Merge pull request #79174 from aaronfranke/eng-get-arch-doc
Fix incorrect documentation for `Engine.get_architecture_name()`
This commit is contained in:
commit
8eeb7c9061
|
@ -12,20 +12,20 @@
|
|||
<method name="get_architecture_name" qualifiers="const">
|
||||
<return type="String" />
|
||||
<description>
|
||||
Returns the name of the CPU architecture the Godot binary was built for. Possible return values are [code]x86_64[/code], [code]x86_32[/code], [code]arm64[/code], [code]armv7[/code], [code]rv64[/code], [code]riscv[/code], [code]ppc64[/code], [code]ppc[/code], [code]wasm64[/code] and [code]wasm32[/code].
|
||||
Returns the name of the CPU architecture the Godot binary was built for. Possible return values are [code]x86_64[/code], [code]x86_32[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]riscv[/code], [code]ppc64[/code], [code]ppc[/code], [code]wasm64[/code] and [code]wasm32[/code].
|
||||
To detect whether the current CPU architecture is 64-bit, you can use the fact that all 64-bit architecture names have [code]64[/code] in their name:
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
if "64" in Engine.get_architecture_name():
|
||||
print("Running on 64-bit CPU.")
|
||||
print("Running a 64-bit build of Godot.")
|
||||
else:
|
||||
print("Running on 32-bit CPU.")
|
||||
print("Running a 32-bit build of Godot.")
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
if (Engine.GetArchitectureName().Contains("64"))
|
||||
GD.Print("Running on 64-bit CPU.");
|
||||
GD.Print("Running a 64-bit build of Godot.");
|
||||
else
|
||||
GD.Print("Running on 32-bit CPU.");
|
||||
GD.Print("Running a 32-bit build of Godot.");
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
[b]Note:[/b] [method get_architecture_name] does [i]not[/i] return the name of the host CPU architecture. For example, if running an x86_32 Godot binary on a x86_64 system, the returned value will be [code]x86_32[/code].
|
||||
|
|
Loading…
Reference in New Issue