Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
Skeleton and Skeleton inspector low-level changes
This commit is contained in:
commit
8db8577f10
@ -31,6 +31,16 @@
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[i]Deprecated soon.[/i]
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</description>
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</method>
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<method name="bone_transform_to_world_transform">
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<return type="Transform">
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</return>
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<argument index="0" name="bone_transform" type="Transform">
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</argument>
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<description>
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Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node.
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This is useful for using the bone transform in calculations with transforms from [Node3D]-based nodes.
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</description>
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</method>
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<method name="clear_bones">
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<return type="void">
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</return>
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@ -42,6 +52,7 @@
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<return type="void">
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</return>
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<description>
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Removes the global pose override on all bones in the skeleton.
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</description>
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</method>
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<method name="find_bone" qualifiers="const">
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@ -136,12 +147,14 @@
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Returns whether the bone rest for the bone at [code]bone_idx[/code] is disabled.
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</description>
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</method>
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<method name="localize_rests">
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<return type="void">
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</return>
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<description>
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Returns all bones in the skeleton to their rest poses.
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</description>
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</method>
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<method name="physical_bones_add_collision_exception">
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@ -150,6 +163,8 @@
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<argument index="0" name="exception" type="RID">
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</argument>
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<description>
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Adds a collision exception to the physical bone.
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Works just like the [RigidBody3D] node.
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</description>
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</method>
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<method name="physical_bones_remove_collision_exception">
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@ -158,6 +173,8 @@
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<argument index="0" name="exception" type="RID">
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</argument>
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<description>
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Removes a collision exception to the physical bone.
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Works just like the [RigidBody3D] node.
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</description>
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</method>
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<method name="physical_bones_start_simulation">
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@ -166,12 +183,15 @@
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<argument index="0" name="bones" type="StringName[]" default="[ ]">
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</argument>
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<description>
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Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world.
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Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
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</description>
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</method>
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<method name="physical_bones_stop_simulation">
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<return type="void">
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</return>
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<description>
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Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating.
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</description>
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</method>
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<method name="register_skin">
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@ -180,6 +200,7 @@
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<argument index="0" name="skin" type="Skin">
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</argument>
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<description>
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Binds the given Skin to the Skeleton.
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</description>
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</method>
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<method name="set_bone_custom_pose">
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@ -190,6 +211,8 @@
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<argument index="1" name="custom_pose" type="Transform">
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</argument>
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<description>
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Sets the custom pose transform, [code]custom_pose[/code], for the bone at [code]bone_idx[/code]. This pose is an addition to the bone rest pose.
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[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
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</description>
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</method>
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<method name="set_bone_disable_rest">
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@ -200,6 +223,7 @@
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<argument index="1" name="disable" type="bool">
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</argument>
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<description>
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Disables the rest pose for the bone at [code]bone_idx[/code] if [code]true[/code], enables the bone rest if [code]false[/code].
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</description>
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</method>
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<method name="set_bone_global_pose_override">
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@ -214,6 +238,9 @@
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<argument index="3" name="persistent" type="bool" default="false">
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</argument>
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<description>
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Sets the global pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
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[code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
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[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
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</description>
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</method>
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<method name="set_bone_parent">
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@ -237,6 +264,7 @@
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</argument>
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<description>
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Returns the pose transform for bone [code]bone_idx[/code].
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[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
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</description>
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</method>
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<method name="set_bone_rest">
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@ -267,6 +295,17 @@
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of it's parent prior to being reset.
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</description>
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</method>
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<method name="world_transform_to_bone_transform">
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<return type="Transform">
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</return>
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<argument index="0" name="world_transform" type="Transform">
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</argument>
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<description>
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Takes the given world transform, relative to the [Skeleton3D], and converts it to a bone pose/transform.
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This is useful for using setting bone poses using transforms from [Node3D]-based nodes.
