Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
This commit is contained in:
parent
0ad03ba052
commit
90056460ad
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@ -110,6 +110,12 @@ String Resource::get_name() const {
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return name;
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}
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void Resource::update_configuration_warning() {
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if (_update_configuration_warning) {
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_update_configuration_warning();
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}
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}
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bool Resource::editor_can_reload_from_file() {
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return true; //by default yes
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}
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@ -320,6 +326,7 @@ void Resource::setup_local_to_scene() {
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}
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Node *(*Resource::_get_local_scene_func)() = nullptr;
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void (*Resource::_update_configuration_warning)() = nullptr;
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void Resource::set_as_translation_remapped(bool p_remapped) {
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if (remapped_list.in_list() == p_remapped) {
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@ -88,7 +88,9 @@ protected:
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public:
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static Node *(*_get_local_scene_func)(); //used by editor
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static void (*_update_configuration_warning)(); //used by editor
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void update_configuration_warning();
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virtual bool editor_can_reload_from_file();
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virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
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virtual Error copy_from(const Ref<Resource> &p_resource);
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@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/io/resource_saver.h"
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#include "core/object/message_queue.h"
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#include "core/os/keyboard.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_feature_profile.h"
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@ -3016,7 +3017,16 @@ void SceneTreeDock::_bind_methods() {
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ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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}
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SceneTreeDock *SceneTreeDock::singleton = nullptr;
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void SceneTreeDock::_update_configuration_warning() {
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if (singleton) {
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MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning));
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}
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}
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SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
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singleton = this;
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set_name("Scene");
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editor = p_editor;
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edited_scene = nullptr;
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@ -3207,9 +3217,12 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
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EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
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EDITOR_DEF("_use_favorites_root_selection", false);
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Resource::_update_configuration_warning = _update_configuration_warning;
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}
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SceneTreeDock::~SceneTreeDock() {
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singleton = nullptr;
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if (!node_clipboard.is_empty()) {
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_clear_clipboard();
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}
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@ -244,6 +244,9 @@ class SceneTreeDock : public VBoxContainer {
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bool profile_allow_editing;
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bool profile_allow_script_editing;
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static SceneTreeDock *singleton;
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static void _update_configuration_warning();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -665,7 +665,7 @@ void SceneTreeEditor::_notification(int p_what) {
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get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
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get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
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get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
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get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
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get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
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tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
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@ -1102,6 +1102,9 @@ void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
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emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
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}
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void SceneTreeEditor::update_warning() {
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_warning_changed(nullptr);
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}
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void SceneTreeEditor::_warning_changed(Node *p_for_node) {
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//should use a timer
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update_timer->start();
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@ -157,6 +157,8 @@ public:
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Tree *get_scene_tree() { return tree; }
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void update_warning();
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SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
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~SceneTreeEditor();
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};
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@ -181,12 +181,33 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
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RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
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}
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void GPUParticles3D::set_enable_trail(bool p_enabled) {
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trail_enabled = p_enabled;
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RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
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update_configuration_warnings();
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}
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void GPUParticles3D::set_trail_length(float p_seconds) {
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ERR_FAIL_COND(p_seconds < 0.001);
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trail_length = p_seconds;
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RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
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}
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bool GPUParticles3D::is_trail_enabled() const {
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return trail_enabled;
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}
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float GPUParticles3D::get_trail_length() const {
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return trail_length;
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}
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GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
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return draw_order;
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}
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void GPUParticles3D::set_draw_passes(int p_count) {
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ERR_FAIL_COND(p_count < 1);
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for (int i = p_count; i < draw_passes.size(); i++) {
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set_draw_pass_mesh(i, Ref<Mesh>());
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}
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draw_passes.resize(p_count);
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RS::get_singleton()->particles_set_draw_passes(particles, p_count);
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notify_property_list_changed();
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@ -199,8 +220,16 @@ int GPUParticles3D::get_draw_passes() const {
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void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
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ERR_FAIL_INDEX(p_pass, draw_passes.size());
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if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
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draw_passes.write[p_pass]->disconnect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings));
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}
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draw_passes.write[p_pass] = p_mesh;
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if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
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draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), varray(), CONNECT_DEFERRED);
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}
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RID mesh_rid;
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if (p_mesh.is_valid()) {
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mesh_rid = p_mesh->get_rid();
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RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid);
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_skinning_changed();
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update_configuration_warnings();
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}
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@ -235,6 +265,15 @@ bool GPUParticles3D::get_fractional_delta() const {
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return fractional_delta;
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}
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void GPUParticles3D::set_interpolate(bool p_enable) {
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interpolate = p_enable;
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RS::get_singleton()->particles_set_interpolate(particles, p_enable);
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}
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bool GPUParticles3D::get_interpolate() const {
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return interpolate;
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}
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TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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@ -250,7 +289,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
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meshes_found = true;
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for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
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anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != nullptr;
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StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
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BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
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anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
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}
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if (anim_material_found) {
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}
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anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
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StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
