Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor.
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@ -62,7 +62,7 @@ void ExtendGDScriptParser::update_diagnostics() {
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const GDScriptWarning &warning = E->get();
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const GDScriptWarning &warning = E->get();
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lsp::Diagnostic diagnostic;
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lsp::Diagnostic diagnostic;
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diagnostic.severity = lsp::DiagnosticSeverity::Warning;
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diagnostic.severity = lsp::DiagnosticSeverity::Warning;
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diagnostic.message = warning.get_message();
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diagnostic.message = "(" + warning.get_name() + "): " + warning.get_message();
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diagnostic.source = "gdscript";
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diagnostic.source = "gdscript";
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diagnostic.code = warning.code;
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diagnostic.code = warning.code;
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lsp::Range range;
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lsp::Range range;
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