Document that PhysicsServer's get_process_info is implemented only for Godot Physics
(cherry picked from commit 812d45ea7c
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<return type="int" />
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<argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo" />
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<description>
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Returns an Info defined by the [enum ProcessInfo] input given.
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Returns information about the current state of the 3D physics engine. See [enum ProcessInfo] for a list of available states. Only implemented for Godot Physics.
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</description>
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</method>
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<method name="hinge_joint_get_flag" qualifiers="const">
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