Merge pull request #96166 from AThousandShips/more_lock_raii

Use `MutexLock` in more places
This commit is contained in:
Rémi Verschelde 2024-08-30 09:59:19 +02:00
commit 909629d9f9
No known key found for this signature in database
GPG Key ID: C3336907360768E1
12 changed files with 217 additions and 269 deletions

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@ -144,9 +144,8 @@ void RemoteDebuggerPeerTCP::_read_in() {
Error err = decode_variant(var, buf, in_pos, &read);
ERR_CONTINUE(read != in_pos || err != OK);
ERR_CONTINUE_MSG(var.get_type() != Variant::ARRAY, "Malformed packet received, not an Array.");
mutex.lock();
MutexLock lock(mutex);
in_queue.push_back(var);
mutex.unlock();
}
}
}

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@ -60,33 +60,33 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
p_take_over = false; // Can't take over an empty path
}
ResourceCache::lock.lock();
{
MutexLock lock(ResourceCache::lock);
if (!path_cache.is_empty()) {
ResourceCache::resources.erase(path_cache);
}
if (!path_cache.is_empty()) {
ResourceCache::resources.erase(path_cache);
}
path_cache = "";
path_cache = "";
Ref<Resource> existing = ResourceCache::get_ref(p_path);
Ref<Resource> existing = ResourceCache::get_ref(p_path);
if (existing.is_valid()) {
if (p_take_over) {
existing->path_cache = String();
ResourceCache::resources.erase(p_path);
} else {
ResourceCache::lock.unlock();
ERR_FAIL_MSG("Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
if (existing.is_valid()) {
if (p_take_over) {
existing->path_cache = String();
ResourceCache::resources.erase(p_path);
} else {
ERR_FAIL_MSG("Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
}
}
path_cache = p_path;
if (!path_cache.is_empty()) {
ResourceCache::resources[path_cache] = this;
}
}
path_cache = p_path;
if (!path_cache.is_empty()) {
ResourceCache::resources[path_cache] = this;
}
ResourceCache::lock.unlock();
_resource_path_changed();
}
@ -486,15 +486,13 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
return;
}
ResourceCache::lock.lock();
MutexLock lock(ResourceCache::lock);
if (p_remapped) {
ResourceLoader::remapped_list.add(&remapped_list);
} else {
ResourceLoader::remapped_list.remove(&remapped_list);
}
ResourceCache::lock.unlock();
}
#ifdef TOOLS_ENABLED
@ -564,14 +562,13 @@ Resource::~Resource() {
return;
}
ResourceCache::lock.lock();
MutexLock lock(ResourceCache::lock);
// Only unregister from the cache if this is the actual resource listed there.
// (Other resources can have the same value in `path_cache` if loaded with `CACHE_IGNORE`.)
HashMap<String, Resource *>::Iterator E = ResourceCache::resources.find(path_cache);
if (likely(E && E->value == this)) {
ResourceCache::resources.remove(E);
}
ResourceCache::lock.unlock();
}
HashMap<String, Resource *> ResourceCache::resources;
@ -600,19 +597,21 @@ void ResourceCache::clear() {
}
bool ResourceCache::has(const String &p_path) {
lock.lock();
Resource **res = nullptr;
Resource **res = resources.getptr(p_path);
{
MutexLock mutex_lock(lock);
if (res && (*res)->get_reference_count() == 0) {
// This resource is in the process of being deleted, ignore its existence.
(*res)->path_cache = String();
resources.erase(p_path);
res = nullptr;
res = resources.getptr(p_path);
if (res && (*res)->get_reference_count() == 0) {
// This resource is in the process of being deleted, ignore its existence.
(*res)->path_cache = String();
resources.erase(p_path);
res = nullptr;
}
}
lock.unlock();
if (!res) {
return false;
}
@ -622,28 +621,27 @@ bool ResourceCache::has(const String &p_path) {
Ref<Resource> ResourceCache::get_ref(const String &p_path) {
Ref<Resource> ref;
lock.lock();
{
MutexLock mutex_lock(lock);
Resource **res = resources.getptr(p_path);
Resource **res = resources.getptr(p_path);
if (res) {
ref = Ref<Resource>(*res);
}
if (res) {
ref = Ref<Resource>(*res);
if (res && !ref.is_valid()) {
// This resource is in the process of being deleted, ignore its existence
(*res)->path_cache = String();
resources.erase(p_path);
res = nullptr;
}
}
if (res && !ref.is_valid()) {
// This resource is in the process of being deleted, ignore its existence
(*res)->path_cache = String();
resources.erase(p_path);
res = nullptr;
}
lock.unlock();
return ref;
}
void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
lock.lock();
MutexLock mutex_lock(lock);
LocalVector<String> to_remove;
@ -663,14 +661,9 @@ void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
for (const String &E : to_remove) {
resources.erase(E);
}
lock.unlock();
}
int ResourceCache::get_cached_resource_count() {
lock.lock();
int rc = resources.size();
lock.unlock();
return rc;
MutexLock mutex_lock(lock);
return resources.size();
}

