diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index 7e42cf3d633..968ec77d1d4 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -992,7 +992,6 @@ void ParticleProcessMaterial::_update_shader() { code += " ACTIVE = false;\n"; code += " }\n"; } - code += " vec3 final_velocity = controlled_displacement + VELOCITY;\n"; code += " \n"; code += " // turbulence before limiting\n"; if (turbulence_enabled) { @@ -1009,13 +1008,16 @@ void ParticleProcessMaterial::_update_shader() { if (collision_mode == COLLISION_RIGID) { code += " if (!COLLIDED) {\n"; } - code += " float vel_mag = length(final_velocity);\n"; + code += " float vel_mag = length(VELOCITY);\n"; code += " float vel_infl = clamp(dynamic_params.turb_influence * turbulence_influence, 0.0,1.0);\n"; - code += " final_velocity = mix(final_velocity, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; + code += " VELOCITY = mix(VELOCITY, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; + code += " vel_mag = length(controlled_displacement);\n"; + code += " controlled_displacement = mix(controlled_displacement, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; if (collision_mode == COLLISION_RIGID) { code += " }\n"; } } + code += " vec3 final_velocity = controlled_displacement + VELOCITY;\n"; code += " \n"; code += " // limit velocity\n"; if (velocity_limit_curve.is_valid()) { @@ -2160,11 +2162,11 @@ void ParticleProcessMaterial::_bind_methods() { ADD_GROUP("Turbulence", "turbulence_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled"), "set_turbulence_enabled", "get_turbulence_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_strength", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_turbulence_noise_strength", "get_turbulence_noise_strength"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_scale", PROPERTY_HINT_RANGE, "0,10,0.01"), "set_turbulence_noise_scale", "get_turbulence_noise_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_scale", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_turbulence_noise_scale", "get_turbulence_noise_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "turbulence_noise_speed"), "set_turbulence_noise_speed", "get_turbulence_noise_speed"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_speed_random", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_turbulence_noise_speed_random", "get_turbulence_noise_speed_random"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_influence_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_TURB_VEL_INFLUENCE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_influence_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_TURB_VEL_INFLUENCE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_influence_min", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param_min", "get_param_min", PARAM_TURB_VEL_INFLUENCE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_influence_max", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param_max", "get_param_max", PARAM_TURB_VEL_INFLUENCE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_initial_displacement_min", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_param_min", "get_param_min", PARAM_TURB_INIT_DISPLACEMENT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_initial_displacement_max", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_param_max", "get_param_max", PARAM_TURB_INIT_DISPLACEMENT); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TURB_INFLUENCE_OVER_LIFE);