Rearrange `editor/naming/*` project settings

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Danil Alexeev 2023-01-12 11:41:13 +03:00
parent 0e4e782ada
commit 8f706be6fa
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GPG Key ID: 124453E157DA8DC7
7 changed files with 23 additions and 15 deletions

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@ -1285,6 +1285,10 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("editor/script/templates_search_path", "res://script_templates");
custom_prop_info["editor/script/templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script/templates_search_path", PROPERTY_HINT_DIR);
// For correct doc generation.
GLOBAL_DEF("editor/naming/default_signal_callback_name", "_on_{node_name}_{signal_name}");
GLOBAL_DEF("editor/naming/default_signal_callback_to_self_name", "_on_{signal_name}");
_add_builtin_input_map();
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.

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@ -659,10 +659,16 @@
<member name="editor/movie_writer/speaker_mode" type="int" setter="" getter="" default="0">
The speaker mode to use in the recorded audio when writing a movie. See [enum AudioServer.SpeakerMode] for possible values.
</member>
<member name="editor/node_naming/name_casing" type="int" setter="" getter="" default="0">
<member name="editor/naming/default_signal_callback_name" type="String" setter="" getter="" default="&quot;_on_{node_name}_{signal_name}&quot;">
The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: [code]{NodeName}[/code], [code]{nodeName}[/code], [code]{node_name}[/code], [code]{SignalName}[/code], [code]{signalName}[/code], and [code]{signal_name}[/code].
</member>
<member name="editor/naming/default_signal_callback_to_self_name" type="String" setter="" getter="" default="&quot;_on_{signal_name}&quot;">
The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: [code]{NodeName}[/code], [code]{nodeName}[/code], [code]{node_name}[/code], [code]{SignalName}[/code], [code]{signalName}[/code], and [code]{signal_name}[/code].
</member>
<member name="editor/naming/node_name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
</member>
<member name="editor/node_naming/name_num_separator" type="int" setter="" getter="" default="0">
<member name="editor/naming/node_name_num_separator" type="int" setter="" getter="" default="0">
What to use to separate node name from number. This is mostly an editor setting.
</member>
<member name="editor/run/main_run_args" type="String" setter="" getter="" default="&quot;&quot;">

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@ -30,6 +30,7 @@
#include "connections_dialog.h"
#include "core/config/project_settings.h"
#include "editor/doc_tools.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
@ -242,9 +243,9 @@ StringName ConnectDialog::generate_method_callback_name(Node *p_source, String p
String dst_method;
if (p_source == p_target) {
dst_method = String(EDITOR_GET("interface/editors/default_signal_callback_to_self_name")).format(subst);
dst_method = String(GLOBAL_GET("editor/naming/default_signal_callback_to_self_name")).format(subst);
} else {
dst_method = String(EDITOR_GET("interface/editors/default_signal_callback_name")).format(subst);
dst_method = String(GLOBAL_GET("editor/naming/default_signal_callback_name")).format(subst);
}
return dst_method;
@ -1237,9 +1238,6 @@ ConnectionsDock::ConnectionsDock() {
tree->connect("item_mouse_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
add_theme_constant_override("separation", 3 * EDSCALE);
EDITOR_DEF("interface/editors/default_signal_callback_name", "_on_{node_name}_{signal_name}");
EDITOR_DEF("interface/editors/default_signal_callback_to_self_name", "_on_{signal_name}");
}
ConnectionsDock::~ConnectionsDock() {

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@ -3046,7 +3046,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
String EditorNode::adjust_scene_name_casing(const String &root_name) {
switch (GLOBAL_GET("editor/scene/scene_naming").operator int()) {
switch (GLOBAL_GET("editor/naming/scene_name_casing").operator int()) {
case SCENE_NAME_CASING_AUTO:
// Use casing of the root node.
break;
@ -5900,7 +5900,7 @@ void EditorNode::_feature_profile_changed() {
}
void EditorNode::_bind_methods() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), SCENE_NAME_CASING_SNAKE_CASE);
GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/scene_name_casing", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), SCENE_NAME_CASING_SNAKE_CASE);
ClassDB::bind_method("edit_current", &EditorNode::edit_current);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);

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@ -2188,7 +2188,7 @@ void SceneTreeDock::_do_create(Node *p_parent) {
ERR_FAIL_COND(!child);
String new_name = p_parent->validate_child_name(child);
if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
new_name = adjust_name_casing(new_name);
}
child->set_name(new_name);

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@ -971,7 +971,7 @@ void SceneTreeEditor::_renamed() {
String raw_new_name = which->get_text(0);
if (raw_new_name.strip_edges().is_empty()) {
// If name is empty, fallback to class name.
if (GLOBAL_GET("editor/node_naming/name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
raw_new_name = Node::adjust_name_casing(n->get_class());
} else {
raw_new_name = n->get_class();

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@ -944,7 +944,7 @@ String Node::validate_child_name(Node *p_child) {
#endif
String Node::adjust_name_casing(const String &p_name) {
switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) {
switch (GLOBAL_GET("editor/naming/node_name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
return p_name.to_pascal_case();
case NAME_CASING_CAMEL_CASE:
@ -2795,8 +2795,8 @@ void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
}
void Node::_bind_methods() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
@ -3017,7 +3017,7 @@ void Node::_bind_methods() {
}
String Node::_get_name_num_separator() {
switch (GLOBAL_GET("editor/node_naming/name_num_separator").operator int()) {
switch (GLOBAL_GET("editor/naming/node_name_num_separator").operator int()) {
case 0:
return "";
case 1: