Implement Particle Trails

-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
This commit is contained in:
reduz 2021-04-27 12:43:49 -03:00
parent 0ad03ba052
commit 90056460ad
33 changed files with 1576 additions and 180 deletions

View File

@ -110,6 +110,12 @@ String Resource::get_name() const {
return name;
}
void Resource::update_configuration_warning() {
if (_update_configuration_warning) {
_update_configuration_warning();
}
}
bool Resource::editor_can_reload_from_file() {
return true; //by default yes
}
@ -320,6 +326,7 @@ void Resource::setup_local_to_scene() {
}
Node *(*Resource::_get_local_scene_func)() = nullptr;
void (*Resource::_update_configuration_warning)() = nullptr;
void Resource::set_as_translation_remapped(bool p_remapped) {
if (remapped_list.in_list() == p_remapped) {

View File

@ -88,7 +88,9 @@ protected:
public:
static Node *(*_get_local_scene_func)(); //used by editor
static void (*_update_configuration_warning)(); //used by editor
void update_configuration_warning();
virtual bool editor_can_reload_from_file();
virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
virtual Error copy_from(const Ref<Resource> &p_resource);

View File

@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_saver.h"
#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
@ -3016,7 +3017,16 @@ void SceneTreeDock::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
}
SceneTreeDock *SceneTreeDock::singleton = nullptr;
void SceneTreeDock::_update_configuration_warning() {
if (singleton) {
MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning));
}
}
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
singleton = this;
set_name("Scene");
editor = p_editor;
edited_scene = nullptr;
@ -3207,9 +3217,12 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
EDITOR_DEF("_use_favorites_root_selection", false);
Resource::_update_configuration_warning = _update_configuration_warning;
}
SceneTreeDock::~SceneTreeDock() {
singleton = nullptr;
if (!node_clipboard.is_empty()) {
_clear_clipboard();
}

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@ -244,6 +244,9 @@ class SceneTreeDock : public VBoxContainer {
bool profile_allow_editing;
bool profile_allow_script_editing;
static SceneTreeDock *singleton;
static void _update_configuration_warning();
protected:
void _notification(int p_what);
static void _bind_methods();

View File

@ -665,7 +665,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
@ -1102,6 +1102,9 @@ void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
}
void SceneTreeEditor::update_warning() {
_warning_changed(nullptr);
}
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
//should use a timer
update_timer->start();

View File

@ -157,6 +157,8 @@ public:
Tree *get_scene_tree() { return tree; }
void update_warning();
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
~SceneTreeEditor();
};

View File

@ -181,12 +181,33 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
void GPUParticles3D::set_enable_trail(bool p_enabled) {
trail_enabled = p_enabled;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
update_configuration_warnings();
}
void GPUParticles3D::set_trail_length(float p_seconds) {
ERR_FAIL_COND(p_seconds < 0.001);
trail_length = p_seconds;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
}
bool GPUParticles3D::is_trail_enabled() const {
return trail_enabled;
}
float GPUParticles3D::get_trail_length() const {
return trail_length;
}
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {
ERR_FAIL_COND(p_count < 1);
for (int i = p_count; i < draw_passes.size(); i++) {
set_draw_pass_mesh(i, Ref<Mesh>());
}
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
notify_property_list_changed();
@ -199,8 +220,16 @@ int GPUParticles3D::get_draw_passes() const {
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
ERR_FAIL_INDEX(p_pass, draw_passes.size());
if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
draw_passes.write[p_pass]->disconnect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings));
}
draw_passes.write[p_pass] = p_mesh;
if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), varray(), CONNECT_DEFERRED);
}
RID mesh_rid;
if (p_mesh.is_valid()) {
mesh_rid = p_mesh->get_rid();
@ -208,6 +237,7 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid);
_skinning_changed();
update_configuration_warnings();
}
@ -235,6 +265,15 @@ bool GPUParticles3D::get_fractional_delta() const {
return fractional_delta;
}
void GPUParticles3D::set_interpolate(bool p_enable) {
interpolate = p_enable;
RS::get_singleton()->particles_set_interpolate(particles, p_enable);
}
bool GPUParticles3D::get_interpolate() const {
return interpolate;
}
TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
@ -250,7 +289,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
meshes_found = true;
for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != nullptr;
StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
}
if (anim_material_found) {
@ -260,8 +299,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
}
anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
{
BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == BaseMaterial3D::BILLBOARD_PARTICLES);
}
if (!meshes_found) {
warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes."));
@ -274,7 +315,57 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
if (!anim_material_found && process &&
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
}
if (trail_enabled) {
int dp_count = 0;
bool missing_trails = false;
bool no_materials = false;
for (int i = 0; i < draw_passes.size(); i++) {
Ref<Mesh> draw_pass = draw_passes[i];
if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
dp_count++;
}
if (draw_pass.is_valid()) {
int mats_found = 0;
for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
if (spat) {
mats_found++;
}
if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
missing_trails = true;
}
}
if (mats_found != draw_passes[i]->get_surface_count()) {
no_materials = true;
}
}
}
BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
if (spat) {
no_materials = false;
}
if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
missing_trails = true;
}
if (dp_count && skin.is_valid()) {
warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin."));
} else if (dp_count == 0 && skin.is_null()) {
warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found."));
} else if (dp_count > 1) {
warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
}
if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) {
warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
}
}
@ -366,6 +457,47 @@ void GPUParticles3D::_notification(int p_what) {
}
}
void GPUParticles3D::_skinning_changed() {
Vector<Transform> xforms;
if (skin.is_valid()) {
xforms.resize(skin->get_bind_count());
for (int i = 0; i < skin->get_bind_count(); i++) {
xforms.write[i] = skin->get_bind_pose(i);
}
} else {
for (int i = 0; i < draw_passes.size(); i++) {
Ref<Mesh> draw_pass = draw_passes[i];
if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
xforms.resize(draw_pass->get_builtin_bind_pose_count());
for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
}
break;
}
}
}
RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
update_configuration_warnings();
}
void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) {
skin = p_skin;
_skinning_changed();
}
Ref<Skin> GPUParticles3D::get_skin() const {
return skin;
}
void GPUParticles3D::set_transform_align(TransformAlign p_align) {
ERR_FAIL_INDEX(uint32_t(p_align), 4);
transform_align = p_align;
RS::get_singleton()->particles_set_transform_align(particles, RS::ParticlesTransformAlign(transform_align));
}
GPUParticles3D::TransformAlign GPUParticles3D::get_transform_align() const {
return transform_align;
}
void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
@ -378,6 +510,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles3D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles3D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta);
ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles3D::set_interpolate);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
@ -393,6 +526,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles3D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles3D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta);
ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles3D::get_interpolate);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
@ -407,6 +541,9 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_draw_passes"), &GPUParticles3D::get_draw_passes);
ClassDB::bind_method(D_METHOD("get_draw_pass_mesh", "pass"), &GPUParticles3D::get_draw_pass_mesh);
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GPUParticles3D::set_skin);
ClassDB::bind_method(D_METHOD("get_skin"), &GPUParticles3D::get_skin);
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
@ -415,6 +552,15 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail);
ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length);
ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
@ -426,6 +572,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
@ -433,6 +580,10 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
ADD_GROUP("Trails", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
@ -440,6 +591,7 @@ void GPUParticles3D::_bind_methods() {
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "draw_skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@ -452,6 +604,11 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
BIND_CONSTANT(MAX_DRAW_PASSES);
BIND_CONSTANT(TRANSFORM_ALIGN_DISABLED);
BIND_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD);
BIND_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY);
BIND_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
}
GPUParticles3D::GPUParticles3D() {
@ -462,17 +619,20 @@ GPUParticles3D::GPUParticles3D() {
set_one_shot(false);
set_amount(8);
set_lifetime(1);
set_fixed_fps(0);
set_fixed_fps(30);
set_fractional_delta(true);
set_interpolate(true);
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
set_trail_length(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
set_collision_base_size(0.01);
set_transform_align(TRANSFORM_ALIGN_DISABLED);
}
GPUParticles3D::~GPUParticles3D() {

