Fix crash when exporting meshes to gltf that have no skin.
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@ -6115,7 +6115,10 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
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int bone_cnt = skeleton->get_bone_count();
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ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size());
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ObjectID gltf_skin_key = skin->get_instance_id();
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ObjectID gltf_skin_key;
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if (skin.is_valid()) {
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gltf_skin_key = skin->get_instance_id();
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}
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ObjectID gltf_skel_key = godot_skeleton->get_instance_id();
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GLTFSkinIndex skin_gltf_i = -1;
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GLTFNodeIndex root_gltf_i = -1;
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