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</description>
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</method>
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</methods>
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@ -1283,14 +1283,25 @@ void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
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}
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void EditorPropertyVector3::update_property() {
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Vector3 val = get_edited_object()->get(get_edited_property());
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update_using_vector(get_edited_object()->get(get_edited_property()));
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}
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void EditorPropertyVector3::update_using_vector(Vector3 p_vector) {
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setting = true;
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spin[0]->set_value(val.x);
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spin[1]->set_value(val.y);
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spin[2]->set_value(val.z);
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spin[0]->set_value(p_vector.x);
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spin[1]->set_value(p_vector.y);
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spin[2]->set_value(p_vector.z);
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setting = false;
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}
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Vector3 EditorPropertyVector3::get_vector() {
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Vector3 v3;
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v3.x = spin[0]->get_value();
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v3.y = spin[1]->get_value();
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v3.z = spin[2]->get_value();
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return v3;
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}
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void EditorPropertyVector3::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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Color base = get_theme_color("accent_color", "Editor");
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@ -1434,7 +1445,7 @@ EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
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setting = false;
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}
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///////////////////// RECT2 /////////////////////////
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///////////////////// RECT2i /////////////////////////
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void EditorPropertyRect2i::_value_changed(double val, const String &p_name) {
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if (setting) {
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@ -1520,7 +1531,7 @@ EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
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setting = false;
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}
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///////////////////// VECTOR3 /////////////////////////
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///////////////////// VECTOR3i /////////////////////////
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void EditorPropertyVector3i::_value_changed(double val, const String &p_name) {
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if (setting) {
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@ -2029,21 +2040,23 @@ void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
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}
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void EditorPropertyTransform::update_property() {
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Transform val = get_edited_object()->get(get_edited_property());
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setting = true;
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spin[0]->set_value(val.basis[0][0]);
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spin[1]->set_value(val.basis[1][0]);
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spin[2]->set_value(val.basis[2][0]);
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spin[3]->set_value(val.basis[0][1]);
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spin[4]->set_value(val.basis[1][1]);
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spin[5]->set_value(val.basis[2][1]);
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spin[6]->set_value(val.basis[0][2]);
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spin[7]->set_value(val.basis[1][2]);
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spin[8]->set_value(val.basis[2][2]);
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spin[9]->set_value(val.origin[0]);
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spin[10]->set_value(val.origin[1]);
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spin[11]->set_value(val.origin[2]);
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update_using_transform(get_edited_object()->get(get_edited_property()));
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}
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void EditorPropertyTransform::update_using_transform(Transform p_transform) {
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setting = true;
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spin[0]->set_value(p_transform.basis[0][0]);
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spin[1]->set_value(p_transform.basis[1][0]);
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spin[2]->set_value(p_transform.basis[2][0]);
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spin[3]->set_value(p_transform.basis[0][1]);
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spin[4]->set_value(p_transform.basis[1][1]);
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spin[5]->set_value(p_transform.basis[2][1]);
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spin[6]->set_value(p_transform.basis[0][2]);
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spin[7]->set_value(p_transform.basis[1][2]);
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spin[8]->set_value(p_transform.basis[2][2]);
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spin[9]->set_value(p_transform.origin[0]);
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spin[10]->set_value(p_transform.origin[1]);
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spin[11]->set_value(p_transform.origin[2]);
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setting = false;
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}
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@ -392,6 +392,8 @@ protected:
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public:
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virtual void update_property();
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virtual void update_using_vector(Vector3 p_vector);
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virtual Vector3 get_vector();
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyVector3(bool p_force_wide = false);
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};
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@ -536,6 +538,7 @@ protected:
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public:
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virtual void update_property();
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virtual void update_using_transform(Transform p_transform);
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void setup(double p_min, double p_max, double p_step, bool p_no_slider);
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EditorPropertyTransform();
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};
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@ -62,125 +62,56 @@ void BoneTransformEditor::create_editors() {