View File

@ -34,6 +34,7 @@
#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/material.h"
#include "scene/resources/skin.h"
class GPUParticles3D : public GeometryInstance3D {
private:
@ -46,6 +47,13 @@ public:
DRAW_ORDER_VIEW_DEPTH,
};
enum TransformAlign {
TRANSFORM_ALIGN_DISABLED,
TRANSFORM_ALIGN_Z_BILLBOARD,
TRANSFORM_ALIGN_Y_TO_VELOCITY,
TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
};
enum {
MAX_DRAW_PASSES = 4
};
@ -64,17 +72,26 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
bool interpolate = true;
NodePath sub_emitter;
float collision_base_size;
bool trail_enabled = false;
float trail_length = 0.3;
TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
Ref<Material> process_material;
DrawOrder draw_order;
Vector<Ref<Mesh>> draw_passes;
Ref<Skin> skin;
void _attach_sub_emitter();
void _skinning_changed();
protected:
static void _bind_methods();
void _notification(int p_what);
@ -96,6 +113,8 @@ public:
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_collision_base_size(float p_ratio);
void set_enable_trail(bool p_enabled);
void set_trail_length(float p_seconds);
bool is_emitting() const;
int get_amount() const;
@ -109,6 +128,8 @@ public:
Ref<Material> get_process_material() const;
float get_speed_scale() const;
float get_collision_base_size() const;
bool is_trail_enabled() const;
float get_trail_length() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@ -116,6 +137,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
void set_interpolate(bool p_enable);
bool get_interpolate() const;
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
@ -130,6 +154,12 @@ public:
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
void set_skin(const Ref<Skin> &p_skin);
Ref<Skin> get_skin() const;
void set_transform_align(TransformAlign p_align);
TransformAlign get_transform_align() const;
void restart();
enum EmitFlags {
@ -148,6 +178,7 @@ public:
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H

View File

@ -689,6 +689,8 @@ void register_scene_types() {
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
ClassDB::register_class<TubeTrailMesh>();
ClassDB::register_class<RibbonTrailMesh>();
ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_virtual_class<BaseMaterial3D>();

View File

@ -445,10 +445,10 @@ void Curve::set_bake_resolution(int p_resolution) {
_baked_cache_dirty = true;
}
real_t Curve::interpolate_baked(real_t offset) {
real_t Curve::interpolate_baked(real_t offset) const {
if (_baked_cache_dirty) {
// Last-second bake if not done already
bake();
const_cast<Curve *>(this)->bake();
}
// Special cases if the cache is too small

View File

@ -122,7 +122,7 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
real_t interpolate_baked(real_t offset);
real_t interpolate_baked(real_t offset) const;
void ensure_default_setup(float p_min, float p_max);

View File

@ -543,6 +543,9 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_DISABLE_DEPTH_TEST]) {
code += ",depth_test_disabled";
}
if (flags[FLAG_PARTICLE_TRAILS_MODE]) {
code += ",particle_trails";
}
if (shading_mode == SHADING_MODE_PER_VERTEX) {
code += ",vertex_lighting";
}
@ -1597,6 +1600,9 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
notify_property_list_changed();
}
if (p_flag == FLAG_PARTICLE_TRAILS_MODE) {
update_configuration_warning();
}
_queue_shader_change();
}
@ -2177,6 +2183,8 @@ Shader::Mode BaseMaterial3D::get_shader_mode() const {
}
void BaseMaterial3D::_bind_methods() {
static_assert(sizeof(MaterialKey) == 16, "MaterialKey should be 16 bytes");
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo);
ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo);
@ -2534,6 +2542,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
@ -2635,6 +2644,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT);
BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP);
BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN);
BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);

View File

@ -235,6 +235,7 @@ public:
FLAG_USE_TEXTURE_REPEAT,
FLAG_INVERT_HEIGHTMAP,
FLAG_SUBSURFACE_MODE_SKIN,
FLAG_PARTICLE_TRAILS_MODE,
FLAG_MAX
};
@ -305,16 +306,15 @@ private:
uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1);
uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
// flag bitfield
uint64_t feature_mask : FEATURE_MAX - 1;
uint64_t flags : FLAG_MAX - 1;
// booleans
uint64_t deep_parallax : 1;
uint64_t grow : 1;
uint64_t proximity_fade : 1;
// flag bitfield
uint32_t feature_mask;
uint32_t flags;
MaterialKey() {
memset(this, 0, sizeof(MaterialKey));
}

View File

@ -579,6 +579,13 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
return ret;
}
int Mesh::get_builtin_bind_pose_count() const {
return 0;
}
Transform Mesh::get_builtin_bind_pose(int p_index) const {
return Transform();
}
Mesh::Mesh() {
}

View File

@ -165,6 +165,9 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform get_builtin_bind_pose(int p_index) const;
Mesh();
};

