|||
switch (stack[level] >> VISITED_BIT_SHIFT) {
|
||||
case TEST_AABB_BIT: {
|
||||
|
||||
bool intersects = scale.xform(b.aabb).intersects_convex_shape(p_planes, p_plane_count);
|
||||
bool intersects = scale.xform(b.aabb).intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count);
|
||||
if (!intersects) return false;
|
||||
|
||||
bool inside = scale.xform(b.aabb).inside_convex_shape(p_planes, p_plane_count);
|
||||
|
|
|
@ -90,8 +90,8 @@ public:
|
|||
bool is_valid() const;
|
||||
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
|
||||
bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const;
|
||||
bool intersect_convex_shape(const Plane *p_planes, int p_plane_count) const;
|
||||
bool inside_convex_shape(const Plane *p_planes, int p_plane_count, Vector3 p_scale = Vector3(1, 1, 1)) const;
|
||||
bool intersect_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
|
||||
bool inside_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, Vector3 p_scale = Vector3(1, 1, 1)) const;
|
||||
Vector3 get_area_normal(const AABB &p_aabb) const;
|
||||
PoolVector<Face3> get_faces() const;
|
||||
|
||||
|
|
|
@ -669,17 +669,13 @@ void SpatialEditorViewport::_select_region() {
|
|||
}
|
||||
}
|
||||
|
||||
if (!orthogonal) {
|
||||
Plane near(cam_pos, -_get_camera_normal());
|
||||
near.d -= get_znear();
|
||||
Plane near(cam_pos, -_get_camera_normal());
|
||||
near.d -= get_znear();
|
||||
frustum.push_back(near);
|
||||
|
||||
frustum.push_back(near);
|
||||
|
||||
Plane far = -near;
|
||||
far.d += get_zfar();
|
||||
|
||||
frustum.push_back(far);
|
||||
}
|
||||
Plane far = -near;
|
||||
far.d += get_zfar();
|
||||
frustum.push_back(far);
|
||||
|
||||
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
|
||||
Vector<Node *> selected;
|
||||
|
|
|
@ -476,11 +476,13 @@ bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<
|
|||
|
||||
Vector<Plane> transformed_frustum;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < p_frustum.size(); i++) {
|
||||
transformed_frustum.push_back(it.xform(p_frustum[i]));
|
||||
}
|
||||
|
||||
if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), transformed_frustum.size(), mesh_scale)) {
|
||||
Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(p_frustum.ptr(), p_frustum.size());
|
||||
|
||||
if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), transformed_frustum.size(), convex_points.ptr(), convex_points.size(), mesh_scale)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1583,12 +1583,13 @@ bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
|
|||
|
||||
float z = i == 0 ? -1 : 1;
|
||||
Vector<Plane> planes;
|
||||
planes.resize(5);
|
||||
planes.resize(6);
|
||||
planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
|
||||
planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
|
||||
planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
|
||||
planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
|
||||
planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
|
||||
planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0));
|
||||
|
||||
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
|
||||
Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
|
||||
|
|
Loading…
Reference in New Issue