Re-add a way to generate a single convex shape from the editor
It was removed after the implementation of VHACD. Generating a single shape can lead to better performance, so it may still be desired. This also adds tooltips for several options in the Mesh menu. This closes #35692.
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@ -60,10 +60,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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}
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switch (p_option) {
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case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
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case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
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bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
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case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
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EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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@ -71,9 +68,12 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.empty()) {
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Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
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if (shape.is_null())
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Ref<Shape> shape = mesh->create_trimesh_shape();
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if (shape.is_null()) {
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err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
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err_dialog->popup_centered_minsize();
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return;
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}
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CollisionShape *cshape = memnew(CollisionShape);
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cshape->set_shape(shape);
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@ -82,11 +82,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
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if (trimesh_shape)
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ur->create_action(TTR("Create Static Trimesh Body"));
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else
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ur->create_action(TTR("Create Static Convex Body"));
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ur->add_do_method(node, "add_child", body);
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ur->add_do_method(body, "set_owner", owner);
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ur->add_do_method(cshape, "set_owner", owner);
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@ -108,7 +104,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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if (m.is_null())
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continue;
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Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
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Ref<Shape> shape = m->create_trimesh_shape();
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if (shape.is_null())
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continue;
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@ -158,10 +154,44 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
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case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
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if (node == get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("This doesn't work on scene root!"));
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err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
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err_dialog->popup_centered_minsize();
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return;
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}
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Ref<Shape> shape = mesh->create_convex_shape();
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if (shape.is_null()) {
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err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
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err_dialog->popup_centered_minsize();
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return;
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}
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Single Convex Shape"));
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CollisionShape *cshape = memnew(CollisionShape);
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cshape->set_shape(shape);
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cshape->set_transform(node->get_transform());
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Node *owner = node->get_owner();
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ur->add_do_method(node->get_parent(), "add_child", cshape);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_reference(cshape);
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ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
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if (node == get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
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err_dialog->popup_centered_minsize();
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return;
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}
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@ -169,13 +199,13 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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Vector<Ref<Shape> > shapes = mesh->convex_decompose();
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if (!shapes.size()) {
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err_dialog->set_text(TTR("Failed creating shapes!"));
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err_dialog->set_text(TTR("Couldn't create any collision shapes."));
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err_dialog->popup_centered_minsize();
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return;
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}
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Convex Shape(s)"));
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ur->create_action(TTR("Create Multiple Convex Shapes"));
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for (int i = 0; i < shapes.size(); i++) {
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@ -421,13 +451,19 @@ MeshInstanceEditor::MeshInstanceEditor() {
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons"));
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options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a StaticBody and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
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options->get_popup()->add_item(TTR("Create Convex Collision Sibling(s)"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
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options->get_popup()->add_item(TTR("Create Single Convex Collision Siblings"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
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options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the SpatialMaterial Grow property when using that property isn't possible."));
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
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options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
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@ -43,9 +43,9 @@ class MeshInstanceEditor : public Control {
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enum Menu {
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MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
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MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
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MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
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MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
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MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
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MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
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MENU_OPTION_CREATE_NAVMESH,
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MENU_OPTION_CREATE_OUTLINE_MESH,
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MENU_OPTION_CREATE_UV2,
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