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@ -227,28 +227,27 @@ void ResourceFormatLoader::_bind_methods() {
// This should be robust enough to be called redundantly without issues.
void ResourceLoader::LoadToken::clear() {
thread_load_mutex.lock();
WorkerThreadPool::TaskID task_to_await = 0;
// User-facing tokens shouldn't be deleted until completely claimed.
DEV_ASSERT(user_rc == 0 && user_path.is_empty());
{
MutexLock thread_load_lock(thread_load_mutex);
// User-facing tokens shouldn't be deleted until completely claimed.
DEV_ASSERT(user_rc == 0 && user_path.is_empty());
if (!local_path.is_empty()) { // Empty is used for the special case where the load task is not registered.
DEV_ASSERT(thread_load_tasks.has(local_path));
ThreadLoadTask &load_task = thread_load_tasks[local_path];
if (load_task.task_id && !load_task.awaited) {
task_to_await = load_task.task_id;
if (!local_path.is_empty()) { // Empty is used for the special case where the load task is not registered.
DEV_ASSERT(thread_load_tasks.has(local_path));
ThreadLoadTask &load_task = thread_load_tasks[local_path];
if (load_task.task_id && !load_task.awaited) {
task_to_await = load_task.task_id;
}
// Removing a task which is still in progress would be catastrophic.
// Tokens must be alive until the task thread function is done.
DEV_ASSERT(load_task.status == THREAD_LOAD_FAILED || load_task.status == THREAD_LOAD_LOADED);
thread_load_tasks.erase(local_path);
local_path.clear();
}
// Removing a task which is still in progress would be catastrophic.
// Tokens must be alive until the task thread function is done.
DEV_ASSERT(load_task.status == THREAD_LOAD_FAILED || load_task.status == THREAD_LOAD_LOADED);
thread_load_tasks.erase(local_path);
local_path.clear();
}
thread_load_mutex.unlock();
// If task is unused, await it here, locally, now the token data is consistent.
if (task_to_await) {
PREPARE_FOR_WTP_WAIT
@ -265,7 +264,7 @@ Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_origin
const String &original_path = p_original_path.is_empty() ? p_path : p_original_path;
load_nesting++;
if (load_paths_stack.size()) {
thread_load_mutex.lock();
MutexLock thread_load_lock(thread_load_mutex);
const String &parent_task_path = load_paths_stack.get(load_paths_stack.size() - 1);
HashMap<String, ThreadLoadTask>::Iterator E = thread_load_tasks.find(parent_task_path);
// Avoid double-tracking, for progress reporting, resources that boil down to a remapped path containing the real payload (e.g., imported resources).
@ -273,7 +272,6 @@ Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_origin
if (E && !is_remapped_load) {
E->value.sub_tasks.insert(p_original_path);
}
thread_load_mutex.unlock();
}
load_paths_stack.push_back(original_path);
@ -318,13 +316,13 @@ Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_origin
void ResourceLoader::_run_load_task(void *p_userdata) {
ThreadLoadTask &load_task = *(ThreadLoadTask *)p_userdata;
thread_load_mutex.lock();
if (cleaning_tasks) {
load_task.status = THREAD_LOAD_FAILED;
thread_load_mutex.unlock();
return;
{
MutexLock thread_load_lock(thread_load_mutex);
if (cleaning_tasks) {
load_task.status = THREAD_LOAD_FAILED;
return;
}
}
thread_load_mutex.unlock();
// Thread-safe either if it's the current thread or a brand new one.
CallQueue *own_mq_override = nullptr;
@ -1170,18 +1168,18 @@ String ResourceLoader::path_remap(const String &p_path) {
}
void ResourceLoader::reload_translation_remaps() {
ResourceCache::lock.lock();
List<Resource *> to_reload;
SelfList<Resource> *E = remapped_list.first();
while (E) {
to_reload.push_back(E->self());
E = E->next();
{
MutexLock lock(ResourceCache::lock);
SelfList<Resource> *E = remapped_list.first();
while (E) {
to_reload.push_back(E->self());
E = E->next();
}
}
ResourceCache::lock.unlock();
//now just make sure to not delete any of these resources while changing locale..
while (to_reload.front()) {
to_reload.front()->get()->reload_from_file();