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anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
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{
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BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
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anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == BaseMaterial3D::BILLBOARD_PARTICLES);
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}
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if (!meshes_found) {
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warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes."));
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if (!anim_material_found && process &&
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(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
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process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
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warnings.push_back(TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
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warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
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}
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}
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if (trail_enabled) {
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int dp_count = 0;
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bool missing_trails = false;
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bool no_materials = false;
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for (int i = 0; i < draw_passes.size(); i++) {
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Ref<Mesh> draw_pass = draw_passes[i];
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if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
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dp_count++;
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}
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if (draw_pass.is_valid()) {
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int mats_found = 0;
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for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
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BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
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if (spat) {
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mats_found++;
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}
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if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
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missing_trails = true;
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}
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}
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if (mats_found != draw_passes[i]->get_surface_count()) {
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no_materials = true;
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}
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}
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}
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BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
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if (spat) {
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no_materials = false;
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}
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if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
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missing_trails = true;
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}
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if (dp_count && skin.is_valid()) {
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warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin."));
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} else if (dp_count == 0 && skin.is_null()) {
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warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found."));
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} else if (dp_count > 1) {
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warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
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}
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if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) {
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warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
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}
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}
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@ -366,6 +457,47 @@ void GPUParticles3D::_notification(int p_what) {
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}
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}
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void GPUParticles3D::_skinning_changed() {
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Vector<Transform> xforms;
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if (skin.is_valid()) {
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xforms.resize(skin->get_bind_count());
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for (int i = 0; i < skin->get_bind_count(); i++) {
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xforms.write[i] = skin->get_bind_pose(i);
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}
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} else {
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for (int i = 0; i < draw_passes.size(); i++) {
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Ref<Mesh> draw_pass = draw_passes[i];
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if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
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xforms.resize(draw_pass->get_builtin_bind_pose_count());
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for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
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xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
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}
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break;
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}
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}
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}
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RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
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update_configuration_warnings();
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}
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void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) {
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skin = p_skin;
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_skinning_changed();
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}
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Ref<Skin> GPUParticles3D::get_skin() const {
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return skin;
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}
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void GPUParticles3D::set_transform_align(TransformAlign p_align) {
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ERR_FAIL_INDEX(uint32_t(p_align), 4);
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transform_align = p_align;
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RS::get_singleton()->particles_set_transform_align(particles, RS::ParticlesTransformAlign(transform_align));
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}
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GPUParticles3D::TransformAlign GPUParticles3D::get_transform_align() const {
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return transform_align;
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}
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void GPUParticles3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
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ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
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@ -378,6 +510,7 @@ void GPUParticles3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles3D::set_use_local_coordinates);
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ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles3D::set_fixed_fps);
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ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta);
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ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles3D::set_interpolate);
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ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
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ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
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ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
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@ -393,6 +526,7 @@ void GPUParticles3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles3D::get_use_local_coordinates);
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ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles3D::get_fixed_fps);
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ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta);
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ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles3D::get_interpolate);
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ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
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ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
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ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
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@ -407,6 +541,9 @@ void GPUParticles3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_draw_passes"), &GPUParticles3D::get_draw_passes);
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ClassDB::bind_method(D_METHOD("get_draw_pass_mesh", "pass"), &GPUParticles3D::get_draw_pass_mesh);
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ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GPUParticles3D::set_skin);
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ClassDB::bind_method(D_METHOD("get_skin"), &GPUParticles3D::get_skin);
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ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
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ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
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@ -415,6 +552,15 @@ void GPUParticles3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
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ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail);
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ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
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ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
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ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length);
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ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
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ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
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||||
|
@ -426,6 +572,7 @@ void GPUParticles3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
|
||||
ADD_GROUP("Collision", "collision_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
|
||||
|
@ -433,6 +580,10 @@ void GPUParticles3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
|
||||
ADD_GROUP("Trails", "trail_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length");
|
||||
ADD_GROUP("Process Material", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
|
||||
ADD_GROUP("Draw Passes", "draw_");
|
||||
|
@ -440,6 +591,7 @@ void GPUParticles3D::_bind_methods() {
|
|||
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
|
||||
}
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "draw_skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
|
||||
|
||||
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
|
||||
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
|
||||
|
@ -452,6 +604,11 @@ void GPUParticles3D::_bind_methods() {
|
|||
BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
|
||||
|
||||
BIND_CONSTANT(MAX_DRAW_PASSES);
|
||||
|
||||
BIND_CONSTANT(TRANSFORM_ALIGN_DISABLED);
|
||||
BIND_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD);
|
||||
BIND_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY);
|
||||
BIND_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
|
||||
}
|
||||
|
||||
GPUParticles3D::GPUParticles3D() {
|
||||
|
@ -462,17 +619,20 @@ GPUParticles3D::GPUParticles3D() {
|
|||
set_one_shot(false);
|
||||
set_amount(8);
|
||||
set_lifetime(1);
|
||||
set_fixed_fps(0);
|
||||
set_fixed_fps(30);
|
||||
set_fractional_delta(true);
|
||||
set_interpolate(true);
|
||||
set_pre_process_time(0);
|
||||
set_explosiveness_ratio(0);
|
||||
set_randomness_ratio(0);
|
||||
set_trail_length(0.3);
|
||||
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
|
||||
set_use_local_coordinates(true);
|
||||
set_draw_passes(1);
|
||||