View File

@ -1538,3 +1538,554 @@ void PointMesh::_create_mesh_array(Array &p_arr) const {
PointMesh::PointMesh() {
primitive_type = PRIMITIVE_POINTS;
}
// TUBE TRAIL
void TubeTrailMesh::set_radius(const float p_radius) {
radius = p_radius;
_request_update();
}
float TubeTrailMesh::get_radius() const {
return radius;
}
void TubeTrailMesh::set_radial_steps(const int p_radial_steps) {
ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128);
radial_steps = p_radial_steps;
_request_update();
}
int TubeTrailMesh::get_radial_steps() const {
return radial_steps;
}
void TubeTrailMesh::set_sections(const int p_sections) {
ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
sections = p_sections;
_request_update();
}
int TubeTrailMesh::get_sections() const {
return sections;
}
void TubeTrailMesh::set_section_length(float p_section_length) {
section_length = p_section_length;
_request_update();
}
float TubeTrailMesh::get_section_length() const {
return section_length;
}
void TubeTrailMesh::set_section_rings(const int p_section_rings) {
ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024);
section_rings = p_section_rings;
_request_update();
}
int TubeTrailMesh::get_section_rings() const {
return section_rings;
}
void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) {
if (curve == p_curve) {
return;
}
if (curve.is_valid()) {
curve->disconnect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
}
curve = p_curve;
if (curve.is_valid()) {
curve->connect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
}
_request_update();
}
Ref<Curve> TubeTrailMesh::get_curve() const {
return curve;
}
void TubeTrailMesh::_curve_changed() {
_request_update();
}
int TubeTrailMesh::get_builtin_bind_pose_count() const {
return sections + 1;
}
Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
float depth = section_length * sections;
Transform xform;
xform.origin.y = depth / 2.0 - section_length * float(p_index);
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
return xform;
}
void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
PackedVector3Array points;
PackedVector3Array normals;
PackedFloat32Array tangents;
PackedVector2Array uvs;
PackedInt32Array bone_indices;
PackedFloat32Array bone_weights;
PackedInt32Array indices;
int point = 0;
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
tangents.push_back(m_x); \
tangents.push_back(m_y); \
tangents.push_back(m_z); \
tangents.push_back(m_d);
int thisrow = 0;
int prevrow = 0;
int total_rings = section_rings * sections;
float depth = section_length * sections;
for (int j = 0; j <= total_rings; j++) {
float v = j;
v /= total_rings;
float y = depth * v;
y = (depth * 0.5) - y;
int bone = j / section_rings;
float blend = 1.0 - float(j % section_rings) / float(section_rings);
for (int i = 0; i <= radial_steps; i++) {
float u = i;
u /= radial_steps;
float r = radius;
if (curve.is_valid() && curve->get_point_count() > 0) {
r *= curve->interpolate_baked(v);
}
float x = sin(u * Math_TAU);
float z = cos(u * Math_TAU);
Vector3 p = Vector3(x * r, y, z * r);
points.push_back(p);
normals.push_back(Vector3(x, 0, z));
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * 0.5));
point++;
{
bone_indices.push_back(bone);
bone_indices.push_back(MIN(sections, bone + 1));
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_weights.push_back(blend);
bone_weights.push_back(1.0 - blend);
bone_weights.push_back(0);
bone_weights.push_back(0);
}
if (i > 0 && j > 0) {
indices.push_back(prevrow + i - 1);
indices.push_back(prevrow + i);
indices.push_back(thisrow + i - 1);
indices.push_back(prevrow + i);
indices.push_back(thisrow + i);
indices.push_back(thisrow + i - 1);
}
}
prevrow = thisrow;
thisrow = point;
}
// add top
float scale_pos = 1.0;
if (curve.is_valid() && curve->get_point_count() > 0) {
scale_pos = curve->interpolate_baked(0);
}
if (scale_pos > CMP_EPSILON) {
float y = depth * 0.5;
thisrow = point;
points.push_back(Vector3(0.0, y, 0));
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(0.25, 0.75));
point++;
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_weights.push_back(1.0);
bone_weights.push_back(0);
bone_weights.push_back(0);
bone_weights.push_back(0);
float rm = radius * scale_pos;
for (int i = 0; i <= radial_steps; i++) {
float r = i;
r /= radial_steps;
float x = sin(r * Math_TAU);
float z = cos(r * Math_TAU);
float u = ((x + 1.0) * 0.25);
float v = 0.5 + ((z + 1.0) * 0.25);
Vector3 p = Vector3(x * rm, y, z * rm);
points.push_back(p);
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(u, v));
point++;
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_weights.push_back(1.0);
bone_weights.push_back(0);
bone_weights.push_back(0);
bone_weights.push_back(0);
if (i > 0) {
indices.push_back(thisrow);
indices.push_back(point - 1);
indices.push_back(point - 2);
};
};
};
float scale_neg = 1.0;
if (curve.is_valid() && curve->get_point_count() > 0) {
scale_neg = curve->interpolate_baked(1.0);
}
// add bottom
if (scale_neg > CMP_EPSILON) {
float y = depth * -0.5;
thisrow = point;
points.push_back(Vector3(0.0, y, 0.0));
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(0.75, 0.75));
point++;
bone_indices.push_back(sections);
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_weights.push_back(1.0);
bone_weights.push_back(0);
bone_weights.push_back(0);
bone_weights.push_back(0);
float rm = radius * scale_neg;
for (int i = 0; i <= radial_steps; i++) {
float r = i;
r /= radial_steps;
float x = sin(r * Math_TAU);
float z = cos(r * Math_TAU);
float u = 0.5 + ((x + 1.0) * 0.25);
float v = 1.0 - ((z + 1.0) * 0.25);
Vector3 p = Vector3(x * rm, y, z * rm);
points.push_back(p);
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(u, v));
point++;
bone_indices.push_back(sections);
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_weights.push_back(1.0);
bone_weights.push_back(0);
bone_weights.push_back(0);
bone_weights.push_back(0);
if (i > 0) {
indices.push_back(thisrow);
indices.push_back(point - 2);
indices.push_back(point - 1);
};
};
};
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
p_arr[RS::ARRAY_BONES] = bone_indices;
p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
p_arr[RS::ARRAY_INDEX] = indices;
}
void TubeTrailMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &TubeTrailMesh::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &TubeTrailMesh::get_radius);
ClassDB::bind_method(D_METHOD("set_radial_steps", "radial_steps"), &TubeTrailMesh::set_radial_steps);
ClassDB::bind_method(D_METHOD("get_radial_steps"), &TubeTrailMesh::get_radial_steps);
ClassDB::bind_method(D_METHOD("set_sections", "sections"), &TubeTrailMesh::set_sections);
ClassDB::bind_method(D_METHOD("get_sections"), &TubeTrailMesh::get_sections);
ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &TubeTrailMesh::set_section_length);
ClassDB::bind_method(D_METHOD("get_section_length"), &TubeTrailMesh::get_section_length);
ClassDB::bind_method(D_METHOD("set_section_rings", "section_rings"), &TubeTrailMesh::set_section_rings);
ClassDB::bind_method(D_METHOD("get_section_rings"), &TubeTrailMesh::get_section_rings);
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
}
TubeTrailMesh::TubeTrailMesh() {
}
// TUBE TRAIL
void RibbonTrailMesh::set_shape(Shape p_shape) {
shape = p_shape;
_request_update();
}
RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const {
return shape;
}
void RibbonTrailMesh::set_size(const float p_size) {
size = p_size;
_request_update();
}
float RibbonTrailMesh::get_size() const {
return size;
}
void RibbonTrailMesh::set_sections(const int p_sections) {
ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
sections = p_sections;
_request_update();
}
int RibbonTrailMesh::get_sections() const {
return sections;
}
void RibbonTrailMesh::set_section_length(float p_section_length) {
section_length = p_section_length;
_request_update();
}
float RibbonTrailMesh::get_section_length() const {
return section_length;
}
void RibbonTrailMesh::set_section_segments(const int p_section_segments) {
ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024);
section_segments = p_section_segments;
_request_update();
}
int RibbonTrailMesh::get_section_segments() const {
return section_segments;
}
void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) {
if (curve == p_curve) {
return;
}
if (curve.is_valid()) {
curve->disconnect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
}
curve = p_curve;
if (curve.is_valid()) {
curve->connect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
}
_request_update();
}
Ref<Curve> RibbonTrailMesh::get_curve() const {
return curve;
}
void RibbonTrailMesh::_curve_changed() {
_request_update();
}
int RibbonTrailMesh::get_builtin_bind_pose_count() const {
return sections + 1;
}
Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
float depth = section_length * sections;
Transform xform;
xform.origin.y = depth / 2.0 - section_length * float(p_index);
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
return xform;
}
void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
PackedVector3Array points;
PackedVector3Array normals;
PackedFloat32Array tangents;
PackedVector2Array uvs;
PackedInt32Array bone_indices;
PackedFloat32Array bone_weights;
PackedInt32Array indices;
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
tangents.push_back(m_x); \
tangents.push_back(m_y); \
tangents.push_back(m_z); \
tangents.push_back(m_d);
int total_segments = section_segments * sections;
float depth = section_length * sections;
for (int j = 0; j <= total_segments; j++) {
float v = j;
v /= total_segments;
float y = depth * v;
y = (depth * 0.5) - y;
int bone = j / section_segments;
float blend = 1.0 - float(j % section_segments) / float(section_segments);
float s = size;
if (curve.is_valid() && curve->get_point_count() > 0) {
s *= curve->interpolate_baked(v);
}
points.push_back(Vector3(-s * 0.5, y, 0));
points.push_back(Vector3(+s * 0.5, y, 0));
if (shape == SHAPE_CROSS) {
points.push_back(Vector3(0, y, -s * 0.5));
points.push_back(Vector3(0, y, +s * 0.5));
}
normals.push_back(Vector3(0, 0, 1));
normals.push_back(Vector3(0, 0, 1));
if (shape == SHAPE_CROSS) {
normals.push_back(Vector3(1, 0, 0));
normals.push_back(Vector3(1, 0, 0));
}
uvs.push_back(Vector2(0, v));
uvs.push_back(Vector2(1, v));
if (shape == SHAPE_CROSS) {
uvs.push_back(Vector2(0, v));
uvs.push_back(Vector2(1, v));
}
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
if (shape == SHAPE_CROSS) {
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
}
for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) {
bone_indices.push_back(bone);
bone_indices.push_back(MIN(sections, bone + 1));
bone_indices.push_back(0);
bone_indices.push_back(0);
bone_weights.push_back(blend);
bone_weights.push_back(1.0 - blend);
bone_weights.push_back(0);
bone_weights.push_back(0);
}
if (j > 0) {
if (shape == SHAPE_CROSS) {
int base = j * 4 - 4;
indices.push_back(base + 0);
indices.push_back(base + 1);
indices.push_back(base + 4);
indices.push_back(base + 1);
indices.push_back(base + 5);
indices.push_back(base + 4);
indices.push_back(base + 2);
indices.push_back(base + 3);
indices.push_back(base + 6);
indices.push_back(base + 3);
indices.push_back(base + 7);
indices.push_back(base + 6);
} else {
int base = j * 2 - 2;
indices.push_back(base + 0);
indices.push_back(base + 1);
indices.push_back(base + 2);
indices.push_back(base + 1);
indices.push_back(base + 3);
indices.push_back(base + 2);
}
}
}
p_arr[RS::ARRAY_VERTEX] = points;
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
p_arr[RS::ARRAY_BONES] = bone_indices;
p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
p_arr[RS::ARRAY_INDEX] = indices;
}
void RibbonTrailMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &RibbonTrailMesh::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &RibbonTrailMesh::get_size);
ClassDB::bind_method(D_METHOD("set_sections", "sections"), &RibbonTrailMesh::set_sections);
ClassDB::bind_method(D_METHOD("get_sections"), &RibbonTrailMesh::get_sections);
ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &RibbonTrailMesh::set_section_length);
ClassDB::bind_method(D_METHOD("get_section_length"), &RibbonTrailMesh::get_section_length);
ClassDB::bind_method(D_METHOD("set_section_segments", "section_segments"), &RibbonTrailMesh::set_section_segments);
ClassDB::bind_method(D_METHOD("get_section_segments"), &RibbonTrailMesh::get_section_segments);
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &RibbonTrailMesh::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &RibbonTrailMesh::get_curve);
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &RibbonTrailMesh::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape);
ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
}
RibbonTrailMesh::RibbonTrailMesh() {
}

