Notify instance binding data api of refcount increment/decrement
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908a30964a
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@ -1825,7 +1825,11 @@ void *Object::get_script_instance_binding(int p_script_language_index) {
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//as it should not really affect performance much (won't be called too often), as in far most caes the condition below will be false afterwards
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if (!_script_instance_bindings[p_script_language_index]) {
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_script_instance_bindings[p_script_language_index] = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
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void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
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if (script_data) {
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atomic_increment(&instance_binding_count);
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_script_instance_bindings[p_script_language_index] = script_data;
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}
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}
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return _script_instance_bindings[p_script_language_index];
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@ -1840,6 +1844,7 @@ Object::Object() {
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_instance_ID = ObjectDB::add_instance(this);
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_can_translate = true;
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_is_queued_for_deletion = false;
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instance_binding_count = 0;
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memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS);
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script_instance = NULL;
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#ifdef TOOLS_ENABLED
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@ -484,10 +484,12 @@ private:
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void _set_indexed_bind(const NodePath &p_name, const Variant &p_value);
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Variant _get_indexed_bind(const NodePath &p_name) const;
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void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
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void property_list_changed_notify();
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friend class Reference;
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uint32_t instance_binding_count;
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void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
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protected:
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virtual void _initialize_classv() { initialize_class(); }
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virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
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@ -66,8 +66,17 @@ int Reference::reference_get_count() const {
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bool Reference::reference() {
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bool success = refcount.ref();
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if (success && get_script_instance()) {
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get_script_instance()->refcount_incremented();
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if (success && refcount.get() <= 2 /* higher is not relevant */) {
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if (get_script_instance()) {
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get_script_instance()->refcount_incremented();
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}
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if (instance_binding_count > 0) {
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for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
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if (_script_instance_bindings[i]) {
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ScriptServer::get_language(i)->refcount_incremented_instance_binding(this);
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}
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}
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}
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}
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return success;
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@ -77,9 +86,19 @@ bool Reference::unreference() {
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bool die = refcount.unref();
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if (get_script_instance()) {
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bool script_ret = get_script_instance()->refcount_decremented();
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die = die && script_ret;
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if (refcount.get() <= 1 /* higher is not relevant */) {
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if (get_script_instance()) {
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bool script_ret = get_script_instance()->refcount_decremented();
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die = die && script_ret;
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}
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if (instance_binding_count > 0) {
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for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
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if (_script_instance_bindings[i]) {
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bool script_ret = ScriptServer::get_language(i)->refcount_decremented_instance_binding(this);
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die = die && script_ret;
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}
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}
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}
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}
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return die;
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@ -284,6 +284,8 @@ public:
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virtual void *alloc_instance_binding_data(Object *p_object) { return NULL; } //optional, not used by all languages
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virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
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virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
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virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
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virtual void frame();
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@ -955,6 +955,69 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
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#endif
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}
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void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
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Reference *ref_owner = Object::cast_to<Reference>(p_object);
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#ifdef DEBUG_ENABLED
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CRASH_COND(!ref_owner);
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#endif
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void *data = p_object->get_script_instance_binding(get_language_index());
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if (!data)
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return;
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Ref<MonoGCHandle> &gchandle = ((Map<Object *, Ref<MonoGCHandle> >::Element *)data)->get();
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if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
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// The reference count was increased after the managed side was the only one referencing our owner.
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// This means the owner is being referenced again by the unmanaged side,
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// so the owner must hold the managed side alive again to avoid it from being GCed.
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MonoObject *target = gchandle->get_target();
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if (!target)
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return; // Called after the managed side was collected, so nothing to do here
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// Release the current weak handle and replace it with a strong handle.
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uint32_t strong_gchandle = MonoGCHandle::make_strong_handle(target);
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gchandle->release();
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gchandle->set_handle(strong_gchandle, MonoGCHandle::STRONG_HANDLE);
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}
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}
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bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
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Reference *ref_owner = Object::cast_to<Reference>(p_object);
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#ifdef DEBUG_ENABLED
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CRASH_COND(!ref_owner);
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#endif
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int refcount = ref_owner->reference_get_count();
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void *data = p_object->get_script_instance_binding(get_language_index());
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if (!data)
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return refcount == 0;
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Ref<MonoGCHandle> &gchandle = ((Map<Object *, Ref<MonoGCHandle> >::Element *)data)->get();
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if (refcount == 1 && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
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// If owner owner is no longer referenced by the unmanaged side,
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// the managed instance takes responsibility of deleting the owner when GCed.
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MonoObject *target = gchandle->get_target();
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if (!target)
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return refcount == 0; // Called after the managed side was collected, so nothing to do here
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// Release the current strong handle and replace it with a weak handle.
