Misc Bits
-=-=-=-=- -Added more missing icons to nodes. -Added more 3D split view modes -Fixed annoying script editor bug with keyboard focus
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@ -1,778 +0,0 @@
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/*************************************************************************/
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/* follow_camera.cpp */
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/*************************************************************************/
|
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/* This file is part of: */
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||||
/* GODOT ENGINE */
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||||
/* http://www.godotengine.org */
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/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "follow_camera.h"
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||||
#include "physics_body.h"
|
||||
#include "scene/resources/surface_tool.h"
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||||
|
||||
void FollowCamera::_set_initial_orbit(const Vector2& p_orbit) {
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||||
|
||||
initial_orbit=p_orbit;
|
||||
set_orbit(p_orbit);
|
||||
}
|
||||
|
||||
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||||
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||||
void FollowCamera::_clear_queries() {
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||||
|
||||
if (!queries_active)
|
||||
return;
|
||||
#if 0
|
||||
for(int i=0;i<3;i++)
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||||
PhysicsServer::get_singleton()->query_clear(clip_ray[i].query);
|
||||
#endif
|
||||
queries_active=false;
|
||||
|
||||
}
|
||||
|
||||
void FollowCamera::_compute_camera() {
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||||
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||||
// update the transform with the next proposed transform (camera is 1 logic frame delayed)
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||||
|
||||
/*
|
||||
float time = get_root_node()->get_frame_time();
|
||||
Vector3 oldp = accepted.get_origin();
|
||||
Vector3 newp = proposed.get_origin();
|
||||
|
||||
float frame_dist = time *
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||||
if (oldp.distance_to(newp) >
|
||||
*/
|
||||
|
||||
float time = get_process_delta_time();
|
||||
bool noblend=false;
|
||||
|
||||
if (clip) {
|
||||
|
||||
if ((clip_ray[0].clipped==clip_ray[2].clipped || fullclip) && clip_ray[1].clipped) {
|
||||
//all have been clipped
|
||||
proposed_pos=clip_ray[1].clip_pos-extraclip*(proposed_pos-target_pos).normalized();
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||||
if (clip_ray[0].clipped)
|
||||
fullclip=true;
|
||||
noblend=true;
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||||
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||||
|
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} else {
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||||
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||||
|
||||
//Vector3 rel=follow_pos-target_pos;
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||||
|
||||
if (clip_ray[0].clipped && !clip_ray[2].clipped) {
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||||
|
||||
float distance = target_pos.distance_to(clip_ray[0].clip_pos);
|
||||
real_t amount = 1.0-(distance/clip_len);
|
||||
amount = CLAMP(amount,0,1)*autoturn_speed*time;
|
||||
if (clip_ray[1].clipped)
|
||||
amount*=2.0;
|
||||
//rotate_rel=Matrix3(Vector3(0,1,0),amount).xform(rel);
|
||||
rotate_orbit(Vector2(0,amount));
|
||||
|
||||
} else if (clip_ray[2].clipped && !clip_ray[0].clipped) {
|
||||
|
||||
float distance = target_pos.distance_to(clip_ray[2].clip_pos);
|
||||
real_t amount = 1.0-(distance/clip_len);
|
||||
amount = CLAMP(amount,0,1)*autoturn_speed*time;
|
||||
if (clip_ray[1].clipped)
|
||||
amount*=2.0;
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||||
rotate_orbit(Vector2(0,-amount));
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||||
}
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||||
|
||||
fullclip=false;
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||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Vector3 base_pos = get_global_transform().origin;
|
||||
Vector3 pull_from = base_pos;
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||||
pull_from.y+=height; // height compensate
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||||
|
||||
|
||||
|
||||
Vector3 camera_target;
|
||||
if (use_lookat_target) {
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||||
|
||||
camera_target = lookat_target;
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||||
} else {
|
||||
camera_target = base_pos;
|
||||
};
|
||||
|
||||
Transform proposed;
|
||||
proposed.set_look_at(proposed_pos,camera_target,up_vector);
|
||||
proposed = proposed * Transform(Matrix3(Vector3(1,0,0),Math::deg2rad(inclination)),Vector3()); //inclination
