Fix disable_3d=yes compile errors
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b4f0f59d9f
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8f48eeaa88
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@ -7,6 +7,9 @@ if env['disable_3d']:
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env.scene_sources.append("3d/spatial.cpp")
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env.scene_sources.append("3d/skeleton.cpp")
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env.scene_sources.append("3d/particles.cpp")
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env.scene_sources.append("3d/visual_instance.cpp")
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env.scene_sources.append("3d/scenario_fx.cpp")
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else:
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env.add_source_files(env.scene_sources, "*.cpp")
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@ -152,6 +152,10 @@
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#include "scene/resources/world_2d.h"
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#include "scene/scene_string_names.h"
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#include "scene/3d/particles.h"
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#include "scene/3d/scenario_fx.h"
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#include "scene/3d/spatial.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/area.h"
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#include "scene/3d/arvr_nodes.h"
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@ -169,7 +173,6 @@
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#include "scene/3d/multimesh_instance.h"
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#include "scene/3d/navigation.h"
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#include "scene/3d/navigation_mesh.h"
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#include "scene/3d/particles.h"
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#include "scene/3d/path.h"
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#include "scene/3d/physics_body.h"
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#include "scene/3d/physics_joint.h"
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@ -180,9 +183,7 @@
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#include "scene/3d/reflection_probe.h"
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#include "scene/3d/remote_transform.h"
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#include "scene/3d/room_instance.h"
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#include "scene/3d/scenario_fx.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/spatial.h"
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#include "scene/3d/sprite_3d.h"
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#include "scene/3d/vehicle_body.h"
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#include "scene/3d/visibility_notifier.h"
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@ -551,7 +552,9 @@ void register_scene_types() {
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ClassDB::register_class<AudioStreamPlayer>();
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ClassDB::register_class<AudioStreamPlayer2D>();
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#ifndef _3D_DISABLED
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ClassDB::register_class<AudioStreamPlayer3D>();
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#endif
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ClassDB::register_virtual_class<VideoStream>();
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ClassDB::register_class<AudioStreamSample>();
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