Merge pull request #67810 from MrBlockers/reged-fixes

Fix multiple issues with region editor
This commit is contained in:
Rémi Verschelde 2022-11-02 14:18:12 +01:00
commit 910cf9a9b3
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GPG Key ID: C3336907360768E1
3 changed files with 82 additions and 8 deletions

View File

@ -86,8 +86,8 @@ void TextureRegionEditor::_region_draw() {
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
edit_draw->draw_rect(Rect2(Point2(), base_tex->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
edit_draw->draw_texture(base_tex, Point2());
edit_draw->draw_rect(Rect2(Point2(), preview_tex->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
edit_draw->draw_texture(preview_tex, Point2());
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
const Color color = get_theme_color(SNAME("mono_color"), SNAME("Editor"));
@ -905,6 +905,13 @@ void TextureRegionEditor::edit(Object *p_obj) {
if (atlas_tex.is_valid()) {
atlas_tex->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
node_sprite_2d = nullptr;
node_sprite_3d = nullptr;
node_ninepatch = nullptr;
obj_styleBox = Ref<StyleBoxTexture>(nullptr);
atlas_tex = Ref<AtlasTexture>(nullptr);
if (p_obj) {
node_sprite_2d = Object::cast_to<Sprite2D>(p_obj);
node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
@ -926,13 +933,8 @@ void TextureRegionEditor::edit(Object *p_obj) {
p_obj->connect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
_edit_region();
} else {
node_sprite_2d = nullptr;
node_sprite_3d = nullptr;
node_ninepatch = nullptr;
obj_styleBox = Ref<StyleBoxTexture>(nullptr);
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->queue_redraw();
popup_centered_ratio(0.5);
request_center = true;
@ -946,20 +948,80 @@ void TextureRegionEditor::_texture_changed() {
}
void TextureRegionEditor::_edit_region() {
CanvasItem::TextureFilter filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
Ref<Texture2D> texture = nullptr;
if (atlas_tex.is_valid()) {
texture = atlas_tex->get_atlas();
} else if (node_sprite_2d) {
texture = node_sprite_2d->get_texture();
filter = node_sprite_2d->get_texture_filter_in_tree();
} else if (node_sprite_3d) {
texture = node_sprite_3d->get_texture();
StandardMaterial3D::TextureFilter filter_3d = node_sprite_3d->get_texture_filter();
switch (filter_3d) {
case StandardMaterial3D::TEXTURE_FILTER_NEAREST:
filter = CanvasItem::TEXTURE_FILTER_NEAREST;
break;
case StandardMaterial3D::TEXTURE_FILTER_LINEAR:
filter = CanvasItem::TEXTURE_FILTER_LINEAR;
break;
case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
break;
case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
break;
case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC;
break;
case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC;
break;
default:
// fallback to project default
filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
break;
}
} else if (node_ninepatch) {
texture = node_ninepatch->get_texture();
filter = node_ninepatch->get_texture_filter_in_tree();
} else if (obj_styleBox.is_valid()) {
texture = obj_styleBox->get_texture();
}
// occurs when get_texture_filter_in_tree reaches the scene root
if (filter == CanvasItem::TEXTURE_FILTER_PARENT_NODE) {
SubViewport *root = EditorNode::get_singleton()->get_scene_root();
if (root != nullptr) {
Viewport::DefaultCanvasItemTextureFilter filter_default = root->get_default_canvas_item_texture_filter();
// depending on default filter, set filter to match, otherwise fall back on nearest w/ mipmaps
switch (filter_default) {
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
filter = CanvasItem::TEXTURE_FILTER_NEAREST;
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
filter = CanvasItem::TEXTURE_FILTER_LINEAR;
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
break;
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
default:
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
break;
}
} else {
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
}
}
if (texture.is_null()) {
preview_tex->set_diffuse_texture(nullptr);
_zoom_reset();
hscroll->hide();
vscroll->hide();
@ -967,6 +1029,9 @@ void TextureRegionEditor::_edit_region() {
return;
}
preview_tex->set_texture_filter(filter);
preview_tex->set_diffuse_texture(texture);
if (cache_map.has(texture->get_rid())) {
autoslice_cache = cache_map[texture->get_rid()];
autoslice_is_dirty = false;
@ -1002,6 +1067,8 @@ TextureRegionEditor::TextureRegionEditor() {
atlas_tex = Ref<AtlasTexture>(nullptr);
undo_redo = EditorNode::get_singleton()->get_undo_redo();
preview_tex = Ref<CanvasTexture>(memnew(CanvasTexture));
snap_step = Vector2(10, 10);
snap_separation = Vector2(0, 0);
snap_mode = SNAP_NONE;

View File

@ -86,6 +86,8 @@ class TextureRegionEditor : public AcceptDialog {
Ref<StyleBoxTexture> obj_styleBox;
Ref<AtlasTexture> atlas_tex;
Ref<CanvasTexture> preview_tex;
Rect2 rect;
Rect2 rect_prev;
float prev_margin = 0.0f;

View File

@ -680,6 +680,7 @@ void Sprite3D::set_region_enabled(bool p_region) {
region = p_region;
_queue_redraw();
notify_property_list_changed();
}
bool Sprite3D::is_region_enabled() const {
@ -781,6 +782,10 @@ void Sprite3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "frame_coords") {
p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
if (!region && (p_property.name == "region_rect")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
void Sprite3D::_bind_methods() {