|
||||
|
||||
|
||||
accepted=proposed;
|
||||
if (smooth && !noblend) {
|
||||
|
||||
|
||||
Vector3 vec1 = accepted.origin;
|
||||
Vector3 vec2 = final.origin;
|
||||
final.origin = vec2.linear_interpolate(vec1, MIN(1,smooth_pos_ratio * time));;
|
||||
|
||||
Quat q1 = accepted.basis;
|
||||
Quat q2 = final.basis;
|
||||
final.basis = q2.slerp(q1, MIN(1,smooth_rot_ratio * time));
|
||||
|
||||
} else {
|
||||
final=accepted;
|
||||
}
|
||||
|
||||
_update_camera();
|
||||
|
||||
// calculate the next proposed transform
|
||||
|
||||
|
||||
Vector3 new_pos;
|
||||
|
||||
{ /*follow code*/
|
||||
|
||||
|
||||
|
||||
/* calculate some variables */
|
||||
|
||||
Vector3 rel = follow_pos - pull_from;
|
||||
|
||||
float l = rel.length();
|
||||
Vector3 rel_n = (l > 0) ? (rel/l) : Vector3();
|
||||
float ang = Math::acos(rel_n.dot( Vector3(0,1,0) ));
|
||||
|
||||
Vector3 tangent = rel_n;
|
||||
tangent.y=0; // get rid of y
|
||||
if (tangent.length_squared() < CMP_EPSILON2)
|
||||
tangent=Vector3(0,0,1); // use Z as tangent if rel is parallel to y
|
||||
else
|
||||
tangent.normalize();
|
||||
|
||||
/* now start applying the rules */
|
||||
|
||||
//clip distance
|
||||
if (l > max_distance)
|
||||
l=max_distance;
|
||||
if (l < min_distance)
|
||||
l=min_distance;
|
||||
|
||||
//fix angle
|
||||
|
||||
float ang_min = Math_PI * 0.5 + Math::deg2rad(min_orbit_x);
|
||||
float ang_max = Math_PI * 0.5 + Math::deg2rad(max_orbit_x);
|
||||
|
||||
if (ang<ang_min)
|
||||
ang=ang_min;
|
||||
if (ang>ang_max)
|
||||
ang=ang_max;
|
||||
|
||||
/* finally, rebuild the validated camera position */
|
||||
|
||||
new_pos=Vector3(0,Math::cos(ang),0);
|
||||
new_pos+=tangent*Math::sin(ang);
|
||||
new_pos*=l;
|
||||
new_pos+=pull_from;
|
||||
follow_pos=new_pos;
|
||||
|
||||
}
|
||||
|
||||
proposed_pos=new_pos;
|
||||
|
||||
Vector3 rel = new_pos-camera_target;
|
||||
|
||||
|
||||
if (clip) {
|
||||
|
||||
Vector<RID> exclude;
|
||||
exclude.push_back(target_body);
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
|
||||
clip_ray[i].clipped=false;
|
||||
clip_ray[i].clip_pos=Vector3();
|
||||
clip_ray[i].cast_pos=camera_target;
|
||||
|
||||
Vector3 cast_to = camera_target+Matrix3(Vector3(0,1,0),Math::deg2rad(autoturn_tolerance*(i-1.0))).xform(rel);
|
||||
|
||||
|
||||
if (i!=1) {
|
||||
|
||||
Vector3 side = rel.cross(Vector3(0,1,0)).normalized()*(i-1.0);
|
||||
clip_ray[i].cast_pos+side*target_width+rel.normalized()*target_width;
|
||||
|
||||
Vector3 d = -rel;
|
||||
d.rotate(Vector3(0,1,0),Math::deg2rad(get_fov())*(i-1.0));
|
||||
Plane p(new_pos,new_pos+d,new_pos+Vector3(0,1,0)); //fov clipping plane, build a face and use it as plane, facing doesn't matter
|
||||
Vector3 intersect;
|
||||
if (p.intersects_segment(clip_ray[i].cast_pos,cast_to,&intersect))
|
||||
cast_to=intersect;
|
||||
|
||||
} else {
|
||||
|
||||
cast_to+=rel.normalized()*extraclip;
|
||||
}
|
||||
|
||||
// PhysicsServer::get_singleton()->query_intersection(clip_ray[i].query,get_world()->get_space(),exclude);
|
||||
// PhysicsServer::get_singleton()->query_intersection_segment(clip_ray[i].query,clip_ray[i].cast_pos,cast_to);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
queries_active=true;
|
||||
} else {
|
||||
|
||||
_clear_queries();
|
||||
}
|
||||
target_pos=camera_target;
|
||||
clip_len=rel.length();
|
||||
|
||||
}
|
||||
|
||||
void FollowCamera::set_use_lookat_target(bool p_use, const Vector3 &p_lookat) {
|
||||
|
||||
use_lookat_target = p_use;
|
||||
lookat_target = p_lookat;
|
||||
};
|
||||
|
||||
|
||||
void FollowCamera::_notification(int p_what) {
|
||||
|
||||
switch(p_what) {
|
||||
|
||||
case NOTIFICATION_PROCESS: {
|
||||
|
||||
|
||||
_compute_camera();
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_ENTER_WORLD: {
|
||||
|
||||
set_orbit(orbit);
|
||||
set_distance(distance);
|
||||
|
||||
accepted=final=get_global_transform();
|
||||
proposed_pos=accepted.origin;
|
||||
|
||||
target_body = RID();
|
||||
/*
|
||||
Node* parent = get_parent();
|
||||
while (parent) {
|
||||
PhysicsBody* p = parent->cast_to<PhysicsBody>();
|
||||
if (p) {
|
||||
target_body = p->get_body();
|
||||
break;
|
||||
};
|
||||
parent = parent->get_parent();
|
||||
};
|
||||
*/
|
||||
set_process(true);
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_WORLD: {
|
||||
|
||||
distance=get_distance();
|
||||
orbit=get_orbit();
|
||||
_clear_queries();
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_BECAME_CURRENT: {
|
||||
|
||||
set_process(true);
|
||||
} break;
|
||||
case NOTIFICATION_LOST_CURRENT: {
|
||||
|
||||
set_process(false);
|
||||
_clear_queries();
|
||||
|
||||
} break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void FollowCamera::set_orbit(const Vector2& p_orbit) {
|
||||
|
||||
orbit=p_orbit;
|
||||
|
||||
if(is_inside_scene()) {
|
||||
|
||||
Vector3 char_pos = get_global_transform().origin;
|
||||
char_pos.y+=height;
|
||||
float d = char_pos.distance_to(follow_pos);
|
||||
|
||||
Matrix3 m;
|
||||
m.rotate(Vector3(0,1,0),orbit.y);