View File

@ -336,4 +336,98 @@ public:
PointMesh();
};
class TubeTrailMesh : public PrimitiveMesh {
GDCLASS(TubeTrailMesh, PrimitiveMesh);
private:
float radius = 1.0;
int radial_steps = 8;
int sections = 5;
float section_length = 0.2;
int section_rings = 3;
Ref<Curve> curve;
void _curve_changed();
protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_radius(const float p_radius);
float get_radius() const;
void set_radial_steps(const int p_radial_steps);
int get_radial_steps() const;
void set_sections(const int p_sections);
int get_sections() const;
void set_section_length(float p_sectionlength);
float get_section_length() const;
void set_section_rings(const int p_section_rings);
int get_section_rings() const;
void set_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_curve() const;
virtual int get_builtin_bind_pose_count() const override;
virtual Transform get_builtin_bind_pose(int p_index) const override;
TubeTrailMesh();
};
class RibbonTrailMesh : public PrimitiveMesh {
GDCLASS(RibbonTrailMesh, PrimitiveMesh);
public:
enum Shape {
SHAPE_FLAT,
SHAPE_CROSS
};
private:
float size = 1.0;
int sections = 5;
float section_length = 0.2;
int section_segments = 3;
Shape shape = SHAPE_CROSS;
Ref<Curve> curve;
void _curve_changed();
protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
public:
void set_shape(Shape p_shape);
Shape get_shape() const;
void set_size(const float p_size);
float get_size() const;
void set_sections(const int p_sections);
int get_sections() const;
void set_section_length(float p_sectionlength);
float get_section_length() const;
void set_section_segments(const int p_section_segments);
int get_section_segments() const;
void set_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_curve() const;
virtual int get_builtin_bind_pose_count() const override;
virtual Transform get_builtin_bind_pose(int p_index) const override;
RibbonTrailMesh();
};
VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
#endif

View File

@ -466,6 +466,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat;
if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) {
instance_count /= surf->owner->trail_steps;
}
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
i += element_info.repeat - 1; //skip equal elements
}
@ -2379,9 +2383,13 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
if (p_material->shader_data->uses_particle_trails) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS;
}
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
@ -2550,7 +2558,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
}
}
ginstance->instance_count = storage->particles_get_amount(ginstance->data->base);
ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
} break;
@ -2564,42 +2572,26 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
uint32_t stride;
if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
stride = 2;
} else {
stride = 3;
}
if (storage->multimesh_uses_colors(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
stride += 1;
}
if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
stride += 1;
}
ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
uint32_t stride;
if (false) { // 2D particles
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
stride = 2;
} else {
stride = 3;
}
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
stride += 1;
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
stride += 1;
ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
//for particles, stride is the trail size
ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
store_transform = false;
@ -2608,7 +2600,6 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON;
ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
if (ginstance->data->dirty_dependencies) {
storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
@ -2643,6 +2634,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora
switch (p_notification) {
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
case RendererStorage::DEPENDENCY_CHANGED_MESH:
case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));

View File

@ -196,9 +196,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT = 16,
INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_MASK = 0x7,
INSTANCE_DATA_FLAG_SKELETON = 1 << 19,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 24,
};
struct SceneState {
@ -398,6 +398,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
FLAG_USES_DEPTH_TEXTURE = 8192,
FLAG_USES_NORMAL_TEXTURE = 16384,
FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768,
FLAG_USES_PARTICLE_TRAILS = 65536,
};
union {
@ -453,6 +454,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t layer_mask = 1;
RID transforms_uniform_set;
uint32_t instance_count = 0;
uint32_t trail_steps = 1;
RID mesh_instance;
bool can_sdfgi = false;
//used during setup

View File

@ -73,6 +73,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_time = false;
writes_modelview_or_projection = false;
uses_world_coordinates = false;
uses_particle_trails = false;
int depth_drawi = DEPTH_DRAW_OPAQUE;
@ -101,6 +102,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.render_mode_flags["unshaded"] = &unshaded;
actions.render_mode_flags["wireframe"] = &wireframe;
actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
@ -714,6 +716,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");

View File

@ -126,6 +126,7 @@ public:
bool uses_discard;
bool uses_roughness;
bool uses_normal;
bool uses_particle_trails;
bool unshaded;
bool uses_vertex;

