Add compatibility properties to `TouchScreenButton`
Added support for `3.x` properties:
* `normal` -> `texture_normal`
* `pressed` -> `texture_pressed`
(cherry picked from commit c7e4b3bf5f
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@ -369,6 +369,19 @@ bool TouchScreenButton::is_passby_press_enabled() const {
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return passby_press;
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}
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#ifndef DISABLE_DEPRECATED
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bool TouchScreenButton::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == SNAME("normal")) { // Compatibility with Godot 3.x.
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set_texture_normal(p_value);
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return true;
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} else if (p_name == SNAME("pressed")) { // Compatibility with Godot 3.x.
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set_texture_pressed(p_value);
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return true;
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}
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return false;
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}
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#endif // DISABLE_DEPRECATED
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void TouchScreenButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TouchScreenButton::set_texture_normal);
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ClassDB::bind_method(D_METHOD("get_texture_normal"), &TouchScreenButton::get_texture_normal);
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@ -71,6 +71,9 @@ private:
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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bool _set(const StringName &p_name, const Variant &p_value);
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#endif // DISABLE_DEPRECATED
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public:
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#ifdef TOOLS_ENABLED
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