set_draw_order(DRAW_ORDER_INDEX);
|
||||
set_speed_scale(1);
|
||||
set_collision_base_size(0.01);
|
||||
set_transform_align(TRANSFORM_ALIGN_DISABLED);
|
||||
}
|
||||
|
||||
GPUParticles3D::~GPUParticles3D() {
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "core/templates/rid.h"
|
||||
#include "scene/3d/visual_instance_3d.h"
|
||||
#include "scene/resources/material.h"
|
||||
#include "scene/resources/skin.h"
|
||||
|
||||
class GPUParticles3D : public GeometryInstance3D {
|
||||
private:
|
||||
|
@ -46,6 +47,13 @@ public:
|
|||
DRAW_ORDER_VIEW_DEPTH,
|
||||
};
|
||||
|
||||
enum TransformAlign {
|
||||
TRANSFORM_ALIGN_DISABLED,
|
||||
TRANSFORM_ALIGN_Z_BILLBOARD,
|
||||
TRANSFORM_ALIGN_Y_TO_VELOCITY,
|
||||
TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
|
||||
};
|
||||
|
||||
enum {
|
||||
MAX_DRAW_PASSES = 4
|
||||
};
|
||||
|
@ -64,17 +72,26 @@ private:
|
|||
bool local_coords;
|
||||
int fixed_fps;
|
||||
bool fractional_delta;
|
||||
bool interpolate = true;
|
||||
NodePath sub_emitter;
|
||||
float collision_base_size;
|
||||
|
||||
bool trail_enabled = false;
|
||||
float trail_length = 0.3;
|
||||
|
||||
TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
|
||||
|
||||
Ref<Material> process_material;
|
||||
|
||||
DrawOrder draw_order;
|
||||
|
||||
Vector<Ref<Mesh>> draw_passes;
|
||||
Ref<Skin> skin;
|
||||
|
||||
void _attach_sub_emitter();
|
||||
|
||||
void _skinning_changed();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
|
@ -96,6 +113,8 @@ public:
|
|||
void set_process_material(const Ref<Material> &p_material);
|
||||
void set_speed_scale(float p_scale);
|
||||
void set_collision_base_size(float p_ratio);
|
||||
void set_enable_trail(bool p_enabled);
|
||||
void set_trail_length(float p_seconds);
|
||||
|
||||
bool is_emitting() const;
|
||||
int get_amount() const;
|
||||
|
@ -109,6 +128,8 @@ public:
|
|||
Ref<Material> get_process_material() const;
|
||||
float get_speed_scale() const;
|
||||
float get_collision_base_size() const;
|
||||
bool is_trail_enabled() const;
|
||||
float get_trail_length() const;
|
||||
|
||||
void set_fixed_fps(int p_count);
|
||||
int get_fixed_fps() const;
|
||||
|
@ -116,6 +137,9 @@ public:
|
|||
void set_fractional_delta(bool p_enable);
|
||||
bool get_fractional_delta() const;
|
||||
|
||||
void set_interpolate(bool p_enable);
|
||||
bool get_interpolate() const;
|
||||
|
||||
void set_draw_order(DrawOrder p_order);
|
||||
DrawOrder get_draw_order() const;
|
||||
|
||||
|
@ -130,6 +154,12 @@ public:
|
|||
void set_sub_emitter(const NodePath &p_path);
|
||||
NodePath get_sub_emitter() const;
|
||||
|
||||
void set_skin(const Ref<Skin> &p_skin);
|
||||
Ref<Skin> get_skin() const;
|
||||
|
||||
void set_transform_align(TransformAlign p_align);
|
||||
TransformAlign get_transform_align() const;
|
||||
|
||||
void restart();
|
||||
|
||||
enum EmitFlags {
|
||||
|
@ -148,6 +178,7 @@ public:
|
|||
};
|
||||
|
||||
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
|
||||
VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
|
||||
VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
|
||||
|
||||
#endif // PARTICLES_H
|
||||
|
|
|
@ -689,6 +689,8 @@ void register_scene_types() {
|
|||
ClassDB::register_class<PrismMesh>();
|
||||
ClassDB::register_class<QuadMesh>();
|
||||
ClassDB::register_class<SphereMesh>();
|
||||
ClassDB::register_class<TubeTrailMesh>();
|
||||
ClassDB::register_class<RibbonTrailMesh>();
|
||||
ClassDB::register_class<PointMesh>();
|
||||
ClassDB::register_virtual_class<Material>();
|
||||
ClassDB::register_virtual_class<BaseMaterial3D>();
|
||||
|
|
|
@ -445,10 +445,10 @@ void Curve::set_bake_resolution(int p_resolution) {
|
|||
_baked_cache_dirty = true;
|
||||
}
|
||||
|
||||
real_t Curve::interpolate_baked(real_t offset) {
|
||||
real_t Curve::interpolate_baked(real_t offset) const {
|
||||
if (_baked_cache_dirty) {
|
||||
// Last-second bake if not done already
|
||||
bake();
|
||||
const_cast<Curve *>(this)->bake();
|
||||
}
|
||||
|
||||
// Special cases if the cache is too small
|
||||
|
|
|
@ -122,7 +122,7 @@ public:
|
|||
void bake();
|
||||
int get_bake_resolution() const { return _bake_resolution; }
|
||||
void set_bake_resolution(int p_resolution);
|
||||
real_t interpolate_baked(real_t offset);
|
||||
real_t interpolate_baked(real_t offset) const;
|
||||
|
||||
void ensure_default_setup(float p_min, float p_max);
|
||||
|
||||
|
|
|
@ -543,6 +543,9 @@ void BaseMaterial3D::_update_shader() {
|
|||
if (flags[FLAG_DISABLE_DEPTH_TEST]) {
|
||||
code += ",depth_test_disabled";
|
||||
}
|
||||
if (flags[FLAG_PARTICLE_TRAILS_MODE]) {
|
||||
code += ",particle_trails";
|
||||
}
|
||||
if (shading_mode == SHADING_MODE_PER_VERTEX) {
|
||||
code += ",vertex_lighting";
|
||||
}
|
||||
|
@ -1597,6 +1600,9 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
|
|||
if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
|
||||
notify_property_list_changed();
|
||||
}
|
||||
if (p_flag == FLAG_PARTICLE_TRAILS_MODE) {
|
||||
update_configuration_warning();
|
||||
}
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
|
@ -2177,6 +2183,8 @@ Shader::Mode BaseMaterial3D::get_shader_mode() const {
|
|||
}
|
||||
|
||||
void BaseMaterial3D::_bind_methods() {
|
||||
static_assert(sizeof(MaterialKey) == 16, "MaterialKey should be 16 bytes");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo);
|
||||
ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo);
|
||||
|
||||
|
@ -2534,6 +2542,7 @@ void BaseMaterial3D::_bind_methods() {
|
|||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
|
||||
ADD_GROUP("Proximity Fade", "proximity_fade_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
|
||||
|
@ -2635,6 +2644,7 @@ void BaseMaterial3D::_bind_methods() {
|
|||
BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT);
|
||||
BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP);
|
||||
BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN);
|
||||
BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE);
|
||||
BIND_ENUM_CONSTANT(FLAG_MAX);
|
||||
|
||||
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
|
||||
|
|
|
@ -235,6 +235,7 @@ public:
|
|||
FLAG_USE_TEXTURE_REPEAT,
|
||||
FLAG_INVERT_HEIGHTMAP,
|
||||
FLAG_SUBSURFACE_MODE_SKIN,
|
||||
FLAG_PARTICLE_TRAILS_MODE,
|
||||
FLAG_MAX
|
||||
};
|
||||
|
||||
|
@ -305,16 +306,15 @@ private:
|
|||
uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1);
|
||||
uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
|
||||
uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
|
||||
|
||||
// flag bitfield
|
||||
uint64_t feature_mask : FEATURE_MAX - 1;
|
||||
uint64_t flags : FLAG_MAX - 1;
|
||||
|
||||
// booleans
|
||||
uint64_t deep_parallax : 1;
|
||||
uint64_t grow : 1;
|
||||
uint64_t proximity_fade : 1;
|
||||
|
||||
// flag bitfield
|
||||
uint32_t feature_mask;
|
||||
uint32_t flags;
|
||||
|
||||
MaterialKey() {
|
||||
memset(this, 0, sizeof(MaterialKey));
|
||||
}
|
||||
|
|
|
@ -579,6 +579,13 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
|
|||
return ret;
|
||||
}
|
||||
|
||||
int Mesh::get_builtin_bind_pose_count() const {
|
||||
return 0;
|
||||
}
|
||||
Transform Mesh::get_builtin_bind_pose(int p_index) const {
|
||||
return Transform();
|
||||
}
|
||||
|
||||
Mesh::Mesh() {
|
||||
}
|
||||
|
||||
|
|
|
@ -165,6 +165,9 @@ public:
|
|||
|
||||
Vector<Ref<Shape3D>> convex_decompose() const;
|
||||
|
||||
virtual int get_builtin_bind_pose_count() const;
|
||||
virtual Transform get_builtin_bind_pose(int p_index) const;
|
||||
|
||||
Mesh();
|
||||
};
|
||||
|
||||
|
|
|
@ -1538,3 +1538,554 @@ void PointMesh::_create_mesh_array(Array &p_arr) const {
|
|||
PointMesh::PointMesh() {
|
||||
primitive_type = PRIMITIVE_POINTS;
|
||||
}
|
||||
// TUBE TRAIL
|
||||
|
||||
void TubeTrailMesh::set_radius(const float p_radius) {
|
||||
radius = p_radius;
|
||||
_request_update();
|
||||
}
|
||||
float TubeTrailMesh::get_radius() const {
|
||||
return radius;
|
||||
}
|
||||
|
||||
void TubeTrailMesh::set_radial_steps(const int p_radial_steps) {
|
||||
ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128);
|
||||
radial_steps = p_radial_steps;
|
||||
_request_update();
|
||||
}
|
||||
int TubeTrailMesh::get_radial_steps() const {
|
||||
return radial_steps;
|
||||
}
|
||||
|
||||
void TubeTrailMesh::set_sections(const int p_sections) {
|
||||
ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
|
||||
sections = p_sections;
|
||||
_request_update();
|
||||
}
|
||||
int TubeTrailMesh::get_sections() const {
|
||||
return sections;
|
||||
}
|
||||
|
||||
void TubeTrailMesh::set_section_length(float p_section_length) {
|
||||
section_length = p_section_length;
|
||||
_request_update();
|
||||
}
|
||||
float TubeTrailMesh::get_section_length() const {
|
||||
return section_length;
|
||||
}
|
||||
|
||||
void TubeTrailMesh::set_section_rings(const int p_section_rings) {
|
||||
ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024);
|
||||
section_rings = p_section_rings;
|
||||
_request_update();
|
||||
}
|
||||
int TubeTrailMesh::get_section_rings() const {
|
||||
return section_rings;
|
||||
}
|
||||
|
||||
void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) {
|
||||
if (curve == p_curve) {
|
||||
return;
|
||||
}
|
||||
if (curve.is_valid()) {
|
||||
curve->disconnect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
|
||||
}
|
||||
curve = p_curve;
|
||||
if (curve.is_valid()) {
|
||||
curve->connect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
|
||||
}
|
||||
_request_update();
|
||||
}
|
||||
Ref<Curve> TubeTrailMesh::get_curve() const {
|
||||
return curve;
|
||||
}
|
||||
|
||||
void TubeTrailMesh::_curve_changed() {
|
||||
_request_update();
|
||||
}
|
||||
int TubeTrailMesh::get_builtin_bind_pose_count() const {
|
||||
return sections + 1;
|
||||
}
|
||||
|
||||
Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
|
||||
float depth = section_length * sections;
|
||||
|
||||
Transform xform;
|
||||
xform.origin.y = depth / 2.0 - section_length * float(p_index);
|
||||
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
|
||||
|
||||
return xform;
|
||||
}
|
||||
|
||||
void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
|
||||
PackedVector3Array points;
|
||||
PackedVector3Array normals;
|
||||
PackedFloat32Array tangents;
|
||||
PackedVector2Array uvs;
|
||||
PackedInt32Array bone_indices;
|
||||
PackedFloat32Array bone_weights;
|
||||
PackedInt32Array indices;
|
||||
|
||||
int point = 0;
|
||||
|
||||
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
||||
tangents.push_back(m_x); \
|
||||
tangents.push_back(m_y); \
|
||||
tangents.push_back(m_z); \
|
||||
tangents.push_back(m_d);
|
||||
|
||||
int thisrow = 0;
|
||||
int prevrow = 0;
|
||||
|
||||
int total_rings = section_rings * sections;
|
||||
float depth = section_length * sections;
|
||||
|
||||
for (int j = 0; j <= total_rings; j++) {
|
||||
float v = j;
|
||||
v /= total_rings;
|
||||
|
||||
float y = depth * v;
|
||||
y = (depth * 0.5) - y;
|
||||
|
||||
int bone = j / section_rings;
|
||||
float blend = 1.0 - float(j % section_rings) / float(section_rings);
|
||||
|
||||
for (int i = 0; i <= radial_steps; i++) {
|
||||
float u = i;
|
||||
u /= radial_steps;
|
||||
|
||||
float r = radius;
|
||||
if (curve.is_valid() && curve->get_point_count() > 0) {
|
||||
r *= curve->interpolate_baked(v);
|
||||
}
|
||||
float x = sin(u * Math_TAU);
|
||||
float z = cos(u * Math_TAU);
|
||||
|
||||
Vector3 p = Vector3(x * r, y, z * r);
|
||||
points.push_back(p);
|
||||
normals.push_back(Vector3(x, 0, z));
|
||||
ADD_TANGENT(z, 0.0, -x, 1.0)
|
||||
uvs.push_back(Vector2(u, v * 0.5));
|
||||
point++;
|
||||
{
|
||||
bone_indices.push_back(bone);
|
||||
bone_indices.push_back(MIN(sections, bone + 1));
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
|
||||
bone_weights.push_back(blend);
|
||||
bone_weights.push_back(1.0 - blend);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
}
|
||||
|
||||
if (i > 0 && j > 0) {
|
||||
indices.push_back(prevrow + i - 1);
|
||||
indices.push_back(prevrow + i);
|
||||
indices.push_back(thisrow + i - 1);
|
||||
|
||||
indices.push_back(prevrow + i);
|
||||
indices.push_back(thisrow + i);
|
||||
indices.push_back(thisrow + i - 1);
|
||||
}
|
||||
}
|
||||
|
||||
prevrow = thisrow;
|
||||
thisrow = point;
|
||||
}
|
||||
|
||||
// add top
|
||||
float scale_pos = 1.0;
|
||||
if (curve.is_valid() && curve->get_point_count() > 0) {
|
||||
scale_pos = curve->interpolate_baked(0);
|
||||
}
|
||||
|
||||
if (scale_pos > CMP_EPSILON) {
|
||||
float y = depth * 0.5;
|
||||
|
||||
thisrow = point;
|
||||
points.push_back(Vector3(0.0, y, 0));
|
||||
normals.push_back(Vector3(0.0, 1.0, 0.0));
|
||||
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
||||
uvs.push_back(Vector2(0.25, 0.75));
|
||||
point++;
|
||||
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
|
||||
bone_weights.push_back(1.0);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
|
||||
float rm = radius * scale_pos;
|
||||
|
||||
for (int i = 0; i <= radial_steps; i++) {
|
||||
float r = i;
|
||||
r /= radial_steps;
|
||||
|
||||
float x = sin(r * Math_TAU);
|
||||
float z = cos(r * Math_TAU);
|
||||
|
||||
float u = ((x + 1.0) * 0.25);
|
||||
float v = 0.5 + ((z + 1.0) * 0.25);
|
||||
|
||||
Vector3 p = Vector3(x * rm, y, z * rm);
|
||||
points.push_back(p);
|
||||
normals.push_back(Vector3(0.0, 1.0, 0.0));
|
||||
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
||||
uvs.push_back(Vector2(u, v));
|
||||
point++;
|
||||
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
|
||||
bone_weights.push_back(1.0);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