View File

@ -3888,22 +3888,37 @@ bool RendererStorageRD::particles_get_emitting(RID p_particles) {
}
void RendererStorageRD::_particles_free_data(Particles *particles) {
if (!particles->particle_buffer.is_valid()) {
return;
if (particles->particle_buffer.is_valid()) {
RD::get_singleton()->free(particles->particle_buffer);
particles->particle_buffer = RID();
RD::get_singleton()->free(particles->particle_instance_buffer);
particles->particle_instance_buffer = RID();
}
RD::get_singleton()->free(particles->particle_buffer);
RD::get_singleton()->free(particles->frame_params_buffer);
RD::get_singleton()->free(particles->particle_instance_buffer);
particles->particles_transforms_buffer_uniform_set = RID();
particles->particle_buffer = RID();
if (particles->frame_params_buffer.is_valid()) {
RD::get_singleton()->free(particles->frame_params_buffer);
particles->frame_params_buffer = RID();
}
particles->particles_transforms_buffer_uniform_set = RID();
if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
}
particles->trail_bind_pose_uniform_set = RID();
if (particles->trail_bind_pose_buffer.is_valid()) {
RD::get_singleton()->free(particles->trail_bind_pose_buffer);
particles->trail_bind_pose_buffer = RID();
}
if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
RD::get_singleton()->free(particles->collision_textures_uniform_set);
}
particles->collision_textures_uniform_set = RID();
if (particles->particles_sort_buffer.is_valid()) {
RD::get_singleton()->free(particles->particles_sort_buffer);
particles->particles_sort_buffer = RID();
particles->particles_sort_uniform_set = RID();
}
if (particles->emission_buffer != nullptr) {
@ -3912,6 +3927,12 @@ void RendererStorageRD::_particles_free_data(Particles *particles) {
RD::get_singleton()->free(particles->emission_storage_buffer);
particles->emission_storage_buffer = RID();
}
if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
//will need to be re-created
RD::get_singleton()->free(particles->particles_material_uniform_set);
}
particles->particles_material_uniform_set = RID();
}
void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
@ -3926,38 +3947,12 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
particles->amount = p_amount;
if (particles->amount > 0) {
particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount);
particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1);
particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount);
//needs to clear it
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(particles->particle_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(particles->particle_instance_buffer);
uniforms.push_back(u);
}
particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
}
}
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
@ -4013,6 +4008,22 @@ void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
ERR_FAIL_COND(!particles);
particles->fixed_fps = p_fps;
_particles_free_data(particles);
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->interpolate = p_enable;
}
void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
@ -4022,6 +4033,42 @@ void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_e
particles->fractional_delta = p_enable;
}
void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(p_length < 0.1);
p_length = MIN(10.0, p_length);
particles->trails_enabled = p_enable;
particles->trail_length = p_length;
_particles_free_data(particles);
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
_particles_free_data(particles);
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
}
particles->trail_bind_poses = p_bind_poses;
particles->trail_bind_poses_dirty = true;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@ -4029,6 +4076,13 @@ void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float
particles->collision_base_size = p_size;
}
void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->transform_align = p_transform_align;
}
void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@ -4152,8 +4206,13 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
int total_amount = particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
total_amount *= particles->trail_bind_poses.size();
}
Vector<ParticleData> data;
data.resize(particles->amount);
data.resize(total_amount);
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
@ -4162,8 +4221,9 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
AABB aabb;
if (buffer.size()) {
bool first = true;
const ParticleData *particle_data = (const ParticleData *)data.ptr();
for (int i = 0; i < particles->amount; i++) {
for (int i = 0; i < total_amount; i++) {
if (particle_data[i].active) {
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
if (!particles->use_local_coords) {
@ -4224,14 +4284,12 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->collisions.insert(p_particles_collision_instance);
}
void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->collisions.erase(p_particles_collision_instance);
}
@ -4286,7 +4344,12 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
ParticlesFrameParams &frame_params = p_particles->frame_params;
//move back history (if there is any)
for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
p_particles->frame_history[i] = p_particles->frame_history[i - 1];
}
//update current frame
ParticlesFrameParams &frame_params = p_particles->frame_history[0];
if (p_particles->clear) {
p_particles->cycle_number = 0;
@ -4317,6 +4380,10 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
}
frame_params.cycle = p_particles->cycle_number;
frame_params.frame = p_particles->frame_counter++;
frame_params.pad0 = 0;
frame_params.pad1 = 0;
frame_params.pad2 = 0;
{ //collision and attractors
@ -4515,12 +4582,18 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
ParticlesShader::PushConstant push_constant;
int process_amount = p_particles->amount;
if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
process_amount *= p_particles->trail_bind_poses.size();
}
push_constant.clear = p_particles->clear;
push_constant.total_particles = p_particles->amount;
push_constant.lifetime = p_particles->lifetime;
push_constant.trail_size = 1;
push_constant.trail_size = p_particles->trail_params.size();
push_constant.use_fractional_delta = p_particles->fractional_delta;
push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
push_constant.trail_pass = false;
p_particles->force_sub_emit = false; //reset
@ -4553,7 +4626,17 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
p_particles->clear = false;
RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params);
if (p_particles->trail_params.size() > 1) {
//fill the trail params
for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
p_particles->trail_params[i] = p_particles->frame_history[src_idx];
}
} else {
p_particles->trail_params[0] = p_particles->frame_history[0];
}
RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
if (!m) {
@ -4575,27 +4658,45 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1);
if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
//trails requires two passes in order to catch particle starts
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
push_constant.trail_pass = true;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
} else {
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
}
RD::get_singleton()->compute_list_end();
}
void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) {
void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
return; //uninteresting for other modes
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
return;
}
if (particles->particle_buffer.is_null()) {
return; //particles have not processed yet
}
bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
//copy to sort buffer
if (particles->particles_sort_buffer == RID()) {
if (do_sort && particles->particles_sort_buffer == RID()) {
uint32_t size = particles->amount;
if (size & 1) {
size++; //make multiple of 16
}
size *= sizeof(float) * 2;
particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
{
Vector<RD::Uniform> uniforms;
@ -4611,41 +4712,105 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &
}
}
ParticlesShader::CopyPushConstant copy_push_constant;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
int fixed_fps = 60.0;
if (particles->fixed_fps > 0) {
fixed_fps = particles->fixed_fps;
}
copy_push_constant.trail_size = particles->trail_bind_poses.size();
copy_push_constant.trail_total = particles->frame_history.size();
copy_push_constant.frame_delta = 1.0 / fixed_fps;
} else {
copy_push_constant.trail_size = 1;
copy_push_constant.trail_total = 1;
copy_push_constant.frame_delta = 0.0;
}
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
copy_push_constant.total_particles = particles->amount;
Vector3 axis = -p_axis; // cameras look to z negative
if (particles->use_local_coords) {
axis = particles->emission_transform.basis.xform_inv(axis).normalized();
}
ParticlesShader::CopyPushConstant copy_push_constant;
copy_push_constant.total_particles = particles->amount;
copy_push_constant.sort_direction[0] = axis.x;
copy_push_constant.sort_direction[1] = axis.y;
copy_push_constant.sort_direction[2] = axis.z;
copy_push_constant.align_up[0] = p_up_axis.x;
copy_push_constant.align_up[1] = p_up_axis.y;
copy_push_constant.align_up[2] = p_up_axis.z;
copy_push_constant.align_mode = particles->transform_align;
if (do_sort) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_end();
effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
}
copy_push_constant.total_particles *= copy_push_constant.total_particles;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
if (do_sort) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_end();
effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
RD::get_singleton()->compute_list_end();
}
void RendererStorageRD::_particles_update_buffers(Particles *particles) {
if (particles->amount > 0 && particles->particle_buffer.is_null()) {
int total_amount = particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
total_amount *= particles->trail_bind_poses.size();
}
particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * total_amount);
//needs to clear it
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(particles->particle_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(particles->particle_instance_buffer);
uniforms.push_back(u);
}
particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
}
}
}
void RendererStorageRD::update_particles() {
while (particle_update_list) {
//use transform feedback to process particles
@ -4657,6 +4822,8 @@ void RendererStorageRD::update_particles() {
particles->update_list = nullptr;
particles->dirty = false;
_particles_update_buffers(particles);
if (particles->restart_request) {
particles->prev_ticks = 0;
particles->phase = 0;
@ -4688,12 +4855,81 @@ void RendererStorageRD::update_particles() {
}
}
#ifndef _MSC_VER
#warning Should use display refresh rate for all this
#endif
float screen_hz = 60;
int fixed_fps = 0;
if (particles->fixed_fps > 0) {
fixed_fps = particles->fixed_fps;
} else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
fixed_fps = screen_hz;
}
{
//update trails
int history_size = 1;
int trail_steps = 1;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
history_size = MAX(1, int(particles->trail_length * fixed_fps));
trail_steps = particles->trail_bind_poses.size();
}
if (uint32_t(history_size) != particles->frame_history.size()) {
particles->frame_history.resize(history_size);
memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
}
if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
particles->trail_params.resize(trail_steps);
if (particles->frame_params_buffer.is_valid()) {
RD::get_singleton()->free(particles->frame_params_buffer);
}
particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
}
if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
particles->trail_bind_poses_dirty = true;
}
if (particles->trail_bind_pose_uniform_set.is_null()) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
if (particles->trail_bind_pose_buffer.is_valid()) {
u.ids.push_back(particles->trail_bind_pose_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
}
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
}
for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
}
RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
}
}
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
if (particles->clear && particles->pre_process_time > 0.0) {
float frame_time;
if (particles->fixed_fps > 0) {
frame_time = 1.0 / particles->fixed_fps;
if (fixed_fps > 0) {
frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
@ -4706,14 +4942,14 @@ void RendererStorageRD::update_particles() {
}
}
if (particles->fixed_fps > 0) {
if (fixed_fps > 0) {
float frame_time;
float decr;
if (zero_time_scale) {
frame_time = 0.0;
decr = 1.0 / particles->fixed_fps;
decr = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / particles->fixed_fps;
frame_time = 1.0 / fixed_fps;
decr = frame_time;
}
float delta = RendererCompositorRD::singleton->get_frame_delta_time();
@ -4741,16 +4977,39 @@ void RendererStorageRD::update_particles() {
//copy particles to instance buffer
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
//does not need view dependent operation, do copy here
ParticlesShader::CopyPushConstant copy_push_constant;
copy_push_constant.total_particles = particles->amount;
int total_amount = particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
total_amount *= particles->trail_bind_poses.size();
}
copy_push_constant.total_particles = total_amount;
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
copy_push_constant.align_mode = particles->transform_align;
copy_push_constant.align_up[0] = 0;
copy_push_constant.align_up[1] = 0;
copy_push_constant.align_up[2] = 0;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
copy_push_constant.trail_size = particles->trail_bind_poses.size();
copy_push_constant.trail_total = particles->frame_history.size();
copy_push_constant.frame_delta = 1.0 / fixed_fps;
} else {
copy_push_constant.trail_size = 1;
copy_push_constant.trail_total = 1;
copy_push_constant.frame_delta = 0.0;
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
RD::get_singleton()->compute_list_end();
}
@ -8324,9 +8583,10 @@ bool RendererStorageRD::free(RID p_rid) {
light_owner.free(p_rid);
} else if (particles_owner.owns(p_rid)) {
update_particles();
Particles *particles = particles_owner.getornull(p_rid);
_particles_free_data(particles);
particles->dependency.deleted_notify(p_rid);
_particles_free_data(particles);
particles_owner.free(p_rid);
} else if (particles_collision_owner.owns(p_rid)) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
@ -8863,14 +9123,14 @@ RendererStorageRD::RendererStorageRD() {
actions.renames["COLOR"] = "PARTICLE.color";
actions.renames["VELOCITY"] = "PARTICLE.velocity";
//actions.renames["MASS"] = "mass"; ?
actions.renames["ACTIVE"] = "PARTICLE.is_active";
actions.renames["ACTIVE"] = "particle_active";
actions.renames["RESTART"] = "restart";
actions.renames["CUSTOM"] = "PARTICLE.custom";
actions.renames["TRANSFORM"] = "PARTICLE.xform";
actions.renames["TIME"] = "FRAME.time";
actions.renames["LIFETIME"] = "params.lifetime";
actions.renames["DELTA"] = "local_delta";
actions.renames["NUMBER"] = "particle";
actions.renames["NUMBER"] = "particle_number";
actions.renames["INDEX"] = "index";
//actions.renames["GRAVITY"] = "current_gravity";
actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";