|
||||
m.rotate(Vector3(1,0,0),orbit.x);
|
||||
|
||||
follow_pos=char_pos + m.get_axis(2) * d;
|
||||
|
||||
}
|
||||
|
||||
update_gizmo();
|
||||
|
||||
}
|
||||
void FollowCamera::set_orbit_x(float p_x) {
|
||||
|
||||
orbit.x=p_x;
|
||||
if(is_inside_scene())
|
||||
set_orbit(Vector2( p_x, get_orbit().y ));
|
||||
}
|
||||
void FollowCamera::set_orbit_y(float p_y) {
|
||||
|
||||
|
||||
orbit.y=p_y;
|
||||
if(is_inside_scene())
|
||||
set_orbit(Vector2( get_orbit().x, p_y ));
|
||||
|
||||
}
|
||||
Vector2 FollowCamera::get_orbit() const {
|
||||
|
||||
|
||||
if (is_inside_scene()) {
|
||||
|
||||
Vector3 char_pos = get_global_transform().origin;
|
||||
char_pos.y+=height;
|
||||
Vector3 rel = (follow_pos - char_pos).normalized();
|
||||
Vector2 ret_orbit;
|
||||
ret_orbit.x = Math::acos( Vector3(0,1,0).dot( rel ) ) - Math_PI * 0.5;
|
||||
ret_orbit.y = Math::atan2(rel.x,rel.z);
|
||||
return ret_orbit;
|
||||
}
|
||||
return orbit;
|
||||
}
|
||||
|
||||
void FollowCamera::rotate_orbit(const Vector2& p_relative) {
|
||||
|
||||
if (is_inside_scene()) {
|
||||
|
||||
Matrix3 m;
|
||||
m.rotate(Vector3(0,1,0),Math::deg2rad(p_relative.y));
|
||||
m.rotate(Vector3(1,0,0),Math::deg2rad(p_relative.x));
|
||||
|
||||
Vector3 char_pos = get_global_transform().origin;
|
||||
char_pos.y+=height;
|
||||
Vector3 rel = (follow_pos - char_pos);
|
||||
rel = m.xform(rel);
|
||||
follow_pos=char_pos+rel;
|
||||
|
||||
}
|
||||
|
||||
orbit+=p_relative;
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
void FollowCamera::set_height(float p_height) {
|
||||
|
||||
|
||||
height=p_height;
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
float FollowCamera::get_height() const {
|
||||
|
||||
return height;
|
||||
|
||||
}
|
||||
|
||||
void FollowCamera::set_max_orbit_x(float p_max) {
|
||||
|
||||
max_orbit_x=p_max;
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
float FollowCamera::get_max_orbit_x() const {
|
||||
|
||||
return max_orbit_x;
|
||||
}
|
||||
|
||||
void FollowCamera::set_min_orbit_x(float p_min) {
|
||||
|
||||
min_orbit_x=p_min;
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
float FollowCamera::get_min_orbit_x() const {
|
||||
|
||||
return min_orbit_x;
|
||||
}
|
||||
|
||||
float FollowCamera::get_min_distance() const {
|
||||
|
||||
return min_distance;
|
||||
}
|
||||
float FollowCamera::get_max_distance() const {
|
||||
|
||||
return max_distance;
|
||||
}
|
||||
|
||||
void FollowCamera::set_min_distance(float p_min) {
|
||||
|
||||
min_distance=p_min;
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
void FollowCamera::set_max_distance(float p_max) {
|
||||
|
||||
max_distance = p_max;
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
|
||||
void FollowCamera::set_distance(float p_distance) {
|
||||
|
||||
if (is_inside_scene()) {
|
||||
|
||||
Vector3 char_pos = get_global_transform().origin;
|
||||
char_pos.y+=height;
|
||||
Vector3 rel = (follow_pos - char_pos).normalized();
|
||||
rel*=p_distance;
|
||||
follow_pos=char_pos+rel;
|
||||
|
||||
}
|
||||
|
||||
distance=p_distance;
|
||||
}
|
||||
|
||||
float FollowCamera::get_distance() const {
|
||||
|
||||
if (is_inside_scene()) {
|
||||
|
||||
Vector3 char_pos = get_global_transform().origin;
|
||||
char_pos.y+=height;
|
||||
return (follow_pos - char_pos).length();
|
||||
|
||||
}
|
||||
|
||||
return distance;
|
||||
}
|
||||
|
||||
void FollowCamera::set_clip(bool p_enabled) {
|
||||
|
||||
|
||||
clip=p_enabled;
|
||||
|
||||
if (!p_enabled)
|
||||
_clear_queries();
|
||||
}
|
||||
|
||||
bool FollowCamera::has_clip() const {
|
||||
|
||||
return clip;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void FollowCamera::set_autoturn(bool p_enabled) {
|
||||
|
||||
|
||||
autoturn=p_enabled;
|
||||
}
|
||||
|
||||
bool FollowCamera::has_autoturn() const {
|
||||
|
||||
return autoturn;
|
||||
|
||||
}
|
||||
|
||||
void FollowCamera::set_autoturn_tolerance(float p_degrees) {
|
||||
|
||||
|
||||
autoturn_tolerance=p_degrees;
|
||||
}
|
||||
float FollowCamera::get_autoturn_tolerance() const {
|
||||
|
||||
|
||||
return autoturn_tolerance;
|
||||
}
|
||||
|
||||
void FollowCamera::set_inclination(float p_degrees) {
|
||||
|
||||
|
||||
inclination=p_degrees;
|
||||
}
|
||||
float FollowCamera::get_inclination() const {
|
||||
|
||||
|
||||
return inclination;
|
||||
}
|
||||
|
||||
|
||||
void FollowCamera::set_autoturn_speed(float p_speed) {
|
||||
|
||||
|
||||
autoturn_speed=p_speed;
|
||||
}
|
||||
|
||||
float FollowCamera::get_autoturn_speed() const {
|
||||
|
||||
return autoturn_speed;
|
||||
|
||||
}
|
||||
|
||||
|
||||
RES FollowCamera::_get_gizmo_geometry() const {
|
||||
|
||||
Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
|
||||
|
||||
Ref<FixedMaterial> mat( memnew( FixedMaterial ));
|
||||
|
||||
mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.3) );
|
||||
mat->set_line_width(4);
|
||||
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
mat->set_flag(Material::FLAG_UNSHADED,true);
|
||||
// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
|
||||
|
||||
surface_tool->begin(Mesh::PRIMITIVE_LINES);
|
||||
surface_tool->set_material(mat);
|
||||
|
||||
|
||||
int steps=16;
|
||||
|
||||
Vector3 base_up = Matrix3(Vector3(1,0,0),Math::deg2rad(max_orbit_x)).get_axis(2);
|
||||
Vector3 base_down = Matrix3(Vector3(1,0,0),Math::deg2rad(min_orbit_x)).get_axis(2);
|
||||
|
||||
Vector3 ofs(0,height,0);
|
||||
|
||||
for(int i=0;i<steps;i++) {
|
||||
|
||||
|
||||
Matrix3 rot(Vector3(0,1,0),Math_PI*2*float(i)/steps);
|
||||
Matrix3 rot2(Vector3(0,1,0),Math_PI*2*float(i+1)/steps);
|
||||
|
||||
Vector3 up = rot.xform(base_up);
|
||||
Vector3 up2 = rot2.xform(base_up);
|
||||
|
||||
Vector3 down = rot.xform(base_down);
|
||||
Vector3 down2 = rot2.xform(base_down);
|
||||
|
||||
surface_tool->add_vertex(ofs+up*min_distance);
|
||||
surface_tool->add_vertex(ofs+up*max_distance);
|
||||
surface_tool->add_vertex(ofs+up*min_distance);
|
||||
surface_tool->add_vertex(ofs+up2*min_distance);
|
||||
surface_tool->add_vertex(ofs+up*max_distance);
|
||||
surface_tool->add_vertex(ofs+up2*max_distance);
|
||||
|
||||
surface_tool->add_vertex(ofs+down*min_distance);
|
||||
surface_tool->add_vertex(ofs+down*max_distance);
|
||||
surface_tool->add_vertex(ofs+down*min_distance);
|
||||
surface_tool->add_vertex(ofs+down2*min_distance);
|
||||
surface_tool->add_vertex(ofs+down*max_distance);
|
||||
surface_tool->add_vertex(ofs+down2*max_distance);
|
||||
|
||||
int substeps = 8;
|
||||
|
||||
for(int j=0;j<substeps;j++) {
|
||||
|
||||
Vector3 a = up.linear_interpolate(down,float(j)/substeps).normalized()*max_distance;
|
||||
Vector3 b = up.linear_interpolate(down,float(j+1)/substeps).normalized()*max_distance;
|
||||
Vector3 am = up.linear_interpolate(down,float(j)/substeps).normalized()*min_distance;
|
||||
Vector3 bm = up.linear_interpolate(down,float(j+1)/substeps).normalized()*min_distance;
|
||||
|
||||
surface_tool->add_vertex(ofs+a);
|
||||
surface_tool->add_vertex(ofs+b);
|
||||
surface_tool->add_vertex(ofs+am);
|
||||
surface_tool->add_vertex(ofs+bm);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return surface_tool->commit();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void FollowCamera::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_set_initial_orbit","orbit"),&FollowCamera::_set_initial_orbit);
|
||||
ObjectTypeDB::bind_method(_MD("set_orbit","orbit"),&FollowCamera::set_orbit);
|
||||
ObjectTypeDB::bind_method(_MD("get_orbit"),&FollowCamera::get_orbit);
|
||||
ObjectTypeDB::bind_method(_MD("set_orbit_x","x"),&FollowCamera::set_orbit_x);
|
||||
ObjectTypeDB::bind_method(_MD("set_orbit_y","y"),&FollowCamera::set_orbit_y);
|
||||
ObjectTypeDB::bind_method(_MD("set_min_orbit_x","x"),&FollowCamera::set_min_orbit_x);
|
||||
ObjectTypeDB::bind_method(_MD("get_min_orbit_x"),&FollowCamera::get_min_orbit_x);
|
||||
ObjectTypeDB::bind_method(_MD("set_max_orbit_x","x"),&FollowCamera::set_max_orbit_x);
|
||||
ObjectTypeDB::bind_method(_MD("get_max_orbit_x"),&FollowCamera::get_max_orbit_x);
|
||||
ObjectTypeDB::bind_method(_MD("set_height","height"),&FollowCamera::set_height);
|
||||
ObjectTypeDB::bind_method(_MD("get_height"),&FollowCamera::get_height);
|
||||
ObjectTypeDB::bind_method(_MD("set_inclination","inclination"),&FollowCamera::set_inclination);
|
||||
ObjectTypeDB::bind_method(_MD("get_inclination"),&FollowCamera::get_inclination);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("rotate_orbit"),&FollowCamera::rotate_orbit);
|
||||
ObjectTypeDB::bind_method(_MD("set_distance","distance"),&FollowCamera::set_distance);
|
||||
ObjectTypeDB::bind_method(_MD("get_distance"),&FollowCamera::get_distance);
|
||||
ObjectTypeDB::bind_method(_MD("set_max_distance","max_distance"),&FollowCamera::set_max_distance);
|
||||
ObjectTypeDB::bind_method(_MD("get_max_distance"),&FollowCamera::get_max_distance);
|
||||
ObjectTypeDB::bind_method(_MD("set_min_distance","min_distance"),&FollowCamera::set_min_distance);
|
||||
ObjectTypeDB::bind_method(_MD("get_min_distance"),&FollowCamera::get_min_distance);
|
||||
ObjectTypeDB::bind_method(_MD("set_clip","enable"),&FollowCamera::set_clip);
|
||||
ObjectTypeDB::bind_method(_MD("has_clip"),&FollowCamera::has_clip);
|
||||
ObjectTypeDB::bind_method(_MD("set_autoturn","enable"),&FollowCamera::set_autoturn);
|
||||
ObjectTypeDB::bind_method(_MD("has_autoturn"),&FollowCamera::has_autoturn);
|
||||
ObjectTypeDB::bind_method(_MD("set_autoturn_tolerance","degrees"),&FollowCamera::set_autoturn_tolerance);
|
||||
ObjectTypeDB::bind_method(_MD("get_autoturn_tolerance"),&FollowCamera::get_autoturn_tolerance);
|
||||
ObjectTypeDB::bind_method(_MD("set_autoturn_speed","speed"),&FollowCamera::set_autoturn_speed);
|
||||
ObjectTypeDB::bind_method(_MD("get_autoturn_speed"),&FollowCamera::get_autoturn_speed);
|
||||
ObjectTypeDB::bind_method(_MD("set_smoothing","enable"),&FollowCamera::set_smoothing);
|
||||
ObjectTypeDB::bind_method(_MD("has_smoothing"),&FollowCamera::has_smoothing);
|
||||
ObjectTypeDB::bind_method(_MD("set_rotation_smoothing","amount"),&FollowCamera::set_rotation_smoothing);
