From 8fb4c9952adcc0c24349b54c594f2d36886306d1 Mon Sep 17 00:00:00 2001 From: homer666 Date: Mon, 25 Dec 2017 14:36:22 +1100 Subject: [PATCH] [DOCS] Physics2DDirectSpaceState --- doc/classes/Physics2DDirectSpaceState.xml | 61 +++++++++++------------ 1 file changed, 30 insertions(+), 31 deletions(-) diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index f63b8f17bc4..ff2d73d2c5b 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -17,8 +17,8 @@ - Check whether the shape can travel to a point. If it can, the method will return an array with two floats: The first is the distance the shape can move in that direction without colliding, and the second is the distance at which it will collide. - If the shape can not move, the array will be empty. + Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1]. + If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]). @@ -38,16 +38,15 @@ - Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields: - pointo: Place where the shapes intersect. - normal: Normal of the object at the point where the shapes intersect. - shape: Shape index within the object against which the shape intersected. - metadata: Metadata of the shape against which the shape intersected. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object against which the shape intersected. - collider: Object against which the shape intersected. - rid: [RID] of the object against which the shape intersected. - linear_velocity: The movement vector of the object the shape intersected, if it was a body. If it was an area, it is (0,0). - If the shape did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. Note that this method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: + [code]collider_id[/code]: The colliding object's ID. + [code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is [code](0, 0)[/code]. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]point[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. @@ -63,11 +62,11 @@ Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: - shape: Shape index within the object the point is in. - metadata: Metadata of the shape the point is in. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object the point is in. - collider: Object the point is inside of. - rid: [RID] of the object the point is in. + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. @@ -84,14 +83,14 @@ Intersect a ray in a given space. The returned object is a dictionary with the following fields: - position: Place where ray is stopped. - normal: Normal of the object at the point where the ray was stopped. - shape: Shape index within the object against which the ray was stopped. - metadata: Metadata of the shape against which the ray was stopped. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object against which the ray was stopped. - collider: Object against which the ray was stopped. - rid: [RID] of the object against which the ray was stopped. - If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]normal[/code]: The object's surface normal at the intersection point. + [code]position[/code]: The intersection point. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. + If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in. @@ -103,12 +102,12 @@ - Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: - shape: Shape index within the object the shape intersected. - metadata: Metadata of the shape intersected by the shape given through the [Physics2DShapeQueryParameters]. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. - collider_id: Id of the object the shape intersected. - collider: Object the shape intersected. - rid: [RID] of the object the shape intersected. + Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. Note that this method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields: + [code]collider[/code]: The colliding object. + [code]collider_id[/code]: The colliding object's ID. + [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + [code]rid[/code]: The intersecting object's [RID]. + [code]shape[/code]: The shape index of the colliding shape. The number of intersections can be limited with the second parameter, to reduce the processing time.