View File

@ -660,6 +660,11 @@ private:
float time;
float delta;
uint32_t frame;
uint32_t pad0;
uint32_t pad1;
uint32_t pad2;
uint32_t random_seed;
uint32_t attractor_count;
uint32_t collider_count;
@ -704,10 +709,16 @@ private:
AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
bool use_local_coords = true;
RID process_material;
uint32_t frame_counter = 0;
RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
Vector<RID> draw_passes;
Vector<Transform> trail_bind_poses;
bool trail_bind_poses_dirty = false;
RID trail_bind_pose_buffer;
RID trail_bind_pose_uniform_set;
RID particle_buffer;
RID particle_instance_buffer;
@ -739,7 +750,8 @@ private:
float speed_scale = 1.0;
int fixed_fps = 0;
int fixed_fps = 30;
bool interpolate = true;
bool fractional_delta = false;
float frame_remainder = 0;
float collision_base_size = 0.01;
@ -759,12 +771,19 @@ private:
Dependency dependency;
ParticlesFrameParams frame_params;
float trail_length = 1.0;
bool trails_enabled = false;
LocalVector<ParticlesFrameParams> frame_history;
LocalVector<ParticlesFrameParams> trail_params;
Particles() {
}
};
void _particles_process(Particles *p_particles, float p_delta);
void _particles_allocate_emission_buffer(Particles *particles);
void _particles_free_data(Particles *particles);
void _particles_update_buffers(Particles *particles);
struct ParticlesShader {
struct PushConstant {
@ -776,7 +795,7 @@ private:
uint32_t use_fractional_delta;
uint32_t sub_emitter_mode;
uint32_t can_emit;
uint32_t pad;
uint32_t trail_pass;
};
ParticlesShaderRD shader;
@ -791,6 +810,14 @@ private:
struct CopyPushConstant {
float sort_direction[3];
uint32_t total_particles;
uint32_t trail_size;
uint32_t trail_total;
float frame_delta;
float frame_remainder;
float align_up[3];
uint32_t align_mode;
};
enum {
@ -804,6 +831,8 @@ private:
RID copy_shader_version;
RID copy_pipelines[COPY_MODE_MAX];
LocalVector<float> pose_update_buffer;
} particles_shader;
Particles *particle_update_list = nullptr;
@ -2076,10 +2105,17 @@ public:
void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
void particles_set_process_material(RID p_particles, RID p_material);
void particles_set_fixed_fps(RID p_particles, int p_fps);
void particles_set_interpolate(RID p_particles, bool p_enable);
void particles_set_fractional_delta(RID p_particles, bool p_enable);
void particles_set_collision_base_size(RID p_particles, float p_size);
void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align);
void particles_set_trails(RID p_particles, bool p_enable, float p_length);
void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses);
void particles_restart(RID p_particles);
void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order);
@ -2097,15 +2133,21 @@ public:
int particles_get_draw_passes(RID p_particles) const;
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
void particles_set_view_axis(RID p_particles, const Vector3 &p_axis);
void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
virtual bool particles_is_inactive(RID p_particles) const;
_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) {
_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, 0);
return particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
r_trail_divisor = particles->trail_bind_poses.size();
} else {
r_trail_divisor = 1;
}
return particles->amount * r_trail_divisor;
}
_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
@ -2119,6 +2161,8 @@ public:
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, RID());
if (particles->particles_transforms_buffer_uniform_set.is_null()) {
_particles_update_buffers(particles);
Vector<RD::Uniform> uniforms;
{