|
||||
if (i > 0) {
|
||||
indices.push_back(thisrow);
|
||||
indices.push_back(point - 1);
|
||||
indices.push_back(point - 2);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
float scale_neg = 1.0;
|
||||
if (curve.is_valid() && curve->get_point_count() > 0) {
|
||||
scale_neg = curve->interpolate_baked(1.0);
|
||||
}
|
||||
|
||||
// add bottom
|
||||
if (scale_neg > CMP_EPSILON) {
|
||||
float y = depth * -0.5;
|
||||
|
||||
thisrow = point;
|
||||
points.push_back(Vector3(0.0, y, 0.0));
|
||||
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
||||
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
||||
uvs.push_back(Vector2(0.75, 0.75));
|
||||
point++;
|
||||
|
||||
bone_indices.push_back(sections);
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
|
||||
bone_weights.push_back(1.0);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
|
||||
float rm = radius * scale_neg;
|
||||
|
||||
for (int i = 0; i <= radial_steps; i++) {
|
||||
float r = i;
|
||||
r /= radial_steps;
|
||||
|
||||
float x = sin(r * Math_TAU);
|
||||
float z = cos(r * Math_TAU);
|
||||
|
||||
float u = 0.5 + ((x + 1.0) * 0.25);
|
||||
float v = 1.0 - ((z + 1.0) * 0.25);
|
||||
|
||||
Vector3 p = Vector3(x * rm, y, z * rm);
|
||||
points.push_back(p);
|
||||
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
||||
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
||||
uvs.push_back(Vector2(u, v));
|
||||
point++;
|
||||
|
||||
bone_indices.push_back(sections);
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
|
||||
bone_weights.push_back(1.0);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
|
||||
if (i > 0) {
|
||||
indices.push_back(thisrow);
|
||||
indices.push_back(point - 2);
|
||||
indices.push_back(point - 1);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
p_arr[RS::ARRAY_VERTEX] = points;
|
||||
p_arr[RS::ARRAY_NORMAL] = normals;
|
||||
p_arr[RS::ARRAY_TANGENT] = tangents;
|
||||
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
||||
p_arr[RS::ARRAY_BONES] = bone_indices;
|
||||
p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
|
||||
p_arr[RS::ARRAY_INDEX] = indices;
|
||||
}
|
||||
|
||||
void TubeTrailMesh::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &TubeTrailMesh::set_radius);
|
||||
ClassDB::bind_method(D_METHOD("get_radius"), &TubeTrailMesh::get_radius);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_radial_steps", "radial_steps"), &TubeTrailMesh::set_radial_steps);
|
||||
ClassDB::bind_method(D_METHOD("get_radial_steps"), &TubeTrailMesh::get_radial_steps);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_sections", "sections"), &TubeTrailMesh::set_sections);
|
||||
ClassDB::bind_method(D_METHOD("get_sections"), &TubeTrailMesh::get_sections);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &TubeTrailMesh::set_section_length);
|
||||
ClassDB::bind_method(D_METHOD("get_section_length"), &TubeTrailMesh::get_section_length);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_section_rings", "section_rings"), &TubeTrailMesh::set_section_rings);
|
||||
ClassDB::bind_method(D_METHOD("get_section_rings"), &TubeTrailMesh::get_section_rings);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve);
|
||||
ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
|
||||
}
|
||||
|
||||
TubeTrailMesh::TubeTrailMesh() {
|
||||
}
|
||||
|
||||
// TUBE TRAIL
|
||||
|
||||
void RibbonTrailMesh::set_shape(Shape p_shape) {
|
||||
shape = p_shape;
|
||||
_request_update();
|
||||
}
|
||||
RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const {
|
||||
return shape;
|
||||
}
|
||||
|
||||
void RibbonTrailMesh::set_size(const float p_size) {
|
||||
size = p_size;
|
||||
_request_update();
|
||||
}
|
||||
float RibbonTrailMesh::get_size() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
void RibbonTrailMesh::set_sections(const int p_sections) {
|
||||
ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
|
||||
sections = p_sections;
|
||||
_request_update();
|
||||
}
|
||||
int RibbonTrailMesh::get_sections() const {
|
||||
return sections;
|
||||
}
|
||||
|
||||
void RibbonTrailMesh::set_section_length(float p_section_length) {
|
||||
section_length = p_section_length;
|
||||
_request_update();
|
||||
}
|
||||
float RibbonTrailMesh::get_section_length() const {
|
||||
return section_length;
|
||||
}
|
||||
|
||||
void RibbonTrailMesh::set_section_segments(const int p_section_segments) {
|
||||
ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024);
|
||||
section_segments = p_section_segments;
|
||||
_request_update();
|
||||
}
|
||||
int RibbonTrailMesh::get_section_segments() const {
|
||||
return section_segments;
|
||||
}
|
||||
|
||||
void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) {
|
||||
if (curve == p_curve) {
|
||||
return;
|
||||
}
|
||||
if (curve.is_valid()) {
|
||||
curve->disconnect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
|
||||
}
|
||||
curve = p_curve;
|
||||
if (curve.is_valid()) {
|
||||
curve->connect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
|
||||
}
|
||||
_request_update();
|
||||
}
|
||||
Ref<Curve> RibbonTrailMesh::get_curve() const {
|
||||
return curve;
|
||||
}
|
||||
|
||||
void RibbonTrailMesh::_curve_changed() {
|
||||
_request_update();
|
||||
}
|
||||
int RibbonTrailMesh::get_builtin_bind_pose_count() const {
|
||||
return sections + 1;
|
||||
}
|
||||
|
||||
Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
|
||||
float depth = section_length * sections;
|
||||
|
||||
Transform xform;
|
||||
xform.origin.y = depth / 2.0 - section_length * float(p_index);
|
||||
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
|
||||
|
||||
return xform;
|
||||
}
|
||||
|
||||
void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
|
||||
PackedVector3Array points;
|
||||
PackedVector3Array normals;
|
||||
PackedFloat32Array tangents;
|
||||
PackedVector2Array uvs;
|
||||
PackedInt32Array bone_indices;
|
||||
PackedFloat32Array bone_weights;
|
||||
PackedInt32Array indices;
|
||||
|
||||
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
||||
tangents.push_back(m_x); \
|
||||
tangents.push_back(m_y); \
|
||||
tangents.push_back(m_z); \
|
||||
tangents.push_back(m_d);
|
||||
|
||||
int total_segments = section_segments * sections;
|
||||
float depth = section_length * sections;
|
||||
|
||||
for (int j = 0; j <= total_segments; j++) {
|
||||
float v = j;
|
||||
v /= total_segments;
|
||||
|
||||
float y = depth * v;
|
||||
y = (depth * 0.5) - y;
|
||||
|
||||
int bone = j / section_segments;
|
||||
float blend = 1.0 - float(j % section_segments) / float(section_segments);
|
||||
|
||||
float s = size;
|
||||
|
||||
if (curve.is_valid() && curve->get_point_count() > 0) {
|
||||
s *= curve->interpolate_baked(v);
|
||||
}
|
||||
|
||||
points.push_back(Vector3(-s * 0.5, y, 0));
|
||||
points.push_back(Vector3(+s * 0.5, y, 0));
|
||||
if (shape == SHAPE_CROSS) {
|
||||
points.push_back(Vector3(0, y, -s * 0.5));
|
||||
points.push_back(Vector3(0, y, +s * 0.5));
|
||||
}
|
||||
|
||||
normals.push_back(Vector3(0, 0, 1));
|
||||
normals.push_back(Vector3(0, 0, 1));
|
||||
if (shape == SHAPE_CROSS) {
|
||||
normals.push_back(Vector3(1, 0, 0));
|
||||
normals.push_back(Vector3(1, 0, 0));
|
||||
}
|
||||
|
||||
uvs.push_back(Vector2(0, v));
|
||||
uvs.push_back(Vector2(1, v));
|
||||
if (shape == SHAPE_CROSS) {
|
||||
uvs.push_back(Vector2(0, v));
|
||||
uvs.push_back(Vector2(1, v));
|
||||
}
|
||||
|
||||
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
|
||||
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
|
||||
if (shape == SHAPE_CROSS) {
|
||||
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
|
||||
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
|
||||
}
|
||||
|
||||
for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) {
|
||||
bone_indices.push_back(bone);
|
||||
bone_indices.push_back(MIN(sections, bone + 1));
|
||||
bone_indices.push_back(0);
|
||||
bone_indices.push_back(0);
|
||||
|
||||
bone_weights.push_back(blend);
|
||||
bone_weights.push_back(1.0 - blend);
|
||||
bone_weights.push_back(0);
|
||||
bone_weights.push_back(0);
|
||||
}
|
||||
|
||||
if (j > 0) {
|
||||
if (shape == SHAPE_CROSS) {
|
||||
int base = j * 4 - 4;
|
||||
indices.push_back(base + 0);
|
||||
indices.push_back(base + 1);
|
||||
indices.push_back(base + 4);
|
||||
|
||||
indices.push_back(base + 1);
|
||||
indices.push_back(base + 5);
|
||||
indices.push_back(base + 4);
|
||||
|
||||
indices.push_back(base + 2);
|
||||
indices.push_back(base + 3);
|
||||
indices.push_back(base + 6);
|
||||
|
||||
indices.push_back(base + 3);
|
||||
indices.push_back(base + 7);
|
||||
indices.push_back(base + 6);
|
||||
} else {
|
||||
int base = j * 2 - 2;
|
||||
indices.push_back(base + 0);
|
||||
indices.push_back(base + 1);
|
||||
indices.push_back(base + 2);
|
||||
|
||||
indices.push_back(base + 1);
|
||||
indices.push_back(base + 3);
|
||||
indices.push_back(base + 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p_arr[RS::ARRAY_VERTEX] = points;
|
||||
p_arr[RS::ARRAY_NORMAL] = normals;
|
||||
p_arr[RS::ARRAY_TANGENT] = tangents;
|
||||
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
||||
p_arr[RS::ARRAY_BONES] = bone_indices;
|
||||
p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
|
||||
p_arr[RS::ARRAY_INDEX] = indices;
|
||||
}
|
||||
|
||||
void RibbonTrailMesh::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_size", "size"), &RibbonTrailMesh::set_size);
|
||||
ClassDB::bind_method(D_METHOD("get_size"), &RibbonTrailMesh::get_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_sections", "sections"), &RibbonTrailMesh::set_sections);
|
||||
ClassDB::bind_method(D_METHOD("get_sections"), &RibbonTrailMesh::get_sections);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &RibbonTrailMesh::set_section_length);
|
||||
ClassDB::bind_method(D_METHOD("get_section_length"), &RibbonTrailMesh::get_section_length);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_section_segments", "section_segments"), &RibbonTrailMesh::set_section_segments);
|
||||
ClassDB::bind_method(D_METHOD("get_section_segments"), &RibbonTrailMesh::get_section_segments);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &RibbonTrailMesh::set_curve);
|
||||
ClassDB::bind_method(D_METHOD("get_curve"), &RibbonTrailMesh::get_curve);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &RibbonTrailMesh::set_shape);
|
||||
ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
|
||||
}
|
||||
|
||||
RibbonTrailMesh::RibbonTrailMesh() {
|
||||
}
|
||||
|
|
|
@ -336,4 +336,98 @@ public:
|
|||
PointMesh();
|
||||
};
|
||||
|
||||
class TubeTrailMesh : public PrimitiveMesh {
|
||||
GDCLASS(TubeTrailMesh, PrimitiveMesh);
|
||||
|
||||
private:
|
||||
float radius = 1.0;
|
||||
int radial_steps = 8;
|
||||
int sections = 5;
|
||||
float section_length = 0.2;
|
||||
int section_rings = 3;
|
||||
|
||||
Ref<Curve> curve;
|
||||
|
||||
void _curve_changed();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
virtual void _create_mesh_array(Array &p_arr) const override;
|
||||
|
||||
public:
|
||||
void set_radius(const float p_radius);
|
||||
float get_radius() const;
|
||||
|
||||
void set_radial_steps(const int p_radial_steps);
|
||||
int get_radial_steps() const;
|
||||
|
||||
void set_sections(const int p_sections);
|
||||
int get_sections() const;
|
||||
|
||||
void set_section_length(float p_sectionlength);
|
||||
float get_section_length() const;
|
||||
|
||||
void set_section_rings(const int p_section_rings);
|
||||
int get_section_rings() const;
|
||||
|
||||
void set_curve(const Ref<Curve> &p_curve);
|
||||
Ref<Curve> get_curve() const;
|
||||
|
||||
virtual int get_builtin_bind_pose_count() const override;
|
||||
virtual Transform get_builtin_bind_pose(int p_index) const override;
|
||||
|
||||
TubeTrailMesh();
|
||||
};
|
||||
|
||||
class RibbonTrailMesh : public PrimitiveMesh {
|
||||
GDCLASS(RibbonTrailMesh, PrimitiveMesh);
|
||||
|
||||
public:
|
||||
enum Shape {
|
||||
SHAPE_FLAT,
|
||||
SHAPE_CROSS
|
||||
};
|
||||
|
||||
private:
|
||||
float size = 1.0;
|
||||
int sections = 5;
|
||||
float section_length = 0.2;
|
||||
int section_segments = 3;
|
||||
|
||||
Shape shape = SHAPE_CROSS;
|
||||
|
||||
Ref<Curve> curve;
|
||||
|
||||
void _curve_changed();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
virtual void _create_mesh_array(Array &p_arr) const override;
|
||||
|
||||
public:
|
||||
void set_shape(Shape p_shape);
|
||||
Shape get_shape() const;
|
||||
|
||||
void set_size(const float p_size);
|
||||
float get_size() const;
|
||||
|
||||
void set_sections(const int p_sections);
|
||||
int get_sections() const;
|
||||
|
||||
void set_section_length(float p_sectionlength);
|
||||
float get_section_length() const;
|
||||
|
||||
void set_section_segments(const int p_section_segments);
|
||||
int get_section_segments() const;
|
||||
|
||||
void set_curve(const Ref<Curve> &p_curve);
|
||||
Ref<Curve> get_curve() const;
|
||||
|
||||
virtual int get_builtin_bind_pose_count() const override;
|
||||
virtual Transform get_builtin_bind_pose(int p_index) const override;
|
||||
|
||||
RibbonTrailMesh();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
|
||||
#endif
|
||||
|
|
|
@ -466,6 +466,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
|
|||
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
|
||||
|
||||
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat;
|
||||
if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) {
|
||||
instance_count /= surf->owner->trail_steps;
|
||||
}
|
||||
|
||||
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
|
||||
