diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 795accd8507..96523981965 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -689,7 +689,7 @@ void Tween::_tween_process(float p_delta) { } // Are all of the tweens complete? - bool all_finished = true; + int any_unfinished = 0; // For each tween we wish to interpolate... for (List::Element *E = interpolates.front(); E; E = E->next()) { @@ -697,13 +697,13 @@ void Tween::_tween_process(float p_delta) { // Get the data from it InterpolateData &data = E->get(); - // Track if we hit one that isn't finished yet - all_finished = all_finished && data.finish; - // Is the data not active or already finished? No need to go any further if (!data.active || data.finish) continue; + // Track if we hit one that isn't finished yet + any_unfinished++; + // Get the target object for this interpolation Object *object = ObjectDB::get_instance(data.id); if (object == NULL) @@ -787,18 +787,17 @@ void Tween::_tween_process(float p_delta) { emit_signal("tween_completed", object, NodePath(Vector(), data.key, false)); // If we are not repeating the tween, remove it - if (!repeat) + if (!repeat) { call_deferred("_remove_by_uid", data.uid); - } else if (!repeat) { - // Check whether all tweens are finished - all_finished = all_finished && data.finish; + any_unfinished--; + } } } // One less update left to go pending_update--; // If all tweens are completed, we no longer need to be active - if (all_finished) { + if (any_unfinished == 0) { set_active(false); emit_signal("tween_all_completed"); }