From 8e120230a167bbaa69572daa8b9a6e3b86fc1c31 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Mon, 29 Jun 2020 16:40:25 +0100 Subject: [PATCH] Create degenerate triangles when inserting an edge into a CSG face. They will be deleted when the faces are merged, but their edges are needed for merging faces. --- modules/csg/csg.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 54b913711ad..660deec8b57 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -1066,15 +1066,6 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s break; } - // Don't create degenerate triangles. - Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] }; - Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] }; - Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point }; - if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) && - are_segements_parallel(split_edge2, new_edge, vertex_snap2)) { - break; - } - // If opposite point is on the segemnt, add its index to segment indices too. Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(vertices[opposite_vertex_idx].point, p_segment_points); if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2)