Merge pull request #73199 from m4gr3d/fix_scene_tree_long_press_rename_conflicts_3x
[3.x] Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality
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commit
91006a4e6b
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@ -100,13 +100,22 @@ void AndroidInputHandler::process_key_event(int p_scancode, int p_physical_scanc
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input->parse_input_event(ev);
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}
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void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) {
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void AndroidInputHandler::_cancel_all_touch() {
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_parse_all_touch(false, false, true);
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touch.clear();
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}
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void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index) {
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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if (reset_index) {
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ev->set_index(-1);
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} else {
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ev->set_index(touch[i].id);
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}
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ev->set_pressed(p_pressed);
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ev->set_position(touch[i].pos);
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ev->set_double_tap(p_double_tap);
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@ -167,7 +176,9 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
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}
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} break;
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_CANCEL: {
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_cancel_all_touch();
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} break;
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case AMOTION_EVENT_ACTION_UP: { //release
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_release_all_touch();
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} break;
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@ -207,6 +218,12 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
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}
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}
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void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) {
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buttons_state = 0;
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_parse_mouse_event_info(0, false, false, p_source_mouse_relative);
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mouse_event_info.valid = false;
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}
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void AndroidInputHandler::_parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
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if (!mouse_event_info.valid) {
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return;
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@ -267,8 +284,11 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
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_parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
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} break;
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case AMOTION_EVENT_ACTION_CANCEL: {
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_cancel_mouse_event_info(p_source_mouse_relative);
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} break;
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case AMOTION_EVENT_ACTION_UP:
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
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_release_mouse_event_info(p_source_mouse_relative);
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} break;
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@ -90,10 +90,14 @@ private:
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void _release_mouse_event_info(bool p_source_mouse_relative = false);
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void _parse_all_touch(bool p_pressed, bool p_double_tap);
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void _cancel_mouse_event_info(bool p_source_mouse_relative = false);
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void _parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index = false);
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void _release_all_touch();
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void _cancel_all_touch();
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public:
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void process_joy_event(const JoypadEvent &p_event);
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void process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed);
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