diff --git a/modules/mono/glue/cs_files/AABB.cs b/modules/mono/glue/cs_files/AABB.cs index 909f999333d..3304e418c8b 100644 --- a/modules/mono/glue/cs_files/AABB.cs +++ b/modules/mono/glue/cs_files/AABB.cs @@ -49,12 +49,12 @@ namespace Godot Vector3 dst_min = with.position; Vector3 dst_max = with.position + with.size; - return ((src_min.x <= dst_min.x) && - (src_max.x > dst_max.x) && - (src_min.y <= dst_min.y) && - (src_max.y > dst_max.y) && - (src_min.z <= dst_min.z) && - (src_max.z > dst_max.z)); + return src_min.x <= dst_min.x && + src_max.x > dst_max.x && + src_min.y <= dst_min.y && + src_max.y > dst_max.y && + src_min.z <= dst_min.z && + src_max.z > dst_max.z; } public AABB Expand(Vector3 to_point) @@ -217,9 +217,9 @@ namespace Godot Vector3 ofs = position + half_extents; return ofs + new Vector3( - (dir.x > 0f) ? -half_extents.x : half_extents.x, - (dir.y > 0f) ? -half_extents.y : half_extents.y, - (dir.z > 0f) ? -half_extents.z : half_extents.z); + dir.x > 0f ? -half_extents.x : half_extents.x, + dir.y > 0f ? -half_extents.y : half_extents.y, + dir.z > 0f ? -half_extents.z : half_extents.z); } public AABB Grow(real_t by) @@ -278,41 +278,41 @@ namespace Godot return new AABB(); } - min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x; - max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x; + min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x; + max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x; if (src_min.y > dst_max.y || src_max.y < dst_min.y) { return new AABB(); } - min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y; - max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y; + min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y; + max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y; if (src_min.z > dst_max.z || src_max.z < dst_min.z) { return new AABB(); } - min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z; - max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; + min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z; + max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z; return new AABB(min, max - min); } public bool Intersects(AABB with) { - if (position.x >= (with.position.x + with.size.x)) + if (position.x >= with.position.x + with.size.x) return false; - if ((position.x + size.x) <= with.position.x) + if (position.x + size.x <= with.position.x) return false; - if (position.y >= (with.position.y + with.size.y)) + if (position.y >= with.position.y + with.size.y) return false; - if ((position.y + size.y) <= with.position.y) + if (position.y + size.y <= with.position.y) return false; - if (position.z >= (with.position.z + with.size.z)) + if (position.z >= with.position.z + with.size.z) return false; - if ((position.z + size.z) <= with.position.z) + if (position.z + size.z <= with.position.z) return false; return true; @@ -400,15 +400,15 @@ namespace Godot var end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2; var min = new Vector3( - (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x, - (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y, - (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z + beg_1.x < beg_2.x ? beg_1.x : beg_2.x, + beg_1.y < beg_2.y ? beg_1.y : beg_2.y, + beg_1.z < beg_2.z ? beg_1.z : beg_2.z ); var max = new Vector3( - (end_1.x > end_2.x) ? end_1.x : end_2.x, - (end_1.y > end_2.y) ? end_1.y : end_2.y, - (end_1.z > end_2.z) ? end_1.z : end_2.z + end_1.x > end_2.x ? end_1.x : end_2.x, + end_1.y > end_2.y ? end_1.y : end_2.y, + end_1.z > end_2.z ? end_1.z : end_2.z ); return new AABB(min, max - min); diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs index d16e40488cb..9a4bd7b3664 100644 --- a/modules/mono/glue/cs_files/Basis.cs +++ b/modules/mono/glue/cs_files/Basis.cs @@ -296,9 +296,9 @@ namespace Godot Vector3 zAxis = GetAxis(2); xAxis.Normalize(); - yAxis = (yAxis - xAxis * (xAxis.Dot(yAxis))); + yAxis = yAxis - xAxis * xAxis.Dot(yAxis); yAxis.Normalize(); - zAxis = (zAxis - xAxis * (xAxis.Dot(zAxis)) - yAxis * (yAxis.Dot(zAxis))); + zAxis = zAxis - xAxis * xAxis.Dot(zAxis) - yAxis * yAxis.Dot(zAxis); zAxis.Normalize(); return CreateFromAxes(xAxis, yAxis, zAxis); @@ -374,9 +374,9 @@ namespace Godot { return new Vector3 ( - (this[0, 0] * v.x) + (this[1, 0] * v.y) + (this[2, 0] * v.z), - (this[0, 1] * v.x) + (this[1, 1] * v.y) + (this[2, 1] * v.z), - (this[0, 2] * v.x) + (this[1, 2] * v.y) + (this[2, 2] * v.z) + this[0, 0] * v.x + this[1, 0] * v.y + this[2, 0] * v.z, + this[0, 1] * v.x + this[1, 1] * v.y + this[2, 1] * v.z, + this[0, 2] * v.x + this[1, 2] * v.y + this[2, 2] * v.z ); } diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs index 8e9091cc09b..a5160e415a7 100644 --- a/modules/mono/glue/cs_files/Color.cs +++ b/modules/mono/glue/cs_files/Color.cs @@ -180,7 +180,7 @@ namespace Godot hue += 1.0f; } - saturation = (max == 0) ? 0 : 1f - (1f * min / max); + saturation = max == 0 ? 0 : 1f - 1f * min / max; value = max / 255f; } @@ -267,10 +267,10 @@ namespace Godot { var res = this; - res.r += (t * (b.r - r)); - res.g += (t * (b.g - g)); - res.b += (t * (b.b - this.b)); - res.a += (t * (b.a - a)); + res.r += t * (b.r - r); + res.g += t * (b.g - g); + res.b += t * (b.b - this.b); + res.a += t * (b.a - a); return res; } @@ -511,8 +511,8 @@ namespace Godot if (left.g == right.g) { if (left.b == right.b) - return (left.a < right.a); - return (left.b < right.b); + return left.a < right.a; + return left.b < right.b; } return left.g < right.g; @@ -528,8 +528,8 @@ namespace Godot if (left.g == right.g) { if (left.b == right.b) - return (left.a > right.a); - return (left.b > right.b); + return left.a > right.a; + return left.b > right.b; } return left.g > right.g; diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs index f565d092dd7..5f9ca2c335d 100644 --- a/modules/mono/glue/cs_files/GD.cs +++ b/modules/mono/glue/cs_files/GD.cs @@ -127,9 +127,9 @@ namespace Godot int count; if (increment > 0) - count = ((to - from - 1) / increment) + 1; + count = (to - @from - 1) / increment + 1; else - count = ((from - to - 1) / -increment) + 1; + count = (@from - to - 1) / -increment + 1; var ret = new int[count]; diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs index d6655aa1e20..0d20a125632 100644 --- a/modules/mono/glue/cs_files/Mathf.cs +++ b/modules/mono/glue/cs_files/Mathf.cs @@ -145,7 +145,7 @@ namespace Godot return x % y; } - return y - (-x % y); + return y - -x % y; } public static real_t InverseLerp(real_t from, real_t to, real_t weight) @@ -175,22 +175,22 @@ namespace Godot public static int Max(int a, int b) { - return (a > b) ? a : b; + return a > b ? a : b; } public static real_t Max(real_t a, real_t b) { - return (a > b) ? a : b; + return a > b ? a : b; } public static int Min(int a, int b) { - return (a < b) ? a : b; + return a < b ? a : b; } public static real_t Min(real_t a, real_t b) { - return (a < b) ? a : b; + return a < b ? a : b; } public static int NearestPo2(int value) @@ -227,12 +227,12 @@ namespace Godot public static int Sign(int s) { - return (s < 0) ? -1 : 1; + return s < 0 ? -1 : 1; } public static real_t Sign(real_t s) { - return (s < 0f) ? -1f : 1f; + return s < 0f ? -1f : 1f; } public static real_t Sin(real_t s) @@ -273,13 +273,13 @@ namespace Godot public static int Wrap(int value, int min, int max) { int rng = max - min; - return min + ((((value - min) % rng) + rng) % rng); + return min + ((value - min) % rng + rng) % rng; } public static real_t Wrap(real_t value, real_t