doc: Sync classref with current source
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@ -53,13 +53,6 @@
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Godot uses clockwise winding order for front faces of triangle primitive modes.
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</description>
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</method>
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<method name="center_geometry">
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<return type="void">
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</return>
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<description>
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Centers the geometry.
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</description>
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</method>
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<method name="clear_blend_shapes">
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<return type="void">
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</return>
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@ -325,6 +325,15 @@
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Set the mouse mode. See the constants for more information.
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</description>
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</method>
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<method name="set_use_accumulated_input">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code].
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</description>
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</method>
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<method name="start_joy_vibration">
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<return type="void">
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</return>
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@ -13,6 +13,14 @@
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<demos>
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</demos>
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<methods>
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<method name="accumulate">
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<return type="bool">
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</return>
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<argument index="0" name="with_event" type="InputEvent">
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</argument>
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<description>
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</description>
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</method>
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<method name="as_text" qualifiers="const">
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<return type="String">
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</return>
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@ -65,7 +65,9 @@
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</argument>
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<argument index="1" name="infinite_inertia" type="bool" default="true">
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</argument>
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<argument index="2" name="test_only" type="bool" default="false">
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<argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
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</argument>
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<argument index="3" name="test_only" type="bool" default="false">
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</argument>
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<description>
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Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision.
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@ -259,6 +259,10 @@
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</description>
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</method>
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</methods>
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<members>
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<member name="bones_in_world_transform" type="bool" setter="set_use_bones_in_world_transform" getter="is_using_bones_in_world_transform">
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</member>
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</members>
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<constants>
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<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
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</constant>
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@ -143,6 +143,12 @@
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This is useful mostly to check if something changed from a saved version.
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</description>
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</method>
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<method name="is_commiting_action" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="redo">
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<return type="bool">
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</return>
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@ -17,6 +17,8 @@
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<member name="as_normalmap" type="bool" setter="set_as_normalmap" getter="is_normalmap">
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If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
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</member>
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<member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength">
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height">
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Height of the generated texture.
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</member>
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