i18n: Sync classref translations with Weblate (3.5 branch)

This commit is contained in:
Rémi Verschelde 2022-09-27 23:47:43 +02:00
parent 7ee90a080f
commit 8dbd40db65
41 changed files with 82994 additions and 3804 deletions

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@ -6628,7 +6628,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6865,7 +6870,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7513,7 +7523,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13908,17 +13926,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14225,12 +14243,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14267,12 +14286,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15432,7 +15452,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15458,7 +15486,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34636,8 +34668,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34682,7 +34718,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53690,11 +53729,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54612,6 +54655,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54624,7 +54679,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61814,38 +61872,44 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "يُرجع جيب المَعلم."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61863,15 +61927,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61881,15 +61947,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61902,7 +61969,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61910,7 +61977,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61920,15 +61987,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61940,17 +62008,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61963,9 +62033,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61973,8 +62043,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61989,7 +62059,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62008,15 +62078,17 @@ msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاع
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62028,29 +62100,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62078,87 +62154,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71807,6 +71883,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6573,7 +6573,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6810,7 +6815,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7458,7 +7468,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13847,17 +13865,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14164,12 +14182,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14206,12 +14225,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15371,7 +15391,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15397,7 +15425,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34542,8 +34574,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34588,7 +34624,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53526,11 +53565,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54448,6 +54491,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54460,7 +54515,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61638,37 +61696,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61687,14 +61746,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61705,14 +61765,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61725,7 +61785,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61733,7 +61793,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61745,13 +61805,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61763,17 +61823,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61786,9 +61848,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61796,8 +61858,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61812,7 +61874,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61830,15 +61892,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61850,29 +61914,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61900,87 +61968,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71599,6 +71667,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6453,7 +6453,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6690,7 +6695,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7338,7 +7348,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13727,17 +13745,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14044,12 +14062,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14086,12 +14105,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15251,7 +15271,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15277,7 +15305,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34419,8 +34451,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34465,7 +34501,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53403,11 +53442,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54325,6 +54368,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54337,7 +54392,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61515,37 +61573,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61564,14 +61623,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61582,14 +61642,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61602,7 +61662,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61610,7 +61670,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61622,13 +61682,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61640,17 +61700,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61663,9 +61725,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61673,8 +61735,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61689,7 +61751,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61707,15 +61769,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61727,29 +61791,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61777,87 +61845,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71476,6 +71544,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6959,7 +6959,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7196,7 +7201,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7844,7 +7854,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14251,17 +14269,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14569,12 +14587,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14611,12 +14630,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15777,7 +15797,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15803,7 +15831,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -35029,8 +35061,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -35075,7 +35111,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -54113,11 +54152,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -55036,6 +55079,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -55048,7 +55103,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62259,42 +62317,44 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
msgstr ""
"theme has [code]theme_type[/code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
msgid ""
@ -62313,15 +62373,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
msgid ""
@ -62332,16 +62394,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
msgid ""
@ -62352,16 +62415,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
msgid ""
@ -62373,14 +62437,15 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
msgid ""
@ -62391,17 +62456,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -62414,9 +62481,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -62424,8 +62491,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -62440,7 +62507,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62460,18 +62527,23 @@ msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
@ -62484,32 +62556,45 @@ msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
@ -62537,90 +62622,113 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
"přiblížně rovny."
#: doc/classes/Theme.xml
msgid ""
@ -72288,6 +72396,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -52,12 +52,13 @@
# Anonynonymouse <tom.spaine60388@gmail.com>, 2022.
# Felix Bitsch <felix.a.bitsch@gmail.com>, 2022.
# Coxcopi <master.vogel2015@gmail.com>, 2022.
# Harusakii <spieleok@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-09-04 02:43+0000\n"
"Last-Translator: Coxcopi <master.vogel2015@gmail.com>\n"
"PO-Revision-Date: 2022-09-12 01:18+0000\n"
"Last-Translator: Harusakii <spieleok@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@ -109,7 +110,7 @@ msgstr "Methoden-Beschreibung"
#: doc/tools/make_rst.py
msgid "Theme Property Descriptions"
msgstr "Beschreibung der Theme-Eigenschaften"
msgstr "Theme-Eigenschaften Beschreibungen"
#: doc/tools/make_rst.py
msgid "Inherits:"
@ -243,8 +244,8 @@ msgid ""
"a = abs(-1) # a is 1\n"
"[/codeblock]"
msgstr ""
"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (d.h. "
"vorzeichenloser Wert).\n"
"Gibt den absoluten Wert des Parameters [code]s[/code] zurück (positiver "
"Wert).\n"
"[codeblock]\n"
"a = abs(-1) # a ist 1\n"
"[/codeblock]"
@ -569,9 +570,9 @@ msgstr ""
"- Für [code]Array[/code]s, [code]==[/code] werden die Arrays elementweise "
"mit [code]==[/code] verglichen. Der Elemente-Vergleich ist also wieder "
"einfach, nicht tief.\n"
"Zusammengefasst, immer wenn möglicherweise ein [code]Dictionary[/code] "
"involviert ist und du einen echten Inhaltsvergleich brauchst, verwende "
"[code]deep_equal[/code]."
"Zusammengefasst, immer wenn ein [code]Dictionary[/code] potentiell "
"involviert ist, und du einen wahren Inhaltsvergleich brauchst, musst du "
"[code]deep_equal[/code] verwenden."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -591,7 +592,7 @@ msgid ""
"Converts a dictionary (previously created with [method inst2dict]) back to "
"an instance. Useful for deserializing."
msgstr ""
"Konvertiert ein Wörterbuch (das zuvor mit [method inst2dict] erstellt wurde) "
"Konvertiert ein Dictionary (das zuvor mit [method inst2dict] erstellt wurde) "
"zurück in eine Instanz. Nützlich für die Deserialisierung."
#: modules/gdscript/doc_classes/@GDScript.xml
@ -2874,7 +2875,7 @@ msgstr "Rechte Richtungs-Taste."
msgid ""
"Media back key. Not to be confused with the Back button on an Android device."
msgstr ""
"Medien-Zurück-Taste. Nicht zu verwechseln mit dem Zurück-Knopf bei einem "
"Media back Taste. Nicht zu verwechseln mit der Zurück-Taste auf einem "
"Android-Gerät."
#: doc/classes/@GlobalScope.xml
@ -3940,7 +3941,7 @@ msgstr "Gamecontroller linke Triggerachse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick click."
msgstr "Klick auf dem linken Stick des Gamepads."
msgstr "Klick auf den linken Analog-Stick auf einem Gamepad."
#: doc/classes/@GlobalScope.xml
#, fuzzy
@ -3953,7 +3954,7 @@ msgstr "Gamecontroller rechte Trigger-Achse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick click."
msgstr "Klick des rechten Stick des Gamepads."
msgstr "Klick auf den rechten Analog Stick eines Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick horizontal axis."
@ -8666,15 +8667,16 @@ msgid "3D area for detection and physics and audio influence."
msgstr "2D-Bereich zur Erkennung und 2D-Physik-Einfluss."
#: doc/classes/Area.xml
#, fuzzy
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
"2D-Bereich, der [CollisionObject2D]-Knoten erkennt, die sich überlappen, "
"eintreten oder austreten. Kann auch lokale Physikparameter (Schwerkraft, "
"Dämpfung) ändern oder außer Kraft setzen."
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
@ -9030,15 +9032,16 @@ msgid "2D area for detection and physics and audio influence."
msgstr "2D-Bereich zur Erkennung und 2D-Physik-Einfluss."
#: doc/classes/Area2D.xml
#, fuzzy
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
"2D-Bereich, der [CollisionObject2D]-Knoten erkennt, die sich überlappen, "
"eintreten oder austreten. Kann auch lokale Physikparameter (Schwerkraft, "
"Dämpfung) ändern oder außer Kraft setzen."
#: doc/classes/Area2D.xml
msgid "Using Area2D"
@ -10069,6 +10072,7 @@ msgstr ""
"Oberfläche hinzugefügt wird."
#: doc/classes/ArrayMesh.xml
#, fuzzy
msgid ""
"Creates a new surface.\n"
"Surfaces are created to be rendered using a [code]primitive[/code], which "
@ -10083,7 +10087,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
"Erzeugt eine neue Oberfläche.\n"
"Flächen werden erstellt, um mit einem [code]primitive[/code] gerendert zu "
@ -17260,17 +17272,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -17603,12 +17615,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -17646,12 +17659,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -18878,7 +18892,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -18904,7 +18926,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -38300,8 +38326,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -38346,7 +38376,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -57577,11 +57610,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -58505,6 +58542,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -58517,7 +58566,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -65808,7 +65860,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
@ -65817,7 +65869,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
@ -65826,7 +65878,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
@ -65835,7 +65887,8 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
"[code]delta[/code]."
