Merge pull request #67810 from MrBlockers/reged-fixes
Fix multiple issues with region editor
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commit
910cf9a9b3
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@ -86,8 +86,8 @@ void TextureRegionEditor::_region_draw() {
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mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
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RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
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edit_draw->draw_rect(Rect2(Point2(), base_tex->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
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edit_draw->draw_texture(base_tex, Point2());
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edit_draw->draw_rect(Rect2(Point2(), preview_tex->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
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edit_draw->draw_texture(preview_tex, Point2());
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RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
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const Color color = get_theme_color(SNAME("mono_color"), SNAME("Editor"));
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@ -905,6 +905,13 @@ void TextureRegionEditor::edit(Object *p_obj) {
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if (atlas_tex.is_valid()) {
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atlas_tex->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
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}
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node_sprite_2d = nullptr;
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node_sprite_3d = nullptr;
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node_ninepatch = nullptr;
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obj_styleBox = Ref<StyleBoxTexture>(nullptr);
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atlas_tex = Ref<AtlasTexture>(nullptr);
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if (p_obj) {
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node_sprite_2d = Object::cast_to<Sprite2D>(p_obj);
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node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
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@ -926,13 +933,8 @@ void TextureRegionEditor::edit(Object *p_obj) {
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p_obj->connect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
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}
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_edit_region();
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} else {
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node_sprite_2d = nullptr;
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node_sprite_3d = nullptr;
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node_ninepatch = nullptr;
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obj_styleBox = Ref<StyleBoxTexture>(nullptr);
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atlas_tex = Ref<AtlasTexture>(nullptr);
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}
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edit_draw->queue_redraw();
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popup_centered_ratio(0.5);
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request_center = true;
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@ -946,20 +948,80 @@ void TextureRegionEditor::_texture_changed() {
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}
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void TextureRegionEditor::_edit_region() {
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CanvasItem::TextureFilter filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
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Ref<Texture2D> texture = nullptr;
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if (atlas_tex.is_valid()) {
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texture = atlas_tex->get_atlas();
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} else if (node_sprite_2d) {
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texture = node_sprite_2d->get_texture();
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filter = node_sprite_2d->get_texture_filter_in_tree();
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} else if (node_sprite_3d) {
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texture = node_sprite_3d->get_texture();
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StandardMaterial3D::TextureFilter filter_3d = node_sprite_3d->get_texture_filter();
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switch (filter_3d) {
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case StandardMaterial3D::TEXTURE_FILTER_NEAREST:
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filter = CanvasItem::TEXTURE_FILTER_NEAREST;
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break;
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case StandardMaterial3D::TEXTURE_FILTER_LINEAR:
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filter = CanvasItem::TEXTURE_FILTER_LINEAR;
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break;
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case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
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filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
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break;
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case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
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filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
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break;
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case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
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filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC;
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break;
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case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
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filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC;
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break;
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default:
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// fallback to project default
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filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
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break;
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}
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} else if (node_ninepatch) {
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texture = node_ninepatch->get_texture();
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filter = node_ninepatch->get_texture_filter_in_tree();
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} else if (obj_styleBox.is_valid()) {
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texture = obj_styleBox->get_texture();
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}
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// occurs when get_texture_filter_in_tree reaches the scene root
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if (filter == CanvasItem::TEXTURE_FILTER_PARENT_NODE) {
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SubViewport *root = EditorNode::get_singleton()->get_scene_root();
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if (root != nullptr) {
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Viewport::DefaultCanvasItemTextureFilter filter_default = root->get_default_canvas_item_texture_filter();
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// depending on default filter, set filter to match, otherwise fall back on nearest w/ mipmaps
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switch (filter_default) {
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case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
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filter = CanvasItem::TEXTURE_FILTER_NEAREST;
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break;
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case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
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filter = CanvasItem::TEXTURE_FILTER_LINEAR;
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break;
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case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
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filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
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break;
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case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
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default:
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filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
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break;
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}
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} else {
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filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
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}
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}
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if (texture.is_null()) {
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preview_tex->set_diffuse_texture(nullptr);
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_zoom_reset();
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hscroll->hide();
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vscroll->hide();
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@ -967,6 +1029,9 @@ void TextureRegionEditor::_edit_region() {
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return;
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}
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preview_tex->set_texture_filter(filter);
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preview_tex->set_diffuse_texture(texture);
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if (cache_map.has(texture->get_rid())) {
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autoslice_cache = cache_map[texture->get_rid()];
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autoslice_is_dirty = false;
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@ -1002,6 +1067,8 @@ TextureRegionEditor::TextureRegionEditor() {
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atlas_tex = Ref<AtlasTexture>(nullptr);
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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preview_tex = Ref<CanvasTexture>(memnew(CanvasTexture));
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snap_step = Vector2(10, 10);
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snap_separation = Vector2(0, 0);
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snap_mode = SNAP_NONE;
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@ -86,6 +86,8 @@ class TextureRegionEditor : public AcceptDialog {
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Ref<StyleBoxTexture> obj_styleBox;
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Ref<AtlasTexture> atlas_tex;
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Ref<CanvasTexture> preview_tex;
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Rect2 rect;
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Rect2 rect_prev;
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float prev_margin = 0.0f;
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@ -680,6 +680,7 @@ void Sprite3D::set_region_enabled(bool p_region) {
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region = p_region;
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_queue_redraw();
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notify_property_list_changed();
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}
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bool Sprite3D::is_region_enabled() const {
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@ -781,6 +782,10 @@ void Sprite3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "frame_coords") {
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p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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}
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if (!region && (p_property.name == "region_rect")) {
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p_property.usage = PROPERTY_USAGE_NO_EDITOR;
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}
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}
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void Sprite3D::_bind_methods() {
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