Fix "reparent to new node" when node has internal children

This commit is contained in:
RedMser 2024-09-06 13:13:40 +02:00
parent 05d985496c
commit 8da49ab947

View File

@ -2932,7 +2932,7 @@ void SceneTreeDock::_create() {
int original_position = -1;
if (only_one_top_node) {
parent = top_node->get_parent();
original_position = top_node->get_index();
original_position = top_node->get_index(false);
} else {
parent = top_node->get_parent()->get_parent();
}