@ -65843,16 +65896,19 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
"[code]delta[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -65871,16 +65927,19 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
msgid ""
@ -65891,17 +65950,19 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
msgid ""
@ -65912,16 +65973,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
msgid ""
@ -65933,16 +65996,19 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
"Index [code]Dreieck[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
"Index [code]Dreieck[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -65953,17 +66019,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -65976,9 +66044,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -65986,8 +66054,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -66002,7 +66070,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -66024,18 +66092,23 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
@ -66049,32 +66122,45 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
@ -66102,90 +66188,120 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Bewegt den Vektor Richtung [code]to[/code] für den festen Betrag "
"[code]delta[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
"Index [code]Dreieck[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Gibt [code]true[/code] zurück wenn Einstellung welche durch [code]name[/"
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -76098,6 +76214,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6470,7 +6470,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6707,7 +6712,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7355,7 +7365,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13751,17 +13769,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14068,12 +14086,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14110,12 +14129,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15275,7 +15295,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15301,7 +15329,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34479,8 +34511,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34525,7 +34561,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53514,11 +53553,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54436,6 +54479,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54448,7 +54503,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61638,38 +61696,44 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61687,15 +61751,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61705,15 +61771,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61726,7 +61793,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61734,7 +61801,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61744,15 +61811,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61764,17 +61832,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61787,9 +61857,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61797,8 +61867,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61813,7 +61883,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61832,15 +61902,17 @@ msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτω
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61852,29 +61924,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61902,87 +61978,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71631,6 +71707,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -36,12 +36,13 @@
# Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022.
# emnrx <emanuelermancia@gmail.com>, 2022.
# BlackNoizE404 <blacknoize404@gmail.com>, 2022.
# Keyla Arroyos <keylaarroyos@protonmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-08-31 03:18+0000\n"
"Last-Translator: BlackNoizE404 <blacknoize404@gmail.com>\n"
"PO-Revision-Date: 2022-09-26 05:24+0000\n"
"Last-Translator: Keyla Arroyos <keylaarroyos@protonmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/es/>\n"
"Language: es\n"
@ -49,7 +50,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.14.1-dev\n"
"X-Generator: Weblate 4.14.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -583,7 +584,6 @@ msgstr ""
"nuevo en una instancia. Es útil para deserializar."
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@ -8394,15 +8394,16 @@ msgid "3D area for detection and physics and audio influence."
msgstr "Área 2D para la detección y la influencia de la física 2D."
#: doc/classes/Area.xml
#, fuzzy
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
"Área 3D que detecta nodos [CollisionObject] superpuestos, entrando o "
"saliendo. También puede alterar o anular los parámetros de la física local "
"(gravedad, amortiguación)."
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
@ -8715,15 +8716,16 @@ msgid "2D area for detection and physics and audio influence."
msgstr "Área 2D para la detección y la influencia de la física 2D."
#: doc/classes/Area2D.xml
#, fuzzy
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
"Área 2D que detecta nodos [CollisionObject2D] superpuestos, entrando o "
"saliendo. También puede alterar o anular los parámetros de la física local "
"(gravedad, amortiguación)."
#: doc/classes/Area2D.xml
msgid "Using Area2D"
@ -9598,7 +9600,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
"Crea una nueva superificie.\n"
"Superficies son creadas para ser renderizadas usando un [code]primitive[/"
@ -17972,17 +17982,17 @@ msgstr "Elimina al dueño de la forma dada."
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -18401,13 +18411,15 @@ msgstr ""
"Nodo que representa los datos de la forma de la colisión en el espacio 3D."
#: doc/classes/CollisionShape.xml
#, fuzzy
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
"Servicio de edición para crear y editar formas de colisión en el espacio 3D. "
"Puede usar este nodo para representar todo tipo de formas de colisión, por "
@ -18456,13 +18468,15 @@ msgstr ""
"Nodo que representa los datos de la forma de colisión en el espacio 2D."
#: doc/classes/CollisionShape2D.xml
#, fuzzy
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
"Servicio de edición para crear y editar formas de colisión en el espacio 2D. "
"Puede usar este nodo para representar todo tipo de formas de colisión, por "
@ -19834,21 +19848,21 @@ msgid "Concave polygon shape."
msgstr "Forma de polígono cóncavo."
#: doc/classes/ConcavePolygonShape.xml
#, fuzzy
msgid ""
"Concave polygon shape resource, which can be set into a [PhysicsBody] or "
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
"Recurso de forma poligonal cóncava, que se puede establecer en un "
"[PhysicsBody] o área. Esta forma se crea alimentando una lista de "
"triángulos.\n"
"Nota: cuando se usa para la colisión, [ConcavePolygonShape] está pensado "
"para trabajar con nodos estáticos [PhysicsBody] como [StaticBody] y no "
"funcionará con [KinematicBody] o [RigidBody] con un modo distinto al "
"estático."
#: doc/classes/ConcavePolygonShape.xml
msgid "Returns the faces (an array of triangles)."
@ -19863,6 +19877,7 @@ msgid "Concave polygon 2D shape resource for physics."
msgstr "Forma 2D polígonal cóncavo es un recurso para la física."
#: doc/classes/ConcavePolygonShape2D.xml
#, fuzzy
msgid ""
"Concave polygon 2D shape resource for physics. It is made out of segments "
"and is optimal for complex polygonal concave collisions. However, it is not "
@ -19873,7 +19888,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
"Forma 2D polígonal cóncavo es un recurso para la física. Está hecho de "
"segmentos y es óptimo para colisiones poligonales cóncavas complejas. Sin "
@ -45579,9 +45598,13 @@ msgstr "Flag utilizada para marcar un array normal comprimido (real)."
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr "Flag utilizada para marcar un array tangencial comprimido (real)."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr "Flag usada para marcar una array de colores comprimida (real)."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) UV coordinates array."
@ -45631,7 +45654,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
"Se usa para poner las banderas [constante ARRAY_COMPRESS_NORMAL], [constant "
"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
@ -70412,11 +70438,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -71543,6 +71573,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -71555,7 +71597,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -80605,7 +80650,7 @@ msgstr "Borra todos los valores del tema."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Borra el [Color] en [code]name[/code] si el tema tiene [code]type[/code]."
@ -80613,7 +80658,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]."
@ -80621,7 +80666,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpia la [Font] en [code]name[/code] si el tema tiene [code]type[/code]."
@ -80629,14 +80674,15 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Borra el icono en [code]name[/code] si el tema tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Borra [StyleBox] en [code]name[/code] si el tema tiene [code]type[/code]."
@ -80645,7 +80691,7 @@ msgstr ""
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
"Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]."
@ -80668,7 +80714,7 @@ msgstr "Establece los valores del tema a una copia de un tema dado."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Devuelve el [Color] en [code]name[/code] si el tema tiene [code]type[/code]."
@ -80677,7 +80723,8 @@ msgstr ""
#, fuzzy
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Devuelve todos los [Color]s como un [PackedStringArray] relleno con el "
"nombre de cada [Color], para su uso en [method get_color], si el tema tiene "
@ -80696,7 +80743,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Devuelve la constante en [code]name[/code] si el tema tiene [code]type[/"
@ -80706,7 +80753,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Devuelve todas las constantes como un [PackedStringArray] relleno con el "
@ -80727,7 +80774,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -80737,7 +80784,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
"Devuelve todas las [Fonts] como un [PackedStringArray] rellenado con el "
"nombre de cada [Font], para su uso en el [method get_font], si el tema tiene "
@ -80757,7 +80804,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
"Devuelve el icono [Texture2D] en [code]name[/code] si el tema tiene "
"[code]type[/code]."
@ -80766,7 +80813,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
"Devuelve todos los iconos como un [PackedStringArray] rellenado con el "
"nombre de cada [Texture2D], para su uso en el [method get_icon], si el tema "
@ -80783,20 +80830,26 @@ msgstr ""
"tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el "
"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema "
"tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el "
"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema "
@ -80814,22 +80867,30 @@ msgstr ""
"[method get_stylebox_list], si el tema tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en "
"[code]type[/code].\n"
"No hace nada si el tema no tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
"Devuelve todos los [StyleBox]s como un [PackedStringArray] relleno con el "
"nombre de cada [StyleBox], para su uso en [method get_stylebox], si el tema "
"tiene [code]type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
@ -80847,7 +80908,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
"Devuelve todos los tipos de [code]type[/code] como un [PackedStringArray] "
@ -80873,8 +80934,9 @@ msgstr "Devuelve un [Array] de conexiones para la [code]signal[/code] dada."