min, real_t max) { real_t rng = max - min; - return min + ((((value - min) % rng) + rng) % rng); + return min + ((value - min) % rng + rng) % rng; } } } diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs index 6b19d929c83..1043738d7b4 100644 --- a/modules/mono/glue/cs_files/Plane.cs +++ b/modules/mono/glue/cs_files/Plane.cs @@ -80,9 +80,9 @@ namespace Godot if (Mathf.Abs(denom) <= Mathf.Epsilon) return new Vector3(); - Vector3 result = (b.normal.Cross(c.normal) * d) + - (c.normal.Cross(normal) * b.d) + - (normal.Cross(b.normal) * c.d); + Vector3 result = b.normal.Cross(c.normal) * d + + c.normal.Cross(normal) * b.d + + normal.Cross(b.normal) * c.d; return result / denom; } @@ -113,7 +113,7 @@ namespace Godot real_t dist = (normal.Dot(begin) - d) / den; - if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon)) + if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon) return new Vector3(); return begin + segment * -dist; diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs index c0bce024cd8..c69c55d9973 100644 --- a/modules/mono/glue/cs_files/Quat.cs +++ b/modules/mono/glue/cs_files/Quat.cs @@ -137,7 +137,7 @@ namespace Godot real_t sinom, scale0, scale1; // Calculate coefficients - if ((1.0 - cosom) > Mathf.Epsilon) + if (1.0 - cosom > Mathf.Epsilon) { // Standard case (Slerp) real_t omega = Mathf.Acos(cosom); diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs index 027360bb172..6f166565732 100644 --- a/modules/mono/glue/cs_files/Rect2.cs +++ b/modules/mono/glue/cs_files/Rect2.cs @@ -57,9 +57,9 @@ namespace Godot public bool Encloses(Rect2 b) { - return (b.position.x >= position.x) && (b.position.y >= position.y) && - ((b.position.x + b.size.x) < (position.x + size.x)) && - ((b.position.y + b.size.y) < (position.y + size.y)); + return b.position.x >= position.x && b.position.y >= position.y && + b.position.x + b.size.x < position.x + size.x && + b.position.y + b.size.y < position.y + size.y; } public Rect2 Expand(Vector2 to) @@ -118,10 +118,10 @@ namespace Godot { var g = this; - g.GrowIndividual((Margin.Left == margin) ? by : 0, - (Margin.Top == margin) ? by : 0, - (Margin.Right == margin) ? by : 0, - (Margin.Bottom == margin) ? by : 0); + g.GrowIndividual(Margin.Left == margin ? by : 0, + Margin.Top == margin ? by : 0, + Margin.Right == margin ? by : 0, + Margin.Bottom == margin ? by : 0); return g; } @@ -138,9 +138,9 @@ namespace Godot if (point.y < position.y) return false; - if (point.x >= (position.x + size.x)) + if (point.x >= position.x + size.x) return false; - if (point.y >= (position.y + size.y)) + if (point.y >= position.y + size.y) return false; return true; @@ -148,13 +148,13 @@ namespace Godot public bool Intersects(Rect2 b) { - if (position.x > (b.position.x + b.size.x)) + if (position.x > b.position.x + b.size.x) return false; - if ((position.x + size.x) < b.position.x) + if (position.x + size.x < b.position.x) return false; - if (position.y > (b.position.y + b.size.y)) + if (position.y > b.position.y + b.size.y) return false; - if ((position.y + size.y) < b.position.y) + if (position.y + size.y < b.position.y) return false; return true; diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs index de85b080df1..c86208f9bde 100644 --- a/modules/mono/glue/cs_files/StringExtensions.cs +++ b/modules/mono/glue/cs_files/StringExtensions.cs @@ -312,7 +312,7 @@ namespace Godot int c; while ((c = instance[index++]) != 0) - hashv = ((hashv << 5) + hashv) + c; // hash * 33 + c + hashv = (hashv << 5) + hashv + c; // hash * 33 + c return hashv; } @@ -454,7 +454,10 @@ namespace Godot return false; // Don't start with number plz } - bool valid_char = (instance[i] >= '0' && instance[i] <= '9') || (instance[i] >= 'a' && instance[i] <= 'z') || (instance[i] >= 