[GDnative] API consistency + missing properties

This commit is contained in:
Emmanuel Leblond 2017-05-20 15:52:56 +02:00
parent b21e68c8bc
commit 8ecdbfc417
No known key found for this signature in database
GPG Key ID: C360860E645EFFC0
20 changed files with 849 additions and 632 deletions

View File

@ -44,256 +44,264 @@ extern "C" {
void _array_api_anchor() {
}
void GDAPI godot_array_new(godot_array *p_arr) {
Array *a = (Array *)p_arr;
memnew_placement(a, Array);
void GDAPI godot_array_new(godot_array *r_dest) {
Array *dest = (Array *)r_dest;
memnew_placement(dest, Array);
}
void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src) {
Array *dest = (Array *)p_dest;
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
Array *dest = (Array *)r_dest;
const Array *src = (const Array *)p_src;
memnew_placement(dest, Array(*src));
}
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) {
Array *dest = (Array *)r_dest;
PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
memnew_placement(a, Array);
a->resize(pca->size());
memnew_placement(dest, Array);
dest->resize(pca->size());
for (size_t i = 0; i < a->size(); i++) {
for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
a->operator[](i) = v;
dest->operator[](i) = v;
}
}
void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) {
Array *dest = (Array *)r_dest;
PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a;
memnew_placement(a, Array);
a->resize(pca->size());
memnew_placement(dest, Array);
dest->resize(pca->size());
for (size_t i = 0; i < a->size(); i++) {
for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
a->operator[](i) = v;
dest->operator[](i) = v;
}
}
void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) {
Array *dest = (Array *)r_dest;
PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a;
memnew_placement(a, Array);
a->resize(pca->size());
memnew_placement(dest, Array);
dest->resize(pca->size());
for (size_t i = 0; i < a->size(); i++) {
for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
a->operator[](i) = v;
dest->operator[](i) = v;
}
}
void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) {
Array *dest = (Array *)r_dest;
PoolVector<String> *pca = (PoolVector<String> *)p_psa;
memnew_placement(a, Array);
a->resize(pca->size());
memnew_placement(dest, Array);
dest->resize(pca->size());
for (size_t i = 0; i < a->size(); i++) {
for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
a->operator[](i) = v;
dest->operator[](i) = v;
}
}
void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) {
Array *dest = (Array *)r_dest;
PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra;
memnew_placement(a, Array);
a->resize(pca->size());
memnew_placement(dest, Array);
dest->resize(pca->size());
for (size_t i = 0; i < a->size(); i++) {
for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
a->operator[](i) = v;
dest->operator[](i) = v;
}
}
void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) {
Array *dest = (Array *)r_dest;
PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia;
memnew_placement(a, Array);
a->resize(pca->size());
memnew_placement(dest, Array);
dest->resize(pca->size());
for (size_t i = 0; i < a->size(); i++) {
for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
a->operator[](i) = v;
dest->operator[](i) = v;
}
}
void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) {
Array *dest = (Array *)r_dest;
PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba;
memnew_placement(a, Array);
a->resize(pca->size());
memnew_placement(dest, Array);
dest->resize(pca->size());
for (size_t i = 0; i < a->size(); i++) {
for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
a->operator[](i) = v;
dest->operator[](i) = v;
}
}
void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
Array *self = (Array *)p_self;
Variant *val = (Variant *)p_value;
a->operator[](p_idx) = *val;
self->operator[](p_idx) = *val;
}
godot_variant GDAPI *godot_array_get(const godot_array *p_arr, const godot_int p_idx) {
Array *a = (Array *)p_arr;
return (godot_variant *)&a->operator[](p_idx);
godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
godot_variant raw_dest;
Variant *dest = (Variant *)&raw_dest;
const Array *self = (const Array *)p_self;
memnew_placement(dest, Variant(self->operator[](p_idx)));
return raw_dest;
}
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
Array *self = (Array *)p_self;
return (godot_variant *)&self->operator[](p_idx);
}
void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
Array *self = (Array *)p_self;
Variant *val = (Variant *)p_value;
a->append(*val);
self->append(*val);
}
void GDAPI godot_array_clear(godot_array *p_arr) {
Array *a = (Array *)p_arr;
a->clear();
void GDAPI godot_array_clear(godot_array *p_self) {
Array *self = (Array *)p_self;
self->clear();
}
godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value) {
const Array *a = (const Array *)p_arr;
godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_value;
return a->count(*val);
return self->count(*val);
}
godot_bool GDAPI godot_array_empty(const godot_array *p_arr) {
const Array *a = (const Array *)p_arr;
return a->empty();
godot_bool GDAPI godot_array_empty(const godot_array *p_self) {
const Array *self = (const Array *)p_self;
return self->empty();
}
void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
Array *self = (Array *)p_self;
const Variant *val = (const Variant *)p_value;
a->erase(*val);
self->erase(*val);
}
godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
const Array *a = (const Array *)p_arr;
godot_variant GDAPI godot_array_front(const godot_array *p_self) {
const Array *self = (const Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
*val = a->front();
*val = self->front();
return v;
}
godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
const Array *a = (const Array *)p_arr;
godot_variant GDAPI godot_array_back(const godot_array *p_self) {
const Array *self = (const Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
*val = a->back();
*val = self->back();
return v;
}
godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
const Array *a = (const Array *)p_arr;
godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_what;
return a->find(*val, p_from);
return self->find(*val, p_from);
}
godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) {
const Array *a = (const Array *)p_arr;
godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_what;
return a->find_last(*val);
return self->find_last(*val);
}
godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) {
const Array *a = (const Array *)p_arr;
godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_value;
return a->has(*val);
return self->has(*val);
}
uint32_t GDAPI godot_array_hash(const godot_array *p_arr) {
const Array *a = (const Array *)p_arr;
return a->hash();
godot_int GDAPI godot_array_hash(const godot_array *p_self) {
const Array *self = (const Array *)p_self;
return self->hash();
}
void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
Array *self = (Array *)p_self;
const Variant *val = (const Variant *)p_value;
a->insert(p_pos, *val);
self->insert(p_pos, *val);
}
void GDAPI godot_array_invert(godot_array *p_arr) {
Array *a = (Array *)p_arr;
a->invert();
void GDAPI godot_array_invert(godot_array *p_self) {
Array *self = (Array *)p_self;
self->invert();
}
godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) {
Array *a = (Array *)p_arr;
godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
Array *self = (Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
*val = a->pop_back();
*val = self->pop_back();
return v;
}
godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) {
Array *a = (Array *)p_arr;
godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
Array *self = (Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
*val = a->pop_front();
*val = self->pop_front();
return v;
}
void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
Array *self = (Array *)p_self;
const Variant *val = (const Variant *)p_value;
a->push_back(*val);
self->push_back(*val);
}
void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
Array *self = (Array *)p_self;
const Variant *val = (const Variant *)p_value;
a->push_front(*val);
self->push_front(*val);
}
void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx) {
Array *a = (Array *)p_arr;
a->remove(p_idx);
void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
Array *self = (Array *)p_self;
self->remove(p_idx);
}
void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) {
Array *a = (Array *)p_arr;
a->resize(p_size);
void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
Array *self = (Array *)p_self;
self->resize(p_size);
}
godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
const Array *a = (const Array *)p_arr;
godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_what;
return a->rfind(*val, p_from);
return self->rfind(*val, p_from);
}
godot_int GDAPI godot_array_size(const godot_array *p_arr) {
const Array *a = (const Array *)p_arr;
return a->size();
godot_int GDAPI godot_array_size(const godot_array *p_self) {
const Array *self = (const Array *)p_self;
return self->size();
}
void GDAPI godot_array_sort(godot_array *p_arr) {
Array *a = (Array *)p_arr;
a->sort();
void GDAPI godot_array_sort(godot_array *p_self) {
Array *self = (Array *)p_self;
self->sort();
}
void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) {
Array *a = (Array *)p_arr;
void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
Array *self = (Array *)p_self;
const String *func = (const String *)p_func;
a->sort_custom((Object *)p_obj, *func);
self->sort_custom((Object *)p_obj, *func);
}
void GDAPI godot_array_destroy(godot_array *p_arr) {
((Array *)p_arr)->~Array();
void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
#ifdef __cplusplus

