From 915199243235db8d380ee6eaa3b0d177aec7589c Mon Sep 17 00:00:00 2001 From: seenloitering <55366994+seenloitering@users.noreply.github.com> Date: Wed, 5 Feb 2020 07:19:27 -0500 Subject: [PATCH] Add documentation for Skeleton2D Signal bone_setup_changed remains undocumented. I took a quick look at the cpp code, but its purpose remained unclear to me. If anyone can steer me in the right direction, I'm happy to flesh this out. --- doc/classes/Skeleton2D.xml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index ccae59d72c0..558ba840686 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -4,6 +4,7 @@ Skeleton for 2D characters and animated objects. + Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html @@ -15,19 +16,21 @@ + Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling. - Returns the amount of bones in the skeleton. + Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D. + Returns the [RID] of a Skeleton2D instance.