|
||||
ObjectTypeDB::bind_method(_MD("get_rotation_smoothing"),&FollowCamera::get_rotation_smoothing);
|
||||
ObjectTypeDB::bind_method(_MD("set_translation_smoothing","amount"),&FollowCamera::set_translation_smoothing);
|
||||
ObjectTypeDB::bind_method(_MD("get_translation_smoothing"),&FollowCamera::get_translation_smoothing);
|
||||
ObjectTypeDB::bind_method(_MD("set_use_lookat_target","use","lookat"),&FollowCamera::set_use_lookat_target, DEFVAL(Vector3()));
|
||||
ObjectTypeDB::bind_method(_MD("set_up_vector","vector"),&FollowCamera::set_up_vector);
|
||||
ObjectTypeDB::bind_method(_MD("get_up_vector"),&FollowCamera::get_up_vector);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_ray_collision"),&FollowCamera::_ray_collision);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "orbit" ), _SCS("_set_initial_orbit"),_SCS("get_orbit") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,0.01" ), _SCS("set_height"), _SCS("get_height") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "inclination", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_inclination"), _SCS("get_inclination") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "max_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_max_orbit_x"), _SCS("get_max_orbit_x") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "min_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_min_orbit_x"), _SCS("get_min_orbit_x") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "min_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ), _SCS("set_min_distance"), _SCS("get_min_distance") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ), _SCS("set_max_distance"), _SCS("get_max_distance") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "distance", PROPERTY_HINT_RANGE,"0.01,1024,0,01"), _SCS("set_distance"), _SCS("get_distance") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "clip"), _SCS("set_clip"), _SCS("has_clip") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "autoturn"), _SCS("set_autoturn"), _SCS("has_autoturn") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "autoturn_tolerance", PROPERTY_HINT_RANGE,"1,90,0.01") , _SCS("set_autoturn_tolerance"), _SCS("get_autoturn_tolerance") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "autoturn_speed", PROPERTY_HINT_RANGE,"1,90,0.01"), _SCS("set_autoturn_speed"), _SCS("get_autoturn_speed") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "smoothing"), _SCS("set_smoothing"), _SCS("has_smoothing") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "translation_smooth", PROPERTY_HINT_RANGE,"0.01,128,0.01"), _SCS("set_translation_smoothing"), _SCS("get_translation_smoothing") );
|
||||
ADD_PROPERTY( PropertyInfo( Variant::REAL, "rotation_smooth", PROPERTY_HINT_RANGE,"0.01,128,0.01"), _SCS("set_rotation_smoothing"), _SCS("get_rotation_smoothing") );
|
||||
|
||||
|
||||
}
|
||||
|
||||
void FollowCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) {
|
||||
|
||||
clip_ray[p_idx].clip_pos=p_point;
|
||||
clip_ray[p_idx].clipped=true;
|
||||
|
||||
};
|
||||
|
||||
Transform FollowCamera::get_camera_transform() const {
|
||||
|
||||
return final;
|
||||
}
|
||||
|
||||
void FollowCamera::set_smoothing(bool p_enable) {
|
||||
|
||||
smooth=p_enable;
|
||||
}
|
||||
|
||||
bool FollowCamera::has_smoothing() const {
|
||||
|
||||
return smooth;
|
||||
}
|
||||
|
||||
void FollowCamera::set_translation_smoothing(float p_amount) {
|
||||
|
||||
smooth_pos_ratio=p_amount;
|
||||
}
|
||||
float FollowCamera::get_translation_smoothing() const {
|
||||
|
||||
return smooth_pos_ratio;
|
||||
}
|
||||
|
||||
void FollowCamera::set_rotation_smoothing(float p_amount) {
|
||||
|
||||
smooth_rot_ratio=p_amount;
|
||||
|
||||
}
|
||||
|
||||
void FollowCamera::set_up_vector(const Vector3& p_up) {
|
||||
|
||||
up_vector=p_up;
|
||||
}
|
||||
|
||||
Vector3 FollowCamera::get_up_vector() const{
|
||||
|
||||
return up_vector;
|
||||
}
|
||||
|
||||
float FollowCamera::get_rotation_smoothing() const {
|
||||
|
||||
return smooth_pos_ratio;
|
||||
|
||||
}
|
||||
|
||||
|
||||
FollowCamera::FollowCamera() {
|
||||
|
||||
|
||||
height=1;
|
||||
|
||||
orbit=Vector2(0,0);
|
||||
up_vector=Vector3(0,1,0);
|
||||
|
||||
distance=3;
|
||||
min_distance=2;
|
||||
max_distance=5;
|
||||
|
||||
autoturn=true;
|
||||
autoturn_tolerance=10;
|
||||
autoturn_speed=80;
|
||||
|
||||
min_orbit_x=-50;
|
||||
max_orbit_x=70;
|
||||
inclination=0;
|
||||
target_width=0.3;
|
||||
|
||||
clip=true;
|
||||
use_lookat_target = false;
|
||||
extraclip=0.3;
|
||||
fullclip=false;
|
||||
|
||||
smooth=true;
|
||||
smooth_rot_ratio=10;
|
||||
smooth_pos_ratio=10;
|
||||
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
// clip_ray[i].query=PhysicsServer::get_singleton()->query_create(this, "_ray_collision", i, true);
|
||||
clip_ray[i].clipped=false;
|
||||
}
|
||||
|
||||
queries_active=false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
FollowCamera::~FollowCamera() {
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
