Can use AtlasTextures as custom mouse cursor.

fixes #3957
This commit is contained in:
Andreas Haas 2016-07-03 19:36:12 +02:00
parent a28bf56ef9
commit 91add16300
5 changed files with 18 additions and 7 deletions

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@ -30,6 +30,7 @@
#include "servers/visual_server.h" #include "servers/visual_server.h"
#include "os/os.h" #include "os/os.h"
#include "input_map.h" #include "input_map.h"
#include "scene/resources/texture.h"
void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) { void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) {
@ -463,9 +464,11 @@ void InputDefault::set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_
set_mouse_mode(MOUSE_MODE_VISIBLE); set_mouse_mode(MOUSE_MODE_VISIBLE);
VisualServer::get_singleton()->cursor_set_visible(false); VisualServer::get_singleton()->cursor_set_visible(false);
} else { } else {
Ref<AtlasTexture> atex = custom_cursor;
Rect2 region = atex.is_valid() ? atex->get_region() : Rect2();
set_mouse_mode(MOUSE_MODE_HIDDEN); set_mouse_mode(MOUSE_MODE_HIDDEN);
VisualServer::get_singleton()->cursor_set_visible(true); VisualServer::get_singleton()->cursor_set_visible(true);
VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(),p_hotspot); VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(),p_hotspot, 0, region);
VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos()); VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
} }
} }

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@ -4448,12 +4448,13 @@ void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) {
cursors[p_cursor].rot = p_rotation; cursors[p_cursor].rot = p_rotation;
}; };
void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor) { void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region) {
VS_CHANGED; VS_CHANGED;
ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
cursors[p_cursor].texture = p_texture; cursors[p_cursor].texture = p_texture;
cursors[p_cursor].center = p_center_offset; cursors[p_cursor].center = p_center_offset;
cursors[p_cursor].region = p_region;
}; };
void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) { void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) {
@ -7538,8 +7539,13 @@ void VisualServerRaster::_draw_cursors_and_margins() {
RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture; RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture;
ERR_CONTINUE( !tex ); ERR_CONTINUE( !tex );
Point2 size(texture_get_width(tex), texture_get_height(tex)); if (cursors[i].region.has_no_area()) {
rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); Point2 size(texture_get_width(tex), texture_get_height(tex));
rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), 0, Rect2(), tex, Color(1, 1, 1, 1));
} else {
Point2 size = cursors[i].region.size;
rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1));
}
}; };

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@ -544,10 +544,12 @@ class VisualServerRaster : public VisualServer {
RID texture; RID texture;
Point2 center; Point2 center;
bool visible; bool visible;
Rect2 region;
Cursor() { Cursor() {
rot = 0; rot = 0;
visible = false; visible = false;
region = Rect2();
}; };
}; };
@ -1240,7 +1242,7 @@ public:
/* CURSOR */ /* CURSOR */
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians
virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0); virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0, const Rect2 &p_region=Rect2());
virtual void cursor_set_visible(bool p_visible, int p_cursor = 0); virtual void cursor_set_visible(bool p_visible, int p_cursor = 0);
virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0); virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0);

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@ -680,7 +680,7 @@ public:
/* CURSOR */ /* CURSOR */
FUNC2(cursor_set_rotation,float , int ); // radians FUNC2(cursor_set_rotation,float , int ); // radians
FUNC3(cursor_set_texture,RID , const Point2 &, int ); FUNC4(cursor_set_texture,RID , const Point2 &, int, const Rect2 &);
FUNC2(cursor_set_visible,bool , int ); FUNC2(cursor_set_visible,bool , int );
FUNC2(cursor_set_pos,const Point2& , int ); FUNC2(cursor_set_pos,const Point2& , int );

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@ -1110,7 +1110,7 @@ public:
/* CURSOR */ /* CURSOR */
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0)=0; virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0, const Rect2 &p_region=Rect2())=0;
virtual void cursor_set_visible(bool p_visible, int p_cursor = 0)=0; virtual void cursor_set_visible(bool p_visible, int p_cursor = 0)=0;
virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0)=0; virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0)=0;