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Devuelve [code]true[/code] si [Color] con [code]name[/code] está en "
"[code]type[/code].\n"
@ -80884,8 +80946,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Devuelve [code]true[/code] si la constante con [code]name[/code] está en "
"[code]type[/code].\n"
@ -80903,8 +80966,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Devuelve [code]true[/code] si [Font] con [code]name[/code] está en "
"[code]type[/code].\n"
@ -80914,8 +80978,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Devuelve [code]true[/code] si el icono [Texture2D] con [code]name[/code] "
"está en [code]type[/code].\n"
@ -80925,8 +80990,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Devuelve [code]true[/code] si [StyleBox] con [code]name[/code] está en "
"[code]type[/code].\n"
@ -80936,8 +81002,9 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Devuelve [code]true[/code] si [StyleBox] con [code]name[/code] está en "
"[code]type[/code].\n"
@ -80972,7 +81039,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Devuelve el [Color] en [code]name[/code] si el tema tiene [code]type[/code]."
@ -80981,7 +81048,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Devuelve la constante en [code]name[/code] si el tema tiene [code]type[/"
@ -80991,7 +81058,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Devuelve la [Font] en [code]name[/code] si el tema tiene [code]type[/code]."
@ -81000,7 +81067,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
"Devuelve el icono [StyleBox] en [code]name[/code] si el tema tiene "
@ -81010,7 +81077,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Establece el [StyleBox] del tema a [code]stylebox[/code] en [code]name[/"
@ -81021,7 +81088,7 @@ msgstr ""
#, fuzzy
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
"Establece la constante del tema en [code]constant[/code] en [code]name[/"
@ -81032,8 +81099,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [Color] del tema a [code]color[/code] en [code]name[/code] en "
"[code]type[/code].\n"
@ -81043,8 +81110,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece la constante del tema en [code]constant[/code] en [code]name[/"
"code] en [code]type[/code].\n"
@ -81054,8 +81121,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en "
"[code]type[/code].\n"
@ -81065,8 +81132,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en "
"[code]type[/code].\n"
@ -81076,8 +81143,8 @@ msgstr ""
#, fuzzy
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [StyleBox] del tema a [code]stylebox[/code] en [code]name[/"
"code] en [code]type[/code].\n"
@ -81087,10 +81154,10 @@ msgstr ""
#, fuzzy
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Establece el [Font] del tema a [code]font[/code] en [code]name[/code] en "
"[code]type[/code].\n"
@ -93687,6 +93754,10 @@ msgstr "Bandera usada para marcar un array de pesos."
msgid "Flag used to mark an index array."
msgstr "Bandera usada para marcar un array de índices."
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr "Flag usada para marcar una array de colores comprimida (real)."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid ""

75525
doc/translations/et.po Normal file

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@ -17,12 +17,14 @@
# Giga hertz <gigahertzyt@gmail.com>, 2022.
# ilia khormali <iliakhormaly1384@gmail.com>, 2022.
# John Smith <pkafsharix@gmail.com>, 2022.
# LordProfo (Nima) <nimaentity30@gmail.com>, 2022.
# Ali Jafari <ali.jafari.sn@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-09-08 12:47+0000\n"
"Last-Translator: John Smith <pkafsharix@gmail.com>\n"
"PO-Revision-Date: 2022-09-18 04:25+0000\n"
"Last-Translator: Ali Jafari <ali.jafari.sn@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fa/>\n"
"Language: fa\n"
@ -30,7 +32,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.14.1-dev\n"
"X-Generator: Weblate 4.14.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -46,7 +48,7 @@ msgstr "خصوصیات"
#: doc/tools/make_rst.py
msgid "Methods"
msgstr "روش ها"
msgstr "روشها"
#: doc/tools/make_rst.py
msgid "Theme Properties"
@ -58,11 +60,11 @@ msgstr "سیگنال ها"
#: doc/tools/make_rst.py
msgid "Enumerations"
msgstr "شمارش ها"
msgstr "شمارشها"
#: doc/tools/make_rst.py
msgid "Constants"
msgstr "ثابت ها"
msgstr "ثابتها"
#: doc/tools/make_rst.py
msgid "Property Descriptions"
@ -86,7 +88,7 @@ msgstr "ارث برده شده توسط:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
msgstr ""
msgstr "( %s را لغو می کند)"
#: doc/tools/make_rst.py
msgid "Default"
@ -6899,7 +6901,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7136,7 +7143,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7784,7 +7796,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14173,17 +14193,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14490,12 +14510,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14532,12 +14553,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15697,7 +15719,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15723,7 +15753,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34868,8 +34902,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34914,7 +34952,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -38152,7 +38193,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
msgstr ""
msgstr "نودها و صحنه‌ها"
#: doc/classes/Node.xml
msgid "All Demos"
@ -53874,11 +53915,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54796,6 +54841,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54808,7 +54865,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61986,37 +62046,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62035,14 +62096,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62053,14 +62115,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -62073,7 +62135,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -62081,7 +62143,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62093,13 +62155,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62111,17 +62173,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -62134,9 +62198,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -62144,8 +62208,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -62160,7 +62224,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62178,15 +62242,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62198,29 +62264,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62248,87 +62318,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71947,6 +72017,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6543,7 +6543,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6780,7 +6785,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7428,7 +7438,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13826,17 +13844,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14144,12 +14162,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14186,12 +14205,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15351,7 +15371,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15377,7 +15405,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34563,8 +34595,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34609,7 +34645,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53599,11 +53638,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54521,6 +54564,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54533,7 +54588,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61726,39 +61784,46 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
msgstr ""
"theme has [code]theme_type[/code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
msgid ""
@ -61775,15 +61840,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61795,16 +61862,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
msgid ""
@ -61815,16 +61883,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
msgid ""
@ -61833,16 +61902,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
msgid ""
@ -61853,17 +61924,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61876,9 +61949,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61886,8 +61959,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61902,7 +61975,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61919,18 +61992,22 @@ msgid ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
msgid ""
@ -61939,31 +62016,38 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61992,87 +62076,88 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71726,6 +71811,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6469,7 +6469,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6706,7 +6711,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7354,7 +7364,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13743,17 +13761,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14060,12 +14078,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14102,12 +14121,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15267,7 +15287,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15293,7 +15321,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34438,8 +34470,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34484,7 +34520,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53422,11 +53461,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54344,6 +54387,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54356,7 +54411,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61534,37 +61592,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61583,14 +61642,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61601,14 +61661,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61621,7 +61681,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61629,7 +61689,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61641,13 +61701,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61659,17 +61719,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61682,9 +61744,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61692,8 +61754,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61708,7 +61770,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61726,15 +61788,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61746,29 +61810,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61796,87 +61864,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71495,6 +71563,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -8504,12 +8504,13 @@ msgstr "Une aire 3D pour la détection et les influences physiques et audio."
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
"La zone 3D qui détecte nœuds [CollisionObject] qui se chevauchent, entrent "
"ou sortent. Peut également modifier ou surcharger les paramètres de physique "
"locale (gravité, amortissement) et passer l'audio à des bus audio "
"personnalisés."
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
@ -8840,7 +8841,12 @@ msgstr "Une aire 2D pour la détection et les influences physiques et audio."
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -9855,6 +9861,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
#, fuzzy
msgid ""
"Creates a new surface.\n"
"Surfaces are created to be rendered using a [code]primitive[/code], which "
@ -9869,7 +9876,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
"Crée une nouvelle surface.\n"
"Les surfaces sont créées pour être rendues en utilisant une [code]primitive[/"
@ -18323,11 +18338,12 @@ msgid "Removes the given shape owner."
msgstr "Supprime le propriétaire de la forme donnée."
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#, fuzzy
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
"Si [code]value[/code] est [code]true[/code], définit le [code]bit[/code] "
"spécifié dans le calque [member collision_layer].\n"
@ -18335,11 +18351,12 @@ msgstr ""
"spécifié dans le calque [member collision_layer]."
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#, fuzzy
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
"Si [code]value[/code] est [code]true[/code]], définit le [code]bit[/code] "
"spécifié dans le masque [nom collision_mask].\n"
@ -18762,13 +18779,15 @@ msgstr ""
"Nœud qui représente les données de forme de collision dans lespace 3D."
#: doc/classes/CollisionShape.xml
#, fuzzy
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
"Un élément d'aide de l'éditeur pour créer et modifier des formes de "
"collision dans l'espace 3D. Vous pouvez utiliser ce nœud pour représenter "
@ -18816,13 +18835,15 @@ msgstr ""
"Le nœud qui représente les données de forme de collision dans l'espace 2D."
