From 90d5d260265a8092624ad3af91c12171bc1e9b7e Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 30 Jul 2024 13:21:36 +0200 Subject: [PATCH] [MP] Partially revert cache cleanup, track paths as fallback Cleaning up remote NodePath cache is not trivial since the visibility API allows for certain nodes to be despawned (and re-spawned) on some peers while being retained in the authority. This means that from the server point of view, the node has not changed, and the path simplification protocol won't be run again after respawning. While we can track this information for synchronizers via the replication API, we can't easily track this information for potential child nodes that use RPCs (I'm convinced it is doable, but we need to track the whole dependency tree which would require some more complex refactoring). This commit partially reverts some of the cache cleanup logic to always retain remote IDs, and adds a NodePath lookup fallback when the ObjectID is invalid. --- modules/multiplayer/scene_cache_interface.cpp | 31 +++++++++++++------ modules/multiplayer/scene_cache_interface.h | 12 ++++++- 2 files changed, 33 insertions(+), 10 deletions(-) diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp index af43123b299..99c8930e922 100644 --- a/modules/multiplayer/scene_cache_interface.cpp +++ b/modules/multiplayer/scene_cache_interface.cpp @@ -54,11 +54,14 @@ void SceneCacheInterface::_remove_node_cache(ObjectID p_oid) { if (nc->cache_id) { assigned_ids.erase(nc->cache_id); } +#if 0 + // TODO: Find a way to cleanup recv_nodes without breaking visibility and RPCs interactions. for (KeyValue &E : nc->recv_ids) { PeerInfo *pinfo = peers_info.getptr(E.key); ERR_CONTINUE(!pinfo); pinfo->recv_nodes.erase(E.value); } +#endif for (KeyValue &E : nc->confirmed_peers) { PeerInfo *pinfo = peers_info.getptr(E.key); ERR_CONTINUE(!pinfo); @@ -73,9 +76,12 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { } else { PeerInfo *pinfo = peers_info.getptr(p_id); ERR_FAIL_NULL(pinfo); // Bug. - for (KeyValue E : pinfo->recv_nodes) { - NodeCache *nc = nodes_cache.getptr(E.value); - ERR_CONTINUE(!nc); + for (KeyValue E : pinfo->recv_nodes) { + NodeCache *nc = nodes_cache.getptr(E.value.oid); + if (!nc) { + // Node might have already been deleted locally. + continue; + } nc->recv_ids.erase(p_id); } for (const ObjectID &oid : pinfo->sent_nodes) { @@ -115,7 +121,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); } - peers_info[p_from].recv_nodes.insert(id, node->get_instance_id()); + peers_info[p_from].recv_nodes.insert(id, RecvNode(node->get_instance_id(), path)); NodeCache &cache = _track(node); cache.recv_ids.insert(p_from, id); @@ -269,14 +275,21 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r } Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { - Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); - ERR_FAIL_NULL_V(root_node, nullptr); PeerInfo *pinfo = peers_info.getptr(p_from); ERR_FAIL_NULL_V(pinfo, nullptr); - const ObjectID *oid = pinfo->recv_nodes.getptr(p_cache_id); - ERR_FAIL_NULL_V_MSG(oid, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); - Node *node = Object::cast_to(ObjectDB::get_instance(*oid)); + RecvNode *recv_node = pinfo->recv_nodes.getptr(p_cache_id); + ERR_FAIL_NULL_V_MSG(recv_node, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); + Node *node = Object::cast_to(ObjectDB::get_instance(recv_node->oid)); + if (!node) { + // Fallback to path lookup. + Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); + ERR_FAIL_NULL_V(root_node, nullptr); + node = root_node->get_node(recv_node->path); + if (node) { + recv_node->oid = node->get_instance_id(); + } + } ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to get cached node from peer %d with cache ID %d.", p_from, p_cache_id)); return node; } diff --git a/modules/multiplayer/scene_cache_interface.h b/modules/multiplayer/scene_cache_interface.h index 73d6bde6eff..fbe618f4ad1 100644 --- a/modules/multiplayer/scene_cache_interface.h +++ b/modules/multiplayer/scene_cache_interface.h @@ -49,8 +49,18 @@ private: HashMap confirmed_peers; // peer id, confirmed }; + struct RecvNode { + ObjectID oid; + NodePath path; + + RecvNode(const ObjectID &p_oid, const NodePath &p_path) { + oid = p_oid; + path = p_path; + } + }; + struct PeerInfo { - HashMap recv_nodes; // remote cache id, ObjectID + HashMap recv_nodes; // remote cache id, (ObjectID, NodePath) HashSet sent_nodes; };