Fix scroll_offset_changed signal doesn't fired when panning GraphEdit
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@ -264,10 +264,6 @@ void GraphEdit::_scroll_moved(double) {
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top_layer->queue_redraw();
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minimap->queue_redraw();
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queue_redraw();
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if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention
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emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs());
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}
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}
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void GraphEdit::_update_scroll_offset() {
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@ -290,6 +286,10 @@ void GraphEdit::_update_scroll_offset() {
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connections_layer->set_position(-Point2(h_scroll->get_value(), v_scroll->get_value()));
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set_block_minimum_size_adjust(false);
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awaiting_scroll_offset_update = false;
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if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention
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emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs());
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}
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}
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void GraphEdit::_update_scroll() {
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