#: doc/classes/CollisionShape2D.xml
#, fuzzy
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
"Un élément d'aide de l'éditeur pour créer et modifier des formes de "
"collision dans l'espace 2D. Vous pouvez utiliser ce nœud pour représenter "
@ -20226,15 +20247,16 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
"Une ressource en forme de polygone concave, qui peut être utilisée dans un "
"[PhysicsBody] ou une aire. Cette forme est créée à partir d'une liste de "
"triangles.\n"
"[b]Note :[/b] Lorsque qu'elle est utilisée pour les collisions, "
"[ConcavePolygonShape] ne fonctionnera qu'avec les nœuds statiques "
"[PhysicsBody] comme les [StaticBody] et non pas avec [KinematicBody] ou "
"[RigidBody] quand ils ne sont pas en mode Static."
#: doc/classes/ConcavePolygonShape.xml
msgid "Returns the faces (an array of triangles)."
@ -20249,6 +20271,7 @@ msgid "Concave polygon 2D shape resource for physics."
msgstr "Ressource de forme de polygone concave 2D pour la physique."
#: doc/classes/ConcavePolygonShape2D.xml
#, fuzzy
msgid ""
"Concave polygon 2D shape resource for physics. It is made out of segments "
"and is optimal for complex polygonal concave collisions. However, it is not "
@ -20259,7 +20282,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
"Une ressource en forme de polygone concave pour la physique 2D. Elle est "
"composée de segments et est optimal pour les collisions complexes de "
@ -44760,11 +44787,13 @@ msgstr ""
"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de "
"tangentes."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de "
"couleurs."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) UV coordinates array."
@ -44809,12 +44838,16 @@ msgstr ""
"vecteurs normaux et tangents plutôt que cartésienne."
#: doc/classes/Mesh.xml
#, fuzzy
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant "
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
"Utilisé pour marquer rapidement l'usage de [constant ARRAY_COMPRESS_VERTEX], "
"[constant ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], "
@ -68193,11 +68226,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -69120,6 +69157,7 @@ msgid ""
msgstr ""
#: doc/classes/SceneTreeTween.xml
#, fuzzy
msgid ""
"[SceneTreeTween] is a tween managed by the scene tree. As opposed to "
"[Tween], it does not require the instantiation of a node.\n"
@ -69178,6 +69216,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -69190,7 +69240,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
"[SceneTreeTween] est un tween géré par l'arborescence. Contrairement à un "
"[Tween], il ne nécessite pas la création d'un nœud.\n"
@ -77992,39 +78045,57 @@ msgid "Clears all values on the theme."
msgstr "Efface toutes les valeurs de ce thème."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Retourne le [code]enter_cost[/code] de cette [code]region[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"La constante mathématique [code]e[/code], la base du logarithme népérien : "
"[code]2.718282[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Crée un BitmapFont depuis le fichier [code]*.fnt[/code] à l'emplacement "
"[code]path[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Définit le périphérique à l'index [code]index[/code] dans la liste des "
"périphériques découverts à [code]device[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Définit un [code]title[/code] pour l'onglet à la position [code]tab_idx[/"
"code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -78041,15 +78112,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr "Définit les valeurs du thème à partir d'une copie d'un thème donné."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Retourne le [code]enter_cost[/code] de cette [code]region[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -78059,15 +78132,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Retourne le [code]enter_cost[/code] de cette [code]region[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -78079,16 +78153,21 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
"Retourne l'entrée de métadonnées de l'objet [code]name[/code] spécifié.\n"
"Affiche une erreur si l'entrée n'existe pas, sauf si [code]default[/code] "
"n'est pas [code]null[/code] (dans quel cas la valeur par défaut sera "
"retournée)."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -78098,15 +78177,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
"Retourne le nom de la propriété à [code]prop_idx[/code] pour le nœud à "
"[code]idx[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -78118,17 +78200,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -78141,9 +78225,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -78151,8 +78235,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -78167,7 +78251,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -78183,21 +78267,28 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retourne [code]true[/code] si la [Color] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -78206,35 +78297,52 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retourne [code]true[/code] si la [Color] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -78261,88 +78369,112 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Retourne [code]true[/code] si la [Color] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Retourne [code]true[/code] si la [Color] nommée [code]name[/code] est dans "
"[code]node_type[/code].\n"
"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -89408,6 +89540,12 @@ msgstr "Drapeau utilisé pour marquer un tableau de poids."
msgid "Flag used to mark an index array."
msgstr "Le drapeau utilisé pour marquer un tableau dindex."
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de "
"couleurs."
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6461,7 +6461,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6698,7 +6703,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7346,7 +7356,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13735,17 +13753,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14052,12 +14070,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14094,12 +14113,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15259,7 +15279,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15285,7 +15313,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34427,8 +34459,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34473,7 +34509,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53411,11 +53450,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54333,6 +54376,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54345,7 +54400,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61523,37 +61581,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61572,14 +61631,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61590,14 +61650,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61610,7 +61670,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61618,7 +61678,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61630,13 +61690,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61648,17 +61708,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61671,9 +61733,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61681,8 +61743,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61697,7 +61759,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61715,15 +61777,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61735,29 +61799,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61785,87 +61853,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71484,6 +71552,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6460,7 +6460,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6697,7 +6702,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7345,7 +7355,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13734,17 +13752,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14051,12 +14069,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14093,12 +14112,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15258,7 +15278,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15284,7 +15312,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34426,8 +34458,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34472,7 +34508,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53410,11 +53449,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54332,6 +54375,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54344,7 +54399,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61522,37 +61580,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61571,14 +61630,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61589,14 +61649,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61609,7 +61669,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61617,7 +61677,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61629,13 +61689,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61647,17 +61707,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61670,9 +61732,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61680,8 +61742,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61696,7 +61758,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61714,15 +61776,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61734,29 +61798,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61784,87 +61852,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71483,6 +71551,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -11,12 +11,13 @@
# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
# Szevin <kevingeiger25@gmail.com>, 2022.
# 6Leoo6 <leo.takacs@yahoo.com>, 2022.
# thekeymethod <csokan.andras87@protonmail.ch>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-06-19 11:54+0000\n"
"Last-Translator: 6Leoo6 <leo.takacs@yahoo.com>\n"
"PO-Revision-Date: 2022-09-12 01:18+0000\n"
"Last-Translator: thekeymethod <csokan.andras87@protonmail.ch>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/hu/>\n"
"Language: hu\n"
@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.13.1-dev\n"
"X-Generator: Weblate 4.14.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -6479,7 +6480,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6716,7 +6722,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7364,7 +7375,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13753,17 +13772,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14070,12 +14089,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14112,12 +14132,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15277,7 +15298,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15303,7 +15332,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34445,8 +34478,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34491,7 +34528,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53429,11 +53469,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54351,6 +54395,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54363,7 +54419,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61541,37 +61600,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61590,14 +61650,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61608,14 +61669,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61628,7 +61689,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61636,7 +61697,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61648,13 +61709,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61666,17 +61727,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61689,9 +61752,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61699,8 +61762,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61715,7 +61778,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61733,15 +61796,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61753,29 +61818,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61803,87 +61872,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71502,6 +71571,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
@ -75464,3 +75537,5 @@ msgstr ""
msgid ""
"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
msgstr ""
"Ha [code]true[/code], az al-csomópontok rendezve vannak, egyébként a sorba "
"rendezés kikapcsolva."

View File

@ -6871,7 +6871,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7108,7 +7113,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7756,7 +7766,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14146,17 +14164,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14463,12 +14481,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14505,12 +14524,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15670,7 +15690,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15696,7 +15724,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34854,8 +34886,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34900,7 +34936,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53882,11 +53921,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54804,6 +54847,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54816,7 +54871,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62001,38 +62059,44 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62050,15 +62114,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62068,15 +62134,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -62089,7 +62156,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -62097,7 +62164,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62107,15 +62174,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62127,17 +62195,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -62150,9 +62220,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -62160,8 +62230,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -62176,7 +62246,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62194,15 +62264,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62214,29 +62286,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62264,87 +62340,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71969,6 +72045,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6460,7 +6460,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6697,7 +6702,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7345,7 +7355,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13734,17 +13752,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14051,12 +14069,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14093,12 +14112,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15258,7 +15278,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15284,7 +15312,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34426,8 +34458,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34472,7 +34508,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53410,11 +53449,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54332,6 +54375,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54344,7 +54399,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61522,37 +61580,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61571,14 +61630,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61589,14 +61649,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61609,7 +61669,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61617,7 +61677,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61629,13 +61689,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61647,17 +61707,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61670,9 +61732,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61680,8 +61742,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61696,7 +61758,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61714,15 +61776,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61734,29 +61798,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61784,87 +61852,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71483,6 +71551,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -30,8 +30,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-08-12 17:09+0000\n"
"Last-Translator: Mirko <miknsop@gmail.com>\n"
"PO-Revision-Date: 2022-09-14 18:45+0000\n"
"Last-Translator: Federico Caprini <caprinifede@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/it/>\n"
"Language: it\n"
@ -39,7 +39,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.14-dev\n"
"X-Generator: Weblate 4.14.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -210,7 +210,6 @@ msgstr ""
"I nomi dei colori supportati sono uguali alle costanti definite in [Color]."