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uint32_t weak_gchandle = MonoGCHandle::make_weak_handle(target);
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gchandle->release();
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gchandle->set_handle(weak_gchandle, MonoGCHandle::WEAK_HANDLE);
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return false;
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}
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return refcount == 0;
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}
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CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle) {
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CSharpInstance *instance = memnew(CSharpInstance);
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@ -1245,11 +1308,13 @@ void CSharpInstance::mono_object_disposed() {
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void CSharpInstance::refcount_incremented() {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!base_ref);
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#endif
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Reference *ref_owner = Object::cast_to<Reference>(owner);
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if (ref_owner->reference_get_count() > 1) { // The managed side also holds a reference, hence 1 instead of 0
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if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
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// The reference count was increased after the managed side was the only one referencing our owner.
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// This means the owner is being referenced again by the unmanaged side,
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// so the owner must hold the managed side alive again to avoid it from being GCed.
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@ -1257,26 +1322,28 @@ void CSharpInstance::refcount_incremented() {
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// Release the current weak handle and replace it with a strong handle.
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uint32_t strong_gchandle = MonoGCHandle::make_strong_handle(gchandle->get_target());
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gchandle->release();
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gchandle->set_handle(strong_gchandle);
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gchandle->set_handle(strong_gchandle, MonoGCHandle::STRONG_HANDLE);
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}
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}
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bool CSharpInstance::refcount_decremented() {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!base_ref);
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#endif
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Reference *ref_owner = Object::cast_to<Reference>(owner);
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int refcount = ref_owner->reference_get_count();
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if (refcount == 1) { // The managed side also holds a reference, hence 1 instead of 0
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if (refcount == 1 && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
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// If owner owner is no longer referenced by the unmanaged side,
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// the managed instance takes responsibility of deleting the owner when GCed.
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// Release the current strong handle and replace it with a weak handle.
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uint32_t weak_gchandle = MonoGCHandle::make_weak_handle(gchandle->get_target());
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gchandle->release();
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gchandle->set_handle(weak_gchandle);
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gchandle->set_handle(weak_gchandle, MonoGCHandle::WEAK_HANDLE);
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return false;
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}
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@ -345,6 +345,8 @@ public:
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// Don't use these. I'm watching you
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virtual void *alloc_instance_binding_data(Object *p_object);
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virtual void free_instance_binding_data(void *p_data);
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virtual void refcount_incremented_instance_binding(Object *p_object);
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virtual bool refcount_decremented_instance_binding(Object *p_object);
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#ifdef DEBUG_ENABLED
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Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
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@ -47,12 +47,12 @@ uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
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Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
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return memnew(MonoGCHandle(make_strong_handle(p_object)));
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return memnew(MonoGCHandle(make_strong_handle(p_object), STRONG_HANDLE));
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}
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Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
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return memnew(MonoGCHandle(make_weak_handle(p_object)));
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return memnew(MonoGCHandle(make_weak_handle(p_object), WEAK_HANDLE));
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}
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void MonoGCHandle::release() {
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@ -67,9 +67,10 @@ void MonoGCHandle::release() {
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}
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}
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MonoGCHandle::MonoGCHandle(uint32_t p_handle) {
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MonoGCHandle::MonoGCHandle(uint32_t p_handle, HandleType p_handle_type) {
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released = false;
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weak = p_handle_type == WEAK_HANDLE;
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handle = p_handle;
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}
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@ -40,24 +40,33 @@ class MonoGCHandle : public Reference {
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GDCLASS(MonoGCHandle, Reference)
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bool released;
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bool weak;
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uint32_t handle;
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public:
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enum HandleType {
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STRONG_HANDLE,
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WEAK_HANDLE
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};
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static uint32_t make_strong_handle(MonoObject *p_object);
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static uint32_t make_weak_handle(MonoObject *p_object);
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static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
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static Ref<MonoGCHandle> create_weak(MonoObject *p_object);
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_FORCE_INLINE_ bool is_weak() { return weak; }
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_FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }
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_FORCE_INLINE_ void set_handle(uint32_t p_handle) {
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handle = p_handle;
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_FORCE_INLINE_ void set_handle(uint32_t p_handle, HandleType p_handle_type) {
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released = false;
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weak = p_handle_type == WEAK_HANDLE;
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handle = p_handle;
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}
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void release();
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MonoGCHandle(uint32_t p_handle);
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MonoGCHandle(uint32_t p_handle, HandleType p_handle_type);
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~MonoGCHandle();
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};
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@ -42,8 +42,7 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
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ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
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ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
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uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter);
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Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(awaiter_handle));
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Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(p_awaiter));
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#ifdef DEBUG_ENABLED
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sa_con->set_connection_target(p_target);
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#endif
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@ -117,8 +116,8 @@ void SignalAwaiterHandle::_bind_methods() {
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
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}
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SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle) :
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MonoGCHandle(p_managed_handle) {
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SignalAwaiterHandle::SignalAwaiterHandle(MonoObject *p_managed) :
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MonoGCHandle(MonoGCHandle::make_strong_handle(p_managed), STRONG_HANDLE) {
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#ifdef DEBUG_ENABLED
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conn_target_id = 0;
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@ -64,7 +64,7 @@ public:
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}
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#endif
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SignalAwaiterHandle(uint32_t p_managed_handle);
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SignalAwaiterHandle(MonoObject *p_managed);
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~SignalAwaiterHandle();
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};
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