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@ -1912,7 +1912,7 @@ void Object::set_instance_binding(void *p_token, void *p_binding, const GDExtens
void *Object::get_instance_binding(void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
void *binding = nullptr;
_instance_binding_mutex.lock();
MutexLock instance_binding_lock(_instance_binding_mutex);
for (uint32_t i = 0; i < _instance_binding_count; i++) {
if (_instance_bindings[i].token == p_token) {
binding = _instance_bindings[i].binding;
@ -1943,14 +1943,12 @@ void *Object::get_instance_binding(void *p_token, const GDExtensionInstanceBindi
_instance_binding_count++;
}
_instance_binding_mutex.unlock();
return binding;
}
bool Object::has_instance_binding(void *p_token) {
bool found = false;
_instance_binding_mutex.lock();
MutexLock instance_binding_lock(_instance_binding_mutex);
for (uint32_t i = 0; i < _instance_binding_count; i++) {
if (_instance_bindings[i].token == p_token) {
found = true;
@ -1958,14 +1956,12 @@ bool Object::has_instance_binding(void *p_token) {
}
}
_instance_binding_mutex.unlock();
return found;
}
void Object::free_instance_binding(void *p_token) {
bool found = false;
_instance_binding_mutex.lock();
MutexLock instance_binding_lock(_instance_binding_mutex);
for (uint32_t i = 0; i < _instance_binding_count; i++) {
if (!found && _instance_bindings[i].token == p_token) {
if (_instance_bindings[i].free_callback) {
@ -1984,7 +1980,6 @@ void Object::free_instance_binding(void *p_token) {
if (found) {
_instance_binding_count--;
}
_instance_binding_mutex.unlock();
}
#ifdef TOOLS_ENABLED

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@ -667,7 +667,7 @@ protected:
_FORCE_INLINE_ bool _instance_binding_reference(bool p_reference) {
bool can_die = true;
if (_instance_bindings) {
_instance_binding_mutex.lock();
MutexLock instance_binding_lock(_instance_binding_mutex);
for (uint32_t i = 0; i < _instance_binding_count; i++) {
if (_instance_bindings[i].reference_callback) {
if (!_instance_bindings[i].reference_callback(_instance_bindings[i].token, _instance_bindings[i].binding, p_reference)) {
@ -675,7 +675,6 @@ protected:
}
}
}
_instance_binding_mutex.unlock();
}
return can_die;
}

