Fix toggle visibility in SceneTreeDialog
(cherry picked from commit 2bc6ad670b
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@ -244,7 +244,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
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item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
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}
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}
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if (can_open_instance) {
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if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
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if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
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if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
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p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
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p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
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