Fix shader type detection
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@ -66,20 +66,6 @@ void Shader::set_code(const String &p_code) {
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E->disconnect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed));
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}
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String type = ShaderLanguage::get_shader_type(p_code);
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if (type == "canvas_item") {
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mode = MODE_CANVAS_ITEM;
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} else if (type == "particles") {
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mode = MODE_PARTICLES;
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} else if (type == "sky") {
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mode = MODE_SKY;
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} else if (type == "fog") {
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mode = MODE_FOG;
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} else {
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mode = MODE_SPATIAL;
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}
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code = p_code;
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String pp_code = p_code;
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@ -100,6 +86,21 @@ void Shader::set_code(const String &p_code) {
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}
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}
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// Try to get the shader type from the final, fully preprocessed shader code.
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String type = ShaderLanguage::get_shader_type(pp_code);
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if (type == "canvas_item") {
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mode = MODE_CANVAS_ITEM;
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} else if (type == "particles") {
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mode = MODE_PARTICLES;
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} else if (type == "sky") {
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mode = MODE_SKY;
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} else if (type == "fog") {
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mode = MODE_FOG;
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} else {
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mode = MODE_SPATIAL;
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}
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for (const Ref<ShaderInclude> &E : include_dependencies) {
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E->connect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed));
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}
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