[Mono] Basis values now marshalled in the correct order.
(cherry picked from commit 0cc4de1f24
)
This commit is contained in:
parent
8787850286
commit
9173819b71
|
@ -452,9 +452,9 @@ namespace Godot
|
|||
|
||||
public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
|
||||
{
|
||||
this.x = new Vector3(xx, xy, xz);
|
||||
this.y = new Vector3(yx, yy, yz);
|
||||
this.z = new Vector3(zx, zy, zz);
|
||||
this.x = new Vector3(xx, yx, zx);
|
||||
this.y = new Vector3(xy, yy, zy);
|
||||
this.z = new Vector3(xz, yz, zz);
|
||||
}
|
||||
|
||||
public static Basis operator *(Basis left, Basis right)
|
||||
|
|
|
@ -195,9 +195,9 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
|
|||
// Transform
|
||||
|
||||
#define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \
|
||||
m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \
|
||||
m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \
|
||||
m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \
|
||||
m_in.basis[0].x, m_in.basis[1].x, m_in.basis[2].x, \
|
||||
m_in.basis[0].y, m_in.basis[1].y, m_in.basis[2].y, \
|
||||
m_in.basis[0].z, m_in.basis[1].z, m_in.basis[2].z, \
|
||||
m_in.origin.x, m_in.origin.y, m_in.origin.z \
|
||||
};
|
||||
#define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \
|
||||
|
|
Loading…
Reference in New Issue