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enabled_checkbox->set_visible(toggle_enabled);
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section->get_vbox()->add_child(enabled_checkbox);
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Label *l1 = memnew(Label(TTR("Translation")));
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section->get_vbox()->add_child(l1);
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// Translation property
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translation_property = memnew(EditorPropertyVector3());
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translation_property->setup(-10000, 10000, 0.001f, true);
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translation_property->set_label("Translation");
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translation_property->set_use_folding(true);
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translation_property->set_read_only(false);
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translation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
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section->get_vbox()->add_child(translation_property);
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translation_grid = memnew(GridContainer());
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translation_grid->set_columns(TRANSLATION_COMPONENTS);
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section->get_vbox()->add_child(translation_grid);
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// Rotation property
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rotation_property = memnew(EditorPropertyVector3());
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rotation_property->setup(-10000, 10000, 0.001f, true);
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rotation_property->set_label("Rotation Degrees");
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rotation_property->set_use_folding(true);
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rotation_property->set_read_only(false);
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rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
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section->get_vbox()->add_child(rotation_property);
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Label *l2 = memnew(Label(TTR("Rotation Degrees")));
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section->get_vbox()->add_child(l2);
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// Scale property
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scale_property = memnew(EditorPropertyVector3());
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scale_property->setup(-10000, 10000, 0.001f, true);
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scale_property->set_label("Scale");
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scale_property->set_use_folding(true);
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scale_property->set_read_only(false);
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scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
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section->get_vbox()->add_child(scale_property);
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rotation_grid = memnew(GridContainer());
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rotation_grid->set_columns(ROTATION_DEGREES_COMPONENTS);
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section->get_vbox()->add_child(rotation_grid);
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// Transform/Matrix section
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transform_section = memnew(EditorInspectorSection);
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transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true);
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section->get_vbox()->add_child(transform_section);
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Label *l3 = memnew(Label(TTR("Scale")));
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section->get_vbox()->add_child(l3);
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scale_grid = memnew(GridContainer());
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scale_grid->set_columns(SCALE_COMPONENTS);
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section->get_vbox()->add_child(scale_grid);
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Label *l4 = memnew(Label(TTR("Transform")));
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section->get_vbox()->add_child(l4);
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transform_grid = memnew(GridContainer());
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transform_grid->set_columns(TRANSFORM_CONTROL_COMPONENTS);
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section->get_vbox()->add_child(transform_grid);
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static const char *desc[TRANSFORM_COMPONENTS] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" };
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for (int i = 0; i < TRANSFORM_CONTROL_COMPONENTS; ++i) {
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translation_slider[i] = memnew(EditorSpinSlider());
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translation_slider[i]->set_label(desc[i]);
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setup_spinner(translation_slider[i], false);
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translation_grid->add_child(translation_slider[i]);
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rotation_slider[i] = memnew(EditorSpinSlider());
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rotation_slider[i]->set_label(desc[i]);
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setup_spinner(rotation_slider[i], false);
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rotation_grid->add_child(rotation_slider[i]);
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scale_slider[i] = memnew(EditorSpinSlider());
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scale_slider[i]->set_label(desc[i]);
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setup_spinner(scale_slider[i], false);
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scale_grid->add_child(scale_slider[i]);
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}
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for (int i = 0; i < TRANSFORM_COMPONENTS; ++i) {
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transform_slider[i] = memnew(EditorSpinSlider());
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transform_slider[i]->set_label(desc[i]);
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setup_spinner(transform_slider[i], true);
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transform_grid->add_child(transform_slider[i]);
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}
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}
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void BoneTransformEditor::setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner) {
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spinner->set_flat(true);
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spinner->set_min(-10000);
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spinner->set_max(10000);
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spinner->set_step(0.001f);
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spinner->set_hide_slider(true);
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spinner->set_allow_greater(true);
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spinner->set_allow_lesser(true);
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spinner->set_h_size_flags(SIZE_EXPAND_FILL);
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spinner->connect_compat("value_changed", this, "_value_changed", varray(is_transform_spinner));
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// Transform/Matrix property
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transform_property = memnew(EditorPropertyTransform());