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@ -48,67 +48,69 @@ typedef struct godot_array {
#include "../godot.h"
void GDAPI godot_array_new(godot_array *p_arr);
void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src);
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a);
void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa);
void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra);
void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia);
void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba);
void GDAPI godot_array_new(godot_array *r_dest);
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);
void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
godot_variant GDAPI *godot_array_get(const godot_array *p_arr, const godot_int p_idx);
godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
void GDAPI godot_array_clear(godot_array *p_arr);
void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value);
void GDAPI godot_array_clear(godot_array *p_self);
godot_bool GDAPI godot_array_empty(const godot_array *p_arr);
godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value);
godot_bool GDAPI godot_array_empty(const godot_array *p_self);
godot_variant GDAPI godot_array_front(const godot_array *p_arr);
void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
godot_variant GDAPI godot_array_back(const godot_array *p_arr);
godot_variant GDAPI godot_array_front(const godot_array *p_self);
godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);
godot_variant GDAPI godot_array_back(const godot_array *p_self);
godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what);
godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value);
godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
uint32_t GDAPI godot_array_hash(const godot_array *p_arr);
godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value);
godot_int GDAPI godot_array_hash(const godot_array *p_self);
void GDAPI godot_array_invert(godot_array *p_arr);
void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
godot_variant GDAPI godot_array_pop_back(godot_array *p_arr);
void GDAPI godot_array_invert(godot_array *p_self);
godot_variant GDAPI godot_array_pop_front(godot_array *p_arr);
godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value);
godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value);
void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx);
void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size);
void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);
void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
godot_int GDAPI godot_array_size(const godot_array *p_arr);
godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
void GDAPI godot_array_sort(godot_array *p_arr);
godot_int GDAPI godot_array_size(const godot_array *p_self);
void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func);
void GDAPI godot_array_sort(godot_array *p_self);
void GDAPI godot_array_destroy(godot_array *p_arr);
void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
void GDAPI godot_array_destroy(godot_array *p_self);
#ifdef __cplusplus
}

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@ -50,6 +50,61 @@ void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const
*dest = Color(p_r, p_g, p_b);
}
godot_real godot_color_get_r(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->r;
}
void godot_color_set_r(godot_color *p_self, const godot_real val) {
Color *self = (Color *)p_self;
self->r = val;
}
godot_real godot_color_get_g(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->g;
}
void godot_color_set_g(godot_color *p_self, const godot_real val) {
Color *self = (Color *)p_self;
self->g = val;
}
godot_real godot_color_get_b(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->b;
}
void godot_color_set_b(godot_color *p_self, const godot_real val) {
Color *self = (Color *)p_self;
self->b = val;
}
godot_real godot_color_get_a(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->a;
}
void godot_color_set_a(godot_color *p_self, const godot_real val) {
Color *self = (Color *)p_self;
self->a = val;
}
godot_real godot_color_get_h(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->get_h();
}
godot_real godot_color_get_s(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->get_s();
}
godot_real godot_color_get_v(const godot_color *p_self) {
const Color *self = (const Color *)p_self;
return self->get_v();
}
godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
godot_string ret;
const Color *self = (const Color *)p_self;
@ -106,7 +161,7 @@ godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bo
godot_string dest;
const Color *self = (const Color *)p_self;
*((String *)&dest) = self->to_html(p_with_alpha);
memnew_placement(&dest, String(self->to_html(p_with_alpha)));
return dest;
}

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@ -49,6 +49,22 @@ typedef struct godot_color {
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
godot_real godot_color_get_r(const godot_color *p_self);
void godot_color_set_r(godot_color *p_self, const godot_real r);
godot_real godot_color_get_g(const godot_color *p_self);
void godot_color_set_g(godot_color *p_self, const godot_real g);
godot_real godot_color_get_b(const godot_color *p_self);
void godot_color_set_b(godot_color *p_self, const godot_real b);
godot_real godot_color_get_a(const godot_color *p_self);
void godot_color_set_a(godot_color *p_self, const godot_real a);
godot_real godot_color_get_h(const godot_color *p_self);
godot_real godot_color_get_s(const godot_color *p_self);
godot_real godot_color_get_v(const godot_color *p_self);
godot_string GDAPI godot_color_as_string(const godot_color *p_self);
godot_int GDAPI godot_color_to_32(const godot_color *p_self);

