Fix auto-translations in editor
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0291fcd7b6
commit
8f8178bda6
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@ -1378,7 +1378,12 @@ String Object::tr(const StringName &p_message, const StringName &p_context) cons
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if (!_can_translate || !TranslationServer::get_singleton()) {
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return p_message;
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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return TranslationServer::get_singleton()->tool_translate(p_message, p_context);
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} else {
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return TranslationServer::get_singleton()->translate(p_message, p_context);
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}
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}
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String Object::tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
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@ -1389,7 +1394,12 @@ String Object::tr_n(const StringName &p_message, const StringName &p_message_plu
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}
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return p_message_plural;
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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return TranslationServer::get_singleton()->tool_translate_plural(p_message, p_message_plural, p_n, p_context);
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} else {
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return TranslationServer::get_singleton()->translate_plural(p_message, p_message_plural, p_n, p_context);
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}
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}
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void Object::_clear_internal_resource_paths(const Variant &p_var) {
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@ -2912,6 +2912,13 @@ void Control::_notification(int p_notification) {
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} break;
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case NOTIFICATION_ENTER_TREE: {
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#ifdef TOOLS_ENABLED
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if (is_part_of_edited_scene()) {
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// Don't translate Controls on scene when inside editor.
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set_message_translation(false);
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notification(NOTIFICATION_TRANSLATION_CHANGED);
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}
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#endif
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notification(NOTIFICATION_THEME_CHANGED);
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} break;
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@ -249,9 +249,11 @@ void MenuBar::_update_submenu(const String &p_menu_name, PopupMenu *p_child) {
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}
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bool MenuBar::is_native_menu() const {
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if (Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this)) {
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#ifdef TOOLS_ENABLED
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if (is_part_of_edited_scene()) {
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return false;
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}
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#endif
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return (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU) && is_native);
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}
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@ -2073,6 +2073,11 @@ bool Node::is_property_pinned(const StringName &p_property) const {
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StringName Node::get_property_store_alias(const StringName &p_property) const {
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return p_property;
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}
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bool Node::is_part_of_edited_scene() const {
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return Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->get_edited_scene_root() &&
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(get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_ancestor_of(this));
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}
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#endif
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void Node::get_storable_properties(HashSet<StringName> &r_storable_properties) const {
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@ -382,6 +382,7 @@ public:
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void set_property_pinned(const String &p_property, bool p_pinned);
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bool is_property_pinned(const StringName &p_property) const;
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virtual StringName get_property_store_alias(const StringName &p_property) const;
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bool is_part_of_edited_scene() const;
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#endif
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void get_storable_properties(HashSet<StringName> &r_storable_properties) const;
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@ -35,7 +35,7 @@ void Timer::_notification(int p_what) {
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case NOTIFICATION_READY: {
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if (autostart) {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
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if (is_part_of_edited_scene()) {
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break;
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}
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#endif
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@ -490,7 +490,7 @@ bool Window::is_embedded() const {
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bool Window::is_in_edited_scene_root() const {
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#ifdef TOOLS_ENABLED
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return (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this));
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return is_part_of_edited_scene();
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#else
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return false;
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#endif
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@ -1138,6 +1138,13 @@ void Window::_notification(int p_what) {
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RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
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}
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#ifdef TOOLS_ENABLED
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if (is_part_of_edited_scene()) {
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// Don't translate Windows on scene when inside editor.
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set_message_translation(false);
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notification(NOTIFICATION_TRANSLATION_CHANGED);
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}
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#endif
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notification(NOTIFICATION_THEME_CHANGED);
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} break;
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