2D Editor: Don't show lock icons for hidden nodes.
Now we only draw those icons for visible Nodes.
Fixes #7518
Cherry-picked/adapted from a043ce7304
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@ -2336,7 +2336,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons
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if (c) {
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if (c && c->is_visible()) {
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Rect2 rect = c->get_item_rect();
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Rect2 rect = c->get_item_rect();
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Matrix32 xform = p_xform * c->get_transform();
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Matrix32 xform = p_xform * c->get_transform();
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@ -471,6 +471,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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if (p_node->is_type("CanvasItem")) {
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if (p_node->is_type("CanvasItem")) {
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visible = !p_node->call("is_hidden");
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visible = !p_node->call("is_hidden");
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CanvasItemEditor::get_singleton()->get_viewport_control()->update();
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} else if (p_node->is_type("Spatial")) {
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} else if (p_node->is_type("Spatial")) {
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visible = !p_node->call("is_hidden");
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visible = !p_node->call("is_hidden");
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}
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}
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