'A' && instance[i] <= 'Z') || instance[i] == '_'; + bool valid_char = instance[i] >= '0' && + instance[i] <= '9' || instance[i] >= 'a' && + instance[i] <= 'z' || instance[i] >= 'A' && + instance[i] <= 'Z' || instance[i] == '_'; if (!valid_char) return false; @@ -550,7 +553,7 @@ namespace Godot case '\0': return instance[0] == 0; case '*': - return ExprMatch(expr + 1, instance, caseSensitive) || (instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive)); + return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive); case '?': return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive); default: @@ -769,7 +772,7 @@ namespace Godot if (pos < 0) return string.Empty; - return instance.Substring(pos, (instance.Length - pos)); + return instance.Substring(pos, instance.Length - pos); } public static byte[] Sha256Buffer(this string instance) @@ -822,7 +825,7 @@ namespace Godot } } - return (2.0f * inter) / sum; + return 2.0f * inter / sum; } // @@ -847,7 +850,7 @@ namespace Godot int end = instance.Find(divisor, from); if (end < 0) end = len; - if (allow_empty || (end > from)) + if (allow_empty || end > @from) ret.Add(float.Parse(instance.Substring(from))); if (end == len) break; diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs index 2e98a4e2e84..d1b247a5520 100644 --- a/modules/mono/glue/cs_files/Transform.cs +++ b/modules/mono/glue/cs_files/Transform.cs @@ -97,9 +97,9 @@ namespace Godot return new Vector3 ( - (basis[0, 0] * vInv.x) + (basis[1, 0] * vInv.y) + (basis[2, 0] * vInv.z), - (basis[0, 1] * vInv.x) + (basis[1, 1] * vInv.y) + (basis[2, 1] * vInv.z), - (basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z) + basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z, + basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z, + basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z ); } diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs index d3969dfc6ee..fad3c861904 100644 --- a/modules/mono/glue/cs_files/Transform2D.cs +++ b/modules/mono/glue/cs_files/Transform2D.cs @@ -163,7 +163,7 @@ namespace Godot real_t dot = v1.Dot(v2); // Clamp dot to [-1, 1] - dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot); + dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot); Vector2 v; @@ -214,7 +214,7 @@ namespace Godot Vector2 onY = on.y; onX.Normalize(); - onY = onY - onX * (onX.Dot(onY)); + onY = onY - onX * onX.Dot(onY); onY.Normalize(); on.x = onX; diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs index aa651abb03b..7f8c342e6f6 100644 --- a/modules/mono/glue/cs_files/Vector2.cs +++ b/modules/mono/glue/cs_files/Vector2.cs @@ -121,7 +121,7 @@ namespace Godot real_t t2 = t * t; real_t t3 = t2 * t; - return 0.5f * ((p1 * 2.0f) + + return 0.5f * (p1 * 2.0f + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); @@ -166,8 +166,8 @@ namespace Godot { var res = this; - res.x += (t * (b.x - x)); - res.y += (t * (b.y - y)); + res.x += t * (b.x - x); + res.y += t * (b.y - y); return res; } diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs index c9c1bb344c3..0a71f3fa4d6 100644 --- a/modules/mono/glue/cs_files/Vector3.cs +++ b/modules/mono/glue/cs_files/Vector3.cs @@ -103,9 +103,9 @@ namespace Godot { return new Vector3 ( - (y * b.z) - (z * b.y), - (z * b.x) - (x * b.z), - (x * b.y) - (y * b.x) + y * b.z - z * b.y, + z * b.x - x * b.z, + x * b.y - y * b.x ); } @@ -120,7 +120,7 @@ namespace Godot real_t t3 = t2 * t; return 0.5f * ( - (p1 * 2.0f) + (-p0 + p2) * t + + p1 * 2.0f + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3 ); @@ -178,9 +178,9 @@ namespace Godot { return new Vector3 ( - x + (t * (b.x - x)), - y + (t * (b.y - y)), - z + (t * (b.z - z)) + x + t * (b.x - x), + y + t * (b.y - y), + z + t * (b.z - z) ); }