From 8ea709a7a93dab01b0e33df168cba680ef016bf0 Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Mon, 26 Feb 2018 20:35:13 +0100 Subject: [PATCH] Update the changelog for 3.0.1 --- CHANGELOG.md | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 533968886ef..d4fce482ce0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,56 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/). +## [3.0.1] - 2018-02-25 + +### Added + +- The 'server' platform is back as it was in Godot 2.1. + - It is now again possible to run a headless Godot on Linux. +- New CLI options + - --build-solutions: build C# solutions without starting the editor. + - --quit: quit the engine after the first main loop iteration. +- It is now possible to scale an .obj mesh when importing. +- Type icons can now be enabled in the editor again. +- New GLSL built-in functions in the shader language + - radians + - degrees + - asinh + - acosh + - atanh + - exp2 + - log2 + - roundEven +- New GDScript features + - `OS.center_window()`. + - `StreamPeerTCP.set_no_delay()`. + - `EditorPlugin.remove_control_from_container()`. +- A button has been added to the debugger to copy the error messages. +- The Ctrl toggles snapping in the 3D viewport. +- Support has been added for a new .escn, for use with the new Blender exporter. +- CA certificates have been updated to the latest Mozilla bundle. + +### Fixed + +- Copy/pasting from the editor on X11 will now work more reliably. +- The lightmap baker will now use all available cores on Windows. +- Fixed missing text in some FileDialog buttons. +- Fixes to HTTP requests on the HTML5 platform. +- Many, many fixes and improvements to C# support (including a [Signal] attribute). +- Static linking of `libgcc_s` as well as `libstdc++` for better Linux binary portability. +- Fix broken APK expansion on Android. +- Several crashes in the editor have been fixed. +- Many documentation fixes. +- Several hiDPI fixes. + +## Changed + +- Bullet physics now correctly calculates effective gravity on KinematicBodies. +- Setting the color `v` member now correctly sets the `s` member. +- RichTextLabels now correctly determine the baseline for all fonts. +- SpinBoxes now correctly calculate their initial size. +- OGG streams now correctly signal the end of playback. + ## [3.0] - 2018-01-29 ### Added