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transform_property->setup(-10000, 10000, 0.001f, true);
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transform_property->set_label("Transform");
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transform_property->set_use_folding(true);
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transform_property->set_read_only(false);
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transform_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_transform));
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transform_section->get_vbox()->add_child(transform_property);
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}
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void BoneTransformEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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create_editors();
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key_button->connect_compat("pressed", this, "_key_button_pressed");
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enabled_checkbox->connect_compat("toggled", this, "_checkbox_toggled");
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key_button->connect("pressed", callable_mp(this, &BoneTransformEditor::_key_button_pressed));
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enabled_checkbox->connect("toggled", callable_mp(this, &BoneTransformEditor::_checkbox_toggled));
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[[fallthrough]];
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}
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case NOTIFICATION_THEME_CHANGED: {
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const Color base = get_theme_color("accent_color", "Editor");
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const Color bg_color = get_theme_color("property_color", "Editor");
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const Color bg_lbl_color(bg_color.r, bg_color.g, bg_color.b, 0.5);
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for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
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Color c = base;
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c.set_hsv(float(i % TRANSLATION_COMPONENTS) / TRANSLATION_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
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if (!translation_slider[i]) {
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continue;
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}
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translation_slider[i]->set_custom_label_color(true, c);
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}
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for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
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Color c = base;
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c.set_hsv(float(i % ROTATION_DEGREES_COMPONENTS) / ROTATION_DEGREES_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
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if (!rotation_slider[i]) {
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continue;
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}
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rotation_slider[i]->set_custom_label_color(true, c);
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}
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for (int i = 0; i < SCALE_COMPONENTS; i++) {
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Color c = base;
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c.set_hsv(float(i % SCALE_COMPONENTS) / SCALE_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
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if (!scale_slider[i]) {
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continue;
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}
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scale_slider[i]->set_custom_label_color(true, c);
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}
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for (int i = 0; i < TRANSFORM_COMPONENTS; i++) {
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Color c = base;
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c.set_hsv(float(i % TRANSFORM_COMPONENTS) / TRANSFORM_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
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if (!transform_slider[i]) {
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continue;
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}
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transform_slider[i]->set_custom_label_color(true, c);
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}
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break;
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}
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case NOTIFICATION_SORT_CHILDREN: {
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const Ref<Font> font = get_theme_font("font", "Tree");
|
||||
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||||
@ -189,8 +120,8 @@ void BoneTransformEditor::_notification(int p_what) {
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buffer.y += font->get_height();
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buffer.y += get_theme_constant("vseparation", "Tree");
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||||
|
||||
const float vector_height = translation_grid->get_size().y;
|
||||
const float transform_height = transform_grid->get_size().y;
|
||||
const float vector_height = translation_property->get_size().y;
|
||||
const float transform_height = transform_property->get_size().y;
|
||||
const float button_height = key_button->get_size().y;
|
||||
|
||||
const float width = get_size().x - get_theme_constant("inspector_margin", "Editor");
|
||||
@ -202,10 +133,10 @@ void BoneTransformEditor::_notification(int p_what) {
|
||||
}
|
||||
|
||||
if (section->get_vbox()->is_visible()) {
|
||||
input_rects.push_back(Rect2(translation_grid->get_position() + buffer, Size2(width, vector_height)));
|
||||
input_rects.push_back(Rect2(rotation_grid->get_position() + buffer, Size2(width, vector_height)));
|
||||
input_rects.push_back(Rect2(scale_grid->get_position() + buffer, Size2(width, vector_height)));
|
||||
input_rects.push_back(Rect2(transform_grid->get_position() + buffer, Size2(width, transform_height)));
|
||||
input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height)));
|
||||
input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height)));
|
||||
input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height)));
|
||||
input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height)));
|
||||
} else {
|
||||
const int32_t start = input_rects.size();
|
||||
const int32_t empty_input_rect_elements = 4;
|
||||
@ -234,47 +165,51 @@ void BoneTransformEditor::_notification(int p_what) {
|
||||
}
|
||||
}
|
||||
|
||||
void BoneTransformEditor::_value_changed(const double p_value, const bool p_from_transform) {
|
||||
void BoneTransformEditor::_value_changed(const double p_value) {
|
||||
if (updating)
|
||||
return;
|
||||
|
||||
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
|
||||
const Transform tform = compute_transform(p_from_transform);
|
||||
|
||||
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
|
||||
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
|
||||
undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), tform);
|
||||
undo_redo->commit_action();
|
||||
} else if (property.get_slicec('/', 0) == "bones") {
|
||||
const Transform tform = compute_transform(p_from_transform);
|
||||
|
||||
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
|
||||
undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
|
||||
undo_redo->add_do_property(skeleton, property, tform);
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
Transform tform = compute_transform_from_vector3s();
|
||||
_change_transform(tform);
|
||||
}
|
||||
|
||||
Transform BoneTransformEditor::compute_transform(const bool p_from_transform) const {
|
||||
// Last modified was a raw transform column...