View File

@ -76,6 +76,11 @@ struct FrameParams {
float time;
float delta;
uint frame;
uint pad0;
uint pad1;
uint pad2;
uint random_seed;
uint attractor_count;
uint collider_count;
@ -92,10 +97,16 @@ layout(set = 1, binding = 0, std430) restrict buffer FrameHistory {
}
frame_history;
#define PARTICLE_FLAG_ACTIVE uint(1)
#define PARTICLE_FLAG_STARTED uint(2)
#define PARTICLE_FLAG_TRAILED uint(4)
#define PARTICLE_FRAME_MASK uint(0xFFFF)
#define PARTICLE_FRAME_SHIFT uint(16)
struct ParticleData {
mat4 xform;
vec3 velocity;
bool is_active;
uint flags;
vec4 color;
vec4 custom;
};
@ -162,7 +173,7 @@ layout(push_constant, binding = 0, std430) uniform Params {
bool use_fractional_delta;
bool sub_emitter_mode;
bool can_emit;
uint pad;
bool trail_pass;
}
params;
@ -201,6 +212,14 @@ bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom
void main() {
uint particle = gl_GlobalInvocationID.x;
if (params.trail_size > 1) {
if (params.trail_pass) {
particle += (particle / (params.trail_size - 1)) + 1;
} else {
particle *= params.trail_size;
}
}
if (particle >= params.total_particles * params.trail_size) {
return; //discard
}
@ -229,7 +248,7 @@ void main() {
PARTICLE.color = vec4(1.0);
PARTICLE.custom = vec4(0.0);
PARTICLE.velocity = vec3(0.0);
PARTICLE.is_active = false;
PARTICLE.flags = 0;
PARTICLE.xform = mat4(
vec4(1.0, 0.0, 0.0, 0.0),
vec4(0.0, 1.0, 0.0, 0.0),
@ -237,6 +256,29 @@ void main() {
vec4(0.0, 0.0, 0.0, 1.0));
}
//clear started flag if set
if (params.trail_pass) {
//trail started
uint src_idx = index * params.trail_size;
if (bool(particles.data[src_idx].flags & PARTICLE_FLAG_STARTED)) {
//save start conditions for trails
PARTICLE.color = particles.data[src_idx].color;
PARTICLE.custom = particles.data[src_idx].custom;
PARTICLE.velocity = particles.data[src_idx].velocity;
PARTICLE.flags = PARTICLE_FLAG_TRAILED | ((frame_history.data[0].frame & PARTICLE_FRAME_MASK) << PARTICLE_FRAME_SHIFT); //mark it as trailed, save in which frame it will start
PARTICLE.xform = particles.data[src_idx].xform;
}
if (bool(PARTICLE.flags & PARTICLE_FLAG_TRAILED) && ((PARTICLE.flags >> PARTICLE_FRAME_SHIFT) == (FRAME.frame & PARTICLE_FRAME_MASK))) { //check this is trailed and see if it should start now
// we just assume that this is the first frame of the particle, the rest is deterministic
PARTICLE.flags = PARTICLE_FLAG_ACTIVE | (particles.data[src_idx].flags & (PARTICLE_FRAME_MASK << PARTICLE_FRAME_SHIFT));
return; //- this appears like it should be correct, but it seems not to be.. wonder why.
}
} else {
PARTICLE.flags &= ~PARTICLE_FLAG_STARTED;
}
bool collided = false;
vec3 collision_normal = vec3(0.0);
float collision_depth = 0.0;
@ -245,19 +287,17 @@ void main() {
#if !defined(DISABLE_VELOCITY)
if (PARTICLE.is_active) {
if (bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE)) {
PARTICLE.xform[3].xyz += PARTICLE.velocity * local_delta;
}
#endif
/* Process physics if active */
if (params.sub_emitter_mode) {
if (!PARTICLE.is_active) {
if (!params.trail_pass && params.sub_emitter_mode) {
if (!bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE)) {
int src_index = atomicAdd(src_particles.particle_count, -1) - 1;
if (src_index >= 0) {
PARTICLE.is_active = true;
PARTICLE.flags = (PARTICLE_FLAG_ACTIVE | PARTICLE_FLAG_STARTED | (FRAME.cycle << PARTICLE_FRAME_SHIFT));
restart = true;
if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) {
@ -339,16 +379,12 @@ void main() {
}
}
uint current_cycle = FRAME.cycle;
if (FRAME.system_phase < restart_phase) {
current_cycle -= uint(1);
if (params.trail_pass) {
restart = false;
}
uint particle_number = current_cycle * uint(params.total_particles) + particle;
if (restart) {
PARTICLE.is_active = FRAME.emitting;
PARTICLE.flags = FRAME.emitting ? (PARTICLE_FLAG_ACTIVE | PARTICLE_FLAG_STARTED | (FRAME.cycle << PARTICLE_FRAME_SHIFT)) : 0;
restart_position = true;
restart_rotation_scale = true;
restart_velocity = true;
@ -357,11 +393,15 @@ void main() {
}
}
if (restart && PARTICLE.is_active) {
bool particle_active = bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE);
uint particle_number = (PARTICLE.flags >> PARTICLE_FRAME_SHIFT) * uint(params.total_particles) + index;
if (restart && particle_active) {
#CODE : START
}
if (PARTICLE.is_active) {
if (particle_active) {
for (uint i = 0; i < FRAME.attractor_count; i++) {
vec3 dir;
float amount;
@ -539,7 +579,12 @@ void main() {
}
}
if (PARTICLE.is_active) {
if (particle_active) {
#CODE : PROCESS
}
PARTICLE.flags &= ~PARTICLE_FLAG_ACTIVE;
if (particle_active) {
PARTICLE.flags |= PARTICLE_FLAG_ACTIVE;
}
}

View File

@ -6,10 +6,14 @@
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
#define PARTICLE_FLAG_ACTIVE uint(1)
#define PARTICLE_FLAG_STARTED uint(2)
#define PARTICLE_FLAG_TRAILED uint(4)
struct ParticleData {
mat4 xform;
vec3 velocity;
bool is_active;
uint flags;
vec4 color;
vec4 custom;
};
@ -33,12 +37,30 @@ sort_buffer;
#endif // USE_SORT_BUFFER
layout(set = 2, binding = 0, std430) restrict readonly buffer TrailBindPoses {
mat4 data[];
}
trail_bind_poses;
layout(push_constant, binding = 0, std430) uniform Params {
vec3 sort_direction;
uint total_particles;
uint trail_size;
uint trail_total;
float frame_delta;
float frame_remainder;
vec3 align_up;
uint align_mode;
}
params;
#define TRANSFORM_ALIGN_DISABLED 0
#define TRANSFORM_ALIGN_Z_BILLBOARD 1
#define TRANSFORM_ALIGN_Y_TO_VELOCITY 2
#define TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY 3
void main() {
#ifdef MODE_FILL_SORT_BUFFER
@ -47,7 +69,11 @@ void main() {
return; //discard
}
sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[particle].xform[3].xyz);
uint src_particle = particle;
if (params.trail_size > 1) {
src_particle = src_particle * params.trail_size + params.trail_size / 2; //use trail center for sorting
}
sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[src_particle].xform[3].xyz);
sort_buffer.data[particle].y = float(particle);
#endif
@ -61,13 +87,78 @@ void main() {
}
#ifdef USE_SORT_BUFFER
particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
if (params.trail_size > 1) {
particle = uint(sort_buffer.data[particle / params.trail_size].y) + (particle % params.trail_size);
} else {
particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
}
#endif
mat4 txform;
if (particles.data[particle].is_active) {
txform = transpose(particles.data[particle].xform);
if (bool(particles.data[particle].flags & PARTICLE_FLAG_ACTIVE) || bool(particles.data[particle].flags & PARTICLE_FLAG_TRAILED)) {
txform = particles.data[particle].xform;
if (params.trail_size > 1) {
// since the steps dont fit precisely in the history frames, must do a tiny bit of
// interpolation to get them close to their intended location.
uint part_ofs = particle % params.trail_size;
float natural_ofs = fract((float(part_ofs) / float(params.trail_size)) * float(params.trail_total)) * params.frame_delta;
txform[3].xyz -= particles.data[particle].velocity * natural_ofs;
}
switch (params.align_mode) {
case TRANSFORM_ALIGN_DISABLED: {
} break; //nothing
case TRANSFORM_ALIGN_Z_BILLBOARD: {
mat3 local = mat3(normalize(cross(params.align_up, params.sort_direction)), params.align_up, params.sort_direction);
local = local * mat3(txform);
txform[0].xyz = local[0];
txform[1].xyz = local[1];
txform[2].xyz = local[2];
} break;
case TRANSFORM_ALIGN_Y_TO_VELOCITY: {
vec3 v = particles.data[particle].velocity;
float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
if (length(v) > 0.0) {
txform[1].xyz = normalize(v);
} else {
txform[1].xyz = normalize(txform[1].xyz);
}
txform[0].xyz = normalize(cross(txform[1].xyz, txform[2].xyz));
txform[2].xyz = vec3(0.0, 0.0, 1.0) * s;
txform[0].xyz *= s;
txform[1].xyz *= s;
} break;
case TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY: {
vec3 v = particles.data[particle].velocity;
vec3 sv = v - params.sort_direction * dot(params.sort_direction, v); //screen velocity
float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
if (length(sv) == 0) {
sv = params.align_up;
}
sv = normalize(sv);
txform[0].xyz = normalize(cross(sv, params.sort_direction)) * s;
txform[1].xyz = sv * s;
txform[2].xyz = params.sort_direction * s;
} break;
}
txform[3].xyz += particles.data[particle].velocity * params.frame_remainder;
if (params.trail_size > 1) {
uint part_ofs = particle % params.trail_size;
txform = txform * trail_bind_poses.data[part_ofs];
}
txform = transpose(txform);
} else {
txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible
}