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@ -44,9 +44,9 @@ void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
memnew_placement(dest, Dictionary);
}
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *r_src) {
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
Dictionary *dest = (Dictionary *)r_dest;
const Dictionary *src = (const Dictionary *)r_src;
const Dictionary *src = (const Dictionary *)p_src;
memnew_placement(dest, Dictionary(*src));
}
@ -107,10 +107,26 @@ godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
return dest;
}
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
Dictionary *dict = (Dictionary *)p_dict;
godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) {
godot_variant raw_dest;
Variant *dest = (Variant *)&raw_dest;
const Dictionary *self = (const Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
return (godot_variant *)&dict->operator[](*key);
memnew_placement(dest, Variant(self->operator[](*key)));
return raw_dest;
}
void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) {
Dictionary *self = (Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
const Variant *value = (const Variant *)p_value;
self->operator[](*key) = *value;
}
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
Array *self = (Array *)p_self;
const Variant *key = (const Variant *)p_key;
return (godot_variant *)&self->operator[](*key);
}
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
@ -119,11 +135,11 @@ godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self,
return *self == *b;
}
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) {
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) {
godot_string raw_dest;
String *dest = (String *)&raw_dest;
const Dictionary *dict = (const Dictionary *)p_dict;
memnew_placement(dest, String(JSON::print(Variant(*dict))));
const Dictionary *self = (const Dictionary *)p_self;
memnew_placement(dest, String(JSON::print(Variant(*self))));
return raw_dest;
}

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@ -48,7 +48,7 @@ typedef struct godot_dictionary {
#include "godot_variant.h"
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *r_src);
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
@ -69,11 +69,14 @@ godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
#ifdef __cplusplus
}

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@ -44,6 +44,12 @@ void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_fr
memnew_placement(dest, NodePath(*from));
}
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
NodePath *dest = (NodePath *)r_dest;
const NodePath *src = (const NodePath *)p_src;
memnew_placement(dest, NodePath(*src));
}
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
NodePath *self = (NodePath *)p_self;
self->~NodePath();

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@ -47,6 +47,7 @@ typedef struct godot_node_path {
#include "godot_string.h"
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);

