From 91525e3075ce2db913dbfb8acd2f9032d59d793c Mon Sep 17 00:00:00 2001 From: robfram Date: Sat, 24 Mar 2018 19:16:47 +0100 Subject: [PATCH] Fix bug added in PR#17589. Resources couldn't be saved to files This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles! (cherry picked from commit 7821b70a00768cb99c0b48450eabe5a687ae276c) --- editor/editor_node.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 0bff56bec56..a404f8369fa 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -587,9 +587,6 @@ void EditorNode::open_resource(const String &p_type) { void EditorNode::save_resource_in_path(const Ref &p_resource, const String &p_path) { editor_data.apply_changes_in_editors(); - if (p_resource->get_last_modified_time() == p_resource->get_import_last_modified_time()) { - return; - } int flg = 0; if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) @@ -1435,7 +1432,8 @@ void EditorNode::_save_default_environment() { if (fallback.is_valid() && fallback->get_path().is_resource_file()) { Map processed; _find_and_save_edited_subresources(fallback.ptr(), processed, 0); - save_resource_in_path(fallback, fallback->get_path()); + if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time()) + save_resource_in_path(fallback, fallback->get_path()); } }