GDNative Editor: Support selecting frameworks for iOS
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@ -141,14 +141,25 @@ void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
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if (id == BUTTON_SELECT_LIBRARY || id == BUTTON_SELECT_DEPENDENCES) {
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TreeItem *treeItem = Object::cast_to<TreeItem>(item)->get_parent();
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EditorFileDialog::Mode mode = EditorFileDialog::MODE_OPEN_FILE;
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if (id == BUTTON_SELECT_DEPENDENCES)
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if (id == BUTTON_SELECT_DEPENDENCES) {
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mode = EditorFileDialog::MODE_OPEN_FILES;
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} else if (treeItem->get_text(0) == "iOS") {
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mode = EditorFileDialog::MODE_OPEN_ANY;
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}
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file_dialog->set_meta("target", target);
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file_dialog->set_meta("section", section);
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file_dialog->clear_filters();
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file_dialog->add_filter(Object::cast_to<TreeItem>(item)->get_parent()->get_metadata(0));
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String filter_string = treeItem->get_metadata(0);
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Vector<String> filters = filter_string.split(",", false, 0);
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for (int i = 0; i < filters.size(); i++) {
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file_dialog->add_filter(filters[i]);
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}
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file_dialog->set_mode(mode);
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file_dialog->popup_centered_ratio();
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@ -332,7 +343,9 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
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platform_ios.name = "iOS";
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platform_ios.entries.push_back("armv7");
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platform_ios.entries.push_back("arm64");
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platform_ios.library_extension = "*.dylib";
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// iOS can use both Static and Dynamic libraries.
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// Frameworks is actually a folder with files.
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platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library";
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platforms["iOS"] = platform_ios;
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}
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@ -383,6 +396,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
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file_dialog->set_resizable(true);
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add_child(file_dialog);
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file_dialog->connect("file_selected", this, "_on_library_selected");
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file_dialog->connect("dir_selected", this, "_on_library_selected");
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file_dialog->connect("files_selected", this, "_on_dependencies_selected");
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new_architecture_dialog = memnew(ConfirmationDialog);
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