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
"value).\n"
@ -513,7 +512,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"[Array] or [Dictionary] up to its deepest level.\n"
@ -534,7 +532,7 @@ msgid ""
"code]."
msgstr ""
"Paragona due valori controllando il loro contenuto attuale, ricorrendo in "
"ogni `Array` o `Dictionary` fino al suo livello più profondo.\n"
"ogni [Array] o [Dictionary] fino al suo livello più profondo.\n"
"Questo è simile a [code]==[/code] su molti aspetti:\n"
"- Per [code]null[/code] , [code]int[/code], [code]float[/code], "
"[code]String[/code], [code]Object[/code] and [code]RID[/code] sia "
@ -572,7 +570,6 @@ msgstr ""
"in una istanza. Utile per la deserializzazione."
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
"defined with [code]curve[/code]. This easing function is based on an "
@ -866,7 +863,11 @@ msgstr ""
"specificato nel [code]from[/code] e [code]to[/code], e i valori interpolati "
"specificati in [code]weight[/code]. Il valore di ritorno sarà in mezzo tra "
"[code]0.0[/code] e [code]1.0[/code] se [code]weight[/code] si trova tra "
"[code]from[/code] e [code]to[/code] (inclusi).\n"
"[code]from[/code] e [code]to[/code] (inclusi). Se [code]weight[/code] si "
"trova fuori portata, allora un fattore di estrapolazione verrà ritornato "
"(ritorna un valore minore di [code]0.0[/code] o maggiore di [code]1.0[/"
"code]). Usa [method clamp] sul risultato di [method inverse_lerp] se è un "
"risultato non desiderato.\n"
"[codeblock]\n"
"# Il rapporto di interpolazione nella chiamata di `lerp()` è minore di "
"0.75.\n"
@ -1643,6 +1644,43 @@ msgid ""
"3\n"
"[/codeblock]"
msgstr ""
"Ritorna un array contenente l'intervallo dato. [method range] può essere "
"chiamato in tre modi:\n"
"[code]range(n:int)[/code]: Parte da 0, incrementa di 1 a ogni passaggio, e "
"si ferma [i]prima di[/i][code]n[/code]. L'argomento [code]n[/code] è "
"[b]esclusivo[/b].\n"
"[code]range(b: int, n: int)[/code]: Parte da [code]b[/code], incrementa di 1 "
"ad ogni passaggio, e si ferma [i]prima di[/i][code]n[/code].Gli argomenti "
"[code]b[/code] e [code]n[/code] sono, rispettivamente, [b]inclusivo[/b] ed "
"[b]esclusivo[/b].\n"
"[code]range(b: int, n: int, s: int)[/code]: Parte da [code]b[/code], aumenta/"
"diminuisce di [code]s[/code] ad ogni passaggio, e si ferma [i]prima di[/i]"
"[code]n[/code]. Gli argomenti [code]b[/code] e [code]n[/code] sono, "
"rispettivamente, [b]inclusivi[/b] ed [b]esclusivi[/b]. L'argomento [code]s[/"
"code] [b]può[/b] essere negativo, ma non [code]0[/code]. Se [code]s[/code] è "
"[code]0[/code], un messaggio di errore verrà stampato su schermo.\n"
"[method range] converte tutti gli argomenti a [int] prima di processarli.\n"
"[b]Nota:[/b] Ritorna un array vuoto se nessun valore soddisfa i requisiti "
"(es. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
"Esempi:\n"
"[codeblock]\n"
"print(range(4)) # Scrive [0, 1, 2, 3]\n"
"print(range(2, 5)) # Scrive [2, 3, 4]\n"
"print(range(0, 6, 2)) # Scrive [0, 2, 4]\n"
"print(range(4, 1, -1)) # Scrive [4, 3, 2]\n"
"[/codeblock]\n"
"Per iterare su un [Array] inverso, usare:\n"
"[codeblock]\n"
"var array = [3, 6, 9]\n"
"for i in range(array.size(), 0, -1):\n"
" print(array[i - 1])\n"
"[/codeblock]\n"
"Risultato:\n"
"[codeblock]\n"
"9\n"
"6\n"
"3\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@ -7473,7 +7511,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7710,7 +7753,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -8358,7 +8406,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14772,17 +14828,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -15090,12 +15146,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -15133,12 +15190,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -16355,7 +16413,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -16381,7 +16447,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -35644,8 +35714,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -35690,7 +35764,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -54749,11 +54826,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -55673,6 +55754,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -55685,7 +55778,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62905,42 +63001,44 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
msgstr ""
"theme has [code]theme_type[/code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
msgid ""
@ -62959,15 +63057,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
msgid ""
@ -62978,16 +63078,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
msgid ""
@ -62998,16 +63099,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
msgid ""
@ -63019,14 +63121,15 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
msgid ""
@ -63037,17 +63140,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -63060,9 +63165,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -63070,8 +63175,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -63086,7 +63191,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -63106,18 +63211,23 @@ msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
@ -63130,32 +63240,45 @@ msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
@ -63183,90 +63306,113 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Theme.xml
msgid ""
@ -72970,6 +73116,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -8244,15 +8244,16 @@ msgid "3D area for detection and physics and audio influence."
msgstr "検出および2D物理作用のための2Dエリアです。"
#: doc/classes/Area.xml
#, fuzzy
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
"[CollisionObject3D] ードの重なり合い、進入、退出を検出するための3Dエリアで"
"す。ローカル物理パラメータ (gravity 重力、damping 減衰) を変更したり上書きで"
"きます。"
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
@ -8588,15 +8589,16 @@ msgid "2D area for detection and physics and audio influence."
msgstr "検出および2D物理作用のための2Dエリアです。"
#: doc/classes/Area2D.xml
#, fuzzy
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
"[CollisionObject2D] ードの重なり、進入、退出を検出するための2Dエリア。ま"
"た、ローカルの物理パラメータ (重力、減衰) を、変更したりオーバーライドしたり"
"することもできます。"
#: doc/classes/Area2D.xml
msgid "Using Area2D"
@ -9515,7 +9517,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
"新しいサーフェスを作成します。\n"
"サーフェスは[code]primitive[/code]を使用してレンダリングされるように作成さ"
@ -16752,17 +16762,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -17099,12 +17109,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -17142,12 +17153,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -18308,7 +18320,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -18334,7 +18354,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -37770,8 +37794,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -37816,7 +37844,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -57007,11 +57038,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -57934,6 +57969,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -57946,7 +57993,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -65486,7 +65536,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"与えられた[code]id[/code]を持つ点の位置[code]position[/code]を設定します。"
@ -65494,7 +65544,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
@ -65502,7 +65552,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"[code]path[/code]にある[code]*.fnt[/code]ファイルから、BitmapFontを作成しま"
@ -65511,23 +65561,26 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"与えられた[code]id[/code]を持つ点の位置[code]position[/code]を設定します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
msgid ""
@ -65546,16 +65599,19 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
msgid ""
@ -65566,17 +65622,19 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
msgid ""
@ -65587,16 +65645,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
msgid ""
@ -65608,16 +65668,19 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
"インデックス [code]triangle[/code] の三角形内にある、インデックス "
"[code]point[/code] のポイントの位置を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
"インデックス [code]triangle[/code] の三角形内にある、インデックス "
"[code]point[/code] のポイントの位置を返します。"
#: doc/classes/Theme.xml
msgid ""
@ -65628,17 +65691,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -65651,9 +65716,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -65661,8 +65726,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -65677,7 +65742,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -65697,18 +65762,23 @@ msgstr "与えられた [code]id[/code] に紐づけられた点の位置を返
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
@ -65722,32 +65792,45 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
@ -65775,90 +65858,120 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"[code]path[/code]にある[code]*.fnt[/code]ファイルから、BitmapFontを作成しま"
"す。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
"インデックス [code]triangle[/code] の三角形内にある、インデックス "
"[code]point[/code] のポイントの位置を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"配列に [code]value[/code] が含まれていれば [code]true[/code] を返します。"
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"[code]name[/code] という名前で指定した設定が存在する場合は [code]true[/"
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Theme.xml
msgid ""
@ -75652,6 +75765,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -17,12 +17,13 @@