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@ -48,11 +48,11 @@ layout(location = 8) in vec4 custom2_attrib;
layout(location = 9) in vec4 custom3_attrib;
#endif
#if defined(BONES_USED)
#if defined(BONES_USED) || defined(USE_PARTICLE_TRAILS)
layout(location = 10) in uvec4 bone_attrib;
#endif
#if defined(WEIGHTS_USED)
#if defined(WEIGHTS_USED) || defined(USE_PARTICLE_TRAILS)
layout(location = 11) in vec4 weight_attrib;
#endif
@ -125,10 +125,72 @@ void main() {
if (is_multimesh) {
//multimesh, instances are for it
uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK;
offset *= gl_InstanceIndex;
mat4 matrix;
#ifdef USE_PARTICLE_TRAILS
uint trail_size = (instances.data[instance_index].flags >> INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT) & INSTANCE_FLAGS_PARTICLE_TRAIL_MASK;
uint stride = 3 + 1 + 1; //particles always uses this format
uint offset = trail_size * stride * gl_InstanceIndex;
#ifdef COLOR_USED
vec4 pcolor;
#endif
{
uint boffset = offset + bone_attrib.x * stride;
matrix = mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.x;
#ifdef COLOR_USED
pcolor = transforms.data[boffset + 3] * weight_attrib.x;
#endif
}
if (weight_attrib.y > 0.001) {
uint boffset = offset + bone_attrib.y * stride;
matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.y;
#ifdef COLOR_USED
pcolor += transforms.data[boffset + 3] * weight_attrib.y;
#endif
}
if (weight_attrib.z > 0.001) {
uint boffset = offset + bone_attrib.z * stride;
matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.z;
#ifdef COLOR_USED
pcolor += transforms.data[boffset + 3] * weight_attrib.z;
#endif
}
if (weight_attrib.w > 0.001) {
uint boffset = offset + bone_attrib.w * stride;
matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.w;
#ifdef COLOR_USED
pcolor += transforms.data[boffset + 3] * weight_attrib.w;
#endif
}
instance_custom = transforms.data[offset + 4];
#ifdef COLOR_USED
color_interp *= pcolor;
#endif
#else
uint stride = 0;
{
//TODO implement a small lookup table for the stride
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
stride += 2;
} else {
stride += 3;
}
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
stride += 1;
}
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
stride += 1;
}
}
uint offset = stride * gl_InstanceIndex;
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
offset += 2;
@ -148,6 +210,7 @@ void main() {
instance_custom = transforms.data[offset];
}
#endif
//transpose
matrix = transpose(matrix);
world_matrix = world_matrix * matrix;
@ -165,32 +228,6 @@ void main() {
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
#if 0
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) {
//multimesh, instances are for it
uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3;
uvec2 bones_23 = uvec2(bone_attrib.y & 0xFFFF, bone_attrib.y >> 16) * 3;
vec2 weights_01 = unpackUnorm2x16(bone_attrib.z);
vec2 weights_23 = unpackUnorm2x16(bone_attrib.w);
mat4 m = mat4(transforms.data[bones_01.x], transforms.data[bones_01.x + 1], transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x;
m += mat4(transforms.data[bones_01.y], transforms.data[bones_01.y + 1], transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y;
m += mat4(transforms.data[bones_23.x], transforms.data[bones_23.x + 1], transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
m += mat4(transforms.data[bones_23.y], transforms.data[bones_23.y + 1], transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
//reverse order because its transposed
vertex = (vec4(vertex, 1.0) * m).xyz;
normal = (vec4(normal, 0.0) * m).xyz;
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
tangent = (vec4(tangent, 0.0) * m).xyz;
binormal = (vec4(binormal, 0.0) * m).xyz;
#endif
}
#endif
#ifdef UV_USED
uv_interp = uv_attrib;
#endif

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@ -61,12 +61,11 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
#define INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA (1 << 15)
#define INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT 16
#define INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT 16
//3 bits of stride
#define INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK 0x7
#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
#define INSTANCE_FLAGS_SKELETON (1 << 19)
#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20)
#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 24)
layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
LightData data[];

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@ -1427,6 +1427,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE;
pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION;
}
pair.pair_mask |= geometry_instance_pair_mask;
@ -2410,7 +2413,7 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu
cull_data.cull->lock.lock();
RSG::storage->particles_request_process(idata.base_rid);
cull_data.cull->lock.unlock();
RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized());
RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
//particles visible? request redraw
RenderingServerDefault::redraw_request();
}

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@ -443,6 +443,7 @@ public:
singleton->_instance_queue_update(instance, false, true);
} break;
case RendererStorage::DEPENDENCY_CHANGED_MESH:
case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_DECAL:
case RendererStorage::DEPENDENCY_CHANGED_LIGHT:
@ -661,6 +662,7 @@ public:
_FORCE_INLINE_ bool operator()(void *p_data) {
Instance *p_instance = (Instance *)p_data;
if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
//test is more coarse in indexer
p_instance->pair_check = pair_pass;

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@ -43,6 +43,7 @@ public:
DEPENDENCY_CHANGED_MESH,
DEPENDENCY_CHANGED_MULTIMESH,
DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES,
DEPENDENCY_CHANGED_PARTICLES,
DEPENDENCY_CHANGED_DECAL,
DEPENDENCY_CHANGED_SKELETON_DATA,
DEPENDENCY_CHANGED_SKELETON_BONES,
@ -498,8 +499,15 @@ public:
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length) = 0;
virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
virtual void particles_restart(RID p_particles) = 0;
virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
@ -520,7 +528,7 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const = 0;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0;
virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0;
virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;

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@ -491,14 +491,20 @@ public:
FUNC2(particles_set_use_local_coordinates, RID, bool)
FUNC2(particles_set_process_material, RID, RID)
FUNC2(particles_set_fixed_fps, RID, int)
FUNC2(particles_set_interpolate, RID, bool)
FUNC2(particles_set_fractional_delta, RID, bool)
FUNC1R(bool, particles_is_inactive, RID)
FUNC3(particles_set_trails, RID, bool, float)
FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform> &)
FUNC1(particles_request_process, RID)
FUNC1(particles_restart, RID)
FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
FUNC2(particles_set_subemitter, RID, RID)
FUNC2(particles_set_collision_base_size, RID, float)
FUNC2(particles_set_transform_align, RID, RS::ParticlesTransformAlign)
FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
FUNC2(particles_set_draw_passes, RID, int)

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@ -219,6 +219,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("particle_trails");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage_and_one");
@ -327,7 +328,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);

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@ -631,8 +631,22 @@ public:
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
enum ParticlesTransformAlign {
PARTICLES_TRANSFORM_ALIGN_DISABLED,
PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD,
PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY,
PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY,
};
virtual void particles_set_transform_align(RID p_particles, ParticlesTransformAlign p_transform_align) = 0;
virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length_sec) = 0;
virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
virtual bool particles_is_inactive(RID p_particles) = 0;
virtual void particles_request_process(RID p_particles) = 0;
virtual void particles_restart(RID p_particles) = 0;