|
||||
if (p_from_transform) {
|
||||
Transform tform;
|
||||
void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
|
||||
if (updating)
|
||||
return;
|
||||
Transform tform = compute_transform_from_vector3s();
|
||||
_change_transform(tform);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BASIS_COMPONENTS; ++i) {
|
||||
tform.basis[i / BASIS_SPLIT_COMPONENTS][i % BASIS_SPLIT_COMPONENTS] = transform_slider[i]->get_value();
|
||||
}
|
||||
|
||||
for (int i = 0; i < TRANSLATION_COMPONENTS; ++i) {
|
||||
tform.origin[i] = transform_slider[i + BASIS_COMPONENTS]->get_value();
|
||||
}
|
||||
|
||||
return tform;
|
||||
}
|
||||
Transform BoneTransformEditor::compute_transform_from_vector3s() const {
|
||||
// Convert rotation from degrees to radians.
|
||||
Vector3 prop_rotation = rotation_property->get_vector();
|
||||
prop_rotation.x = Math::deg2rad(prop_rotation.x);
|
||||
prop_rotation.y = Math::deg2rad(prop_rotation.y);
|
||||
prop_rotation.z = Math::deg2rad(prop_rotation.z);
|
||||
|
||||
return Transform(
|
||||
Basis(Vector3(Math::deg2rad(rotation_slider[0]->get_value()), Math::deg2rad(rotation_slider[1]->get_value()), Math::deg2rad(rotation_slider[2]->get_value())),
|
||||
Vector3(scale_slider[0]->get_value(), scale_slider[1]->get_value(), scale_slider[2]->get_value())),
|
||||
Vector3(translation_slider[0]->get_value(), translation_slider[1]->get_value(), translation_slider[2]->get_value()));
|
||||
Basis(prop_rotation, scale_property->get_vector()),
|
||||
translation_property->get_vector());
|
||||
}
|
||||
|
||||
void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
|
||||
if (updating)
|
||||
return;
|
||||
_change_transform(p_transform);
|
||||
}
|
||||
|
||||
void BoneTransformEditor::_change_transform(Transform p_new_transform) {
|
||||
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
|
||||
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
|
||||
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
|
||||
undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), p_new_transform);
|
||||
undo_redo->commit_action();
|
||||
} else if (property.get_slicec('/', 0) == "bones") {
|
||||
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
|
||||
undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
|
||||
undo_redo->add_do_property(skeleton, property, p_new_transform);
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void BoneTransformEditor::update_enabled_checkbox() {
|
||||
@ -285,12 +220,6 @@ void BoneTransformEditor::update_enabled_checkbox() {
|
||||
}
|
||||
}
|
||||
|
||||
void BoneTransformEditor::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_value_changed", "value"), &BoneTransformEditor::_value_changed);
|
||||
ClassDB::bind_method(D_METHOD("_key_button_pressed"), &BoneTransformEditor::_key_button_pressed);
|
||||
ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &BoneTransformEditor::_checkbox_toggled);
|
||||
}
|
||||
|
||||
void BoneTransformEditor::_update_properties() {
|
||||
if (updating)
|
||||
return;
|
||||
@ -318,47 +247,22 @@ void BoneTransformEditor::_update_custom_pose_properties() {
|
||||
}
|
||||
|
||||
void BoneTransformEditor::_update_transform_properties(Transform tform) {
|
||||
Quat rot = tform.get_basis();
|
||||
Vector3 rot_rad = rot.get_euler();
|
||||
Vector3 rot_degrees = Vector3(Math::rad2deg(rot_rad.x), Math::rad2deg(rot_rad.y), Math::rad2deg(rot_rad.z));
|
||||
Vector3 tr = tform.get_origin();
|
||||
Basis rotation_basis = tform.get_basis();
|
||||
Vector3 rotation_radians = rotation_basis.get_rotation_euler();
|
||||
Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
|
||||
Vector3 translation = tform.get_origin();
|
||||
Vector3 scale = tform.basis.get_scale();
|
||||
|
||||
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
|
||||
translation_slider[i]->set_value(tr[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
|
||||
rotation_slider[i]->set_value(rot_degrees[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < SCALE_COMPONENTS; i++) {
|
||||
