Fix Mono build after resource load cache changes
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@ -2,7 +2,7 @@ namespace Godot
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{
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public static partial class ResourceLoader
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{
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public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class
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public static T Load<T>(string path, string typeHint = null, CacheMode noCache = CacheMode.Reuse) where T : class
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{
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return (T)(object)Load(path, typeHint, noCache);
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}
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