Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
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39efccf3b8
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8f70232a15
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@ -2587,7 +2587,10 @@ RID CameraTexture::get_rid() const {
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if (feed.is_valid()) {
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return feed->get_texture(which_feed);
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} else {
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return RID();
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if (_texture.is_null()) {
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_texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
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}
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return _texture;
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}
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}
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@ -2643,5 +2646,7 @@ bool CameraTexture::get_camera_active() const {
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CameraTexture::CameraTexture() {}
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CameraTexture::~CameraTexture() {
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// nothing to do here yet
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if (_texture.is_valid()) {
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RenderingServer::get_singleton()->free(_texture);
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}
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}
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@ -812,6 +812,7 @@ class CameraTexture : public Texture2D {
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GDCLASS(CameraTexture, Texture2D);
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private:
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mutable RID _texture;
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int camera_feed_id = 0;
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CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
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@ -138,11 +138,15 @@ RID CameraFeed::get_texture(CameraServer::FeedImage p_which) {
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CameraFeed::CameraFeed() {
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// initialize our feed
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id = CameraServer::get_singleton()->get_free_id();
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base_width = 0;
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base_height = 0;
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name = "???";
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active = false;
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datatype = CameraFeed::FEED_RGB;
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position = CameraFeed::FEED_UNSPECIFIED;
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transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
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texture[CameraServer::FEED_Y_IMAGE] = RenderingServer::get_singleton()->texture_2d_placeholder_create();
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texture[CameraServer::FEED_CBCR_IMAGE] = RenderingServer::get_singleton()->texture_2d_placeholder_create();
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}
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CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
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@ -155,16 +159,14 @@ CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
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datatype = CameraFeed::FEED_NOIMAGE;
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position = p_position;
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transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
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texture[CameraServer::FEED_Y_IMAGE] = RenderingServer::get_singleton()->texture_2d_placeholder_create();
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texture[CameraServer::FEED_CBCR_IMAGE] = RenderingServer::get_singleton()->texture_2d_placeholder_create();
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}
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CameraFeed::~CameraFeed() {
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// Free our textures
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if (texture[CameraServer::FEED_Y_IMAGE].is_valid()) {
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RenderingServer::get_singleton()->free(texture[CameraServer::FEED_Y_IMAGE]);
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}
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if (texture[CameraServer::FEED_CBCR_IMAGE].is_valid()) {
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RenderingServer::get_singleton()->free(texture[CameraServer::FEED_CBCR_IMAGE]);
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}
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RenderingServer::get_singleton()->free(texture[CameraServer::FEED_Y_IMAGE]);
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RenderingServer::get_singleton()->free(texture[CameraServer::FEED_CBCR_IMAGE]);
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}
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void CameraFeed::set_RGB_img(const Ref<Image> &p_rgb_img) {
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@ -177,12 +179,9 @@ void CameraFeed::set_RGB_img(const Ref<Image> &p_rgb_img) {
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// We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
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base_width = new_width;
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base_height = new_height;
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if (texture[CameraServer::FEED_RGBA_IMAGE].is_null()) {
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texture[CameraServer::FEED_RGBA_IMAGE] = RenderingServer::get_singleton()->texture_2d_create(p_rgb_img);
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} else {
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RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_rgb_img);
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture);
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}
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RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_rgb_img);
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture);
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} else {
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RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_RGBA_IMAGE], p_rgb_img);
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}
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@ -201,12 +200,9 @@ void CameraFeed::set_YCbCr_img(const Ref<Image> &p_ycbcr_img) {
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// We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
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base_width = new_width;
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base_height = new_height;
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if (texture[CameraServer::FEED_RGBA_IMAGE].is_null()) {
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texture[CameraServer::FEED_RGBA_IMAGE] = RenderingServer::get_singleton()->texture_2d_create(p_ycbcr_img);
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} else {
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RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_ycbcr_img);
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture);
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}
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RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_ycbcr_img);
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_RGBA_IMAGE], new_texture);
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} else {
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RenderingServer::get_singleton()->texture_2d_update(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img);
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}
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@ -230,16 +226,11 @@ void CameraFeed::set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_c
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// We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
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base_width = new_y_width;
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base_height = new_y_height;
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if (texture[CameraServer::FEED_Y_IMAGE].is_null()) {
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texture[CameraServer::FEED_Y_IMAGE] = RenderingServer::get_singleton()->texture_2d_create(p_y_img);
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} else {
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{
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RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_y_img);
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_Y_IMAGE], new_texture);
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}
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if (texture[CameraServer::FEED_CBCR_IMAGE].is_null()) {
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texture[CameraServer::FEED_CBCR_IMAGE] = RenderingServer::get_singleton()->texture_2d_create(p_cbcr_img);
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} else {
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{
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RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_cbcr_img);
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RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_CBCR_IMAGE], new_texture);
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}
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