PhysicsServer::get_singleton()->free(clip_ray[i].query);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,180 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* follow_camera.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef FOLLOW_CAMERA_H
|
||||
#define FOLLOW_CAMERA_H
|
||||
|
||||
#include "scene/3d/camera.h"
|
||||
|
||||
class FollowCamera : public Camera {
|
||||
|
||||
OBJ_TYPE( FollowCamera, Camera );
|
||||
|
||||
private:
|
||||
|
||||
|
||||
//used for follow
|
||||
Vector3 follow_pos;
|
||||
//used for fixed
|
||||
Vector2 initial_orbit;
|
||||
Vector2 orbit;
|
||||
float distance;
|
||||
|
||||
float height;
|
||||
float target_width;
|
||||
|
||||
float min_distance;
|
||||
float max_distance;
|
||||
|
||||
float max_orbit_x;
|
||||
float min_orbit_x;
|
||||
|
||||
float inclination;
|
||||
float extraclip;
|
||||
bool fullclip;
|
||||
|
||||
bool clip;
|
||||
bool autoturn;
|
||||
float autoturn_tolerance;
|
||||
float autoturn_speed;
|
||||
|
||||
bool smooth;
|
||||
float smooth_rot_ratio;
|
||||
float smooth_pos_ratio;
|
||||
|
||||
|
||||
|
||||
struct ClipRay {
|
||||
RID query;
|
||||
bool clipped;
|
||||
Vector3 cast_pos;
|
||||
Vector3 clip_pos;
|
||||
};
|
||||
|
||||
ClipRay clip_ray[3];
|
||||
Vector3 target_pos;
|
||||
float clip_len;
|
||||
|
||||
Vector3 up_vector;
|
||||
|
||||
|
||||
virtual RES _get_gizmo_geometry() const;
|
||||
|
||||
Transform ted;
|
||||
Vector3 proposed_pos;
|
||||
Transform accepted;
|
||||
Transform final;
|
||||
RID target_body;
|
||||
|
||||
bool use_lookat_target;
|
||||
Vector3 lookat_target;
|
||||
|
||||
void _compute_camera();
|
||||
|
||||
bool queries_active;
|
||||
void _clear_queries();
|
||||
|
||||
void _set_initial_orbit(const Vector2& p_orbit);
|
||||
|
||||
protected:
|
||||
|
||||
virtual void _request_camera_update() {} //ignore
|
||||
|
||||
void _notification(int p_what);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx);
|
||||
|
||||
public:
|
||||
|
||||
|
||||
void set_orbit(const Vector2& p_orbit);
|
||||
void set_orbit_x(float p_x);
|
||||
void set_orbit_y(float p_y);
|
||||
Vector2 get_orbit() const;
|
||||
|
||||
void set_height(float p_height);
|
||||
float get_height() const;
|
||||
|
||||
void set_inclination(float p_degrees);
|
||||
float get_inclination() const;
|
||||
|
||||
void set_max_orbit_x(float p_max);
|
||||
float get_max_orbit_x() const;
|
||||
|
||||
void set_min_orbit_x(float p_min);
|
||||
float get_min_orbit_x() const;
|
||||
|
||||
void rotate_orbit(const Vector2& p_relative);
|
||||
|
||||
void set_distance(float p_distance);
|
||||
float get_distance() const;
|
||||
|
||||
float get_min_distance() const;
|
||||
float get_max_distance() const;
|
||||
void set_min_distance(float p_min);
|
||||
void set_max_distance(float p_max);
|
||||
|
||||
/** FINISH THIS AND CLEAN IT UP */
|
||||
|
||||
void set_clip(bool p_enabled);
|
||||
bool has_clip() const;
|
||||
|
||||
void set_autoturn(bool p_enabled);
|
||||
bool has_autoturn() const;
|
||||
|
||||
void set_autoturn_tolerance(float p_degrees);
|
||||
float get_autoturn_tolerance() const;
|
||||
|
||||
void set_autoturn_speed(float p_speed);
|
||||
float get_autoturn_speed() const;
|
||||
|
||||
void set_smoothing(bool p_enable);
|
||||
bool has_smoothing() const;
|
||||
|
||||
void set_translation_smoothing(float p_amount);
|
||||
float get_translation_smoothing() const;
|
||||
|
||||
void set_rotation_smoothing(float p_amount);
|
||||
float get_rotation_smoothing() const;
|
||||
|
||||
void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3());
|
||||
|
||||
void set_up_vector(const Vector3& p_up);
|
||||
Vector3 get_up_vector() const;
|
||||
|
||||
virtual Transform get_camera_transform() const;
|
||||
|
||||
FollowCamera();
|
||||
~FollowCamera();
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // FOLLOW_CAMERA_H
|
|
@ -176,7 +176,6 @@
|
|||
#include "scene/3d/camera.h"
|
||||
|
||||
#include "scene/3d/interpolated_camera.h"
|
||||
#include "scene/3d/follow_camera.h"
|
||||
#include "scene/3d/position_3d.h"
|
||||
#include "scene/3d/test_cube.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
|
@ -353,7 +352,6 @@ void register_scene_types() {
|
|||
ObjectTypeDB::register_type<BoneAttachment>();
|
||||
ObjectTypeDB::register_virtual_type<VisualInstance>();
|
||||
ObjectTypeDB::register_type<Camera>();
|
||||
ObjectTypeDB::register_type<FollowCamera>();
|
||||
ObjectTypeDB::register_type<InterpolatedCamera>();
|
||||
ObjectTypeDB::register_type<TestCube>();
|
||||
ObjectTypeDB::register_type<MeshInstance>();
|
||||
|
|
|
@ -5882,6 +5882,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
|||
if (p_viewport->queue_capture) {
|
||||
|
||||
rasterizer->capture_viewport(&p_viewport->capture);
|
||||
p_viewport->queue_capture = false;
|
||||
}
|
||||
|
||||
//restore
|
||||
|
|
After Width: | Height: | Size: 419 B |
After Width: | Height: | Size: 380 B |
After Width: | Height: | Size: 156 B |
After Width: | Height: | Size: 167 B |
After Width: | Height: | Size: 574 B |
After Width: | Height: | Size: 405 B |