i += element_info.repeat - 1; //skip equal elements
|
||||
}
|
||||
|
@ -2379,9 +2383,13 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
|
|||
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
|
||||
}
|
||||
|
||||
if (p_material->shader_data->uses_particle_trails) {
|
||||
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS;
|
||||
}
|
||||
|
||||
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
|
||||
void *surface_shadow = nullptr;
|
||||
if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
|
||||
if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
|
||||
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
|
||||
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
|
||||
|
||||
|
@ -2550,7 +2558,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
|
|||
}
|
||||
}
|
||||
|
||||
ginstance->instance_count = storage->particles_get_amount(ginstance->data->base);
|
||||
ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
|
||||
|
||||
} break;
|
||||
|
||||
|
@ -2564,42 +2572,26 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
|
|||
|
||||
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
|
||||
uint32_t stride;
|
||||
if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
|
||||
stride = 2;
|
||||
} else {
|
||||
stride = 3;
|
||||
}
|
||||
if (storage->multimesh_uses_colors(ginstance->data->base)) {
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
|
||||
stride += 1;
|
||||
}
|
||||
if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
|
||||
stride += 1;
|
||||
}
|
||||
|
||||
ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
|
||||
ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
|
||||
|
||||
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
|
||||
uint32_t stride;
|
||||
if (false) { // 2D particles
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
|
||||
stride = 2;
|
||||
} else {
|
||||
stride = 3;
|
||||
}
|
||||
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
|
||||
stride += 1;
|
||||
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
|
||||
stride += 1;
|
||||
|
||||
ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
|
||||
//for particles, stride is the trail size
|
||||
ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
|
||||
|
||||
if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
|
||||
store_transform = false;
|
||||
|
@ -2608,7 +2600,6 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
|
|||
|
||||
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
|
||||
if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
|
||||
ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON;
|
||||
ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
|
||||
if (ginstance->data->dirty_dependencies) {
|
||||
storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
|
||||
|
@ -2643,6 +2634,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora
|
|||
switch (p_notification) {
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
|
||||
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
|
||||
|
|
|
@ -196,9 +196,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
|
|||
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
|
||||
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
|
||||
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
|
||||
INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT = 16,
|
||||
INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_MASK = 0x7,
|
||||
INSTANCE_DATA_FLAG_SKELETON = 1 << 19,
|
||||
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
|
||||
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
|
||||
INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 24,
|
||||
};
|
||||
|
||||
struct SceneState {
|
||||
|
@ -398,6 +398,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
|
|||
FLAG_USES_DEPTH_TEXTURE = 8192,
|
||||
FLAG_USES_NORMAL_TEXTURE = 16384,
|
||||
FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768,
|
||||
FLAG_USES_PARTICLE_TRAILS = 65536,
|
||||
};
|
||||
|
||||
union {
|
||||
|
@ -453,6 +454,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
|
|||
uint32_t layer_mask = 1;
|
||||
RID transforms_uniform_set;
|
||||
uint32_t instance_count = 0;
|
||||
uint32_t trail_steps = 1;
|
||||
RID mesh_instance;
|
||||
bool can_sdfgi = false;
|
||||
//used during setup
|
||||
|
|
|
@ -73,6 +73,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
|
|||
uses_time = false;
|
||||
writes_modelview_or_projection = false;
|
||||
uses_world_coordinates = false;
|
||||
uses_particle_trails = false;
|
||||
|
||||
int depth_drawi = DEPTH_DRAW_OPAQUE;
|
||||
|
||||
|
@ -101,6 +102,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
|
|||
|
||||
actions.render_mode_flags["unshaded"] = &unshaded;
|
||||
actions.render_mode_flags["wireframe"] = &wireframe;
|
||||
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
|
||||
|
||||
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
|
||||
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
|
||||
|
@ -714,6 +716,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
|
|||
actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
|
||||
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
|
||||
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
|
||||
actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
|
||||
|
||||
bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
|
||||
|
||||
|
|
|
@ -126,6 +126,7 @@ public:
|
|||
bool uses_discard;
|
||||
bool uses_roughness;
|
||||
bool uses_normal;
|
||||
bool uses_particle_trails;
|
||||
|
||||
bool unshaded;
|
||||
bool uses_vertex;
|
||||
|
|
|
@ -3888,22 +3888,37 @@ bool RendererStorageRD::particles_get_emitting(RID p_particles) {
|
|||
}
|
||||
|
||||
void RendererStorageRD::_particles_free_data(Particles *particles) {
|
||||
if (!particles->particle_buffer.is_valid()) {
|
||||
return;
|
||||
if (particles->particle_buffer.is_valid()) {
|
||||
RD::get_singleton()->free(particles->particle_buffer);
|
||||
particles->particle_buffer = RID();
|
||||
RD::get_singleton()->free(particles->particle_instance_buffer);
|
||||
particles->particle_instance_buffer = RID();
|
||||
}
|
||||
RD::get_singleton()->free(particles->particle_buffer);
|
||||
RD::get_singleton()->free(particles->frame_params_buffer);
|
||||
RD::get_singleton()->free(particles->particle_instance_buffer);
|
||||
particles->particles_transforms_buffer_uniform_set = RID();
|
||||
particles->particle_buffer = RID();
|
||||
|
||||
if (particles->frame_params_buffer.is_valid()) {
|
||||
RD::get_singleton()->free(particles->frame_params_buffer);
|
||||
particles->frame_params_buffer = RID();
|
||||
}
|
||||
particles->particles_transforms_buffer_uniform_set = RID();
|
||||
|
||||
if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
|
||||
RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
|
||||
}
|
||||
particles->trail_bind_pose_uniform_set = RID();
|
||||
|
||||
if (particles->trail_bind_pose_buffer.is_valid()) {
|
||||
RD::get_singleton()->free(particles->trail_bind_pose_buffer);
|
||||
particles->trail_bind_pose_buffer = RID();
|
||||
}
|
||||
if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
|
||||
RD::get_singleton()->free(particles->collision_textures_uniform_set);
|
||||
}
|
||||
particles->collision_textures_uniform_set = RID();
|
||||
|
||||
if (particles->particles_sort_buffer.is_valid()) {
|
||||
RD::get_singleton()->free(particles->particles_sort_buffer);
|
||||
particles->particles_sort_buffer = RID();
|
||||
particles->particles_sort_uniform_set = RID();
|
||||
}
|
||||
|
||||
if (particles->emission_buffer != nullptr) {
|
||||
|
@ -3912,6 +3927,12 @@ void RendererStorageRD::_particles_free_data(Particles *particles) {
|
|||
RD::get_singleton()->free(particles->emission_storage_buffer);
|
||||
particles->emission_storage_buffer = RID();
|
||||
}
|
||||
|
||||
if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
|
||||
//will need to be re-created
|
||||
RD::get_singleton()->free(particles->particles_material_uniform_set);
|
||||
}
|
||||
particles->particles_material_uniform_set = RID();
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
|
||||
|
@ -3926,38 +3947,12 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
|
|||
|
||||
particles->amount = p_amount;
|
||||
|
||||
if (particles->amount > 0) {
|
||||
particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount);
|
||||
particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1);
|
||||
particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount);
|
||||
//needs to clear it
|
||||
|
||||
{
|
||||
Vector<RD::Uniform> uniforms;
|
||||
|
||||
{
|
||||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
||||
u.binding = 1;
|
||||
u.ids.push_back(particles->particle_buffer);
|
||||
uniforms.push_back(u);
|
||||
}
|
||||
{
|
||||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
||||
u.binding = 2;
|
||||
u.ids.push_back(particles->particle_instance_buffer);
|
||||
uniforms.push_back(u);
|
||||
}
|
||||
|
||||
particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
|
||||
}
|
||||
}
|
||||
|
||||
particles->prev_ticks = 0;
|
||||
particles->phase = 0;
|
||||
particles->prev_phase = 0;
|
||||
particles->clear = true;
|
||||
|
||||
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
|
||||
|
@ -4013,6 +4008,22 @@ void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
|
|||
ERR_FAIL_COND(!particles);
|
||||
|
||||
particles->fixed_fps = p_fps;
|
||||
|
||||
_particles_free_data(particles);
|
||||
|
||||
particles->prev_ticks = 0;
|
||||
particles->phase = 0;
|
||||
particles->prev_phase = 0;
|
||||
particles->clear = true;
|
||||
|
||||
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
|
||||
particles->interpolate = p_enable;
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
|
||||
|
@ -4022,6 +4033,42 @@ void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_e
|
|||
particles->fractional_delta = p_enable;
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
ERR_FAIL_COND(p_length < 0.1);
|
||||
p_length = MIN(10.0, p_length);
|
||||
|
||||
particles->trails_enabled = p_enable;
|
||||
particles->trail_length = p_length;
|
||||
|
||||
_particles_free_data(particles);
|
||||
|
||||
particles->prev_ticks = 0;
|
||||
particles->phase = 0;
|
||||
particles->prev_phase = 0;
|
||||
particles->clear = true;
|
||||
|
||||
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
|
||||
_particles_free_data(particles);
|
||||
|
||||
particles->prev_ticks = 0;
|
||||
particles->phase = 0;
|
||||
particles->prev_phase = 0;
|
||||
particles->clear = true;
|
||||
}
|
||||
particles->trail_bind_poses = p_bind_poses;
|
||||
particles->trail_bind_poses_dirty = true;
|
||||
|
||||
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
|
@ -4029,6 +4076,13 @@ void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float
|
|||
particles->collision_base_size = p_size;
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
|
||||
particles->transform_align = p_transform_align;
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
|
@ -4152,8 +4206,13 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
|
|||
const Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND_V(!particles, AABB());
|
||||
|
||||
int total_amount = particles->amount;
|
||||
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
|
||||
total_amount *= particles->trail_bind_poses.size();
|
||||
}
|
||||
|
||||
Vector<ParticleData> data;
|
||||
data.resize(particles->amount);
|
||||
data.resize(total_amount);
|
||||
|
||||
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
|
||||
|
||||
|
@ -4162,8 +4221,9 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
|
|||
AABB aabb;
|
||||
if (buffer.size()) {
|
||||
bool first = true;
|
||||
|
||||
const ParticleData *particle_data = (const ParticleData *)data.ptr();
|
||||
for (int i = 0; i < particles->amount; i++) {
|
||||
for (int i = 0; i < total_amount; i++) {
|
||||
if (particle_data[i].active) {
|
||||
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
|
||||
if (!particles->use_local_coords) {
|
||||
|
@ -4224,14 +4284,12 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
|
|||
void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
|
||||
particles->collisions.insert(p_particles_collision_instance);
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
|
||||
particles->collisions.erase(p_particles_collision_instance);
|
||||
}
|
||||
|
||||
|
@ -4286,7 +4344,12 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
|
|||
|
||||
float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
|
||||
|
||||
ParticlesFrameParams &frame_params = p_particles->frame_params;
|
||||
//move back history (if there is any)
|
||||
for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
|
||||
p_particles->frame_history[i] = p_particles->frame_history[i - 1];
|
||||
}
|
||||
//update current frame
|
||||
ParticlesFrameParams &frame_params = p_particles->frame_history[0];
|
||||
|
||||
if (p_particles->clear) {
|
||||
p_particles->cycle_number = 0;
|
||||
|
@ -4317,6 +4380,10 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
|
|||
}
|
||||
|
||||
frame_params.cycle = p_particles->cycle_number;
|
||||
frame_params.frame = p_particles->frame_counter++;
|
||||
frame_params.pad0 = 0;
|
||||
frame_params.pad1 = 0;
|
||||
frame_params.pad2 = 0;
|
||||
|
||||
{ //collision and attractors
|
||||
|
||||
|
@ -4515,12 +4582,18 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
|
|||
|
||||
ParticlesShader::PushConstant push_constant;
|
||||
|
||||
int process_amount = p_particles->amount;
|
||||
|
||||
if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
|
||||
process_amount *= p_particles->trail_bind_poses.size();