# vrSono <global.sonogong@gmail.com>, 2022.
# 김태우 <ogosengi3@gmail.com>, 2022.
# 이지민 <jiminaleejung@gmail.com>, 2022.
# nulltable <un5450@naver.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-09-07 02:16+0000\n"
"Last-Translator: 이지민 <jiminaleejung@gmail.com>\n"
"PO-Revision-Date: 2022-09-26 05:24+0000\n"
"Last-Translator: nulltable <un5450@naver.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ko/>\n"
"Language: ko\n"
@ -30,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.14.1-dev\n"
"X-Generator: Weblate 4.14.1\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -480,11 +481,10 @@ msgid ""
msgstr ""
"[b]주의:[/b] [code]dectime[/code] 는 더 이상 사용되지 않으며 Godot 4.0에서 삭"
"제될 것 입니다. 대신, [method move_toward]를 사용하세요.\n"
"\n"
"[code]value[/code]에서 [code]step[/code] * [code]amount[/code]를 뺀 값을 반"
"환.\n"
"[codeblock]\n"
"a = dectime(60, 10, 0.1)) # a 는 59.0\n"
"a = dectime(60, 10, 0.1)) # a는 59.0\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@ -573,7 +573,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
@ -585,8 +584,7 @@ msgstr ""
"[code]a[/code] 의 부호를 유지한 채로 [code]a/b[/code] 의 부동 소수점 나머지"
"를 반환한다.\n"
"[codeblock]\n"
"# 나머지는 1.5\n"
"var remainder = fmod(7, 5.5)\n"
"r = fmod(7, 5.5) # r은 1.5\n"
"[/codeblock]\n"
"정수 나머지 연산은, % 연산자를 사용한다."
@ -6644,7 +6642,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6881,7 +6884,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7530,7 +7538,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13933,17 +13949,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14250,12 +14266,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14292,12 +14309,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15491,7 +15509,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15517,7 +15543,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34764,8 +34794,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34810,7 +34844,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53943,11 +53980,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54865,6 +54906,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54877,7 +54930,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62067,38 +62123,44 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62116,15 +62178,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62134,15 +62198,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -62155,7 +62220,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -62163,7 +62228,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62173,15 +62238,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62193,17 +62259,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -62216,9 +62284,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -62226,8 +62294,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -62242,7 +62310,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62261,15 +62329,17 @@ msgstr "두 벡터의 나머지를 반환합니다."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62281,29 +62351,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62331,87 +62405,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -72072,6 +72146,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6470,7 +6470,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6707,7 +6712,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7355,7 +7365,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13744,17 +13762,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14061,12 +14079,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14103,12 +14122,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15268,7 +15288,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15294,7 +15322,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34436,8 +34468,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34482,7 +34518,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53420,11 +53459,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54342,6 +54385,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54354,7 +54409,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61532,37 +61590,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61581,14 +61640,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61599,14 +61659,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61619,7 +61679,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61627,7 +61687,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61639,13 +61699,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61657,17 +61717,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61680,9 +61742,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61690,8 +61752,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61706,7 +61768,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61724,15 +61786,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61744,29 +61808,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61794,87 +61862,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71493,6 +71561,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6475,7 +6475,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6712,7 +6717,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7360,7 +7370,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13749,17 +13767,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14066,12 +14084,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14108,12 +14127,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15273,7 +15293,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15299,7 +15327,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34444,8 +34476,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34490,7 +34526,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53428,11 +53467,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54350,6 +54393,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54362,7 +54417,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61540,37 +61598,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61589,14 +61648,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61607,14 +61667,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61627,7 +61687,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61635,7 +61695,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61647,13 +61707,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61665,17 +61725,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61688,9 +61750,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61698,8 +61760,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61714,7 +61776,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61732,15 +61794,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61752,29 +61816,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61802,87 +61870,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71501,6 +71569,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6458,7 +6458,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6695,7 +6700,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7343,7 +7353,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13732,17 +13750,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14049,12 +14067,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14091,12 +14110,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15256,7 +15276,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15282,7 +15310,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34424,8 +34456,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34470,7 +34506,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53408,11 +53447,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54330,6 +54373,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54342,7 +54397,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61520,37 +61578,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61569,14 +61628,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61587,14 +61647,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61607,7 +61667,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61615,7 +61675,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61627,13 +61687,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61645,17 +61705,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61668,9 +61730,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61678,8 +61740,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61694,7 +61756,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61712,15 +61774,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61732,29 +61796,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61782,87 +61850,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71481,6 +71549,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6470,7 +6470,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6707,7 +6712,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7355,7 +7365,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13744,17 +13762,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14061,12 +14079,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14103,12 +14122,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15268,7 +15288,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15294,7 +15322,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34436,8 +34468,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34482,7 +34518,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53420,11 +53459,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54342,6 +54385,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54354,7 +54409,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61532,37 +61590,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61581,14 +61640,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61599,14 +61659,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61619,7 +61679,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61627,7 +61687,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61639,13 +61699,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61657,17 +61717,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61680,9 +61742,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61690,8 +61752,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61706,7 +61768,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61724,15 +61786,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61744,29 +61808,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61794,87 +61862,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71493,6 +71561,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6458,7 +6458,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6695,7 +6700,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7343,7 +7353,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13732,17 +13750,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14049,12 +14067,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14091,12 +14110,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15256,7 +15276,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15282,7 +15310,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34424,8 +34456,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34470,7 +34506,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53408,11 +53447,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54330,6 +54373,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54342,7 +54397,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61520,37 +61578,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61569,14 +61628,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61587,14 +61647,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61607,7 +61667,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61615,7 +61675,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61627,13 +61687,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61645,17 +61705,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61668,9 +61730,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61678,8 +61740,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61694,7 +61756,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61712,15 +61774,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61732,29 +61796,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61782,87 +61850,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71481,6 +71549,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6528,7 +6528,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6765,7 +6770,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7413,7 +7423,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13802,17 +13820,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14119,12 +14137,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14161,12 +14180,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15326,7 +15346,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15352,7 +15380,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34497,8 +34529,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34543,7 +34579,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53482,11 +53521,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54404,6 +54447,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54416,7 +54471,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61594,37 +61652,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61643,14 +61702,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61661,14 +61721,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61681,7 +61741,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61689,7 +61749,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61701,13 +61761,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61719,17 +61779,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61742,9 +61804,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61752,8 +61814,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61768,7 +61830,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61786,15 +61848,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61806,29 +61870,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61856,87 +61924,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71555,6 +71623,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6972,7 +6972,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7209,7 +7214,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7857,7 +7867,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14261,17 +14279,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14579,12 +14597,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14621,12 +14640,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15789,7 +15809,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15815,7 +15843,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -35047,8 +35079,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -35093,7 +35129,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -54148,11 +54187,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -55073,6 +55116,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -55085,7 +55140,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62287,39 +62345,46 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
msgstr ""
"theme has [code]theme_type[/code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -62336,15 +62401,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62356,16 +62423,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -62376,16 +62444,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -62394,16 +62463,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -62414,17 +62485,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -62437,9 +62510,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -62447,8 +62520,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -62463,7 +62536,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62480,18 +62553,22 @@ msgid ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
@ -62503,31 +62580,38 @@ msgstr ""
"skrypcie ,podczas wywołania [method move_and_slide]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62556,87 +62640,88 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -72309,6 +72394,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -7469,7 +7469,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7706,7 +7711,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -8354,7 +8364,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14772,17 +14790,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -15089,12 +15107,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -15131,12 +15150,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -16305,7 +16325,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -16331,7 +16359,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -35527,8 +35559,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -35573,7 +35609,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -54619,11 +54658,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -55543,6 +55586,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -55555,7 +55610,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62765,40 +62823,52 @@ msgid "Clears all values on the theme."
msgstr "Limpa todos os valores no tema."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -62815,15 +62885,18 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62833,15 +62906,17 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -62854,7 +62929,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -62862,7 +62937,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62872,15 +62947,17 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62892,17 +62969,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -62915,9 +62994,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -62925,8 +63004,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -62941,7 +63020,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62958,18 +63037,26 @@ msgid ""
msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] "
"caso contrário."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] "
"caso contrário."
