Document that PhysicsServer's get_process_info is implemented only for Godot Physics

(cherry picked from commit 812d45ea7c)
This commit is contained in:
Ricardo Buring 2022-03-18 20:00:21 +01:00 committed by Rémi Verschelde
parent 4ae0adbf2c
commit 91ba6f7895
1 changed files with 1 additions and 1 deletions

View File

@ -673,7 +673,7 @@
<return type="int" /> <return type="int" />
<argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo" /> <argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo" />
<description> <description>
Returns an Info defined by the [enum ProcessInfo] input given. Returns information about the current state of the 3D physics engine. See [enum ProcessInfo] for a list of available states. Only implemented for Godot Physics.
</description> </description>
</method> </method>
<method name="hinge_joint_get_flag" qualifiers="const"> <method name="hinge_joint_get_flag" qualifiers="const">