|
||||
}
|
||||
push_constant.clear = p_particles->clear;
|
||||
push_constant.total_particles = p_particles->amount;
|
||||
push_constant.lifetime = p_particles->lifetime;
|
||||
push_constant.trail_size = 1;
|
||||
push_constant.trail_size = p_particles->trail_params.size();
|
||||
push_constant.use_fractional_delta = p_particles->fractional_delta;
|
||||
push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
|
||||
push_constant.trail_pass = false;
|
||||
|
||||
p_particles->force_sub_emit = false; //reset
|
||||
|
||||
|
@ -4553,7 +4626,17 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
|
|||
|
||||
p_particles->clear = false;
|
||||
|
||||
RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params);
|
||||
if (p_particles->trail_params.size() > 1) {
|
||||
//fill the trail params
|
||||
for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
|
||||
uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
|
||||
p_particles->trail_params[i] = p_particles->frame_history[src_idx];
|
||||
}
|
||||
} else {
|
||||
p_particles->trail_params[0] = p_particles->frame_history[0];
|
||||
}
|
||||
|
||||
RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
|
||||
|
||||
ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
|
||||
if (!m) {
|
||||
|
@ -4575,27 +4658,45 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
|
|||
|
||||
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
|
||||
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1);
|
||||
if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
|
||||
//trails requires two passes in order to catch particle starts
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
|
||||
|
||||
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
||||
|
||||
push_constant.trail_pass = true;
|
||||
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
|
||||
} else {
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
|
||||
}
|
||||
|
||||
RD::get_singleton()->compute_list_end();
|
||||
}
|
||||
|
||||
void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) {
|
||||
void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
|
||||
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
|
||||
return; //uninteresting for other modes
|
||||
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (particles->particle_buffer.is_null()) {
|
||||
return; //particles have not processed yet
|
||||
}
|
||||
|
||||
bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
|
||||
|
||||
//copy to sort buffer
|
||||
if (particles->particles_sort_buffer == RID()) {
|
||||
if (do_sort && particles->particles_sort_buffer == RID()) {
|
||||
uint32_t size = particles->amount;
|
||||
if (size & 1) {
|
||||
size++; //make multiple of 16
|
||||
}
|
||||
size *= sizeof(float) * 2;
|
||||
particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
|
||||
|
||||
{
|
||||
Vector<RD::Uniform> uniforms;
|
||||
|
||||
|
@ -4611,41 +4712,105 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &
|
|||
}
|
||||
}
|
||||
|
||||
ParticlesShader::CopyPushConstant copy_push_constant;
|
||||
|
||||
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
|
||||
int fixed_fps = 60.0;
|
||||
if (particles->fixed_fps > 0) {
|
||||
fixed_fps = particles->fixed_fps;
|
||||
}
|
||||
|
||||
copy_push_constant.trail_size = particles->trail_bind_poses.size();
|
||||
copy_push_constant.trail_total = particles->frame_history.size();
|
||||
copy_push_constant.frame_delta = 1.0 / fixed_fps;
|
||||
} else {
|
||||
copy_push_constant.trail_size = 1;
|
||||
copy_push_constant.trail_total = 1;
|
||||
copy_push_constant.frame_delta = 0.0;
|
||||
}
|
||||
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
|
||||
copy_push_constant.total_particles = particles->amount;
|
||||
|
||||
Vector3 axis = -p_axis; // cameras look to z negative
|
||||
|
||||
if (particles->use_local_coords) {
|
||||
axis = particles->emission_transform.basis.xform_inv(axis).normalized();
|
||||
}
|
||||
|
||||
ParticlesShader::CopyPushConstant copy_push_constant;
|
||||
copy_push_constant.total_particles = particles->amount;
|
||||
copy_push_constant.sort_direction[0] = axis.x;
|
||||
copy_push_constant.sort_direction[1] = axis.y;
|
||||
copy_push_constant.sort_direction[2] = axis.z;
|
||||
|
||||
copy_push_constant.align_up[0] = p_up_axis.x;
|
||||
copy_push_constant.align_up[1] = p_up_axis.y;
|
||||
copy_push_constant.align_up[2] = p_up_axis.z;
|
||||
|
||||
copy_push_constant.align_mode = particles->transform_align;
|
||||
|
||||
if (do_sort) {
|
||||
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
||||
|
||||
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
|
||||
RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
|
||||
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
|
||||
|
||||
RD::get_singleton()->compute_list_end();
|
||||
effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
|
||||
}
|
||||
|
||||
copy_push_constant.total_particles *= copy_push_constant.total_particles;
|
||||
|
||||
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
||||
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
|
||||
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
|
||||
if (do_sort) {
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
|
||||
}
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
|
||||
|
||||
RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
|
||||
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
|
||||
|
||||
RD::get_singleton()->compute_list_end();
|
||||
|
||||
effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
|
||||
|
||||
compute_list = RD::get_singleton()->compute_list_begin();
|
||||
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
|
||||
RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
|
||||
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
|
||||
|
||||
RD::get_singleton()->compute_list_end();
|
||||
}
|
||||
|
||||
void RendererStorageRD::_particles_update_buffers(Particles *particles) {
|
||||
if (particles->amount > 0 && particles->particle_buffer.is_null()) {
|
||||
int total_amount = particles->amount;
|
||||
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
|
||||
total_amount *= particles->trail_bind_poses.size();
|
||||
}
|
||||
particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
|
||||
particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * total_amount);
|
||||
//needs to clear it
|
||||
|
||||
{
|
||||
Vector<RD::Uniform> uniforms;
|
||||
|
||||
{
|
||||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
||||
u.binding = 1;
|
||||
u.ids.push_back(particles->particle_buffer);
|
||||
uniforms.push_back(u);
|
||||
}
|
||||
{
|
||||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
||||
u.binding = 2;
|
||||
u.ids.push_back(particles->particle_instance_buffer);
|
||||
uniforms.push_back(u);
|
||||
}
|
||||
|
||||
particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
void RendererStorageRD::update_particles() {
|
||||
while (particle_update_list) {
|
||||
//use transform feedback to process particles
|
||||
|
@ -4657,6 +4822,8 @@ void RendererStorageRD::update_particles() {
|
|||
particles->update_list = nullptr;
|
||||
particles->dirty = false;
|
||||
|
||||
_particles_update_buffers(particles);
|
||||
|
||||
if (particles->restart_request) {
|
||||
particles->prev_ticks = 0;
|
||||
particles->phase = 0;
|
||||
|
@ -4688,12 +4855,81 @@ void RendererStorageRD::update_particles() {
|
|||
}
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#warning Should use display refresh rate for all this
|
||||
#endif
|
||||
|
||||
float screen_hz = 60;
|
||||
|
||||
int fixed_fps = 0;
|
||||
if (particles->fixed_fps > 0) {
|
||||
fixed_fps = particles->fixed_fps;
|
||||
} else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
|
||||
fixed_fps = screen_hz;
|
||||
}
|
||||
{
|
||||
//update trails
|
||||
int history_size = 1;
|
||||
int trail_steps = 1;
|
||||
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
|
||||
history_size = MAX(1, int(particles->trail_length * fixed_fps));
|
||||
trail_steps = particles->trail_bind_poses.size();
|
||||
}
|
||||
|
||||
if (uint32_t(history_size) != particles->frame_history.size()) {
|
||||
particles->frame_history.resize(history_size);
|
||||
memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
|
||||
}
|
||||
|
||||
if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
|
||||
particles->trail_params.resize(trail_steps);
|
||||
if (particles->frame_params_buffer.is_valid()) {
|
||||
RD::get_singleton()->free(particles->frame_params_buffer);
|
||||
}
|
||||
particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
|
||||
}
|
||||
|
||||
if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
|
||||
particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
|
||||
particles->trail_bind_poses_dirty = true;
|
||||
}
|
||||
|
||||
if (particles->trail_bind_pose_uniform_set.is_null()) {
|
||||
Vector<RD::Uniform> uniforms;
|
||||
{
|
||||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
||||
u.binding = 0;
|
||||
if (particles->trail_bind_pose_buffer.is_valid()) {
|
||||
u.ids.push_back(particles->trail_bind_pose_buffer);
|
||||
} else {
|
||||
u.ids.push_back(default_rd_storage_buffer);
|
||||
}
|
||||
uniforms.push_back(u);
|
||||
}
|
||||
|
||||
particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
|
||||
}
|
||||
|
||||
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
|
||||
if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
|
||||
particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
|
||||
}
|
||||
|
||||
for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
|
||||
store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
|
||||
}
|
||||
|
||||
RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
|
||||
}
|
||||
}
|
||||
|
||||
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
|
||||
|
||||
if (particles->clear && particles->pre_process_time > 0.0) {
|
||||
float frame_time;
|
||||
if (particles->fixed_fps > 0) {
|
||||
frame_time = 1.0 / particles->fixed_fps;
|
||||
if (fixed_fps > 0) {
|
||||
frame_time = 1.0 / fixed_fps;
|
||||
} else {
|
||||
frame_time = 1.0 / 30.0;
|
||||
}
|
||||
|
@ -4706,14 +4942,14 @@ void RendererStorageRD::update_particles() {
|
|||
}
|
||||
}
|
||||
|
||||
if (particles->fixed_fps > 0) {
|
||||
if (fixed_fps > 0) {
|
||||
float frame_time;
|
||||
float decr;
|
||||
if (zero_time_scale) {
|
||||
frame_time = 0.0;
|
||||
decr = 1.0 / particles->fixed_fps;
|
||||
decr = 1.0 / fixed_fps;
|
||||
} else {
|
||||
frame_time = 1.0 / particles->fixed_fps;
|
||||
frame_time = 1.0 / fixed_fps;
|
||||
decr = frame_time;
|
||||
}
|
||||
float delta = RendererCompositorRD::singleton->get_frame_delta_time();
|
||||
|
@ -4741,16 +4977,39 @@ void RendererStorageRD::update_particles() {
|
|||
|
||||
//copy particles to instance buffer
|
||||
|
||||
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
|
||||
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
|
||||
//does not need view dependent operation, do copy here
|
||||
ParticlesShader::CopyPushConstant copy_push_constant;
|
||||
copy_push_constant.total_particles = particles->amount;
|
||||
|
||||
int total_amount = particles->amount;
|
||||
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
|
||||
total_amount *= particles->trail_bind_poses.size();
|
||||
}
|
||||
|
||||
copy_push_constant.total_particles = total_amount;
|
||||
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
|
||||
copy_push_constant.align_mode = particles->transform_align;
|
||||
copy_push_constant.align_up[0] = 0;
|
||||
copy_push_constant.align_up[1] = 0;
|
||||
copy_push_constant.align_up[2] = 0;
|
||||
|
||||
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
|
||||
copy_push_constant.trail_size = particles->trail_bind_poses.size();
|
||||
copy_push_constant.trail_total = particles->frame_history.size();
|
||||
copy_push_constant.frame_delta = 1.0 / fixed_fps;
|
||||
} else {
|
||||
copy_push_constant.trail_size = 1;
|
||||
copy_push_constant.trail_total = 1;
|
||||
copy_push_constant.frame_delta = 0.0;
|
||||
}
|
||||
|
||||
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
||||
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
|
||||
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
|
||||
RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
|
||||
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
|
||||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
|
||||
|
||||
RD::get_singleton()->compute_list_end();
|
||||
}
|
||||
|
@ -8324,9 +8583,10 @@ bool RendererStorageRD::free(RID p_rid) {
|
|||
light_owner.free(p_rid);
|
||||
|
||||
} else if (particles_owner.owns(p_rid)) {
|
||||
update_particles();
|
||||
Particles *particles = particles_owner.getornull(p_rid);
|
||||
_particles_free_data(particles);
|
||||
particles->dependency.deleted_notify(p_rid);
|
||||
_particles_free_data(particles);
|
||||
particles_owner.free(p_rid);
|
||||
} else if (particles_collision_owner.owns(p_rid)) {
|
||||
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
|
||||
|
@ -8863,14 +9123,14 @@ RendererStorageRD::RendererStorageRD() {
|
|||
actions.renames["COLOR"] = "PARTICLE.color";
|
||||
actions.renames["VELOCITY"] = "PARTICLE.velocity";
|
||||
//actions.renames["MASS"] = "mass"; ?
|
||||
actions.renames["ACTIVE"] = "PARTICLE.is_active";
|
||||
actions.renames["ACTIVE"] = "particle_active";
|
||||
actions.renames["RESTART"] = "restart";
|
||||
actions.renames["CUSTOM"] = "PARTICLE.custom";
|
||||
actions.renames["TRANSFORM"] = "PARTICLE.xform";
|
||||
actions.renames["TIME"] = "FRAME.time";
|
||||
actions.renames["LIFETIME"] = "params.lifetime";
|
||||