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@ -44,584 +44,584 @@ void _pool_arrays_api_anchor() {
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
memnew_placement(pba, PoolVector<uint8_t>);
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) {
PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
memnew_placement(dest, PoolVector<uint8_t>);
}
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src) {
PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)p_dest;
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) {
PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
memnew_placement(dest, PoolVector<uint8_t>(*src));
}
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) {
PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<uint8_t>);
memnew_placement(dest, PoolVector<uint8_t>);
pba->resize(a->size());
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->append(p_data);
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->append(p_data);
}
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
pba->append_array(*array);
self->append_array(*array);
}
int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
return pba->insert(p_idx, p_data);
godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
return (godot_error)self->insert(p_idx, p_data);
}
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->invert();
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->invert();
}
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->push_back(p_data);
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->push_back(p_data);
}
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->remove(p_idx);
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->resize(p_size);
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
pba->set(p_idx, p_data);
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->set(p_idx, p_data);
}
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx) {
const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
return pba->get(p_idx);
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) {
const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
return self->get(p_idx);
}
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba) {
const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
return pba->size();
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) {
const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
return self->size();
}
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
((PoolVector<uint8_t> *)p_pba)->~PoolVector();
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) {
((PoolVector<uint8_t> *)p_self)->~PoolVector();
}
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
memnew_placement(pba, PoolVector<godot_int>);
void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) {
PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
memnew_placement(dest, PoolVector<godot_int>);
}
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) {
PoolVector<godot_int> *dest = (PoolVector<godot_int> *)p_dest;
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) {
PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
memnew_placement(dest, PoolVector<godot_int>(*src));
}
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) {
PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<godot_int>);
memnew_placement(dest, PoolVector<godot_int>);
pba->resize(a->size());
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->append(p_data);
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->append(p_data);
}
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
pba->append_array(*array);
self->append_array(*array);
}
int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
return pba->insert(p_idx, p_data);
godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
return (godot_error)self->insert(p_idx, p_data);
}
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->invert();
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->invert();
}
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->push_back(p_data);
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->push_back(p_data);
}
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->remove(p_idx);
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->resize(p_size);
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->set(p_idx, p_data);
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->set(p_idx, p_data);
}
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pba, const godot_int p_idx) {
const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
return pba->get(p_idx);
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) {
const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
return self->get(p_idx);
}
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pba) {
const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
return pba->size();
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) {
const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
return self->size();
}
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
((PoolVector<godot_int> *)p_pba)->~PoolVector();
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) {
((PoolVector<godot_int> *)p_self)->~PoolVector();
}
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
memnew_placement(pba, PoolVector<godot_real>);
void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) {
PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
memnew_placement(dest, PoolVector<godot_real>);
}
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) {
PoolVector<godot_real> *dest = (PoolVector<godot_real> *)p_dest;
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) {
PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
memnew_placement(dest, PoolVector<godot_real>(*src));
}
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) {
PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<godot_real>);
memnew_placement(dest, PoolVector<godot_real>);
pba->resize(a->size());
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->append(p_data);
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->append(p_data);
}
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
pba->append_array(*array);
self->append_array(*array);
}
int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
return pba->insert(p_idx, p_data);
godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
return (godot_error)self->insert(p_idx, p_data);
}
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->invert();
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->invert();
}
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->push_back(p_data);
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->push_back(p_data);
}
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->remove(p_idx);
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) {
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
pba->resize(p_size);
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
pba->set(p_idx, p_data);
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->set(p_idx, p_data);
}
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pba, const godot_int p_idx) {
const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
return pba->get(p_idx);
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) {
const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
return self->get(p_idx);
}
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pba) {
const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
return pba->size();
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) {
const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
return self->size();
}
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) {
((PoolVector<godot_real> *)p_pba)->~PoolVector();
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) {
((PoolVector<godot_real> *)p_self)->~PoolVector();
}
// string
void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
memnew_placement(pba, PoolVector<String>);
void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) {
PoolVector<String> *dest = (PoolVector<String> *)r_dest;
memnew_placement(dest, PoolVector<String>);
}
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src) {
PoolVector<String> *dest = (PoolVector<String> *)p_dest;
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) {
PoolVector<String> *dest = (PoolVector<String> *)r_dest;
const PoolVector<String> *src = (const PoolVector<String> *)p_src;
memnew_placement(dest, PoolVector<String>(*src));
}
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) {
PoolVector<String> *dest = (PoolVector<String> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<String>);
memnew_placement(dest, PoolVector<String>);
pba->resize(a->size());
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
pba->append(s);
self->append(s);
}
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
