Make recursive nature of iteration not fail.

This commit is contained in:
Juan Linietsky 2019-01-24 13:09:05 -03:00
parent 99d997e424
commit 8ff00ca52d
2 changed files with 5 additions and 5 deletions

View File

@ -1789,9 +1789,9 @@ uint64_t Main::target_ticks = 0;
uint32_t Main::frames = 0; uint32_t Main::frames = 0;
uint32_t Main::frame = 0; uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false; bool Main::force_redraw_requested = false;
bool Main::iterating = false; int Main::iterating = 0;
bool Main::is_iterating() { bool Main::is_iterating() {
return iterating; return iterating > 0;
} }
// For performance metrics // For performance metrics
@ -1803,7 +1803,7 @@ bool Main::iteration() {
//for now do not error on this //for now do not error on this
//ERR_FAIL_COND_V(iterating, false); //ERR_FAIL_COND_V(iterating, false);
iterating = true; iterating++;
uint64_t ticks = OS::get_singleton()->get_ticks_usec(); uint64_t ticks = OS::get_singleton()->get_ticks_usec();
Engine::get_singleton()->_frame_ticks = ticks; Engine::get_singleton()->_frame_ticks = ticks;
@ -1932,7 +1932,7 @@ bool Main::iteration() {
frames = 0; frames = 0;
} }
iterating = false; iterating--;
if (fixed_fps != -1) if (fixed_fps != -1)
return exit; return exit;

View File

@ -47,7 +47,7 @@ class Main {
static uint32_t frames; static uint32_t frames;
static uint32_t frame; static uint32_t frame;
static bool force_redraw_requested; static bool force_redraw_requested;
static bool iterating; static int iterating;
public: public:
static bool is_project_manager(); static bool is_project_manager();