scale_slider[i]->set_value(scale[i]);
|
||||
}
|
||||
|
||||
transform_slider[0]->set_value(tform.get_basis()[Vector3::AXIS_X].x);
|
||||
transform_slider[1]->set_value(tform.get_basis()[Vector3::AXIS_X].y);
|
||||
transform_slider[2]->set_value(tform.get_basis()[Vector3::AXIS_X].z);
|
||||
transform_slider[3]->set_value(tform.get_basis()[Vector3::AXIS_Y].x);
|
||||
transform_slider[4]->set_value(tform.get_basis()[Vector3::AXIS_Y].y);
|
||||
transform_slider[5]->set_value(tform.get_basis()[Vector3::AXIS_Y].z);
|
||||
transform_slider[6]->set_value(tform.get_basis()[Vector3::AXIS_Z].x);
|
||||
transform_slider[7]->set_value(tform.get_basis()[Vector3::AXIS_Z].y);
|
||||
transform_slider[8]->set_value(tform.get_basis()[Vector3::AXIS_Z].z);
|
||||
|
||||
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
|
||||
transform_slider[BASIS_COMPONENTS + i]->set_value(tform.get_origin()[i]);
|
||||
}
|
||||
translation_property->update_using_vector(translation);
|
||||
rotation_property->update_using_vector(rotation_degrees);
|
||||
scale_property->update_using_vector(scale);
|
||||
transform_property->update_using_transform(tform);
|
||||
|
||||
update_enabled_checkbox();
|
||||
updating = false;
|
||||
}
|
||||
|
||||
BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
|
||||
translation_slider(),
|
||||
rotation_slider(),
|
||||
scale_slider(),
|
||||
transform_slider(),
|
||||
skeleton(p_skeleton),
|
||||
key_button(nullptr),
|
||||
enabled_checkbox(nullptr),
|
||||
@ -397,7 +301,7 @@ void BoneTransformEditor::_key_button_pressed() {
|
||||
return;
|
||||
|
||||
// Need to normalize the basis before you key it
|
||||
Transform tform = compute_transform(true);
|
||||
Transform tform = compute_transform_from_vector3s();
|
||||
tform.orthonormalize();
|
||||
AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
|
||||
}
|
||||
@ -627,8 +531,7 @@ void Skeleton3DEditor::update_joint_tree() {
|
||||
items.insert(-1, root);
|
||||
|
||||
const Vector<int> &joint_porder = skeleton->get_bone_process_orders();
|
||||
|
||||
Ref<Texture> bone_icon = get_theme_icon("Skeleton3D", "EditorIcons");
|
||||
Ref<Texture> bone_icon = get_theme_icon("BoneAttachment3D", "EditorIcons");
|
||||
|
||||
for (int i = 0; i < joint_porder.size(); ++i) {
|
||||
const int b_idx = joint_porder[i];
|
||||
@ -714,11 +617,11 @@ void Skeleton3DEditor::_notification(int p_what) {
|
||||
update_joint_tree();
|
||||
update_editors();
|
||||
|
||||
get_tree()->connect_compat("node_removed", this, "_node_removed", Vector<Variant>(), Object::CONNECT_ONESHOT);
|
||||
joint_tree->connect_compat("item_selected", this, "_joint_tree_selection_changed");
|
||||
joint_tree->connect_compat("item_rmb_selected", this, "_joint_tree_rmb_select");
|
||||
get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT);
|
||||
joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
|
||||
joint_tree->connect("item_rmb_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
|
||||
#ifdef TOOLS_ENABLED
|
||||
skeleton->connect_compat("pose_updated", this, "_update_properties");
|
||||
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
break;
|
||||
|
@ -41,30 +41,19 @@ class PhysicalBone3D;
|
||||
class Skeleton3DEditorPlugin;
|
||||
class Button;
|
||||
class CheckBox;
|
||||
class EditorPropertyTransform;
|
||||
class EditorPropertyVector3;
|
||||
|
||||
class BoneTransformEditor : public VBoxContainer {
|
||||
GDCLASS(BoneTransformEditor, VBoxContainer);
|
||||
|
||||
static const int32_t TRANSLATION_COMPONENTS = 3;
|
||||
static const int32_t ROTATION_DEGREES_COMPONENTS = 3;
|
||||
static const int32_t SCALE_COMPONENTS = 3;
|
||||
static const int32_t BASIS_COMPONENTS = 9;
|
||||
static const int32_t BASIS_SPLIT_COMPONENTS = 3;
|
||||
static const int32_t TRANSFORM_COMPONENTS = 12;
|
||||
static const int32_t TRANSFORM_SPLIT_COMPONENTS = 3;
|
||||
static const int32_t TRANSFORM_CONTROL_COMPONENTS = 3;
|
||||
|
||||
EditorInspectorSection *section;
|
||||
|
||||
GridContainer *translation_grid;
|
||||
GridContainer *rotation_grid;
|
||||