After Width: | Height: | Size: 434 B |
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@ -1105,6 +1105,8 @@ void ScriptEditor::ensure_select_current() {
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if (!ste)
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return;
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Ref<Script> script = ste->get_edited_script();
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ste->get_text_edit()->grab_focus();
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}
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}
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@ -2348,6 +2348,10 @@ Dictionary SpatialEditor::get_state() const {
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vc=3;
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else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS) ))
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vc=4;
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else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT) ))
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vc=5;
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else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT) ))
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vc=6;
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d["viewport_mode"]=vc;
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Array vpdata;
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@ -2389,6 +2393,10 @@ void SpatialEditor::set_state(const Dictionary& p_state) {
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_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
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else if (vc==4)
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_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
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else if (vc==5)
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_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
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else if (vc==6)
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_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
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Array vp = d["viewports"];
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ERR_FAIL_COND(vp.size()>4);
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@ -2619,6 +2627,8 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
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} break;
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case MENU_VIEW_USE_2_VIEWPORTS: {
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@ -2641,6 +2651,32 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
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} break;
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case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
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for(int i=1;i<4;i++) {
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if (i==1 || i==3)
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viewports[i]->hide();
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else
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viewports[i]->show();
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}
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viewports[0]->set_area_as_parent_rect();
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viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
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viewports[2]->set_area_as_parent_rect();
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viewports[2]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
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} break;
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case MENU_VIEW_USE_3_VIEWPORTS: {
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@ -2665,6 +2701,34 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
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} break;
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case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
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for(int i=1;i<4;i++) {
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if (i==1)
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viewports[i]->hide();
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else
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viewports[i]->show();
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}
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viewports[0]->set_area_as_parent_rect();
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viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
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viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
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viewports[2]->set_area_as_parent_rect();