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@ -127,9 +127,8 @@ void WorkerThreadPool::_process_task(Task *p_task) {
if (finished_users == max_users) {
// Get rid of the group, because nobody else is using it.
task_mutex.lock();
MutexLock task_lock(task_mutex);
group_allocator.free(p_task->group);
task_mutex.unlock();
}
// For groups, tasks get rid of themselves.
@ -349,17 +348,13 @@ WorkerThreadPool::TaskID WorkerThreadPool::add_task(const Callable &p_action, bo
}
bool WorkerThreadPool::is_task_completed(TaskID p_task_id) const {
task_mutex.lock();
MutexLock task_lock(task_mutex);
const Task *const *taskp = tasks.getptr(p_task_id);
if (!taskp) {
task_mutex.unlock();
ERR_FAIL_V_MSG(false, "Invalid Task ID"); // Invalid task
}
bool completed = (*taskp)->completed;
task_mutex.unlock();
return completed;
return (*taskp)->completed;
}
Error WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
@ -522,10 +517,9 @@ void WorkerThreadPool::yield() {
}
void WorkerThreadPool::notify_yield_over(TaskID p_task_id) {
task_mutex.lock();
MutexLock task_lock(task_mutex);
Task **taskp = tasks.getptr(p_task_id);
if (!taskp) {
task_mutex.unlock();
ERR_FAIL_MSG("Invalid Task ID.");
}
Task *task = *taskp;
@ -534,7 +528,6 @@ void WorkerThreadPool::notify_yield_over(TaskID p_task_id) {
// This avoids a race condition where a task is created and yield-over called before it's processed.
task->pending_notify_yield_over = true;
}
task_mutex.unlock();
return;
}
@ -542,8 +535,6 @@ void WorkerThreadPool::notify_yield_over(TaskID p_task_id) {
td.yield_is_over = true;
td.signaled = true;
td.cond_var.notify_one();
task_mutex.unlock();
}
WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
@ -601,26 +592,20 @@ WorkerThreadPool::GroupID WorkerThreadPool::add_group_task(const Callable &p_act
}
uint32_t WorkerThreadPool::get_group_processed_element_count(GroupID p_group) const {
task_mutex.lock();
MutexLock task_lock(task_mutex);
const Group *const *groupp = groups.getptr(p_group);
if (!groupp) {
task_mutex.unlock();
ERR_FAIL_V_MSG(0, "Invalid Group ID");
}
uint32_t elements = (*groupp)->completed_index.get();
task_mutex.unlock();
return elements;
return (*groupp)->completed_index.get();
}
bool WorkerThreadPool::is_group_task_completed(GroupID p_group) const {
task_mutex.lock();
MutexLock task_lock(task_mutex);
const Group *const *groupp = groups.getptr(p_group);
if (!groupp) {
task_mutex.unlock();
ERR_FAIL_V_MSG(false, "Invalid Group ID");
}
bool completed = (*groupp)->completed.is_set();
task_mutex.unlock();
return completed;
return (*groupp)->completed.is_set();
}
void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
@ -644,15 +629,13 @@ void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
if (finished_users == max_users) {
// All tasks using this group are gone (finished before the group), so clear the group too.
task_mutex.lock();
MutexLock task_lock(task_mutex);
group_allocator.free(group);
task_mutex.unlock();
}
}
task_mutex.lock(); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
MutexLock task_lock(task_mutex); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
groups.erase(p_group);
task_mutex.unlock();
#endif
}

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@ -191,11 +191,10 @@ StringName::StringName(const StringName &p_name) {
}
void StringName::assign_static_unique_class_name(StringName *ptr, const char *p_name) {
mutex.lock();
MutexLock lock(mutex);
if (*ptr == StringName()) {
*ptr = StringName(p_name, true);
}
mutex.unlock();
}
StringName::StringName(const char *p_name, bool p_static) {