actions.renames["DELTA"] = "local_delta";
|
||||
actions.renames["NUMBER"] = "particle";
|
||||
actions.renames["NUMBER"] = "particle_number";
|
||||
actions.renames["INDEX"] = "index";
|
||||
//actions.renames["GRAVITY"] = "current_gravity";
|
||||
actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
|
||||
|
|
|
@ -660,6 +660,11 @@ private:
|
|||
float time;
|
||||
float delta;
|
||||
|
||||
uint32_t frame;
|
||||
uint32_t pad0;
|
||||
uint32_t pad1;
|
||||
uint32_t pad2;
|
||||
|
||||
uint32_t random_seed;
|
||||
uint32_t attractor_count;
|
||||
uint32_t collider_count;
|
||||
|
@ -704,10 +709,16 @@ private:
|
|||
AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
|
||||
bool use_local_coords = true;
|
||||
RID process_material;
|
||||
uint32_t frame_counter = 0;
|
||||
RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
|
||||
|
||||
RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
|
||||
|
||||
Vector<RID> draw_passes;
|
||||
Vector<Transform> trail_bind_poses;
|
||||
bool trail_bind_poses_dirty = false;
|
||||
RID trail_bind_pose_buffer;
|
||||
RID trail_bind_pose_uniform_set;
|
||||
|
||||
RID particle_buffer;
|
||||
RID particle_instance_buffer;
|
||||
|
@ -739,7 +750,8 @@ private:
|
|||
|
||||
float speed_scale = 1.0;
|
||||
|
||||
int fixed_fps = 0;
|
||||
int fixed_fps = 30;
|
||||
bool interpolate = true;
|
||||
bool fractional_delta = false;
|
||||
float frame_remainder = 0;
|
||||
float collision_base_size = 0.01;
|
||||
|
@ -759,12 +771,19 @@ private:
|
|||
|
||||
Dependency dependency;
|
||||
|
||||
ParticlesFrameParams frame_params;
|
||||
float trail_length = 1.0;
|
||||
bool trails_enabled = false;
|
||||
LocalVector<ParticlesFrameParams> frame_history;
|
||||
LocalVector<ParticlesFrameParams> trail_params;
|
||||
|
||||
Particles() {
|
||||
}
|
||||
};
|
||||
|
||||
void _particles_process(Particles *p_particles, float p_delta);
|
||||
void _particles_allocate_emission_buffer(Particles *particles);
|
||||
void _particles_free_data(Particles *particles);
|
||||
void _particles_update_buffers(Particles *particles);
|
||||
|
||||
struct ParticlesShader {
|
||||
struct PushConstant {
|
||||
|
@ -776,7 +795,7 @@ private:
|
|||
uint32_t use_fractional_delta;
|
||||
uint32_t sub_emitter_mode;
|
||||
uint32_t can_emit;
|
||||
uint32_t pad;
|
||||
uint32_t trail_pass;
|
||||
};
|
||||
|
||||
ParticlesShaderRD shader;
|
||||
|
@ -791,6 +810,14 @@ private:
|
|||
struct CopyPushConstant {
|
||||
float sort_direction[3];
|
||||
uint32_t total_particles;
|
||||
|
||||
uint32_t trail_size;
|
||||
uint32_t trail_total;
|
||||
float frame_delta;
|
||||
float frame_remainder;
|
||||
|
||||
float align_up[3];
|
||||
uint32_t align_mode;
|
||||
};
|
||||
|
||||
enum {
|
||||
|
@ -804,6 +831,8 @@ private:
|
|||
RID copy_shader_version;
|
||||
RID copy_pipelines[COPY_MODE_MAX];
|
||||
|
||||
LocalVector<float> pose_update_buffer;
|
||||
|
||||
} particles_shader;
|
||||
|
||||
Particles *particle_update_list = nullptr;
|
||||
|
@ -2076,10 +2105,17 @@ public:
|
|||
void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
|
||||
void particles_set_process_material(RID p_particles, RID p_material);
|
||||
void particles_set_fixed_fps(RID p_particles, int p_fps);
|
||||
void particles_set_interpolate(RID p_particles, bool p_enable);
|
||||
void particles_set_fractional_delta(RID p_particles, bool p_enable);
|
||||
void particles_set_collision_base_size(RID p_particles, float p_size);
|
||||
void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align);
|
||||
|
||||
void particles_set_trails(RID p_particles, bool p_enable, float p_length);
|
||||
void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses);
|
||||
|
||||
void particles_restart(RID p_particles);
|
||||
void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
|
||||
|
||||
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
|
||||
|
||||
void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order);
|
||||
|
@ -2097,15 +2133,21 @@ public:
|
|||
int particles_get_draw_passes(RID p_particles) const;
|
||||
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
|
||||
|
||||
void particles_set_view_axis(RID p_particles, const Vector3 &p_axis);
|
||||
void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
|
||||
|
||||
virtual bool particles_is_inactive(RID p_particles) const;
|
||||
|
||||
_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) {
|
||||
_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
|
||||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND_V(!particles, 0);
|
||||
|
||||
return particles->amount;
|
||||
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
|
||||
r_trail_divisor = particles->trail_bind_poses.size();
|
||||
} else {
|
||||
r_trail_divisor = 1;
|
||||
}
|
||||
|
||||
return particles->amount * r_trail_divisor;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
|
||||
|
@ -2119,6 +2161,8 @@ public:
|
|||
Particles *particles = particles_owner.getornull(p_particles);
|
||||
ERR_FAIL_COND_V(!particles, RID());
|
||||
if (particles->particles_transforms_buffer_uniform_set.is_null()) {
|
||||
_particles_update_buffers(particles);
|
||||
|
||||
Vector<RD::Uniform> uniforms;
|
||||
|
||||
{
|
||||
|
|
|
@ -76,6 +76,11 @@ struct FrameParams {
|
|||
float time;
|
||||
float delta;
|
||||
|
||||
uint frame;
|
||||
uint pad0;
|
||||
uint pad1;
|
||||
uint pad2;
|
||||
|
||||
uint random_seed;
|
||||
uint attractor_count;
|
||||
uint collider_count;
|
||||
|
@ -92,10 +97,16 @@ layout(set = 1, binding = 0, std430) restrict buffer FrameHistory {
|
|||
}
|
||||
frame_history;
|
||||
|
||||
#define PARTICLE_FLAG_ACTIVE uint(1)
|
||||
#define PARTICLE_FLAG_STARTED uint(2)
|
||||
#define PARTICLE_FLAG_TRAILED uint(4)
|
||||
#define PARTICLE_FRAME_MASK uint(0xFFFF)
|
||||
#define PARTICLE_FRAME_SHIFT uint(16)
|
||||
|
||||
struct ParticleData {
|
||||
mat4 xform;
|
||||
vec3 velocity;
|
||||
bool is_active;
|
||||
uint flags;
|
||||
vec4 color;
|
||||
vec4 custom;
|
||||
};
|
||||
|
@ -162,7 +173,7 @@ layout(push_constant, binding = 0, std430) uniform Params {
|
|||
bool use_fractional_delta;
|
||||
bool sub_emitter_mode;
|
||||
bool can_emit;
|
||||
uint pad;
|
||||
bool trail_pass;
|
||||
}
|
||||
params;
|
||||
|
||||
|
@ -201,6 +212,14 @@ bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom
|
|||
void main() {
|
||||
uint particle = gl_GlobalInvocationID.x;
|
||||
|
||||
if (params.trail_size > 1) {
|
||||
if (params.trail_pass) {
|
||||
particle += (particle / (params.trail_size - 1)) + 1;
|
||||
} else {
|
||||
particle *= params.trail_size;
|
||||
}
|
||||
}
|
||||
|
||||
if (particle >= params.total_particles * params.trail_size) {
|
||||
return; //discard
|
||||
}
|
||||
|
@ -229,7 +248,7 @@ void main() {
|
|||
PARTICLE.color = vec4(1.0);
|
||||
PARTICLE.custom = vec4(0.0);
|
||||
PARTICLE.velocity = vec3(0.0);
|
||||
PARTICLE.is_active = false;
|
||||
PARTICLE.flags = 0;
|
||||
PARTICLE.xform = mat4(
|
||||
vec4(1.0, 0.0, 0.0, 0.0),
|
||||
vec4(0.0, 1.0, 0.0, 0.0),
|
||||
|
@ -237,6 +256,29 @@ void main() {
|
|||
vec4(0.0, 0.0, 0.0, 1.0));
|
||||
}
|
||||
|
||||
//clear started flag if set
|
||||
|
||||
if (params.trail_pass) {
|
||||
//trail started
|
||||
uint src_idx = index * params.trail_size;
|
||||
if (bool(particles.data[src_idx].flags & PARTICLE_FLAG_STARTED)) {
|
||||
//save start conditions for trails
|
||||
PARTICLE.color = particles.data[src_idx].color;
|
||||
PARTICLE.custom = particles.data[src_idx].custom;
|
||||
PARTICLE.velocity = particles.data[src_idx].velocity;
|
||||
PARTICLE.flags = PARTICLE_FLAG_TRAILED | ((frame_history.data[0].frame & PARTICLE_FRAME_MASK) << PARTICLE_FRAME_SHIFT); //mark it as trailed, save in which frame it will start
|
||||
PARTICLE.xform = particles.data[src_idx].xform;
|
||||
}
|
||||
|
||||
if (bool(PARTICLE.flags & PARTICLE_FLAG_TRAILED) && ((PARTICLE.flags >> PARTICLE_FRAME_SHIFT) == (FRAME.frame & PARTICLE_FRAME_MASK))) { //check this is trailed and see if it should start now
|
||||
// we just assume that this is the first frame of the particle, the rest is deterministic
|
||||
PARTICLE.flags = PARTICLE_FLAG_ACTIVE | (particles.data[src_idx].flags & (PARTICLE_FRAME_MASK << PARTICLE_FRAME_SHIFT));
|
||||
return; //- this appears like it should be correct, but it seems not to be.. wonder why.
|
||||
}
|
||||
} else {
|
||||
PARTICLE.flags &= ~PARTICLE_FLAG_STARTED;
|
||||
}
|
||||
|
||||
bool collided = false;
|
||||
vec3 collision_normal = vec3(0.0);
|
||||
float collision_depth = 0.0;
|
||||
|
@ -245,19 +287,17 @@ void main() {
|
|||
|
||||
#if !defined(DISABLE_VELOCITY)
|
||||
|
||||
if (PARTICLE.is_active) {
|
||||
if (bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE)) {
|
||||
PARTICLE.xform[3].xyz += PARTICLE.velocity * local_delta;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Process physics if active */
|
||||
|
||||
if (params.sub_emitter_mode) {
|
||||
if (!PARTICLE.is_active) {
|
||||
if (!params.trail_pass && params.sub_emitter_mode) {
|
||||
if (!bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE)) {
|
||||
int src_index = atomicAdd(src_particles.particle_count, -1) - 1;
|
||||
|
||||
if (src_index >= 0) {
|
||||
PARTICLE.is_active = true;
|
||||
PARTICLE.flags = (PARTICLE_FLAG_ACTIVE | PARTICLE_FLAG_STARTED | (FRAME.cycle << PARTICLE_FRAME_SHIFT));
|
||||
restart = true;
|
||||
|
||||
if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) {
|
||||
|
@ -339,16 +379,12 @@ void main() {
|
|||
}
|
||||
}
|
||||
|
||||
uint current_cycle = FRAME.cycle;
|
||||
|
||||
if (FRAME.system_phase < restart_phase) {
|
||||
current_cycle -= uint(1);
|
||||
if (params.trail_pass) {
|
||||
restart = false;
|
||||
}
|
||||
|
||||
uint particle_number = current_cycle * uint(params.total_particles) + particle;
|
||||
|
||||
if (restart) {
|
||||
PARTICLE.is_active = FRAME.emitting;
|
||||
PARTICLE.flags = FRAME.emitting ? (PARTICLE_FLAG_ACTIVE | PARTICLE_FLAG_STARTED | (FRAME.cycle << PARTICLE_FRAME_SHIFT)) : 0;
|
||||
restart_position = true;
|
||||
restart_rotation_scale = true;
|
||||
restart_velocity = true;
|
||||
|
@ -357,11 +393,15 @@ void main() {
|
|||
}
|
||||
}
|
||||
|
||||
if (restart && PARTICLE.is_active) {
|
||||
bool particle_active = bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE);
|
||||
|
||||
uint particle_number = (PARTICLE.flags >> PARTICLE_FRAME_SHIFT) * uint(params.total_particles) + index;
|
||||
|
||||
if (restart && particle_active) {
|
||||
#CODE : START
|
||||
}
|
||||
|
||||
if (PARTICLE.is_active) {
|
||||
if (particle_active) {
|
||||
for (uint i = 0; i < FRAME.attractor_count; i++) {
|
||||
vec3 dir;
|
||||
float amount;
|
||||
|
@ -539,7 +579,12 @@ void main() {
|
|||
}
|
||||
}
|
||||
|
||||
if (PARTICLE.is_active) {
|
||||
if (particle_active) {
|
||||
#CODE : PROCESS
|
||||
}
|
||||
|
||||
PARTICLE.flags &= ~PARTICLE_FLAG_ACTIVE;
|
||||
if (particle_active) {
|
||||
PARTICLE.flags |= PARTICLE_FLAG_ACTIVE;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,10 +6,14 @@
|
|||
|
||||
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
#define PARTICLE_FLAG_ACTIVE uint(1)
|
||||
#define PARTICLE_FLAG_STARTED uint(2)
|
||||
#define PARTICLE_FLAG_TRAILED uint(4)
|
||||
|
||||
struct ParticleData {
|
||||
mat4 xform;
|
||||
vec3 velocity;
|
||||
bool is_active;
|
||||
uint flags;
|
||||
vec4 color;
|
||||
vec4 custom;
|
||||
};
|
||||
|
@ -33,12 +37,30 @@ sort_buffer;
|
|||
|
||||
#endif // USE_SORT_BUFFER
|
||||
|
||||
layout(set = 2, binding = 0, std430) restrict readonly buffer TrailBindPoses {
|
||||
mat4 data[];
|
||||
}
|
||||
trail_bind_poses;
|
||||
|
||||
layout(push_constant, binding = 0, std430) uniform Params {
|
||||
vec3 sort_direction;
|
||||
uint total_particles;
|
||||
|
||||
uint trail_size;
|
||||
uint trail_total;
|
||||
float frame_delta;
|
||||
float frame_remainder;
|
||||
|
||||
vec3 align_up;
|
||||
uint align_mode;
|
||||
}
|
||||
params;
|
||||
|
||||
#define TRANSFORM_ALIGN_DISABLED 0
|
||||
#define TRANSFORM_ALIGN_Z_BILLBOARD 1
|
||||
#define TRANSFORM_ALIGN_Y_TO_VELOCITY 2
|
||||
#define TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY 3
|
||||
|
||||
void main() {
|
||||
#ifdef MODE_FILL_SORT_BUFFER
|
||||
|
||||
|
@ -47,7 +69,11 @@ void main() {
|
|||
return; //discard
|
||||
}
|
||||
|
||||
sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[particle].xform[3].xyz);
|
||||
uint src_particle = particle;
|
||||
if (params.trail_size > 1) {
|
||||
src_particle = src_particle * params.trail_size + params.trail_size / 2; //use trail center for sorting
|
||||
}
|
||||
sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[src_particle].xform[3].xyz);
|
||||
sort_buffer.data[particle].y = float(particle);
|
||||
#endif
|
||||
|
||||
|
@ -61,13 +87,78 @@ void main() {
|
|||
}
|
||||
|
||||
#ifdef USE_SORT_BUFFER
|
||||
particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
|
||||
|
||||
if (params.trail_size > 1) {
|
||||
particle = uint(sort_buffer.data[particle / params.trail_size].y) + (particle % params.trail_size);
|
||||
} else {
|
||||
particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
|
||||
}
|
||||
#endif
|
||||
|
||||
mat4 txform;
|
||||
|
||||
if (particles.data[particle].is_active) {
|
||||
txform = transpose(particles.data[particle].xform);
|
||||
if (bool(particles.data[particle].flags & PARTICLE_FLAG_ACTIVE) || bool(particles.data[particle].flags & PARTICLE_FLAG_TRAILED)) {
|
||||
txform = particles.data[particle].xform;
|
||||
if (params.trail_size > 1) {
|
||||
// since the steps dont fit precisely in the history frames, must do a tiny bit of
|
||||
// interpolation to get them close to their intended location.
