This fixes long standing animation bug

When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.

This patch is direct approach fixing this problem.
It handles most common cases of occurance.

Closes #2199
This commit is contained in:
Sergey Lapin 2015-12-10 16:39:57 +03:00
parent 8a94297105
commit 8eff61ca87
2 changed files with 37 additions and 34 deletions

View File

@ -432,7 +432,7 @@ void AnimationTreePlayer::_notification(int p_what) {
}
float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool switched, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
ERR_FAIL_COND_V(!node_map.has(p_node), 0);
NodeBase *nb=node_map[p_node];
@ -445,7 +445,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_OUTPUT: {
NodeOut *on = static_cast<NodeOut*>(nb);
return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek);
} break;
case NODE_ANIMATION: {
@ -479,6 +479,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
an->time=anim_size;
}
if (switched && an->time >= anim_size) {
an->time = 0.0;
}
an->skip=true;
for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
@ -520,7 +523,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!osn->active) {
//make it as if this node doesn't exist, pass input 0 by.
return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
}
if (p_seek)
@ -551,13 +554,13 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!osn->filter.empty()) {
main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight);
os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,&osn->filter,-1);
main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek,&osn->filter,p_weight);
os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek,&osn->filter,-1);
} else {
main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek);
os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek);
main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek);
os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek);
}
if (osn->start) {
@ -578,8 +581,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
MixNode *mn = static_cast<MixNode*>(nb);
float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
_process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
_process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,switched,p_seek,p_filter,p_reverse_weight);
return rem;
} break;
@ -590,12 +593,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem;
if (!bn->filter.empty()) {
rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,&bn->filter,p_weight);
_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,&bn->filter,-1);
} else {
rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value);
}
return rem;
@ -606,16 +609,16 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem;
if (bn->value==0) {
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
} else if (bn->value>0) {
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
_process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
_process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value);
} else {
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0+bn->value));
_process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,p_seek,p_filter,p_reverse_weight*-bn->value);
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0+bn->value));
_process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*-bn->value);
}
return rem;
@ -623,10 +626,10 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_BLEND4: {
Blend4Node *bn = static_cast<Blend4Node*>(nb);
float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
_process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
_process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.x);
float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
_process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.y);
return MAX(rem,rem2);
@ -634,9 +637,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_TIMESCALE: {
TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
if (p_seek)
return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,true,p_filter,p_reverse_weight);
else
return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,switched,false,p_filter,p_reverse_weight);
} break;
case NODE_TIMESEEK: {
@ -644,12 +647,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
if (tsn->seek_pos>=0) {
float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,true,p_filter,p_reverse_weight);
float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,switched,true,p_filter,p_reverse_weight);
tsn->seek_pos=-1;
return res;
} else
return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek);
} break;
case NODE_TRANSITION: {
@ -658,7 +661,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (tn->prev<0) {
float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
if (p_seek)
tn->time=p_time;
else
@ -687,10 +690,10 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!p_seek && tn->switched) { //just switched
rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,true,p_filter,p_reverse_weight*(1.0-blend));
} else {
rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-blend));
}
@ -700,10 +703,10 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (p_seek) {
_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,true,false,p_filter,p_reverse_weight*blend);
tn->time=p_time;
} else {
_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,switched,false,p_filter,p_reverse_weight*blend);
tn->time+=p_time;
tn->prev_xfading-=p_time;
if (tn->prev_xfading<0) {
@ -740,10 +743,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
AnimationNode *prev=NULL;
if (reset_request) {
_process_node(out_name,&prev, 1.0, 0, true );
_process_node(out_name,&prev, 1.0, 0, true, true );
reset_request=false;
} else
_process_node(out_name,&prev, 1.0, p_delta, false );
_process_node(out_name,&prev, 1.0, p_delta, false, false );
if (dirty_caches) {
//some animation changed.. ignore this pass

View File

@ -267,7 +267,7 @@ private:
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool switched, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
void _process_animation(float p_delta);
bool reset_request;