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@ -1866,26 +1866,27 @@ void EditorFileSystem::_update_script_classes() {
return;
}
update_script_mutex.lock();
{
MutexLock update_script_lock(update_script_mutex);
EditorProgress *ep = nullptr;
if (update_script_paths.size() > 1) {
ep = memnew(EditorProgress("update_scripts_classes", TTR("Registering global classes..."), update_script_paths.size()));
}
int step_count = 0;
for (const KeyValue<String, ScriptInfo> &E : update_script_paths) {
_register_global_class_script(E.key, E.key, E.value.type, E.value.script_class_name, E.value.script_class_extends, E.value.script_class_icon_path);
if (ep) {
ep->step(E.value.script_class_name, step_count++, false);
EditorProgress *ep = nullptr;
if (update_script_paths.size() > 1) {
ep = memnew(EditorProgress("update_scripts_classes", TTR("Registering global classes..."), update_script_paths.size()));
}
int step_count = 0;
for (const KeyValue<String, ScriptInfo> &E : update_script_paths) {
_register_global_class_script(E.key, E.key, E.value.type, E.value.script_class_name, E.value.script_class_extends, E.value.script_class_icon_path);
if (ep) {
ep->step(E.value.script_class_name, step_count++, false);
}
}
memdelete_notnull(ep);
update_script_paths.clear();
}
memdelete_notnull(ep);
update_script_paths.clear();
update_script_mutex.unlock();
ScriptServer::save_global_classes();
EditorNode::get_editor_data().script_class_save_icon_paths();
@ -1905,7 +1906,7 @@ void EditorFileSystem::_update_script_documentation() {
return;
}
update_script_mutex.lock();
MutexLock update_script_lock(update_script_mutex);
EditorProgress *ep = nullptr;
if (update_script_paths_documentation.size() > 1) {
@ -1944,7 +1945,6 @@ void EditorFileSystem::_update_script_documentation() {
memdelete_notnull(ep);
update_script_paths_documentation.clear();
update_script_mutex.unlock();
}
void EditorFileSystem::_process_update_pending() {
@ -1956,7 +1956,7 @@ void EditorFileSystem::_process_update_pending() {
}
void EditorFileSystem::_queue_update_script_class(const String &p_path, const String &p_type, const String &p_script_class_name, const String &p_script_class_extends, const String &p_script_class_icon_path) {
update_script_mutex.lock();
MutexLock update_script_lock(update_script_mutex);
ScriptInfo si;
si.type = p_type;
@ -1966,8 +1966,6 @@ void EditorFileSystem::_queue_update_script_class(const String &p_path, const St
update_script_paths.insert(p_path, si);
update_script_paths_documentation.insert(p_path);
update_script_mutex.unlock();
}
void EditorFileSystem::_update_scene_groups() {
@ -1981,32 +1979,33 @@ void EditorFileSystem::_update_scene_groups() {
}
int step_count = 0;
update_scene_mutex.lock();
for (const String &path : update_scene_paths) {
ProjectSettings::get_singleton()->remove_scene_groups_cache(path);
{
MutexLock update_scene_lock(update_scene_mutex);
for (const String &path : update_scene_paths) {
ProjectSettings::get_singleton()->remove_scene_groups_cache(path);
int index = -1;
EditorFileSystemDirectory *efd = find_file(path, &index);
int index = -1;
EditorFileSystemDirectory *efd = find_file(path, &index);
if (!efd || index < 0) {
// The file was removed.
continue;
if (!efd || index < 0) {
// The file was removed.
continue;
}
const HashSet<StringName> scene_groups = PackedScene::get_scene_groups(path);
if (!scene_groups.is_empty()) {
ProjectSettings::get_singleton()->add_scene_groups_cache(path, scene_groups);
}
if (ep) {
ep->step(efd->files[index]->file, step_count++, false);
}
}
const HashSet<StringName> scene_groups = PackedScene::get_scene_groups(path);
if (!scene_groups.is_empty()) {
ProjectSettings::get_singleton()->add_scene_groups_cache(path, scene_groups);
}
if (ep) {
ep->step(efd->files[index]->file, step_count++, false);
}
memdelete_notnull(ep);
update_scene_paths.clear();
}
memdelete_notnull(ep);
update_scene_paths.clear();
update_scene_mutex.unlock();
ProjectSettings::get_singleton()->save_scene_groups_cache();
}
@ -2020,9 +2019,8 @@ void EditorFileSystem::_update_pending_scene_groups() {
}
void EditorFileSystem::_queue_update_scene_groups(const String &p_path) {
update_scene_mutex.lock();
MutexLock update_scene_lock(update_scene_mutex);
update_scene_paths.insert(p_path);
update_scene_mutex.unlock();
}
void EditorFileSystem::_get_all_scenes(EditorFileSystemDirectory *p_dir, HashSet<String> &r_list) {

