Fix overwriting all common properties when using `Change Type` tool
If you change the type of an existing node, it checks if you have modified the initial value of their properties before overwriting their values in the new node. For example, if you created a `Label` and changed it to `LineEdit`, the `mouse_filter` property was created as `Ignore` for the original `Label` node, and was maintained after changing it to `LineEdit` causing not to work as expected. Now it checks if `Ignore` is the default value for `Label` nodes, and as it is, the property value is left unchanged, maintaining the default value for `LineEdit`, which is `Stop`. Fix #13955 and alike.
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@ -1411,6 +1411,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
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Node *n = p_node;
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Node *n = p_node;
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Node *newnode = p_by_node;
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Node *newnode = p_by_node;
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Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class()));
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List<PropertyInfo> pinfo;
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List<PropertyInfo> pinfo;
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n->get_property_list(&pinfo);
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n->get_property_list(&pinfo);
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@ -1419,8 +1420,11 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
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continue;
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continue;
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if (E->get().name == "__meta__")
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if (E->get().name == "__meta__")
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continue;
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continue;
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newnode->set(E->get().name, n->get(E->get().name));
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if (default_oldnode->get(E->get().name) != n->get(E->get().name)) {
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newnode->set(E->get().name, n->get(E->get().name));
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}
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}
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}
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memdelete(default_oldnode);
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editor->push_item(NULL);
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editor->push_item(NULL);
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