PoolVector<String> *array = (PoolVector<String> *)p_array;
pba->append_array(*array);
self->append_array(*array);
}
int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
return pba->insert(p_idx, s);
return (godot_error)self->insert(p_idx, s);
}
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
pba->invert();
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
self->invert();
}
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
pba->push_back(s);
self->push_back(s);
}
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
pba->remove(p_idx);
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
pba->resize(p_size);
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
pba->set(p_idx, s);
self->set(p_idx, s);
}
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_pba, const godot_int p_idx) {
const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) {
const PoolVector<String> *self = (const PoolVector<String> *)p_self;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
*s = pba->get(p_idx);
*s = self->get(p_idx);
return str;
}
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_pba) {
const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
return pba->size();
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) {
const PoolVector<String> *self = (const PoolVector<String> *)p_self;
return self->size();
}
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) {
((PoolVector<String> *)p_pba)->~PoolVector();
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) {
((PoolVector<String> *)p_self)->~PoolVector();
}
// vector2
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
memnew_placement(pba, PoolVector<Vector2>);
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) {
PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
memnew_placement(dest, PoolVector<Vector2>);
}
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src) {
PoolVector<Vector2> *dest = (PoolVector<Vector2> *)p_dest;
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) {
PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
memnew_placement(dest, PoolVector<Vector2>(*src));
}
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) {
PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<Vector2>);
memnew_placement(dest, PoolVector<Vector2>);
pba->resize(a->size());
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
pba->append(s);
self->append(s);
}
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
pba->append_array(*array);
self->append_array(*array);
}
int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
return pba->insert(p_idx, s);
return (godot_error)self->insert(p_idx, s);
}
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
pba->invert();
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
self->invert();
}
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
pba->push_back(s);
self->push_back(s);
}
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
pba->remove(p_idx);
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
pba->resize(p_size);
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
pba->set(p_idx, s);
self->set(p_idx, s);
}
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pba, const godot_int p_idx) {
const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) {
const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
godot_vector2 v;
Vector2 *s = (Vector2 *)&v;
*s = pba->get(p_idx);
*s = self->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pba) {
const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
return pba->size();
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) {
const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
return self->size();
}
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) {
((PoolVector<Vector2> *)p_pba)->~PoolVector();
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) {
((PoolVector<Vector2> *)p_self)->~PoolVector();
}
// vector3
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
memnew_placement(pba, PoolVector<Vector3>);
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) {
PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
memnew_placement(dest, PoolVector<Vector3>);
}
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src) {
PoolVector<Vector3> *dest = (PoolVector<Vector3> *)p_dest;
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) {
PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
memnew_placement(dest, PoolVector<Vector3>(*src));
}
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) {
PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<Vector3>);
memnew_placement(dest, PoolVector<Vector3>);
pba->resize(a->size());
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
pba->append(s);
self->append(s);
}
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
pba->append_array(*array);
self->append_array(*array);
}
int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
return pba->insert(p_idx, s);
return (godot_error)self->insert(p_idx, s);
}
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
pba->invert();
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
self->invert();
}
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
pba->push_back(s);
self->push_back(s);
}
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
pba->remove(p_idx);
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
pba->resize(p_size);
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
pba->set(p_idx, s);
self->set(p_idx, s);
}
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pba, const godot_int p_idx) {
const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) {
const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
godot_vector3 v;
Vector3 *s = (Vector3 *)&v;
*s = pba->get(p_idx);
*s = self->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pba) {
const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
return pba->size();
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) {
const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
return self->size();
}
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) {
((PoolVector<Vector3> *)p_pba)->~PoolVector();
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) {
((PoolVector<Vector3> *)p_self)->~PoolVector();
}
// color
void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
memnew_placement(pba, PoolVector<Color>);
void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) {
PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
memnew_placement(dest, PoolVector<Color>);
}
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src) {
PoolVector<Color> *dest = (PoolVector<Color> *)p_dest;
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) {
PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
memnew_placement(dest, PoolVector<Color>(*src));
}
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) {
PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<Color>);
memnew_placement(dest, PoolVector<Color>);
pba->resize(a->size());
dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
pba->set(i, (*a)[i]);
dest->set(i, (*a)[i]);
}
}
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
pba->append(s);
self->append(s);
}
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
PoolVector<Color> *array = (PoolVector<Color> *)p_array;
pba->append_array(*array);
self->append_array(*array);
}
int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
return pba->insert(p_idx, s);
return (godot_error)self->insert(p_idx, s);
}
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
pba->invert();
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
self->invert();
}
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
pba->push_back(s);
self->push_back(s);
}
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
pba->remove(p_idx);
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
self->remove(p_idx);
}
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
pba->resize(p_size);
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
self->resize(p_size);
}
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
pba->set(p_idx, s);
self->set(p_idx, s);
}
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pba, const godot_int p_idx) {
const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) {
const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
godot_color v;
Color *s = (Color *)&v;
*s = pba->get(p_idx);
*s = self->get(p_idx);
return v;
}
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pba) {
const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
return pba->size();
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) {
const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
return self->size();
}
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) {
((PoolVector<Color> *)p_pba)->~PoolVector();
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
((PoolVector<Color> *)p_self)->~PoolVector();
}
#ifdef __cplusplus