View File

@ -87,57 +87,55 @@ void NavMeshGenerator2D::sync() {
return;
}
baking_navmesh_mutex.lock();
generator_task_mutex.lock();
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
{
MutexLock generator_task_lock(generator_task_mutex);
LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
finished_task_ids.push_back(E.key);
for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
finished_task_ids.push_back(E.key);
NavMeshGeneratorTask2D *generator_task = E.value;
DEV_ASSERT(generator_task->status == NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED);
NavMeshGeneratorTask2D *generator_task = E.value;
DEV_ASSERT(generator_task->status == NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED);
baking_navmeshes.erase(generator_task->navigation_mesh);
if (generator_task->callback.is_valid()) {
generator_emit_callback(generator_task->callback);
baking_navmeshes.erase(generator_task->navigation_mesh);
if (generator_task->callback.is_valid()) {
generator_emit_callback(generator_task->callback);
}
memdelete(generator_task);
}
memdelete(generator_task);
}
for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
generator_tasks.erase(finished_task_id);
}
}
for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
generator_tasks.erase(finished_task_id);
}
generator_task_mutex.unlock();
baking_navmesh_mutex.unlock();
}
void NavMeshGenerator2D::cleanup() {
baking_navmesh_mutex.lock();
generator_task_mutex.lock();
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
{
MutexLock generator_task_lock(generator_task_mutex);
baking_navmeshes.clear();
baking_navmeshes.clear();
for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
NavMeshGeneratorTask2D *generator_task = E.value;
memdelete(generator_task);
for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
NavMeshGeneratorTask2D *generator_task = E.value;
memdelete(generator_task);
}
generator_tasks.clear();
generator_rid_rwlock.write_lock();
for (NavMeshGeometryParser2D *parser : generator_parsers) {
generator_parser_owner.free(parser->self);
}
generator_parsers.clear();
generator_rid_rwlock.write_unlock();
}
generator_tasks.clear();
generator_rid_rwlock.write_lock();
for (NavMeshGeometryParser2D *parser : generator_parsers) {
generator_parser_owner.free(parser->self);
}
generator_parsers.clear();
generator_rid_rwlock.write_unlock();
generator_task_mutex.unlock();
baking_navmesh_mutex.unlock();
}
void NavMeshGenerator2D::finish() {
@ -212,7 +210,7 @@ void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPoly
baking_navmeshes.insert(p_navigation_mesh);
baking_navmesh_mutex.unlock();
generator_task_mutex.lock();
MutexLock generator_task_lock(generator_task_mutex);
NavMeshGeneratorTask2D *generator_task = memnew(NavMeshGeneratorTask2D);
generator_task->navigation_mesh = p_navigation_mesh;
generator_task->source_geometry_data = p_source_geometry_data;
@ -220,14 +218,11 @@ void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPoly
generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_STARTED;
generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator2D::generator_thread_bake, generator_task, NavMeshGenerator2D::baking_use_high_priority_threads, "NavMeshGeneratorBake2D");
generator_tasks.insert(generator_task->thread_task_id, generator_task);
generator_task_mutex.unlock();
}
bool NavMeshGenerator2D::is_baking(Ref<NavigationPolygon> p_navigation_polygon) {
baking_navmesh_mutex.lock();
bool baking = baking_navmeshes.has(p_navigation_polygon);
baking_navmesh_mutex.unlock();
return baking;
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
return baking_navmeshes.has(p_navigation_polygon);
}
void NavMeshGenerator2D::generator_thread_bake(void *p_arg) {

