GDScript: Only check if ignoring warnings in debug build
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@ -148,7 +148,9 @@ GDScriptParser::GDScriptParser() {
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// Networking.
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register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);
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#ifdef DEBUG_ENABLED
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is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable");
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#endif
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}
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GDScriptParser::~GDScriptParser() {
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@ -1217,13 +1217,14 @@ private:
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bool can_break = false;
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bool can_continue = false;
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bool is_continue_match = false; // Whether a `continue` will act on a `match`.
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bool is_ignoring_warnings = false;
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List<bool> multiline_stack;
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ClassNode *head = nullptr;
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Node *list = nullptr;
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List<ParserError> errors;
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#ifdef DEBUG_ENABLED
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bool is_ignoring_warnings = false;
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List<GDScriptWarning> warnings;
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HashSet<String> ignored_warnings;
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HashSet<uint32_t> ignored_warning_codes;
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