#: doc/classes/Theme.xml
msgid ""
@ -62978,31 +63065,44 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] "
"caso contrário."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] "
"caso contrário."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] "
"caso contrário."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -63033,87 +63133,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -72749,6 +72849,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -7523,7 +7523,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7760,7 +7765,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -8408,7 +8418,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14837,17 +14855,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -15155,12 +15173,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -15198,12 +15217,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -16411,7 +16431,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -16437,7 +16465,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -35690,8 +35722,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -35736,7 +35772,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -54797,11 +54836,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -55723,6 +55766,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -55735,7 +55790,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62970,40 +63028,52 @@ msgid "Clears all values on the theme."
msgstr "Limpa todos os valores no tema."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
"Limpa o ícone em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -63020,17 +63090,21 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -63039,19 +63113,23 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/"
"code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/"
"code]."
#: doc/classes/Theme.xml
msgid ""
@ -63062,16 +63140,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/"
"code]."
#: doc/classes/Theme.xml
msgid ""
@ -63083,14 +63164,15 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -63101,17 +63183,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -63124,9 +63208,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -63134,8 +63218,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -63150,7 +63234,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -63167,18 +63251,22 @@ msgid ""
msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Theme.xml
#, fuzzy
@ -63188,31 +63276,38 @@ msgid ""
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -63239,89 +63334,95 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/"
"code]."
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -73003,6 +73104,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6490,7 +6490,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6727,7 +6732,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7375,7 +7385,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13764,17 +13782,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14081,12 +14099,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14123,12 +14142,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15288,7 +15308,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15314,7 +15342,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34459,8 +34491,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34505,7 +34541,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53444,11 +53483,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54366,6 +54409,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54378,7 +54433,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61556,37 +61614,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61605,14 +61664,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61623,14 +61683,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61643,7 +61703,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61651,7 +61711,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61663,13 +61723,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61681,17 +61741,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61704,9 +61766,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61714,8 +61776,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61730,7 +61792,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61748,15 +61810,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61768,29 +61832,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61818,87 +61886,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71517,6 +71585,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -52,12 +52,14 @@
# SonicStalker Games <dmitriyusolsev1971@gmail.com>, 2022.
# Kedr <lava20121991@gmail.com>, 2022.
# Lost Net <pc.mirkn@gmail.com>, 2022.
# Vladimir Kirillovskiy <vladimir.kirillovskiy@gmail.com>, 2022.
# motismob <evt.mixail@ya.ru>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-08-28 00:17+0000\n"
"Last-Translator: Алексей Смирнов <tir74@mail.ru>\n"
"PO-Revision-Date: 2022-09-16 07:12+0000\n"
"Last-Translator: Rish Alternative <ii4526668@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
@ -2871,7 +2873,7 @@ msgid ""
"Media back key. Not to be confused with the Back button on an Android device."
msgstr ""
"Мультимедийная клавиша \"Назад\". Не путать с кнопкой \"Назад\" на "
"устройствах Android"
"устройствах Android."
#: doc/classes/@GlobalScope.xml
#, fuzzy
@ -4122,42 +4124,59 @@ msgid ""
"MIDI pitch bend message. This message is sent to indicate a change in the "
"pitch bender (wheel or lever, typically)."
msgstr ""
"Сообщение MIDI об изменении высоты тона. Это сообщение отправляется для "
"обозначения изменения питч-бенда ( как правило, колесо или рычаг)."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI system exclusive message. This has behavior exclusive to the device "
"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
"Эксклюзивное сообщение MIDI системы. Это поведение эксклюзивно для "
"устройства от которого вы получаете данные. Получение этих данных не "
"реализовано в Godot."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI quarter frame message. Contains timing information that is used to "
"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
"MIDI сообщение о четверти кадра. Содержит информацию о времени, которая "
"используется для синхронизации MIDI-устройств. Получение этих данных не "
"реализовано в Godot."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI song position pointer message. Gives the number of 16th notes since the "
"start of the song. Getting this data is not implemented in Godot."
msgstr ""
"MIDI сообщение указателя позиции композиции. Дает число 16-ых нот с момента "
"начала композиции. Получение этих данных не реализовано в Godot."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI song select message. Specifies which sequence or song is to be played. "
"Getting this data is not implemented in Godot."
msgstr ""
"MIDI сообщение о выборе композиции. Указывает, какая последовательность или "
"песня должна быть воспроизведена. Получение этих данных не реализовано в "
"Godot."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI tune request message. Upon receiving a tune request, all analog "
"synthesizers should tune their oscillators."
msgstr ""
"MIDI сообщение с запросом на подстройку. При получении запроса на подстройку "
"все аналоговые синтезаторы должны подстроить свои осцилляторы."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI timing clock message. Sent 24 times per quarter note when "
"synchronization is required."
msgstr ""
"MIDI сообщение синхронизации времени. Отправляется 24 раза на четверть ноты, "
"когда требуется синхронизация."
#: doc/classes/@GlobalScope.xml
msgid ""
@ -4171,7 +4190,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "MIDI stop message. Stop the current sequence."
msgstr ""
msgstr "MIDI сообщение об остановке. Останавливает текущую последовательность."
#: doc/classes/@GlobalScope.xml
msgid ""
@ -4180,10 +4199,13 @@ msgid ""
msgstr ""
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"MIDI system reset message. Reset all receivers in the system to power-up "
"status. It should not be sent on power-up itself."
msgstr ""
"MIDI сообщение о сбросе системы. Сбрасывает все получатели системы до "
"выключенного статуса. Не должен быть отправлен на включение сам по себе."
#: doc/classes/@GlobalScope.xml
msgid ""
@ -8000,7 +8022,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -8237,7 +8264,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -9019,7 +9051,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -15461,17 +15501,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -15780,12 +15820,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -15822,12 +15863,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -16988,7 +17030,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -17014,7 +17064,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -36388,8 +36442,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -36434,7 +36492,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -55682,11 +55743,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -56605,6 +56670,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -56617,7 +56694,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -63866,7 +63946,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/"
@ -63875,7 +63955,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/"
@ -63884,7 +63964,7 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/"
@ -63893,7 +63973,8 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/"
"code]."
@ -63901,15 +63982,18 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/"
"code]."
#: doc/classes/Theme.xml
msgid ""
@ -63928,15 +64012,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -63947,16 +64033,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -63967,16 +64054,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -63988,14 +64076,15 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -64006,17 +64095,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -64029,9 +64120,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -64039,8 +64130,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -64055,7 +64146,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -64075,18 +64166,23 @@ msgstr "Возвращает [code]true[/code] если массив содер
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
@ -64099,32 +64195,45 @@ msgstr "Возвращает [code]true[/code] если массив содер
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
@ -64152,90 +64261,115 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/"
"code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
"приблизительно равны друг другу."
#: doc/classes/Theme.xml
msgid ""
@ -74068,6 +74202,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
@ -74395,8 +74533,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "The instance does not have a type."
msgstr ""
msgstr "Данный экземпляр не имеет типа."
#: doc/classes/VisualServer.xml
msgid "The instance is a mesh."
@ -74407,28 +74546,32 @@ msgid "The instance is a multimesh."
msgstr ""
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "The instance is an immediate geometry."
msgstr ""
msgstr "Дынный экземпляр - геометрическая фигура."
#: doc/classes/VisualServer.xml
msgid "The instance is a particle emitter."
msgstr ""
msgstr "Данный экземпляр - источник частиц."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "The instance is a light."
msgstr ""
msgstr "Данный экземпляр - источник освещения."
#: doc/classes/VisualServer.xml
msgid "The instance is a reflection probe."
msgstr ""
msgstr "Данный экземпляр - проба отражения."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "The instance is a GI probe."
msgstr ""
msgstr "Данный экземпляр - проба GI."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "The instance is a lightmap capture."
msgstr ""
msgstr "Данный экземпляр - захваченная карта освещения."
#: doc/classes/VisualServer.xml
msgid "Represents the size of the [enum InstanceType] enum."
@ -74454,7 +74597,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Disable shadows from this instance."
msgstr ""
msgstr "Отключает тени в данном экземпляре."
#: doc/classes/VisualServer.xml
msgid "Cast shadows from this instance."
@ -74502,8 +74645,9 @@ msgid "The light adds color depending on mask."
msgstr ""
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "Do not apply a filter to canvas light shadows."
msgstr ""
msgstr "Не применяет фильтры на холст теней."
#: doc/classes/VisualServer.xml
msgid "Use PCF3 filtering to filter canvas light shadows."
@ -74565,19 +74709,20 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "The amount of surface changes in the frame."
msgstr ""
msgstr "Количество изменений поверхности в кадр."
#: doc/classes/VisualServer.xml
msgid "The amount of draw calls in frame."
msgstr ""
msgstr "Количество вызовов отрисовки в кадр."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "The amount of 2d items in the frame."
msgstr ""
msgstr "Количество 2d-объектов в кадре."
#: doc/classes/VisualServer.xml
msgid "The amount of 2d draw calls in frame."
msgstr ""
msgstr "Количество вызовов отрисовки 2d в кадре."
