Force button release when window focuses out, fixes #15318 and likely many other issues.
This commit is contained in:
parent
eaa9a98c63
commit
90d47ae23d
|
@ -679,6 +679,20 @@ void Viewport::_notification(int p_what) {
|
|||
}
|
||||
|
||||
} break;
|
||||
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
|
||||
if (gui.mouse_focus) {
|
||||
//if mouse is being pressed, send a release event
|
||||
Ref<InputEventMouseButton> mb;
|
||||
mb.instance();
|
||||
mb->set_position(gui.mouse_focus->get_local_mouse_position());
|
||||
mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
|
||||
mb->set_button_index(gui.mouse_focus_button);
|
||||
mb->set_pressed(false);
|
||||
Control *c = gui.mouse_focus;
|
||||
gui.mouse_focus = NULL;
|
||||
c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2377,12 +2391,9 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
|
|||
mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
|
||||
mb->set_button_index(gui.mouse_focus_button);
|
||||
mb->set_pressed(false);
|
||||
gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
|
||||
|
||||
//if (gui.mouse_over == gui.mouse_focus) {
|
||||
// gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
|
||||
//}
|
||||
Control *c = gui.mouse_focus;
|
||||
gui.mouse_focus = NULL;
|
||||
c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
|
||||
}
|
||||
|
||||
return gui.modal_stack.back();
|
||||
|
|
Loading…
Reference in New Issue