Fix framebuffers in sky not being created on mobile renderer

This commit is contained in:
Bastiaan Olij 2023-04-05 09:43:03 +10:00
parent ef025711a6
commit 901cd7e3fe
1 changed files with 1 additions and 1 deletions

View File

@ -362,7 +362,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
mm.size.height = mmh;
mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, 0, j, 1, RD::TEXTURE_SLICE_CUBEMAP);
RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip " + itos(j) + " ");
if (render_buffers_can_be_storage) {
if (!render_buffers_can_be_storage) {
// we need a framebuffer for each side of our cubemap
for (int k = 0; k < 6; k++) {