View File

@ -101,192 +101,192 @@ typedef struct godot_pool_color_array {
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src);
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array);
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba);
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data);
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx);
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx);
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba);
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src);
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array);
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia);
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data);
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx);
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pia, const godot_int p_idx);
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pia);
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src);
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array);
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra);
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data);
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx);
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pra, const godot_int p_idx);
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pra);
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
// string
void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src);
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array);
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa);
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data);
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx);
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_psa, const godot_int p_idx);
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_psa);
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
// vector2
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src);
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array);
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a);
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pv2a);
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
// vector3
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src);
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array);
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a);
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pv3a);
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
// color
void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src);
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array);
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca);
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data);
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx);
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pca, const godot_int p_idx);
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pca);
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
#ifdef __cplusplus
}

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@ -50,6 +50,46 @@ void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector
*dest = Quat(*axis, p_angle);
}
godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->x;
}
void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
Quat *self = (Quat *)p_self;
self->x = val;
}
godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->y;
}
void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
Quat *self = (Quat *)p_self;
self->y = val;
}
godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->z;
}
void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
Quat *self = (Quat *)p_self;
self->z = val;
}
godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
const Quat *self = (const Quat *)p_self;
return self->w;
}
void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
Quat *self = (Quat *)p_self;
self->w = val;
}
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
godot_string ret;
const Quat *self = (const Quat *)p_self;

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@ -49,6 +49,18 @@ typedef struct godot_quat {
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
godot_real GDAPI godot_quat_length(const godot_quat *p_self);

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@ -45,6 +45,34 @@ void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, cons
*dest = Rect3(*pos, *size);
}
godot_vector3 GDAPI godot_rect3_get_pos(const godot_rect3 *p_self) {
godot_vector3 raw_ret;
const Rect3 *self = (const Rect3 *)p_self;
Vector3 *ret = (Vector3 *)&raw_ret;
*ret = self->pos;
return raw_ret;
}
void GDAPI godot_rect3_set_pos(const godot_rect3 *p_self, const godot_vector3 *p_v) {
Rect3 *self = (Rect3 *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->pos = *v;
}
godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
godot_vector3 raw_ret;
const Rect3 *self = (const Rect3 *)p_self;
Vector3 *ret = (Vector3 *)&raw_ret;
*ret = self->size;
return raw_ret;
}
void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
Rect3 *self = (Rect3 *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->size = *v;
}
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
godot_string ret;
const Rect3 *self = (const Rect3 *)p_self;

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@ -49,6 +49,12 @@ typedef struct godot_rect3 {
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
godot_vector3 GDAPI godot_rect3_get_pos(const godot_rect3 *p_self);
void GDAPI godot_rect3_set_pos(const godot_rect3 *p_self, const godot_vector3 *p_v);
godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);