GridContainer *scale_grid;
|
||||
GridContainer *transform_grid;
|
||||
|
||||
EditorSpinSlider *translation_slider[TRANSLATION_COMPONENTS];
|
||||
EditorSpinSlider *rotation_slider[ROTATION_DEGREES_COMPONENTS];
|
||||
EditorSpinSlider *scale_slider[SCALE_COMPONENTS];
|
||||
EditorSpinSlider *transform_slider[TRANSFORM_COMPONENTS];
|
||||
EditorPropertyVector3 *translation_property;
|
||||
EditorPropertyVector3 *rotation_property;
|
||||
EditorPropertyVector3 *scale_property;
|
||||
EditorInspectorSection *transform_section;
|
||||
EditorPropertyTransform *transform_property;
|
||||
|
||||
Rect2 background_rects[5];
|
||||
|
||||
@ -83,17 +72,22 @@ class BoneTransformEditor : public VBoxContainer {
|
||||
String label;
|
||||
|
||||
void create_editors();
|
||||
void setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner);
|
||||
|
||||
void _value_changed(const double p_value, const bool p_from_transform);
|
||||
|
||||
Transform compute_transform(const bool p_from_transform) const;
|
||||
// Called when one of the EditorSpinSliders are changed.
|
||||
void _value_changed(const double p_value);
|
||||
// Called when the one of the EditorPropertyVector3 are updated.
|
||||
void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
|
||||
// Called when the transform_property is updated.
|
||||
void _value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean);
|
||||
// Changes the transform to the given transform and updates the UI accordingly.
|
||||
void _change_transform(Transform p_new_transform);
|
||||
// Creates a Transform using the EditorPropertyVector3 properties.
|
||||
Transform compute_transform_from_vector3s() const;
|
||||
|
||||
void update_enabled_checkbox();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
BoneTransformEditor(Skeleton3D *p_skeleton);
|
||||
|
@ -67,6 +67,8 @@ SkinReference::~SkinReference() {
|
||||
RS::get_singleton()->free(skeleton);
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
|
||||
String path = p_path;
|
||||
|
||||
@ -853,6 +855,15 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
|
||||
return skin_ref;
|
||||
}
|
||||
|
||||
// helper functions
|
||||
Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) {
|
||||
return get_global_transform() * p_bone_transform;
|
||||
}
|
||||
|
||||
Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) {
|
||||
return get_global_transform().affine_inverse() * p_world_transform;
|
||||
}
|
||||
|
||||
void Skeleton3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
|
||||
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
|
||||
@ -892,6 +903,9 @@ void Skeleton3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
|
||||
ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform);
|
||||
ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
|
||||
|
@ -71,10 +71,6 @@ class Skeleton3D : public Node3D {
|
||||
private:
|
||||
friend class SkinReference;
|
||||
|
||||
Set<SkinReference *> skin_bindings;
|
||||
|
||||
void _skin_changed();
|
||||
|
||||
struct Bone {
|
||||
String name;
|
||||
|
||||
@ -116,6 +112,10 @@ private:
|
||||
}
|
||||
};
|
||||
|
||||
Set<SkinReference *> skin_bindings;
|
||||
|
||||
void _skin_changed();
|
||||
|
||||
bool animate_physical_bones;
|
||||
Vector<Bone> bones;
|
||||
Vector<int> process_order;
|
||||
@ -200,6 +200,10 @@ public:
|
||||
|
||||
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
|
||||
|
||||
// Helper functions
|
||||
Transform bone_transform_to_world_transform(Transform p_transform);
|
||||
Transform world_transform_to_bone_transform(Transform p_transform);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
// Physical bone API
|
||||
|
||||
@ -213,7 +217,7 @@ public:
|
||||
PhysicalBone3D *get_physical_bone_parent(int p_bone);
|
||||
|
||||
private:
|
||||
/// This is a slow API os it's cached
|
||||
/// This is a slow API, so it's cached
|
||||
PhysicalBone3D *_get_physical_bone_parent(int p_bone);
|
||||
void _rebuild_physical_bones_cache();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user