View File

@ -100,57 +100,55 @@ void NavMeshGenerator3D::sync() {
return;
}
baking_navmesh_mutex.lock();
generator_task_mutex.lock();
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
{
MutexLock generator_task_lock(generator_task_mutex);
LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
finished_task_ids.push_back(E.key);
for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
finished_task_ids.push_back(E.key);
NavMeshGeneratorTask3D *generator_task = E.value;
DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED);
NavMeshGeneratorTask3D *generator_task = E.value;
DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED);
baking_navmeshes.erase(generator_task->navigation_mesh);
if (generator_task->callback.is_valid()) {
generator_emit_callback(generator_task->callback);
baking_navmeshes.erase(generator_task->navigation_mesh);
if (generator_task->callback.is_valid()) {
generator_emit_callback(generator_task->callback);
}
memdelete(generator_task);
}
memdelete(generator_task);
}
for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
generator_tasks.erase(finished_task_id);
}
}
for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
generator_tasks.erase(finished_task_id);
}
generator_task_mutex.unlock();
baking_navmesh_mutex.unlock();
}
void NavMeshGenerator3D::cleanup() {
baking_navmesh_mutex.lock();
generator_task_mutex.lock();
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
{
MutexLock generator_task_lock(generator_task_mutex);
baking_navmeshes.clear();
baking_navmeshes.clear();
for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
NavMeshGeneratorTask3D *generator_task = E.value;
memdelete(generator_task);
for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
NavMeshGeneratorTask3D *generator_task = E.value;
memdelete(generator_task);
}
generator_tasks.clear();
generator_rid_rwlock.write_lock();
for (NavMeshGeometryParser3D *parser : generator_parsers) {
generator_parser_owner.free(parser->self);
}
generator_parsers.clear();
generator_rid_rwlock.write_unlock();
}
generator_tasks.clear();
generator_rid_rwlock.write_lock();
for (NavMeshGeometryParser3D *parser : generator_parsers) {
generator_parser_owner.free(parser->self);
}
generator_parsers.clear();
generator_rid_rwlock.write_unlock();
generator_task_mutex.unlock();
baking_navmesh_mutex.unlock();
}
void NavMeshGenerator3D::finish() {
@ -226,7 +224,7 @@ void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh
baking_navmeshes.insert(p_navigation_mesh);
baking_navmesh_mutex.unlock();
generator_task_mutex.lock();
MutexLock generator_task_lock(generator_task_mutex);
NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D);
generator_task->navigation_mesh = p_navigation_mesh;
generator_task->source_geometry_data = p_source_geometry_data;
@ -234,14 +232,11 @@ void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh
generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D"));
generator_tasks.insert(generator_task->thread_task_id, generator_task);
generator_task_mutex.unlock();
}
bool NavMeshGenerator3D::is_baking(Ref<NavigationMesh> p_navigation_mesh) {
baking_navmesh_mutex.lock();
bool baking = baking_navmeshes.has(p_navigation_mesh);
baking_navmesh_mutex.unlock();
return baking;
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
return baking_navmeshes.has(p_navigation_mesh);
}
void NavMeshGenerator3D::generator_thread_bake(void *p_arg) {

View File

@ -138,7 +138,7 @@ void FogMaterial::cleanup_shader() {
}
void FogMaterial::_update_shader() {
shader_mutex.lock();
MutexLock shader_lock(shader_mutex);
if (shader.is_null()) {
shader = RS::get_singleton()->shader_create();
@ -165,7 +165,6 @@ void fog() {
}
)");
}
shader_mutex.unlock();
}
FogMaterial::FogMaterial() {

View File

@ -269,7 +269,7 @@ void ProceduralSkyMaterial::cleanup_shader() {
}
void ProceduralSkyMaterial::_update_shader() {
shader_mutex.lock();
MutexLock shader_lock(shader_mutex);
if (shader_cache[0].is_null()) {
for (int i = 0; i < 2; i++) {
shader_cache[i] = RS::get_singleton()->shader_create();
@ -354,7 +354,6 @@ void sky() {
i ? "render_mode use_debanding;" : ""));
}
}
shader_mutex.unlock();
}
ProceduralSkyMaterial::ProceduralSkyMaterial() {
@ -463,7 +462,7 @@ void PanoramaSkyMaterial::cleanup_shader() {
}
void PanoramaSkyMaterial::_update_shader() {
shader_mutex.lock();
MutexLock shader_lock(shader_mutex);
if (shader_cache[0].is_null()) {
for (int i = 0; i < 2; i++) {
shader_cache[i] = RS::get_singleton()->shader_create();
@ -484,8 +483,6 @@ void sky() {
i ? "filter_linear" : "filter_nearest"));
}
}
shader_mutex.unlock();
}
PanoramaSkyMaterial::PanoramaSkyMaterial() {
@ -692,7 +689,7 @@ void PhysicalSkyMaterial::cleanup_shader() {
}
void PhysicalSkyMaterial::_update_shader() {
shader_mutex.lock();
MutexLock shader_lock(shader_mutex);
if (shader_cache[0].is_null()) {
for (int i = 0; i < 2; i++) {
shader_cache[i] = RS::get_singleton()->shader_create();
@ -785,8 +782,6 @@ void sky() {
i ? "render_mode use_debanding;" : ""));
}
}
shader_mutex.unlock();
}
PhysicalSkyMaterial::PhysicalSkyMaterial() {