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@ -41,81 +41,75 @@ extern "C" {
void _string_api_anchor() {
}
void GDAPI godot_string_new(godot_string *p_str) {
String *p = (String *)p_str;
memnew_placement(p, String);
// *p = String(); // useless here
void GDAPI godot_string_new(godot_string *r_dest) {
String *dest = (String *)r_dest;
memnew_placement(dest, String);
}
void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) {
String *p = (String *)p_str;
memnew_placement(p, String);
*p = String::utf8(p_contents, p_size);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
String *dest = (String *)r_dest;
const String *src = (const String *)p_src;
memnew_placement(dest, String(*src));
}
void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size) {
String *p = (String *)p_str;
memnew_placement(p, String);
*p = String(p_contents, p_size);
void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) {
String *dest = (String *)r_dest;
memnew_placement(dest, String(String::utf8(p_contents, p_size)));
}
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) {
String *p = (String *)p_str;
void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
String *dest = (String *)r_dest;
memnew_placement(dest, String(p_contents, p_size));
}
void GDAPI godot_string_get_data(const godot_string *p_self, char *r_dest, int *p_size) {
String *self = (String *)p_self;
if (p_size != NULL) {
*p_size = p->utf8().length();
*p_size = self->utf8().length();
}
if (p_dest != NULL) {
memcpy(p_dest, p->utf8().get_data(), *p_size);
if (r_dest != NULL) {
memcpy(r_dest, self->utf8().get_data(), *p_size);
}
}
void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) {
String *dest = (String *)p_dest;
String *src = (String *)p_src;
*dest = *src;
wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
String *self = (String *)p_self;
return &(self->operator[](p_idx));
}
wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) {
String *s = (String *)p_str;
return &(s->operator[](p_idx));
const char GDAPI *godot_string_c_str(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->utf8().get_data();
}
const char GDAPI *godot_string_c_str(const godot_string *p_str) {
const String *s = (const String *)p_str;
return s->utf8().get_data();
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->c_str();
}
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_str) {
const String *s = (const String *)p_str;
return s->c_str();
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) {
const String *self = (const String *)p_self;
const String *b = (const String *)p_b;
return *self == *b;
}
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
String *a = (String *)p_a;
String *b = (String *)p_b;
return *a == *b;
godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) {
const String *self = (const String *)p_self;
const String *b = (const String *)p_b;
return *self < *b;
}
godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) {
String *a = (String *)p_a;
String *b = (String *)p_b;
return *a < *b;
godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) {
godot_string ret;
const String *self = (const String *)p_self;
const String *b = (const String *)p_b;
memnew_placement(&ret, String(*self + *b));
return ret;
}
void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) {
String *dest = (String *)p_dest;
const String *a = (String *)p_a;
const String *b = (String *)p_b;
String tmp = *a + *b;
godot_string_new(p_dest);
*dest = tmp;
}
void GDAPI godot_string_destroy(godot_string *p_str) {
String *p = (String *)p_str;
p->~String();
void GDAPI godot_string_destroy(godot_string *p_self) {
String *self = (String *)p_self;
self->~String();
}
#ifdef __cplusplus

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@ -45,27 +45,26 @@ typedef struct godot_string {
#include "../godot.h"
void GDAPI godot_string_new(godot_string *p_str);
void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size);
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size);
void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src);
wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
const char GDAPI *godot_string_c_str(const godot_string *p_self);
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
const char GDAPI *godot_string_c_str(const godot_string *p_str);
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_str);
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b);
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
// @Incomplete
// hmm, I guess exposing the whole API doesn't make much sense
// since the language used in the library has its own string funcs
void GDAPI godot_string_destroy(godot_string *p_str);
void GDAPI godot_string_destroy(godot_string *p_self);
#ifdef __cplusplus
}

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@ -57,6 +57,32 @@ void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_bas
*dest = Transform(*basis, *origin);
}
godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
godot_basis dest;
const Transform *self = (const Transform *)p_self;
*((Basis *)&dest) = self->basis;
return dest;
}
void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) {
Transform *self = (Transform *)p_self;
const Basis *v = (const Basis *)p_v;
self->basis = *v;
}
godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
godot_vector3 dest;
const Transform *self = (const Transform *)p_self;
*((Vector3 *)&dest) = self->origin;
return dest;
}
void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) {
Transform *self = (Transform *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->origin = *v;
}
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
godot_string ret;
const Transform *self = (const Transform *)p_self;

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@ -51,6 +51,12 @@ typedef struct godot_transform {
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v);
godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v);
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);

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@ -45,10 +45,10 @@ godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
return (godot_variant_type)self->get_type();
}
void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) {
void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
Variant *dest = (Variant *)p_dest;
Variant *src = (Variant *)p_src;
*dest = *src;
memnew_placement(dest, Variant(*src));
}
void GDAPI godot_variant_new_nil(godot_variant *r_dest) {

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@ -68,7 +68,6 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_NODE_PATH, // 15
GODOT_VARIANT_TYPE_RID,
GODOT_VARIANT_TYPE_OBJECT,
GODOT_VARIANT_TYPE_INPUT_EVENT, // TODO: remove me once input_event is removed from main Godot codebase
GODOT_VARIANT_TYPE_DICTIONARY,
GODOT_VARIANT_TYPE_ARRAY, // 20
@ -119,7 +118,7 @@ typedef struct godot_variant_call_error {
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
void GDAPI godot_variant_copy(godot_variant *r_dest, const godot_variant *p_src);
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
void GDAPI godot_variant_new_nil(godot_variant *r_dest);