SceneTreeEditor: Fix node_selected signal emission.
Fixes #10131
(cherry picked from commit a80371ce0a
)
This commit is contained in:
parent
8bbe893319
commit
8ed6ddd49f
@ -705,8 +705,10 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
|
|||||||
selected = NULL;
|
selected = NULL;
|
||||||
_update_tree();
|
_update_tree();
|
||||||
selected = p_node;
|
selected = p_node;
|
||||||
if (p_emit_selected)
|
}
|
||||||
emit_signal("node_selected");
|
|
||||||
|
if (p_emit_selected) {
|
||||||
|
emit_signal("node_selected");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user