Update Linux gamepad detection to match SDL.
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@ -311,16 +311,9 @@ void JoypadLinux::open_joypad(const char *p_path) {
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return;
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}
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//check if the device supports basic gamepad events, prevents certain keyboards from
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//being detected as joypads
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// Check if the device supports basic gamepad events
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if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
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(test_bit(ABS_X, absbit) || test_bit(ABS_Y, absbit) || test_bit(ABS_HAT0X, absbit) ||
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test_bit(ABS_GAS, absbit) || test_bit(ABS_RUDDER, absbit)) &&
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(test_bit(BTN_A, keybit) || test_bit(BTN_THUMBL, keybit) ||
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test_bit(BTN_TRIGGER, keybit) || test_bit(BTN_1, keybit))) &&
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!(test_bit(EV_ABS, evbit) &&
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test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit) &&
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test_bit(ABS_RX, absbit) && test_bit(ABS_RY, absbit))) {
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test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) {
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close(fd);
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return;
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}
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