2D Editor: Don't show lock icons for hidden nodes.

Now we only draw those icons for visible Nodes.
Fixes #7518

Cherry-picked/adapted from a043ce7304
This commit is contained in:
Andreas Haas 2017-01-19 17:10:47 +01:00 committed by Pedro J. Estébanez
parent 0669c9816e
commit 8f11304dfc
2 changed files with 2 additions and 1 deletions

View File

@ -2336,7 +2336,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons
if (c) {
if (c && c->is_visible()) {
Rect2 rect = c->get_item_rect();
Matrix32 xform = p_xform * c->get_transform();

View File

@ -471,6 +471,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
if (p_node->is_type("CanvasItem")) {
visible = !p_node->call("is_hidden");
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
} else if (p_node->is_type("Spatial")) {
visible = !p_node->call("is_hidden");
}