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viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
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viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
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viewports[3]->set_area_as_parent_rect();
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viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true );
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} break;
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case MENU_VIEW_USE_4_VIEWPORTS: {
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@ -2690,6 +2754,8 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false );
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false );
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} break;
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case MENU_VIEW_DISPLAY_NORMAL: {
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@ -3159,7 +3225,9 @@ void SpatialEditor::_notification(int p_what) {
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT),get_icon("Panels1","EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS),get_icon("Panels2","EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT),get_icon("Panels2Alt","EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS),get_icon("Panels3","EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT),get_icon("Panels3Alt","EditorIcons"));
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view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS),get_icon("Panels4","EditorIcons"));
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_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
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@ -3276,8 +3344,12 @@ void SpatialEditor::_toggle_maximize_view(Object* p_viewport) {
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_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
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else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS) ))
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_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
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else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT) ))
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_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
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else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS) ))
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_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
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else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT) ))
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_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
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else if (view_menu->get_popup()->is_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS) ))
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_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
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}
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@ -3442,7 +3514,9 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
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p->add_check_item("1 Viewport",MENU_VIEW_USE_1_VIEWPORT,KEY_MASK_ALT+KEY_1);
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p->add_check_item("2 Viewports",MENU_VIEW_USE_2_VIEWPORTS,KEY_MASK_ALT+KEY_2);
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p->add_check_item("2 Viewports (Alt)",MENU_VIEW_USE_2_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_ALT+KEY_2);
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p->add_check_item("3 Viewports",MENU_VIEW_USE_3_VIEWPORTS,KEY_MASK_ALT+KEY_3);
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p->add_check_item("3 Viewports (Alt)",MENU_VIEW_USE_3_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_ALT+KEY_3);
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p->add_check_item("4 Viewports",MENU_VIEW_USE_4_VIEWPORTS,KEY_MASK_ALT+KEY_4);
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p->add_separator();
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@ -344,7 +344,9 @@ private:
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MENU_TRANSFORM_DIALOG,
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MENU_VIEW_USE_1_VIEWPORT,
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MENU_VIEW_USE_2_VIEWPORTS,
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MENU_VIEW_USE_2_VIEWPORTS_ALT,
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MENU_VIEW_USE_3_VIEWPORTS,
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MENU_VIEW_USE_3_VIEWPORTS_ALT,
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MENU_VIEW_USE_4_VIEWPORTS,
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MENU_VIEW_USE_DEFAULT_LIGHT,
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MENU_VIEW_DISPLAY_NORMAL,
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