|
||||
uint part_ofs = particle % params.trail_size;
|
||||
float natural_ofs = fract((float(part_ofs) / float(params.trail_size)) * float(params.trail_total)) * params.frame_delta;
|
||||
|
||||
txform[3].xyz -= particles.data[particle].velocity * natural_ofs;
|
||||
}
|
||||
|
||||
switch (params.align_mode) {
|
||||
case TRANSFORM_ALIGN_DISABLED: {
|
||||
} break; //nothing
|
||||
case TRANSFORM_ALIGN_Z_BILLBOARD: {
|
||||
mat3 local = mat3(normalize(cross(params.align_up, params.sort_direction)), params.align_up, params.sort_direction);
|
||||
local = local * mat3(txform);
|
||||
txform[0].xyz = local[0];
|
||||
txform[1].xyz = local[1];
|
||||
txform[2].xyz = local[2];
|
||||
|
||||
} break;
|
||||
case TRANSFORM_ALIGN_Y_TO_VELOCITY: {
|
||||
vec3 v = particles.data[particle].velocity;
|
||||
float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
|
||||
if (length(v) > 0.0) {
|
||||
txform[1].xyz = normalize(v);
|
||||
} else {
|
||||
txform[1].xyz = normalize(txform[1].xyz);
|
||||
}
|
||||
|
||||
txform[0].xyz = normalize(cross(txform[1].xyz, txform[2].xyz));
|
||||
txform[2].xyz = vec3(0.0, 0.0, 1.0) * s;
|
||||
txform[0].xyz *= s;
|
||||
txform[1].xyz *= s;
|
||||
} break;
|
||||
case TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY: {
|
||||
vec3 v = particles.data[particle].velocity;
|
||||
vec3 sv = v - params.sort_direction * dot(params.sort_direction, v); //screen velocity
|
||||
float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
|
||||
|
||||
if (length(sv) == 0) {
|
||||
sv = params.align_up;
|
||||
}
|
||||
|
||||
sv = normalize(sv);
|
||||
|
||||
txform[0].xyz = normalize(cross(sv, params.sort_direction)) * s;
|
||||
txform[1].xyz = sv * s;
|
||||
txform[2].xyz = params.sort_direction * s;
|
||||
|
||||
} break;
|
||||
}
|
||||
|
||||
txform[3].xyz += particles.data[particle].velocity * params.frame_remainder;
|
||||
|
||||
if (params.trail_size > 1) {
|
||||
uint part_ofs = particle % params.trail_size;
|
||||
txform = txform * trail_bind_poses.data[part_ofs];
|
||||
}
|
||||
|
||||
txform = transpose(txform);
|
||||
} else {
|
||||
txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible
|
||||
}
|
||||
|
|
|
@ -48,11 +48,11 @@ layout(location = 8) in vec4 custom2_attrib;
|
|||
layout(location = 9) in vec4 custom3_attrib;
|
||||
#endif
|
||||
|
||||
#if defined(BONES_USED)
|
||||
#if defined(BONES_USED) || defined(USE_PARTICLE_TRAILS)
|
||||
layout(location = 10) in uvec4 bone_attrib;
|
||||
#endif
|
||||
|
||||
#if defined(WEIGHTS_USED)
|
||||
#if defined(WEIGHTS_USED) || defined(USE_PARTICLE_TRAILS)
|
||||
layout(location = 11) in vec4 weight_attrib;
|
||||
#endif
|
||||
|
||||
|
@ -125,10 +125,72 @@ void main() {
|
|||
|
||||
if (is_multimesh) {
|
||||
//multimesh, instances are for it
|
||||
uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK;
|
||||
offset *= gl_InstanceIndex;
|
||||
|
||||
mat4 matrix;
|
||||
|
||||
#ifdef USE_PARTICLE_TRAILS
|
||||
uint trail_size = (instances.data[instance_index].flags >> INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT) & INSTANCE_FLAGS_PARTICLE_TRAIL_MASK;
|
||||
uint stride = 3 + 1 + 1; //particles always uses this format
|
||||
|
||||
uint offset = trail_size * stride * gl_InstanceIndex;
|
||||
|
||||
#ifdef COLOR_USED
|
||||
vec4 pcolor;
|
||||
#endif
|
||||
{
|
||||
uint boffset = offset + bone_attrib.x * stride;
|
||||
matrix = mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.x;
|
||||
#ifdef COLOR_USED
|
||||
pcolor = transforms.data[boffset + 3] * weight_attrib.x;
|
||||
#endif
|
||||
}
|
||||
if (weight_attrib.y > 0.001) {
|
||||
uint boffset = offset + bone_attrib.y * stride;
|
||||
matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.y;
|
||||
#ifdef COLOR_USED
|
||||
pcolor += transforms.data[boffset + 3] * weight_attrib.y;
|
||||
#endif
|
||||
}
|
||||
if (weight_attrib.z > 0.001) {
|
||||
uint boffset = offset + bone_attrib.z * stride;
|
||||
matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.z;
|
||||
#ifdef COLOR_USED
|
||||
pcolor += transforms.data[boffset + 3] * weight_attrib.z;
|
||||
#endif
|
||||
}
|
||||
if (weight_attrib.w > 0.001) {
|
||||
uint boffset = offset + bone_attrib.w * stride;
|
||||
matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.w;
|
||||
#ifdef COLOR_USED
|
||||
pcolor += transforms.data[boffset + 3] * weight_attrib.w;
|
||||
#endif
|
||||
}
|
||||
|
||||
instance_custom = transforms.data[offset + 4];
|
||||
|
||||
#ifdef COLOR_USED
|
||||
color_interp *= pcolor;
|
||||
#endif
|
||||
|
||||
#else
|
||||
uint stride = 0;
|
||||
{
|
||||
//TODO implement a small lookup table for the stride
|
||||
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
|
||||
stride += 2;
|
||||
} else {
|
||||
stride += 3;
|
||||
}
|
||||
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
|
||||
stride += 1;
|
||||
}
|
||||
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
|
||||
stride += 1;
|
||||
}
|
||||
}
|
||||
|
||||
uint offset = stride * gl_InstanceIndex;
|
||||
|
||||
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
|
||||
matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
|
||||
offset += 2;
|
||||
|
@ -148,6 +210,7 @@ void main() {
|
|||
instance_custom = transforms.data[offset];
|
||||
}
|
||||
|
||||
#endif
|
||||
//transpose
|
||||
matrix = transpose(matrix);
|
||||
world_matrix = world_matrix * matrix;
|
||||
|
@ -165,32 +228,6 @@ void main() {
|
|||
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) {
|
||||
//multimesh, instances are for it
|
||||
|
||||
uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3;
|
||||
uvec2 bones_23 = uvec2(bone_attrib.y & 0xFFFF, bone_attrib.y >> 16) * 3;
|
||||
vec2 weights_01 = unpackUnorm2x16(bone_attrib.z);
|
||||
vec2 weights_23 = unpackUnorm2x16(bone_attrib.w);
|
||||
|
||||
mat4 m = mat4(transforms.data[bones_01.x], transforms.data[bones_01.x + 1], transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x;
|
||||
m += mat4(transforms.data[bones_01.y], transforms.data[bones_01.y + 1], transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y;
|
||||
m += mat4(transforms.data[bones_23.x], transforms.data[bones_23.x + 1], transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
|
||||
m += mat4(transforms.data[bones_23.y], transforms.data[bones_23.y + 1], transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
|
||||
|
||||
//reverse order because its transposed
|
||||
vertex = (vec4(vertex, 1.0) * m).xyz;
|
||||
normal = (vec4(normal, 0.0) * m).xyz;
|
||||
|
||||
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
|
||||
|
||||
tangent = (vec4(tangent, 0.0) * m).xyz;
|
||||
binormal = (vec4(binormal, 0.0) * m).xyz;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef UV_USED
|
||||
uv_interp = uv_attrib;
|
||||
#endif
|
||||
|
|
|
@ -61,12 +61,11 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
|
|||
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
|
||||
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
|
||||
#define INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA (1 << 15)
|
||||
#define INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT 16
|
||||
#define INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT 16
|
||||
//3 bits of stride
|
||||
#define INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK 0x7
|
||||
#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
|
||||
|
||||
#define INSTANCE_FLAGS_SKELETON (1 << 19)
|
||||
#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20)
|
||||
#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 24)
|
||||
|
||||
layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
|
||||
LightData data[];
|
||||
|
|
|
@ -1427,6 +1427,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
|
|||
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
|
||||
pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE;
|
||||
pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
|
||||
if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
|
||||
pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION;
|
||||
}
|
||||
|
||||
pair.pair_mask |= geometry_instance_pair_mask;
|
||||
|
||||
|
@ -2410,7 +2413,7 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu
|
|||
cull_data.cull->lock.lock();
|
||||
RSG::storage->particles_request_process(idata.base_rid);
|
||||
cull_data.cull->lock.unlock();
|
||||
RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized());
|
||||
RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
|
||||
//particles visible? request redraw
|
||||
RenderingServerDefault::redraw_request();
|
||||
}
|
||||
|
|
|
@ -443,6 +443,7 @@ public:
|
|||
singleton->_instance_queue_update(instance, false, true);
|
||||
} break;
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_DECAL:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_LIGHT:
|
||||
|
@ -661,6 +662,7 @@ public:
|
|||
|
||||
_FORCE_INLINE_ bool operator()(void *p_data) {
|
||||
Instance *p_instance = (Instance *)p_data;
|
||||
|
||||
if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
|
||||
//test is more coarse in indexer
|
||||
p_instance->pair_check = pair_pass;
|
||||
|
|
|
@ -43,6 +43,7 @@ public:
|
|||
DEPENDENCY_CHANGED_MESH,
|
||||
DEPENDENCY_CHANGED_MULTIMESH,
|
||||
DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES,
|
||||
DEPENDENCY_CHANGED_PARTICLES,
|
||||
DEPENDENCY_CHANGED_DECAL,
|
||||
DEPENDENCY_CHANGED_SKELETON_DATA,
|
||||
DEPENDENCY_CHANGED_SKELETON_BONES,
|
||||
|
@ -498,8 +499,15 @@ public:
|
|||
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
|
||||
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
|
||||
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
|
||||
virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
|
||||
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
|
||||
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
|
||||
|
||||
virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
|
||||
|
||||
virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length) = 0;
|
||||
virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
|
||||
|
||||
virtual void particles_restart(RID p_particles) = 0;
|
||||
virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
|
||||
virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
|
||||
|
@ -520,7 +528,7 @@ public:
|
|||
virtual int particles_get_draw_passes(RID p_particles) const = 0;
|
||||
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
|
||||
|
||||
virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0;
|
||||
virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0;
|
||||
|
||||
virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
|
||||
virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
|
||||
|
|
|
@ -491,14 +491,20 @@ public:
|
|||
FUNC2(particles_set_use_local_coordinates, RID, bool)
|
||||
FUNC2(particles_set_process_material, RID, RID)
|
||||
FUNC2(particles_set_fixed_fps, RID, int)
|
||||
FUNC2(particles_set_interpolate, RID, bool)
|
||||
FUNC2(particles_set_fractional_delta, RID, bool)
|
||||
FUNC1R(bool, particles_is_inactive, RID)
|
||||
FUNC3(particles_set_trails, RID, bool, float)
|
||||
FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform> &)
|
||||
|
||||
FUNC1(particles_request_process, RID)
|
||||
FUNC1(particles_restart, RID)
|
||||
FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
|
||||
FUNC2(particles_set_subemitter, RID, RID)
|
||||
FUNC2(particles_set_collision_base_size, RID, float)
|
||||
|
||||
FUNC2(particles_set_transform_align, RID, RS::ParticlesTransformAlign)
|
||||
|
||||
FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
|
||||
|
||||
FUNC2(particles_set_draw_passes, RID, int)
|
||||
|
|
|
@ -219,6 +219,7 @@ ShaderTypes::ShaderTypes() {
|
|||
shader_modes[RS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
|
||||
|
||||
shader_modes[RS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
|
||||
shader_modes[RS::SHADER_SPATIAL].modes.push_back("particle_trails");
|
||||
|
||||
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage");
|
||||
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage_and_one");
|
||||
|
@ -327,7 +328,7 @@ ShaderTypes::ShaderTypes() {
|
|||
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
|
||||
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
|
||||
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
|
||||
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
|
||||
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
|
||||
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
|
||||
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
|
||||
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);
|
||||
|
|
|
@ -631,8 +631,22 @@ public:
|
|||
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
|
||||
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
|
||||
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
|
||||
virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
|
||||
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
|
||||
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
|
||||
|
||||
enum ParticlesTransformAlign {
|
||||
PARTICLES_TRANSFORM_ALIGN_DISABLED,
|
||||
PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD,
|
||||
PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY,
|
||||
PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY,
|
||||
};
|
||||
|
||||
virtual void particles_set_transform_align(RID p_particles, ParticlesTransformAlign p_transform_align) = 0;
|
||||
|
||||
virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length_sec) = 0;
|
||||
virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
|
||||
|
||||
virtual bool particles_is_inactive(RID p_particles) = 0;
|
||||
virtual void particles_request_process(RID p_particles) = 0;
|
||||
virtual void particles_restart(RID p_particles) = 0;
|
||||
|
|
Loading…
Reference in New Issue