#: doc/classes/VisualServer.xml
msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
@ -74621,34 +74766,45 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "MultiMesh custom data uses a float per component."
msgstr ""
"Пользовательские данные MultiMesh используют для хранения число с плавающей "
"точкой."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "Reflection probe will update reflections once and then stop."
msgstr ""
msgstr "Проба отражения будет обновлена единожды и затем остановлена."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid ""
"Reflection probe will update each frame. This mode is necessary to capture "
"moving objects."
msgstr ""
"Проба отражения будет обновляться каждый кадр. Режим нужен для захвата "
"движущихся объектов."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "Draw particles in the order that they appear in the particles array."
msgstr ""
msgstr "Отрисует частицы исходя из их расположения в массиве"
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "Sort particles based on their lifetime."
msgstr ""
msgstr "Отсортирует частицы исходя из их времени жизни."
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "Sort particles based on their distance to the camera."
msgstr ""
msgstr "Отсортирует частицы исходя из расстояния от камеры"
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "Use the clear color as background."
msgstr ""
msgstr "Используйте сплошной цвет как задний фон."
#: doc/classes/VisualServer.xml
msgid "Use a specified color as the background."

View File

@ -6461,7 +6461,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6698,7 +6703,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7346,7 +7356,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13735,17 +13753,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14052,12 +14070,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14094,12 +14113,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15259,7 +15279,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15285,7 +15313,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34430,8 +34462,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34476,7 +34512,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53414,11 +53453,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54336,6 +54379,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54348,7 +54403,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61526,37 +61584,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61575,14 +61634,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61593,14 +61653,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61613,7 +61673,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61621,7 +61681,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61633,13 +61693,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61651,17 +61711,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61674,9 +61736,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61684,8 +61746,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61700,7 +61762,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61718,15 +61780,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61738,29 +61802,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61788,87 +61856,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71487,6 +71555,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6472,7 +6472,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6709,7 +6714,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7357,7 +7367,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13746,17 +13764,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14063,12 +14081,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14105,12 +14124,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15270,7 +15290,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15296,7 +15324,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34441,8 +34473,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34487,7 +34523,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53425,11 +53464,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54347,6 +54390,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54359,7 +54414,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61537,37 +61595,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61586,14 +61645,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61604,14 +61664,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61624,7 +61684,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61632,7 +61692,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61644,13 +61704,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61662,17 +61722,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61685,9 +61747,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61695,8 +61757,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61711,7 +61773,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61729,15 +61791,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61749,29 +61813,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61799,87 +61867,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71498,6 +71566,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6462,7 +6462,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6699,7 +6704,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7347,7 +7357,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13736,17 +13754,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14053,12 +14071,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14095,12 +14114,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15260,7 +15280,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15286,7 +15314,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34428,8 +34460,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34474,7 +34510,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53412,11 +53451,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54334,6 +54377,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54346,7 +54401,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61524,37 +61582,38 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61573,14 +61632,15 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61591,14 +61651,14 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61611,7 +61671,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61619,7 +61679,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61631,13 +61691,13 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61649,17 +61709,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61672,9 +61734,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61682,8 +61744,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61698,7 +61760,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61716,15 +61778,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61736,29 +61800,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61786,87 +61854,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71485,6 +71553,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6566,7 +6566,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6803,7 +6808,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7451,7 +7461,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13843,17 +13861,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14160,12 +14178,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14202,12 +14221,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15367,7 +15387,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15393,7 +15421,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34604,8 +34636,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34650,7 +34686,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53676,11 +53715,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54598,6 +54641,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54610,7 +54665,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61796,38 +61854,44 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61845,15 +61909,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61863,15 +61929,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61884,7 +61951,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61892,7 +61959,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61902,15 +61969,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "คืนค่าการกำหนดค่าของลำโพง"
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61922,17 +61990,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61945,9 +62015,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61955,8 +62025,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61971,7 +62041,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61989,15 +62059,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62009,29 +62081,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62059,87 +62135,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71775,6 +71851,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6537,7 +6537,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6774,7 +6779,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7422,7 +7432,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13818,17 +13836,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14135,12 +14153,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14177,12 +14196,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15342,7 +15362,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15368,7 +15396,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34531,8 +34563,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34577,7 +34613,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53530,11 +53569,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54452,6 +54495,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54464,7 +54519,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61647,38 +61705,54 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61696,15 +61770,19 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61714,15 +61792,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -61735,7 +61816,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -61743,7 +61824,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61753,15 +61834,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
"[code]theme_type[/code]."
msgstr ""
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
"so-sort ay hindi pinapagana."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61773,17 +61857,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61796,9 +61882,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61806,8 +61892,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61822,7 +61908,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61840,15 +61926,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61860,29 +61948,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61910,87 +62002,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71615,6 +71707,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -7245,7 +7245,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7482,7 +7487,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -8130,7 +8140,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14533,17 +14551,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14850,12 +14868,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14892,12 +14911,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -16059,7 +16079,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -16085,7 +16113,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -35288,8 +35320,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -35334,7 +35370,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -54366,11 +54405,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -55288,6 +55331,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -55300,7 +55355,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62495,38 +62553,44 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62544,15 +62608,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62562,15 +62628,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -62583,7 +62650,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -62591,7 +62658,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62601,15 +62668,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62621,17 +62689,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -62644,9 +62714,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -62654,8 +62724,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -62670,7 +62740,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62689,15 +62759,17 @@ msgstr "İki vektörün kalanını döndürür."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62709,29 +62781,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62759,87 +62835,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -72498,6 +72574,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6613,7 +6613,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6850,7 +6855,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7498,7 +7508,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13896,17 +13914,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14214,12 +14232,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14256,12 +14275,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15421,7 +15441,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15447,7 +15475,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34630,8 +34662,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34676,7 +34712,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53688,11 +53727,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54610,6 +54653,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54622,7 +54677,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61815,39 +61873,46 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
msgstr ""
"theme has [code]theme_type[/code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -61864,15 +61929,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61884,16 +61951,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -61904,16 +61972,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -61922,16 +61991,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -61942,17 +62013,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61965,9 +62038,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61975,8 +62048,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61991,7 +62064,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62008,18 +62081,22 @@ msgid ""
msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@ -62028,31 +62105,38 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62081,87 +62165,88 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71813,6 +71898,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

View File

@ -6918,7 +6918,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -7155,7 +7160,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7803,7 +7813,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -14203,17 +14221,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14520,12 +14538,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14562,12 +14581,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15728,7 +15748,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15754,7 +15782,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34941,8 +34973,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34987,7 +35023,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -54018,11 +54057,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54940,6 +54983,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54952,7 +55007,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -62148,38 +62206,44 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Trả về phần dư của hai vector."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Trả về sin của tham số."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Trả về phần dư của hai vector."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Trả về phần dư của hai vector."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Trả về phần dư của hai vector."
#: doc/classes/Theme.xml
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
"theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62197,15 +62261,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Trả về phần dư của hai vector."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62215,15 +62281,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Trả về phần dư của hai vector."
#: doc/classes/Theme.xml
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
@ -62236,7 +62303,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
@ -62244,7 +62311,7 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62254,15 +62321,16 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "Trả về phần dư của hai vector."
#: doc/classes/Theme.xml
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62274,17 +62342,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -62297,9 +62367,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -62307,8 +62377,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -62323,7 +62393,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -62342,15 +62412,17 @@ msgstr "Trả về phần dư của hai vector."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62362,29 +62434,33 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62412,87 +62488,87 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -72158,6 +72234,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "

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@ -6575,7 +6575,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@ -6812,7 +6817,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@ -7460,7 +7470,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@ -13858,17 +13876,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@ -14176,12 +14194,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@ -14218,12 +14237,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@ -15383,7 +15403,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@ -15409,7 +15437,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@ -34595,8 +34627,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@ -34641,7 +34677,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@ -53649,11 +53688,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@ -54571,6 +54614,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@ -54583,7 +54638,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@ -61776,39 +61834,46 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
msgstr ""
"theme has [code]theme_type[/code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
msgid ""
@ -61825,15 +61890,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -61845,16 +61912,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
msgid ""
@ -61865,16 +61933,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
msgid ""
@ -61883,16 +61952,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
msgid ""
@ -61903,17 +61974,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@ -61926,9 +61999,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@ -61936,8 +62009,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@ -61952,7 +62025,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@ -61969,18 +62042,22 @@ msgid ""
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
msgid ""
@ -61989,31 +62066,38 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@ -62042,87 +62126,88 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "計算兩個向量的外積。"
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@ -71776,6 +71861,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "